Frustration Mounts as Patience Wears Thin

A named MoB is a special type of enemy that has a unique name and usually drops rare or valuable loot. Named mobs are one of the three general categories of mobs (monsters) in Everquest: named, placeholder, and static1. Static mobs always appear at their spawn point, while named mobs share a spawn point with non-named or placeholder mobs. Every time a mob spawns at a named/placeholder spawn point, it has a chance of being either the named mob or a placeholder. For example, the Arch Duke Iatol inhabits one of the rooms in the crypt in Sebilis. Whenever a mob appears in his room, it has a chance of being the Arch Duke Iatol, or of being his placeholder (a skeletal duke) instead1.

The problem is that the chance of a named mob spawning is often very low, and can vary depending on the zone, the mob, and other factors. Some named mobs may spawn every few minutes, while others may take hours or even days to appear. This means that players who want to kill a specific named mob for its loot or for a quest have to wait patiently at its spawn point, hoping that it will show up eventually. However, waiting for a named mob to spawn can be very tedious, boring, and frustrating, especially if there are other players competing for the same mob.

Some of the frustrations that players may experience while waiting for a named mob to spawn are:

  • Wasting time: Waiting for a named mob to spawn can take up a lot of time that could be spent doing other activities in the game, such as leveling up, exploring new zones, completing quests, or interacting with other players. Some players may even spend hours or days camping at the same spot, hoping to get lucky.
  • Losing interest: Waiting for a named mob to spawn can also make the game less enjoyable and exciting, as players may lose interest in the game or in their character. Some players may feel that they are not progressing or achieving anything in the game, or that they are missing out on other opportunities or events.
  • Facing competition: Waiting for a named mob to spawn can also be stressful and challenging, as players may have to deal with other players who are also after the same mob. Some players may try to cooperate or negotiate with each other, while others may resort to conflict or harassment. Some players may even use unfair or unethical methods to gain an advantage over others, such as exploiting bugs, using third-party software, or stealing kills.
  • Getting disappointed: Waiting for a named mob to spawn can also be disappointing and frustrating, as players may not get what they want even after killing the mob. Some named mobs may not drop the loot that the player is looking for, or may drop it at a very low rate. Some loot may also be bound to the player who loots it first, meaning that other players who helped kill the mob will get nothing. Some quests may also require multiple kills of the same named mob, adding to the difficulty and frustration.

In conclusion, waiting for a named mob to spawn in Everquest can be one of the most frustrating aspects of the game, as it can waste time, reduce interest, create competition, and cause disappointment. However, some players may still enjoy the challenge and thrill of hunting down rare and powerful enemies, or may find satisfaction and reward in obtaining rare and valuable loot or completing difficult quests. Ultimately, it depends on each player’s preference and playstyle whether they want to wait for a named mob to spawn or not.

Patience is a Virtue?

Qindaar has been spending a lot of time in Jaggedpines.  Too much time.  My patience is wearing thin.  Qindaar has two more spawns to get, an ancient treant and Fiercewind.  The hours that he has spent killing and killing and killing in this zone and neither of these have shown their face.  The temptation to move on grows more and more every day.  Perserverance has got to win out eventually.

EverQuest Updates for September 20, 2023

September 20, 2023
_____________________

*** Highlights ***

– Improved the loading time of Overseer agent windows.

*** Quests & Events ***

– Pit Fight (Raid) – The event will only message you about failing the Unshattered achievement once, and will no longer do so when you have not failed that achievement.

*** Spells ***

– Bard – Corrected the spell timer for Nord’s Disdain.
– Magician – Corrected an issue that prevented Remorseless Servant (Level 105) from being properly focused by Enhanced Minion XXV.
– Necromancer – Corrected an issue that prevented Call Skeleton Mob (Level 105) from being properly focused by Enhanced Minion XXV.
– Player spells with Stun and SpinStun effects that do not have explicit level caps set in data will now stun targets up to level 55 in all zones, rather than level 52 in some zones and level 55 in others.
– – The stun levels will be more clearly displayed in their spell descriptions.

