EverQuest Game Updates for July 15, 2026

July 15, 2026
_____________________

*** Highlights ***

– Made changes to multiple Hero’s Journey quests to make them more group friendly. See the Quests & Events section for details.

*** Items ***

– Merciful Shield found on cleric breastplates in Shattering of Ro should now trigger the correct version of Recurrent Merciful Shield.

*** Quests & Events ***

– Food for Thought – Lize`s chests now drops One of Lize’s Trinkets for the group.
– Bile From Below – The Unearthed Bonesnapper Beast now drops the Saliva Covered Hardened Metal Alloy for the group.
– Lost Memento – The rats and snakes now have the chance to drop Anarynn’s Lost Gold Locket for every member of the group.
– The Ancient Tablet – The inhabitants of Vergalid Mines now have a chance to drop the Ancient Tablet for group members.
– Lost Souls I – Skullrend now drops Klazag’s Amulet for the group.
– Lost Souls II – The followers of Vergalid now have a chance to drop the Void Etched Symbol for each player in the group.
– Duskmold – The twittering mounds and doomshriek mushrooms now have the chance to drop the Twittering Fungus Cap and Doomshriek Mushrooms for the group.
– Serric Lives – The Kickpick goblins now have the chance to drop the Piece of Serric’s Tabbard for the group.
– Earthy Extermination I – The bonesnappers now drop Bonesnapper Meat for the group.
– Earthy Extermination II – The bonesnappers now drop Bonesnapper Egg for the group.
– Earthy Extermination III – Vergalak now drops Fillet of Vergalak for the group.
– Feather for Your Cap – The griffons and ridge watchers now drop Pristine Ridge Griffon Feathers for the group.
– Spooky! – The giant zombies now drop the Glowing Glass Shard for the group.
– Dead Wood, Treants – The treants now drop the Treant Wood Heart for the group.
– Dead Wood, The Shambling Mounds – The shambling mounds now drop their Shambling Mound Branches for the group.
– Summon the Spirits – The gnarl thorns now drop Bog Bark for the group.
– Hardy Seeds – The hedge devils now drop Hardy Seeds for the group.
– Pieces of the Past – The skeletons near the ruined tower now drop the Ogre Relics for the group.
– The Golden Pick I – Mucktail rock breakers now drop their Part of a Broken Pick Haft and Tarnished Golden Pickhead for the group.
– The Golden Pick II – Rotwood Saplings and Darkwater Lockjaws now drop their Rotwood Treant Branch and Darkwater Crocodile Skin for the group.
– Bixie Plans – The Stone Hive Bixies now drop the Bixie plans for the group.
– Ore for Smelting – The mucktails now drop Hunk of Blightfire Ore for the group.
– The Ghostpack Fens – The ghost wolves and Denlord Darkmoon now drop Etheral Ghostwolf Pelts and Denlord Darkmoon’s Tooth for the group.
– The Slashclaw Cliffs – The slashclaws will now drop their Pristine Slashclaw Pelt for the group.
– The Darkwater Pools – The crocodile and turtles will now drop Darkwater Crocodile Skin and Moors Turtle Shells for the group.
– Kindling for the Fires – The hedge devils now drop their Hedge Devil Branches for the group.
– The cave bears from the bear cave in the Hollow, now have the chance to drop the Pristine Bear Hide for the group.
– The Ashengate Orders – Dyn`Leth’s Courier will now drop the Ashengate Orders for everyone in the group.
– Thrills and Quills – The vermin from the Haunted Hall now have the chance to drop Crescent Vermin Hides and Crescent Bat Hides for the group.
– Cap of Color – The sporelings in the mushroom grove now have a chance to drop Sporeling Cap for everyone in the group.
– Slightly Less Than One-Half of a Baker’s Dozen – The sporelings in the mushroom grove now have a chance to drop Tasty Truffles for everyone in the group.
– A Dark Heart – Apothecary Shelga will now drop Shelga’s Pouch of Ingredients for everyone in the group.
– Tallongast (Raid) – Fixed an issue where food adds that are up when Tallongast dies invalidates the Starvation achievement.
– Hagralazoo’s Memories – Hagralazoo has had her faction requirements lowered to dubious (-500).
– Adventures now allow you to swap personas up to one level higher than your character was when you started.

*** Spells ***

– Bard – Converted Covariance of Sticks and Stones from referencing individual song spell groups to referencing the entire Insult/Disdain lines of songs.
– Enchanter – Updated the Dichotomic Reinforcement line of progressive spells to correct the multiple ways it had fallen behind. Rank 1 of new spells are now equal to rank 6 of previous spells, and ranks 2-6 are all upgrades.
– Magician – Updated the Dichotomic Companion line of progressive spells to correct the multiple ways it had fallen behind. Rank 1 of new spells are now equal to rank 6 of previous spells, and ranks 2-6 are all upgrades. Updated the skill damage mod to keep progressing throughout the spell line.

*** NPCs ***

– Fixed an issue that caused loot to be inaccessible from Tunare and Avatar of War when completing their respective events across multiple instances.

