Updates for Ictober 21, 2020

*** Items ***

– Fixed a small spelling error in the description of Nimbus of the Lit Way.
– Necromancer – Corrected an issue that caused the Deathwhisper Shard of the Ancients to provide more benefit than intended. It now results in the same total benefit as other class epic augments.
– Look to the Marketplace this month for the Dwarf Heritage Crate. Each crate contains a random item. Trade these Dwarf Heritage items to your friends or collect them all yourself!

*** Tradeskills ***

– Fixed an issue that prevented some characters from receiving the tradeskill skill cap extensions that their known recipe counts qualified them for.

*** Quests & Events ***

– Corrected an issue where solo tasks were incorrectly displaying a 24 hour duration.
– Innoruuk’s Curse – Duriek Bloodpool in Paineel is no longer susceptible to combat and will now respawn every 30 minutes.

*** Spells ***

– Cleric and Paladin – Corrected a bad description for Divine Aura.

*** AA ***

– Ferocious Kick ranks 11-13 have improved resist values, making it harder to resist.

*** NPCs ***

– Fixed an issue that was causing pets renamed to a name that contained “pet” to revert to the default pet name.

*** Overseer ***

– Added Conflagrant Platinum as one of the rewards for crit success of the Ring of Scale tradeskill rewards.

*** Miscellaneous ***

– Corrected an issue where some characters who are in a fellowship were not always appearing in their fellowship.
– The /report command now gives you the option to open a Customer Service ticket in a browser, as reports will not be investigated without a corresponding ticket. Updated the help text for report to be more accurate. This command reports the first 20 visible lines of text in each open chat window, starting with the main chat window. /report can now be used once every minute instead of once each time your character zones.
– Added the /usetarget command which will left click a targeted player or right click a targeted NPC to help facilitate interactions in crowded areas.

*** UI ***

– Block, shield block, and staff block now display different messages in combat logs.

– The EverQuest Team

September 16, 2020 EQ Updates.

September 16, 2020
_____________________

*** Highlights ***

– Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below.

*** Quests & Events ***

– Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.
– Franklin Teek remembered that there is no such thing as “highlor” kobolds in Norrath, and has realized that he meant “highland” kobolds. He apologizes to all adventurers who he confused.

*** Spells ***

– Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.
– Enchanter – Corrected a missing item that made level 111 animations take more melee damage than intended.

*** AA ***

– Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.

*** NPCs ***

– Lord Bergurgle is no longer susceptible to charm.
– Fixed the models in the Misty Thicket to be more consistent with other fire beetles.

*** Overseer ***

– Fixed an issue that caused the 21st Anniversary Overseer Quest “I Guess This is Growing Up” to remain available after the event had ended.
– Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.
– You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.
– The DBC costs to recover an incapacitated Agent have been rebalanced. The minimum cost to recover an Agent has slightly increased while the cost to recover an Agent with a multi-day incapacitation has decreased significantly.
– Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.
– – Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.
– Optional quest party slots now display their required job rank.
– Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.
– Unavailable Agents are now sorted to the end of the Available Agents list.
– Added a tooltip that displays an Agent’s name, jobs, and traits when hovering your mouse over an Agent’s minimized portrait.

*** Progression Servers ***

– Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:
– – Characters on any progression server may transfer to live servers.
– – Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.
– – Characters on Aradune and Mangler may transfer to Selo.
– – Characters on Aradune may transfer to Mangler or Rizlona.

*** Miscellaneous ***

– When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn’t room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.
– On new characters, autosplit will now be enabled by default.

*** UI ***

– Corrected an issue that would prevent the reward selection window from displaying your pending rewards.
– Fixed an issue where /grouproles could cause your client to crash.

– Changed –
EQUI_OverseerWnd.xml

– The EverQuest Team

August 19, 2020
_____________________

*** Highlights ***

– Necromancer – The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.
– Fixed an issue where the task window would sometimes display ‘left over’ task steps from a different task.