*** Overseer ***

– Improved the loading time of Overseer agent windows.

*** Progression Servers ***

– Encounter Locked NPCs will now properly check whether they should attack a player’s charmed pet.
– Encounter Locked NPCs will no longer unlock, when picking a target outside their lock group, if someone on their hate list can still attack them.
– NPCs spawned with a loot lock on servers with the Encounter Lock ruleset will now also be Encounter Locked to the person that spawned them.
– Fixed an issue where the Legacy Experience Bonus was reduced after losing a level, even though the account still had at least 10 max level characters.

*** Miscellaneous ***

– The /follow command now supports the name of another player, as an argument, in place of targeting that player.
– Added the /swarm command with arguments “qattack”, “attack”, and “leave”.
– – These commands have identical effects as the /pet qswarm, /pet swarm, and /pet swarmleave commands.
– Fixed an issue where elemental damage was not being applied appropriately with ranged attacks.
– Added the /extralife command that will open your browser to the Darkpaw Games team page for Extra Life.

*** UI ***

– Fixed an issue that would cause slow loading of items in tradeskill containers when experimenting.
– Fixed an issue that would cause items in the hotbar to not update properly.
– Added a Reset button to the Barter Search window that clears the search text.
– Added a search box to the Dragon’s Hoard window.
– Fixed an issue where UI windows moved with the right-click arrange options were not saving their new positions.
– Split the Achievements chat filter into Achievements (You) and Achievements (Others).
– Added a chat filter for Food and Drink messages.
– Added item quantity to the confirmation message when looting a stack of NO TRADE items.

– Changed –

EQUI_BarterSearchWnd.xml
EQUI_DragonHoardWnd.xml

*** Previously Updated ***

– Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.
– Fixed a client crash when closing the Parcel window.
– Added a replay timer of 2.5 days to all Agent of Change instances.

– The EverQuest Team

And the Hunt Continues

Qindaar continues his push to accomplish all the Hunters Achievements.  He is currently in JaggedPines with many rare MoB’s to find yet.  On average he manages to get one kill a day.  Sometimes it is frustrating that he can spend days in equivalent hours before one spawns.  He has to overcome the urge to give up and move on.  Something that is very hard if you are impatient as I am.

Once he manages this, I will post a list of hunter achievements he has completed.  But alas, there are hundreds more to do.  One thing I can say, that it is fun to go back to all the old zones and experience them all again.  EverQuest is such a large land that all too often we forget the good old days.  The old MoB’s once you see them again bring back such memories, and now they can’t kill you any longer that you can enjoy the vastness of the zone.

EverQuest Updates for August 16, 2023

*** Highlights ***

– Added an option to use the old UI instead of the new UI. See the UI section for more details.
– The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.

*** Items ***

– Added the quest flag to Humming Finsternacht Rune, Whirring Clockwork Rune, Glowing Prismatic Rune, Humming Fleshwrought Rune, Whirring Archaen Rune, Glowing Entropic Rune, Scintillating Obsidianite Rune, Sparkling Precandescent Rune, and Twinkling Hyperfiligreed Rune.
– The Ice Encrusted Katar, Velium Threaded Katar, Luclinite Ensanguined Katar and the Phantasmal Luclinite Katar have all had Sympathetic Vampiric Draw added to them.

*** Tradeskills ***

– Fixed a client crash caused by running out of inventory space while tradeskilling with Make All.
– Tradeskill combines completed with Make All now place items directly into your bags instead of being automatically put away from your cursor. If you run out of room while using Make All, the items will be placed on your cursor. If you are holding item(s) when it’s time for a new combine, they will be placed into your bags.
– If the zone and client go out of sync when doing tradeskill combines with Make All, there should no longer be a 12 second delay.