*** Progression Servers ***

– Made a speculative fix to Terror of Luclin raid success messages that say “ERROR” instead of mentioning the event name.
– Moved Vhaksiz the Shade, Salczek the Fleshgrinder, Maareq the Prophet, The Acolyte of Affliction, and Grummus to different randomized loot buckets.

*** Miscellaneous ***

– Made a speculative fix to an issue where raids on high population servers would sometimes get into a bugged state and disband.
– Race changing in a pickzone will no longer sometimes set the wrong starting city.

*** UI ***

– Fixed a crash in UI radio buttons when loot is rolling out in Advanced Loot window.

*** Previously Updated ***
– Fixed a crash in UI radio buttons most commonly seen with Advanced Loot window.

– The EverQuest Team

EverQuest Game Updates for June 17, 2026

*** Highlights ***

– Updated progressive spell lines for Cleric, Druid, Shaman, Necromancer, and Wizard. See the spells section below for details.
– The Laurion’s Song expansion is now free-to-play on Test and Live servers.

*** Items ***

– The shields Elderbark Bulwark, Barkhide Barrier, and Verdant Cupule should now have a type 8 augment slot rather than a type 7.
– When placed in housing, the Frostreaver Sabre-Tooth Cat Mount should now respect movement options.
– Stats on Beatrice’s Carved Family Heirloom have been adjusted.

*** Quests & Events ***

– Trials of Smoke (Mission) – Fixed players being teleported repeatedly when first zoning in if their group is full.
– Year of Darkpaw – Oasis of Fear (Heroic Adventure) – Fixed an issue where progress could break when Kill and Investigate steps trigger simultaneously.
– Oasis of the Jungle (Heroic Adventure) – Players who die to the first barrel and miss the update, can now hail the frenzied gorilla, and reset the errand.

*** Spells ***

– Berserker – Updated the Dichotomic Rage line of abilities to spread the damage over more individual strikes in order to avoid cases where the damage cap could be exceeded. Also increased the hate override values that were not updated previously.
– While mounted, casting a spell that requires you to be standing will fail and no longer put the item or spell on cooldown.
– Wizard – Adjusted existing Progressive abilities to fix the three ways they had been falling behind both content and other abilities. Rank 1 of a new ability is now equal to Rank 6 of the previous ability and all other ranks are upgrades. Changed the hate modifier values to scale with damage dealt.
– Necromancer – Increased the damage dealt by the Dichotomic Paroxysm line of Progressive spells. Set the tap percentage to a consistent 75% and set the caps on that tap percentage to increase every rank. Like other Progressive spells, rank 1 of a new level is now equal to rank 6 of the old level.
– Priest classes – Adjusted existing Progressive abilities to fix the three ways they had been falling behind both content and other abilities. Rank 1 of a new ability is now equal to Rank 6 of the previous ability and all other ranks are upgrades.

*** Mercenaries ***

– Increased spell focus damage of caster DPS mercenaries and removed the restriction that prevented it from applying to area of effect spells.
– Melee DPS mercenaries now have access to higher level versions of Thief’s Eyes (Thief’s Vision & Thief’s Sight) at levels 96 and 117.

*** Miscellaneous ***

– Using ‘/usetarget’ command while holding an item will now prioritize trading with merchants and guild masters instead of interacting with them.
– The cap on how much Vitality can be stored will now be properly enforced after being resurrected.
– The Laurion’s Song expansion is now free-to-play on Test and Live servers.
– Enabled free transfers off of Mangler to other Live servers.

*** UI ***

– Made a speculative fix for non-US keyboard layouts inputting an extra character when zoning.
– Updated the Advanced Loot window in preparation of Personal Loot changes.

– Changed –
EQUI_AdvancedLootWnd.xml
EQUI_Animations.xml
EQUI_LootSettingsWnd.xml
EQUI_Templates.xml

*** Previously Updated ***

– Fixed an issue that was preventing charms from Tides of Time from working as intended.
– Fixed an issue that would not offer all available level decreases when speaking with the Priest of Discord.
– Worn equipment will no longer be placed in bags if the item is associated with an expansion that has not yet launched on the server.
– Echo of Hate (Raid) – Reduced the radius of the Wax oozes. The original radius was 30; a change in May made it 50. This change reduces the radius to 40.
– Fixed the issue on Vaniki that caused the challenges to not evaluate levels properly.
– Avoidance abilities like Shield Flash and Deflection should be functioning properly again.
– Reverted previous changes to the camera when mounted.
– Frostreaver: Corrected some instances where merchants were available but were not selling all of the relevant tomes for Berserkers.
– Frostreaver: Added the Beastlord Tome of Bestial Fury Discipline to Bakrav Uramis’ inventory.

– The EverQuest Team

 

EverQuest Game Update Notes for March 11, 2026

March 11, 2026
_____________________

*** Highlights ***

– Added level 115 Heroic Characters that will be available in the Marketplace starting March 16, 2026.
– The game client now supports borderless fullscreen windowed mode.