*** Items ***

– Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
– – This corrects several issues that indicated that the item can not be modified until all augments are removed.
– Fixed an issue with some Sebilisian Hardcore Heritage items granting the wrong items.
– Removed heirloom from tradeable items since it’s redundant.
– Necromancer – The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.

*** Tradeskills ***

– Corrected the spelling of Rallos Zek Devotee’s Defense and Rallos Zek Acolyte’s Defense to be consistent with other things with defense in the name.
– Corrected the spelling of crystallized in several recipes.

*** Quests & Events ***

– Ralkor Bloodmoon Raid – Fixed an issue that would cause the event to stall once all of the channelers were killed.
– The Conflagration Generals – Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
– Earning One’s Place – Fixed the faction requirement to now work properly. You must be “threateningly” to the Servants of Esianti to get the task.
– Grummus Event (Plane of Health) – Fixed an issue that was preventing the grumlings from “exploding” when they die. They will now cast Explosive Pus as expected when they die.
– Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.

*** Spells ***

– Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
– Updated the message when scribing ToV spells to be more informative.
– Added a message when learning a new combat ability that includes the ability name.
– Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
– Cleric – The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
– Necromancer – The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
– Necromancer – The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.

*** AA ***

– Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
– Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
– Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
– Magician Companion’s Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
– Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.

*** NPCs ***

– Swarm pets should now have the correct name, even when being summoned at the same time as another.
– Geomar Hapera in Paineel now correctly offers Parcel and Recovery services.

*** Mercenaries ***

– Corrected an issue where mercenaries sometimes displayed numbers after their name.

*** Overseer ***

– Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
– Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.
– Fixed an issue with the Agent Tab display when adding an agent while scrolled down.

*** Miscellaneous ***

– Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
– Made further improvements to reduce lag caused by launching dynamic zones.
– Fixed a potential client crash when adding a new item to the Advanced Loot window.
– Fixed a potential client crash when adding an item to a player’s cursor.
– Fixed several new types of zone crashes.

*** UI ***

– Corrected an issue where spell damage was only reporting to 75 feet away.
– Fixed an issue where the task window would sometimes display ‘left over’ task steps from a different task.
– Fixed an issue that was causing erratic behavior for a raid’s delegated main assists, NPC markers, and master looter after a change in raid leadership. This should fix the problem where /assist main or /assist raid would stop working as expected.
– Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
– Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
– Removed voice chat integration from the game.

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TopLevelScreens.xml
EQUI_VoiceActionBarWnd.xml

*** Previously Updated ***

– Fixed an issue where one set of next year’s collectibles were dropping from creatures in Mearatas.

– The EverQuest Team

EQ Updates for July 15, 2020

*** Highlights ***

– Made various improvements to world performance and stability related to loading characters, real estate data, and instances.
– Fixed several causes of zone and client crashes.
– Made a number of speculative fixes to address issues with overseer data not loading as expected.
– Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.
– Norrath now embraces free-range eggs. See Tradeskills section for details.

*** Items ***

– Corrected an issue where some ornamentations would not display after zoning, or in player housing.
– The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.
– Snow Griffin Saddle will no longer display as a bag when placed in a real estate.
– Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.
– ‘Transforming Surprises’ that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.
– Adjusted the price of the Hero’s Forge Suit Consolidator on loyalty merchants down to 781 crowns.
– Painting: Tassel’s Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.
– Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.
– Fixed the missing ornamentation slot on Darkened Wind Saber.

*** Tradeskills ***

– Norrath now embraces free-range eggs. You’ll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.