*** Quests & Events ***

– Rallos Returns: Both tasks will now lock once Rallos Zek is defeated. Also, the Council will do less damage and Rallos will do a bit more damage.
– One of Our Own (Task): Added a 30 minute replay timer.
– Pit Fight (Raid): No non-grimlings will gain the benefits of being within Hargil Bloodpoint’s aura. Achievement failure messages will be given when the first failure happens.

*** Spells ***

– The various guild and fellowship banner spells will no longer stack with each other.
– Refined the description for the Superior Standard of Power.
– Increased pet HP for the following swarm pet spell lines at all ranks:
– – Bard – Pests of the Piper
– – Beastlord – Bark at the Moon
– – Shaman – Pack of Aina
– – Monk – Cloud of Fists
– – Necromancer – Call Skeleton Swarm
– Updated the focused pets for the following swarm pet spell lines. They are once again more powerful than the unfocused pets.
– – Beastlord – Bark at the Moon
– – Necromancer – Call Skeleton Swarm
– Fixed many spell descriptions that were incomplete or inaccurate.
– Added messages that will indicate when your pets are summoned with the benefit of a pet focus.
– Adjusted the damage values of Mana Recursion spell line to make up for the twinproc changes.

*** AA ***

– Increased pet HP for the following swarm pet AAs at all ranks:
– – Bard – Song of Stone
– – Beastlord – Attack of the Warder (renamed from “Attack of the Warders”)
– – Druid – Spirit of Nature (renamed from “Spirits of Nature”)
– – Magician – Host of the Elements
– – Necromancer – Rise of Bones
– – Necromancer – Swarm of Decay
– Increased max pet count for the following swarm pet AAs:
– – Ranger – Pack Hunt (max pet count is now 2 starting at rank 4)
– – Shadow Knight – Chattering Bones (max pet count is now 2 starting at rank 13)
– – Shaman – Spirit Call (max pet count is now 2 starting at rank 2)
– – Wizard – Call of Xuzl (max pet count is now 2 starting at rank 3)

*** Overseer ***

– Overseer event quests are now shorter! Specifically, duration timers now range from 3 – 6 hours. This change applies to all Overseer event quests, including the new quests for Stone Cold Summer, Feast of Giving, and next years Tempest Festival in addition to the previously released quests for EQ’s Anniversary, Scorched Skies, Nights of the Dead, and Frostfell.

*** Progression Servers ***

– Davorre Bloodthorn is available starting in classic.
– Living Legacy will now be available on servers with Secrets of Faydwer unlocked.
– Corrected an issue that could cause stationary NPCs to not regain the ability to proximity aggro players after being Encounter Locked.
– Updated how Kalim`Kar the Gold (in Seeds of Destruction) and Dwekvard Gravelpick execute their spell rune exchange.

*** Miscellaneous ***

– Corrected multiple issues that could cause an NPC’s death to be credited to someone that didn’t actually do the most damage to it.
– Fixed several issues related to the spell buff windows that could cause the client to crash if a spell is attributed to a corpse or a player that’s not in the current zone.
– The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.

*** UI ***

– Fixed an issue where the quantity window would initialize partially off-screen.
– Resolved an issue that would cause items in bags to flicker constantly. Flickering still may occur if you have many, many bags open, but should be less obvious.
– Fixed item power source bars to show in all bags/banks.
– Fixed the mail icon on the selector window always showing unread mail when using the older UI.
– Tweaked the quantity window so it can now be escaped.
– Added an option to use the old UI instead of the new UI. You can enable it by either checking the appropriate box in the display tab of the options window, or by adding UseNewUIEngine=0 in the Defaults section of your eqclient.ini. Please note that you MUST restart your client for the change to take effect!
– When holding an item (or hot button or spell gem) and zoning, the attached icon should now be much closer to your cursor instead of at the top left of the screen.
– Fixed typos and consistency mistakes in Inventory Stats and Mercenary tooltips.