*** Quests & Events ***

– Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
– Seeking the Sorcerer (Raid) – It will no longer be possible to avoid Bledrek’s Discharge by standing behind things. You will need to move out of the area.
– Seeking the Sorcerer – Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.
– Seeking the Sorcerer – The bosses will no longer be willing to chase people down the stairs.
– Tower of Frozen Shadow (Raid – Torment of Velious) – Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.
– The Ice Moves – Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.
– Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!
– Cactiikii (Raid) – The atrocious cacti will now only spawn one add at a time instead of four.
– Kerafyrm the Awakened (Raid) – Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.
– Disable the Recycler (Fortress Mechanotus Task) – Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.
– Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.
– – Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.
– Made the following changes to the Gloomingdeep Tutorial:
– – Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.
– – Made several formatting and text fixes.

*** Spells ***

– Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.
– Updated the description on some familiar spells that said they summon a minotaur.

*** NPCs ***

– Added a small chance for ‘humanoids’ in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.
– Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.
– – We’ll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about…
– Treants in classic zones have reverted to their classic appearance.
– The cages in Combine Dredge are now less feisty, and no longer fight back.

*** Overseer ***

– Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.
– When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.
– Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.

*** Progression Servers ***

– Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.
– Narron Jenork in Ak’Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.
– Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.
– Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.
– Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.
– Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.

*** Miscellaneous ***

– Corrected an issue where /hidemodels hid your character after dying in the same zone.
– Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.

*** UI ***
– Removed the ‘All Access Days Left:’ label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.

– Changed –
EQUI_Inventory.xml

– The EverQuest Team

EQ Game Updates for June 17, 2020

*** Highlights ***

– Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.

*** Items ***

– Fixed a problem with the teleport on Painting: Tassel’s Tavern.
– Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
– The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
– Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
– Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.
– Mounts will no longer activate for Paladins or Shadowknights before Luclin.
– Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.

*** Quests & Events ***

– Derakor the Vindicator (Raid – Torment of Velious) – At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don’t Eat the Dead achievement.
– Greater Spirit Shield (Achievement – The Broken Mirror) – Corrected a typo in the reward description of this achievement.
– Bugglegupp, Tergon’s Spellbook, Toko’s Head, Darkforge Helm – Fixed some broken dialogues and other bad behavior in these quests.
– Till Death Do Us Part – Increased the threshold before the raid will reset due to any NPCs being idle.
– Heart of Frozen Shadow – Made the following changes to this raid:
– – Increased the threshold before the raid will reset due to all NPCs being idle.
– – It’s again equally likely that spawned specters will be restless or non-restless.
– The Tavern at the End of Norrath (Achievement) – Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.
– Hardcore Heritage, Sebilis Phase – Extended the duration of this event from 2 to 4 weeks.
– The Beast Below – Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.
– Veil of Alaris – If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.
– Convorteum Raids – The “Transforming Surprises” have been removed as they served absolutely no purpose other than to annoy completionists.

*** Spells ***

– Necromancer and Shadowknight – Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.
– Necromancer – Changed the Dyn`Leth’s Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.
– Necromancer – The Dyn`Leth’s Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.
– Necromancer – The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth’s Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.
– Necromancer – The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.
– Necromancer – Lowered the recast time of Zevfeer’s Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.

*** NPCs ***

– NPCs in Classic through Luclin will inflict 20% less damage while charmed.

*** Overseer ***

– Removed the membership requirements for collection, tradeskill, and ornament rewards.
– If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
– If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.
– Addressed an issue that could cause the agent count when assigning agents to a quest.

*** Progression Servers ***

– It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
– Aradune unlock events will show on the in-game calendar.
– The Demiplane of Blood – It’s now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.

*** Miscellaneous ***

– Corrected an issue where guild names would sometimes display as ‘Unknown Guild’.
– The Hero’s Forge Suit Consolidator is now available on the loyalty merchant.
– Hero’s Forge – Fixed a clipping problem in the backs of the arms that affected some races.
– Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.
– Disabled the use of the keyring window and keyring-item hotkeys during monster missions.