– Changed –
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml

– The EverQuest Team

Update notes for July 11, 2023

July 19, 2023
_____________________

*** Highlights ***

– The Coirnav server has been merged into Vox.

*** Items ***

– Kaznak’s Bulwark Emblem, Fragment of Ethereal Steel, Dour Blue, Sleeper’s Essence, Petrified Sharktooth, Sylra’s Trinket and Smoldering Core of Radir will now work on charms and range items with appropriate augment slots.
– Mixolydian Arpeggio on the on the Spectral Loremaster Breastplate and Loremaster Breastplate of Spectral Luminosity will now cast Masterful Mixolydian Root instead of Masterful Mixolydian Third.
– Geerlok Party Bot now has more appropriate lore text.

*** Quests & Events ***

– Added a replay timer to the task for the Bloodmoon Keep raid “Ralkor’s Crystals” and “The Soulbleeder Must Bleed” event.
– Fixed the Superior Standard to scale properly. Also adjusted the spell to add additional effects and account for the proper scaling.

*** Spells ***

– Magician – Adjusted damage values for the Shock Of Many spell line. All spells now do increased damage with fewer pets (tier 1) and many do increased damage with many pets (tier 2 and 3), but Shock, Jolt, Clash, Strike, and Barrage have had their tier 2 and 3 damage reduced.
– Corrected an issue where certain spell reagents (Essence Emeralds, Fuligan Soulstones of Innoruuk, and Cloudy Stones of Veeshan) would not be consumed.

*** AA ***

– Necromancer – Added Rank 11 of the Archetype AA Summon Corpse, which casts Thanatos’ Proclamation.
– Shaman – Fixed an issue with the Class AA Spirit Call that caused certain ranks to summon the wrong pet.
– Berserker – Updated Ranks 10 and 11 of the Focus AA Focus Arcslice to correctly focus Arcshear.

*** NPCs ***

– The general supplies merchant Duath Untez in Abysmal Sea can now send and receive parcels.

*** Overseer ***

– Several new event-specific Agents have been added to Overseer, available only during the Stone Cold Summer event in August.
– – A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Stone Cold Summer.
– – New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Stone Cold Summer event Overseer Quests.

*** Progression Servers ***

– Corrected an issue that could cause an Encounter Locked NPC to become unattackable if it killed the only person on its hatelist.
– Disarm will no longer affect NPCs that you cannot attack due to it being Encounter Locked to someone else.
– Updated the /yell command to unlock all Encounter Locked NPCs that you’re able to and added a one second reuse timer.
– Corrected an issue with Legacy experience bonuses appearing for other characters in the group who did not have a bonus.

*** Miscellaneous ***

– The /bug command will now only report target information for NPCs.
– World server lag during raid win completion and receiving rewards should be reduced.

*** UI ***

– Fixed the location of the Quantity Window when opening it from windows using the old UI engine, or when the UI scale is not 1.
– Fixed some spots on item cursor attachments.
– Fixed cursor trails sticking around when the UI is scaled below 1.0.
– Switching between windowed and full screen modes and resolutions should be more responsive and interactive.
– Fixed links in the Story Window. They now will either open into the story window (local files only) or in an external browser. It’s strongly recommended that players go through their existing custom story files and verify that any HTML is correct (all tags are properly closed, no missing quotation marks, etc.) to ensure they display properly.
– Guild banners have learned to include the zone instance number where they are planted.

– The EverQuest Team

EQ updates for June 21, 2023

June 21, 2023
_____________________

*** Highlights ***

– Claws of Veeshan is now free-to-play.
– New “Superior Standards” are available as an option for guild banners. See details in Quests & Events.

*** Items ***

– The Tradable: Night of Shadows Expansion Ticket will check that you do not already own the expansion and stop if you do.

*** Quests & Events ***

– Yxtta Door puzzle: Made a speculative fix for this puzzle getting stuck.
– The Expanding Spores in the Insatiable an Appetite raid will once again display their decal.
– New “Superior Standards” are available as an option for guild banners. These standards will only function in instances of zones within expansions that have been released for at least six months. These banners offer enhanced buffs to have an “easy” option for raids. We will evaluate these buffs and see if they need further adjusting. These will also function on progression servers with a one-month delay (except Vaniki).
– The enrage mechanic for Animated Derakor and Restless Avatar of War have been fixed. Now if the event runs too long each of the bosses will hit harder.
– Increased the drop rate of various Veeshan’s Peak and Sebilis key drops. There will be more key pieces that drop from other mobs in the zones that they key pieces already currently drop in. Items dropped on the ground have had their spawn times reduced as well.

*** Spells ***

– Updated all spells in the Shock of Many spell line to have only 3 damage tiers and to require significantly fewer in-combat pets per tier.
– Player spells that trigger on kills no longer trigger when killing player pets.

*** AA ***

– Necromancer – Fixed an issue where the AA ability Summon Corpse would always resolve on the caster rather than on the caster’s target.
– Updated the following swarm pet Class AAs to spawn fewer pets. The damage and health values of each pet have been increased to compensate for the reduced number of spawns.
– – Bard – Song of Stone
– – Beastlord – Attack of the Warders
– – Druid – Spirits of Nature
– – Magician – Host of the Elements
– – Necromancer – Rise of Bones
– – Necromancer – Swarm of Decay
– – Ranger – Pack Hunt
– – Shadow Knight – Chattering Bones
– – Shaman – Spirit Call
– – Wizard – Call of Xuzl

*** NPCs ***

– Tin Merchant I in The Overthere and Glinya Sweetpie in Firiona Vie can now send and receive parcels.

*** Progression Servers ***

– Corrected an issue where encounter locking would cause charmed pets to behave erratically.
– Pets should no longer repeatedly report their inability to fight an encounter locked target when instructed to /guard a location.
– Corrected an issue where encounter locked NPCs would sometimes remember a player who DoTed them after their lock had reset.
– Corrected an issue where the ring event at the top of Harbinger’s Spire would sometimes fail to reset.
– Removed Copperfang from randomized loot.
– City guards have been convinced to guard their city again on Encounter Locked servers.

*** Miscellaneous ***

– The Claws of Veeshan expansion is now free-to-play on Test and Live servers.
– Parcel merchants are once again delivering self-addressed parcels, subject to customs.
– Added an on-screen message when a pickzone will be closing soon.
– Added a chat message that provides the names of conflicting lore group items when attempting to loot an item that is in the same lore group as an item that the looter already has in their possession.

*** UI ***

– Removed the specific display of Legacy bonuses in experience messages to be more consistent with other bonus messaging.
– Power sources will no longer display colored lines on the screen when in the bank.
– Hotbuttons with an assigned icon will now show the proper icon when on the cursor.
– The quantity window now opens at the location of the cursor (for items only), and its input is automatically focused. It also now appears over other UI windows.
– Fixed a bug in the bazaar window that removed results from the list when sorting by quantity or weapon ratio.
– Added text samples to the Spell Display Window of what is seen when the spell wears off for spells that have such a description.
– Added commas to messages received upon login about purchases (or sales) you made on an offline buyer or trader.
– The Heroic Upgrade button on the Inventory Window will now properly disable immediately after being clicked.
– Heroic stats on the Stat page of the Inventory Window now have the proper tooltips again.
– Improved the display of skill damage mod stat differences (e.g. kick) when comparing items.
– Fixed the mail notification on the Selector Window to no longer indicate you always have unread mail.
– Clicking on something that brings up the quantity window will now do so at the location of the click, not halfway across the screen.

 

– The EverQuest Team

EverQuest Updates for May 17, 2023

May 17, 2023
_____________________

*** Highlights ***

– Our new UI Engine is now available and supports scaling and docking for converted windows. See the UI section below for more details.