*** UI ***

– Corrected an issue where the LDoN leaderboards failed to display all players in the list.
– Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
– Added the command /rewards to open the reward window.
– Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.
– Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
– Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.

*** Previously Updated ***

– Agnarr: Added three worg mounts to the marketplace.
– Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
– Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
– Beyond the Barrier – It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.

– The EverQuest Team

 

EQ Updates for May 20. 2020

*** Highlights ***

– Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.
– Look to the Marketplace this month for the Human Heritage Crate.
– Made multiple changes to mercenaries. See the Mercenaries section for details.

*** Items ***

– Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
– Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
– Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.
– You can again see the achievements for Thaell Ew Hero’s Forge armor sets.

*** Tradeskills ***

– Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.
– Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor’s Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
– Added the Planing Tool to the failure returns for Alliance Longbow.

*** Quests & Events ***

– Dynamic zone lockouts should no longer double if you’re offline when the lockout is given.
– The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
– Seeking the Sorcerer (Mission) – Fixed an issue that would cause Bled Enraged to remain up if the event reset.
– Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
– Basepop in the Torment of Velious raid instances will now summon.
– The Handmaiden – Fixed an issue that could cause the fanatics to fail to defend the statue.
– Beyond the Barrier and Exploring Crystallos – Made the following changes to these linked quests:
– – Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
– – If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
– – It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.
– – If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
– When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.
– Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
– Added a Fragment of Legendary Alaran History as a reward for some Shard’s Landing and Heart of Fear quests and missions.
– Plane of Hate and Plane of Fear Revisited – NPC stats at max level should closely match their values when this content originally released.
– Heart of Frozen Shadow – Made the following changes to this raid:
– – Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow’s health.
– – Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow’s health, up from 2%.
– – Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.
– – Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.
– – Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.
– – Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.
– – Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.
– – Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.
– – Drolvargs and skeletons will no longer spawn two at a time.
– – The check to see if more NPCs should spawn will occur more frequently.
– – It’s no longer possible for two drolvargs / skeletons to spawn on the same spot.
– – It’s more likely that spawned specters will be restless.

*** Spells ***

– Fixed an issue where auras would override mount spells when zoning.
– Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte’s Protecting Ice, and Rallos Zek Devotee’s Protecting Ice so they no longer block lifetap spells.
– Necromancer – The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
– Necromancer – Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
– Necromancer – The Tenak’s Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
– Necromancer – Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
– Necromancer – The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
– Necromancer – The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
– Necromancer – The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
– Necromancer – The Eranon’s Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
– Necromancer – The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon’s Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon’s Decay spell. Removed the recast time from this spell line.
– Necromancer – The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
– Necromancer – Changed Ilsaria’s Swift Decay and Mourgis’ Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus’ Grip of Decay and Mourgis’ Grip of Decay.
– Changed the weight reduction property of Minandra’s Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.

*** AA ***

– Berserker, Monk, Paladin – Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.

*** NPCs ***

– Altered the following Torment of Velious NPC abilities:
– – Foot Stomp – Lowered damage from 155k to 105k.
– – Leap – Lowered damage from 125k to 95k.
– – Pounce – Lowered damage from 155k to 115k and removed the stun.
– – Knee Crack – Lowered damage from 115k to 90k.
– – Ragged Swipe – Lowered damage from 95k per tick to 75k per tick.
– – Ragged Slash – Lowered damage from 155k per tick to 95k per tick and removed the snare.
– – Creeping Pus – Removed the snare.
– – Crawling Pus – Lowered damage from 115k per tick to 95k per tick and removed the snare.
– – Foot Stomp – Lowered the damage from 125k per tick to 105k per tick and removed the snare.
– – Gore – Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.
– – Spider’s Bite – Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
– – Restless Ice Infection – Lowered damage from 71k per tick to 51k per tick.