*** Items ***

– Text has been added to evolving cloaks of the Selenelion to indicate which achievements are required to attain the next tier.
– Fixed a typo in the lore text of Ferocious Pernach of the Khati Sha.
– Achievements: Hero’s Forge – Restless Ice Cloth. Fixed an error in the description of the chest/robe component.
– Fixed several typos in messages seen when activating the Lingering Essence of Cazic-Thule.

*** Tradeskills ***

– Faded Restless Velium Short Spear and Faded Bloodied Luclinite Short Spear are now blacksmithing combines to better align with the source items used.
– Recommended levels on Martial Treatises have been adjusted to closer match the required levels on the combat ability tomes they are used to create.
– Recipes for Tome of Calanin’s Synergy Rk. II, Tome of Bleed Rk. II, Tome of Shield Topple Rk. II, Tome of Blood Hatchet Rk. II, Tome of Procure Sap Rk. II, and Tome of Bazu Bluster Rk. II have had the required treatises adjusted to better match the level of the combat ability tomes created.

*** Quests & Events ***

– The Spirit Fades (Mission) – Opening the chest will now update the task, even if you have not completed the first step.
– Many inhabitants of the Plane of Valor have relearned how to speak.
– Harbinger’s Spire Event: Made a speculative fix for cases when this event breaks.

*** Spells ***

– Fixed a typo in the description for Ringing Crystal Temple.
– Fixed a typo in the cast on other text of Summon Sonic Wolf.

*** AA ***

– Form of Endurance XXXI, found on some Night of Shadows masks, should now work as intended.

*** Mercenaries ***

– Corrected an issue that would prevent level 120 mercenaries from showing illusory weapons.

*** Progression Servers ***

– Tiny Phosphene Cluster, Small Phosphene Cluster, Phosphene Cluster, and Large Phosphene Cluster now have the quest tag.
– Made the following items quest items for randomized loot: Corrupted Drop of Focused Sunlight, Impure Drop of Focused Sunlight, Purified Drop of Focused Sunlight, and Pristine Drop of Focused Sunlight.
– Shrouds will no longer grant the “Reach Level XX” achievements.

*** Miscellaneous ***

– Corrected an issue where Aradune players could not server transfer to Zek for free.
– Fixed a bug that could prevent players from returning to the tutorial right after escaping.
– Fixed a typo in the Veil of Alaris achievement West Sepulcher Traveler.
– The /cast command’s usage text is now more accurate.

*** UI ***

– The following windows have been converted to the new UI engine: Inventory, Quantity, Selector, and Story.
— Custom Suite XML implementations of these windows will continue to work as expected but will now generate a warning in UIErrors.txt suggesting that you remove this file in favor of either a custom, or the new default UI implementation.
— Converted windows can be scaled using the slider in the Display tab of the Options window or by using the /ui scale command.
— Converted windows can be docked to other converted windows by moving them close together. Their edges will snap together to allow for ease of positioning.
– A tool to support the conversion from Suite XML to the new UI format has been included for optional installation in the LayoutConverter directory of the EverQuest client.

– Changed –
EQUI_OptionsWindow.xml

– The EverQuest Team

What have I been doing since March 2023

Since March I have been running all the hunters Quests.

I started in Butcherblock and managed to complete all of them.  The hardest being the Field Of Bones.  This one took weeks for the Scorpion to spawn.  One day I logged in and there she was, easy pickings.  Sometimes you are lucky and you don’t need to spend hours waiting.

I then moved on to all the Faydwer Hunters Quests.  I have accomplish two of them so far, but of course there is always the one that is a pain.  I am in Kedge Keep and needing to get the last MoB Shellar Ebbhunter.  She is a very rare spawn.  I have now spent three weeks trying to get her to spawn.

Qindaar and Derevaun all got new Armor and really raised their stats.  Working on getting them more Alternate Advancement Points on the weekends.  This past weekend we spend time in Maiden’s Eye camoing a named that drops a cloak.  No Luck so far.