*** Mercenaries ***

– Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.
– Altered the Melee DPS mercenary as follows:
– – Decreased the melee damage from level 111 to 115.
– – Added a new higher effectiveness de-aggro spell at level 106 and 113.
– – Added a new higher damage poison proc at level 114.
– Improved the spell selection for healer mercenaries at high levels.

*** Collections ***

– The Messy Miners Collection items can again be found as ground spawns in the Ry’Gorr Mines.

*** Overseer ***

– A new Recruitment quest is now delivered to the offered quest list every rotation.
– Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
– Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
– Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
– Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest’s success chance.
– – Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
– – Common Non-Iconic Recruitment quests have updated start and completion descriptions.
– Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
– – Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest’s success chance.
– – Recovery quests have updated quest text.
– Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.
– To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.
– – Increased the Job Ranks of Common Agents from 1 to 2.
– – Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
– Fixed the success chance display to be consistent between offered quests and active quests.
– Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
– Fixed active quests to be consistent when switching zones or logging in to a different character.
– Changed the highlight text color on the lists of quests and agents so that there isn’t yellow text on a yellow background.
– Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.
– The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.

*** Progression Servers ***

– Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.
– Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.

*** Miscellaneous ***

– Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner’s Club.
– Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
– Corrected an issue where corpses would expire after 3 hours even if the owner’s account was offline.
– LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
– When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.
– Sealed a hole in the world in Argin-Hiz.

*** UI ***

– The search in the Marketplace window will now also search through the description of items instead of just the names.
– Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

– Changed –
EQUI_OverseerWnd.xml

– The EverQuest Team

Game Updates for April 15, 2020

*** Highlights ***

– Shadowknight – Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
– NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window

*** Items ***

– Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.
– All standard collectible items have been flagged Attunable.
– Increased the effectiveness and reduced the recast time of Fancy Feast and Mom’s Love.
– Reduced the price of Crystallized Luck on the loyalty merchants.
– Fixed an issue where Torment of Velious necklaces didn’t grant the AAs or the phantom buff.
– Fixed the lore text on several items that had “&CHAR(34)&” instead of a double quote.
– Removed the Tradeskill flag from Restless Giant Skull.
– Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).
– Fixed the spell description on Guardian’s Bravery on Gladiator’s Plate Chestguard of War.

*** Tradeskills ***

– When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an ‘unexpected product’ upon failure; however it is still possible to receive an ‘alternate product’ upon failure.
– Removed the Quest flag from the Torment of Velious tradeskill books.
– Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.
– Altered Talem Tucter’s text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.

*** Quests And Events ***

– Servant of the Sleeper – Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.
– Servant of the Sleeper – Added a sound effect when this raid sets up.
– End the Return – Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.
– Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
– A Formal Dinner Party – Capped the scaling of the mission to level 110.
– Seeking the Sorcerer (Mission) – The mission is now restricted to a maximum of six characters.
– The Handmaiden – Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.
– Tudor’s Ale – Liviu now has a helper named Nicoli, who can help create the ale for this quest.
– Fixed some script errors in several old quests and events.
– Tower of Frozen Shadow progression – Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you’ve completed and how many are left to go.
– Tower of Frozen Shadow progression – The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.
– Made the following changes to the Tower of Frozen Shadow raids:
– – Heart of Frozen Shadow – The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.
– – Heart of Frozen Shadow – The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow’s health is now being enforced correctly.
– – Heart of Frozen Shadow – The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.
– – Till Death Do Us Part – Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.
– – Till Death Do Us Part and Tserrina Syl`Tor – Fixed some logic bugs that affected how frequently the NPCs would cast their spells.

*** Spells ***

– Necromancer – Corrected a bug in the spell description for Incite Ally.
– Shadowknight – Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
– Shadowknight – The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.

*** AA ***

– Bard – Corrected an issue where rank 3 of Shauri’s Sonorous Clouding would not consistently trigger Shauri’s Deathly Clouding for all group members.

*** NPCs ***

– Rares will now spawn properly in Mearatas pick zones.
– A minotaur miner will no longer spawn under the world in Dragonscale Hills.
– It is no longer valuable to kill the living giants in Kael (Torment of Velious).
– Zrelik and Horasug have traded spots.
– Algot will no longer cast Algot’s Impalement on himself.
– The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.
– The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.

*** Mercenaries ***

– When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.
– Level 111+ ‘player race’ mercenaries should now equip weapons.

*** Overseer ***

– Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.
– Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.
– Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.
– The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.
– – If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.
– Fixed errors in collections offered by the Overseer Collection Item Dispenser.
– – Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.
– – Added Velketor’s Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.
– – Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.
– Added player requested ornaments to the Overseer merchant in Plane of Knowledge.
– Overseer Quests no longer have duplicate Traits.
– Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits
– Overseer Quests no longer have Negative Traits with bad icons.
– Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.
– When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent’s shortened name.
– Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.
– Corrected an issue where Overseer Recovery quests were not being offered.
– Corrected an issue where Overseer Quests rotated multiple times within a few minutes.
– Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.
– Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.
– Corrected an issue that prevented Conversion quests from being reassigned after completion.

*** Miscellaneous ***

– Added a message explaining what happens when players try to accept a raid invite while the raid is locked.
– Fixed an issue where if an account had certain characters in their name, the account could not log in.
– Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.
– Renamed the /hideafk command to /hidemodels.
– Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.
– Made the following changes to /inspectbuffs:
– – Added caster name and spell duration in hours, minutes, and seconds.
– – Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.
– You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.
– – The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.
– The following internal storage changes were made.
– – Made improvements to how zone names of other fellowship members are stored.
– – Improved how character names are stored.
– – Made changes to how player housing stores items.

*** UI ***

– The Link All option when looting now separates items with a vertical bar instead of a comma.
– Fixed an issue where if the guild’s MOTD author changed their name, the message would still display the old name.
– Corrected an issue where NPC feign death failures were displaying extra characters in the name.
– Corrected an issue where damage from NPC auras was displaying extra characters in the caster’s name.
– Corrected an issue where healing from wards was not being displayed.
– Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.
– NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.

– Changed –
EQUI_MercenaryMerchantWnd.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***

– Potions that change the user into a male Elddar will no longer turn the character into a Doug.
– Travit Conwil gives reduced experience and will no longer drop global loot.
– Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.

– The EverQuest Team

Bummer of a Weekend

Spent the weekend trying to do older Anniversary Quests solo with my Wizard.  I successfully did one for the 15th Anniversary of the three or four listed.  Failed to complete one on time and did not try the other.

I then tried the 16th Anniversary Quests as a solo and died several times over and over on all of them.  I gave up.  LOL, Wizards are not good at soloing…

EQ Game Updates for March 18, 2020

March 18, 2020
_____________________

*** Items ***

– A mysterious presence will only sell McKenzie’s Brew’s when Veil of Alaris is unlocked.
– You may now only gain one Collection Dispener items from the Overseer system. Also, there are some rewards that only offer a chance at gaining a collection item. The chance is in the name. The rewards that only give a chance offer an amount of Overseer Tetradrachm to make up for the fact that it’s only a chance to gain a collection item.
– Overseer Tetradrachms are no longer trade-able. They are still heirloom.
– Overseer rewards of Tradeskill items and Collectibles unlock one expansion behind. I.E. The Burning Lands collectibles are available when Torment of Velious unlocks, the Torment of Velious crafting supplies are unavailable until the next expansion unlocks.
– Increased the price on most items sold for Overseer Tetradrachm.
– You must be a gold member to choose the collection dispensers, ornament dispensers, or tradeskill items from the overseer rewards. Overseer rewards and other rewards are available to all membership levels.
– Added all races and classes to the Common Agent Catalyst.

*** Quests And Events ***

– Updated the calendar event text and alert text to more correctly describe this year’s anniversary events.
– Tower of Frozen Shadow raid events – Made the following changes:
– – Heart of Frozen Shadow – Fixed a bug that caused the ‘It’s a No Slow from Me, Dog’ achievement to always be granted. For real this time.
– – Heart of Frozen Shadow – Fixed a bug that caused many spells to fail to land on drolvarg NPCs and displayed a message that you had failed an achievement when spells did land on them.
– – Tserrina Syl`Tor – Fixed a bug that prevented one of Tserrina’s mechanics from working in her final phase. For real this time.
– – Tserrina Syl`Tor – Moved the key from Tserrina to the reward chest.
– Fixed issues with Discuit’s dialogues that allowed players to skip parts of his quest.

*** Miscellaneous ***
– Corrected an issue preventing some players from receiving the tutorial Overseer Agent if they had received any Agents prior to opening the Overseer window for the first time.
– Modified the success and fail chances of Overseer quests to succeed more often.
– Fixed a timing issue that could cause dates measured across Daylight Savings Time changes to be off by one.

*** UI ***
– Modified the default width of the Overseer window so that you can select agents on smaller screens.

– Changed –
EQUI_OverseerWnd.xml

– The EverQuest Team

Celebrating 21 years of camaraderie and adventure!

Hail Norrathians, 

It’s hard for us to fathom that it’s been 21 years since this grand adventure began The myriad lands and challenges you’ve all completed have brought us an incredible sense of awe time and time again. We couldn’t be happier to share another year with all of you and can’t wait to see what the next year brings.

We’ve got some great things in store for the anniversary, some of you’re already experiencing, such as our new Overseer feature and the Veteran AA rewards. We still have a few things we’d like to discuss below as we enter our 21st year, including our annual 50% bonus experience event, which will be from March 16, 2020 12 AM PDT to April 1, 2020 at 1 AM PDT.

 

New TLP server news? 

Yeah, we got that. We are incredibly excited to announce the names and general rule set info for the TWO new TLP servers we will be launching in the coming months. Please put your hands, paws, and claws together for Aradune and Rizlona! Aradune is a new concept for our Truebox server rule set. It’s going to have similarities to Mangler’s rule set in terms of XP, era locking, and a lot more. Rizlona will also share the Mangler rule set and be our first boxing progression server in a long time. More specific rule sets and how they will function differently than the current TLPs will be shared in the coming weeks!

 

Heroic Level 85 Character Boost

Ready to try out a new class, want to make a home on a different live server? We’re giving all All Access Members a free Heroic Level 85 Character Boost to celebrate our birthday. Start a new life in a new home, or just try something new on your current one. You’ll be able to claim the bauble from March 16 through May 10!

 

Server Merges

To prepare you and your characters for the universal shift, we wanted to let you know what servers are on the list. We don’t want anyone getting the matter in their bodies all mixed up, that can get messy.

Lockjaw -> Ragefire

Trakanon -> Vox

Fippy -> Vox

Brekt -> FV

 

Player Designed Anniversary Quests!

We love the ideas we’ve gotten from players over the years.  The development team worked to implement two player-designed quests that were submitted at Fan Faires over the years. This year for the anniversary quests, prepare to dive into some relationship woes and a culinary conundrum! You can find the following quests and their quest givers below!

Quest: Fancy Feast

Quest Giver: Maitreya the Maitre D’

Starting Zone: Plane of Knowledge

 

Quest: I Guess this is Growing Up

Quest Giver:  Emissary of Erollisi Marr

Starting Zone: Plane of Knowledge

 

Thank You

A huge thanks to both players that submitted the quests and to all of you for passionately sharing your ideas and love for the game with us! You’ve been a huge part of our lives and adventures, and we hope we’ve been part of yours as well.

Cheers to turning 21, and here’s to seeing you in-game!

 

– The EverQuest Team