*** Items ***

– The drop item confirmation dialog should now disappear when any type of auto inventory occurs.
– Updated pre-Shattering of Ro worn focus spells with a different damage effect that will yield increased direct damage output and improve buff compatibility, bringing them in-line with the previously updated Shattering of Ro spells.
– Adjusted loot tables for Enraged Shattering of Ro raid chests.
– Scalp of the Ghoul Lord can now be used by all classes.

*** Tradeskills ***

– Fixed an issue with crafting using items from the Personal Tradeskill Depot.

*** Quests & Events ***

– Altered the pet tanking behavior to “default” in a large number of mission NPCs in Torment of Velious, Claws of Veeshan, Terror of Luclin, Night of Shadows, and Laurion’s Song.
– Ruined Relic (Raids) – Added a Null Vortex to both raids and removed the zone-based levitation suppression.
– Year of Darkpaw – Oasis of Fear: Fixed an issue where progress could break when Kill and Investigate steps trigger simultaneously.

*** Spells ***

– Bard – Moved Selo’s Accelerating Canto into the Movement memorization category.
– Bard – Reduced the mana cost of all Shattering of Ro songs.
– Bard – Corrected the timer of Yaran’s Disdain from 6 to 3.
– Beastlord – Corrected the timer of Ankexfen Lance from 7 to 11.
– Beastlord – Adjusted mana costs of Shar`Drahn’s Chill and Spiter Blood to better reflect their actual power increase. Reduced the cost of Shar`Drahn’s Chill significantly. Increased the cost of Spiter Blood slightly.
– Druid – Corrected an error with Duskthorn and Frondbarb that caused the “Wild” versions of those spells to remove the spell entirely instead of replacing the lower-damage version.
– Necromancer – Added a No Twincast flag to the spells Livianus’ Grip of Decay and Mourgis’ Grip of Decay to match the behavior of later spells in that line.
– Shadow Knight – Lowered the mana cost of Dire Constriction XI.
– Paladin and Shadow Knight – Moved the availability of Deflection Discipline from Seeds of Destruction to Depths of Darkhollow. Corrected data that allowed it to be available earlier via autoscribe.
– Fixed a bug where spell AAs wouldn’t work after running the spell auto-grant.
– Added a help message if /autogrant spells is used and the setting is not enabled.

*** AA ***

– All Classes – Unwritten Glyph items can now properly grant level 130 ranks of Mythic Glyphs.
– All Classes – The Special AAs Curse of Blood, Affliction of Blood, Torment of Blood, Temptation of Blood, and Invitation of Blood are now persona shared.
– Wizard – All ranks of The Focus AAs Focus: Chaos Scintillation and Focus: Rimeblast Cascade now correctly focus the Fire and Cold spells, respectively, in the Wildmagic Strike spell line.

*** Progression Servers ***

– Enabled free transfers off Rizlona and updated it to be free to play.

*** Miscellaneous ***

– Added a fix for client crashes related to NVIDIA graphics drivers.
– Fixed an issue that prevented the Preview Item Window from rendering transparent items.
– Fixed 2.0 pixel shaders that were overly bright and shiny on actors and items that have bright white colors.
– Made the following changes to resurrection:
– – Resurrection failure should respond with more detail if the dead player declines, if the offer times out, if the player is zoning, or if the player has already been offered a resurrection.
– – Resurrection AA abilities should properly reset in more failure cases, such as a player exiting the zone or declining.
– – Added the deceased player’s name to several resurrection chat messages.
– – Targeting a dead player with multiple corpses who has not yet respawned should now properly target the corpse over which they are hovering.
– – Resurrections that restore experience now show the percentage gained.
– – Updated NPC death messages to be slightly different from player death messages.

*** UI ***

– The Bazaar Search Window’s Find Items button will now more accurately show when a search can be performed again regardless of how the previous search was initiated.
– Hotbutton item links will now be more visually consistent.
– Converted the Group Window to use the new UI engine.
– With New UI Engine display option enabled, in-game windows that are supported by the New UI Engine will now save their positions distinctly for each desktop window mode: restored, maximized, and fullscreen.
– The game client now supports borderless fullscreen windowed mode. A Borderless Fullscreen checkbox has been added to the Options Window Display tab.

– Changed –

EQUI_CharacterCreate.xml
EQUI_CharacterListWnd.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
index.html
main.css

– Added –
GroupWindow.html

– The EverQuest Team

Pantheon Game Update for March 9, 2026

Build 0.18.345
Released: March 9, 2026
Bug Fixes
• Fixed some crashes.
• Fixed some group issues, including one that was causing people to get disconnected and then unable to log back in sometimes after being invited to a group or when zoning while in a group.
• Fixed mana costs for some ranks of pet abilities (upgrades to skills didn’t have updated costs from the original 2 mana). Mana costs remain low but didn’t properly progress.

 

Pantheon Game Update for March 6, 2026

Build 0.18.333
Released: March 6, 2026
Hotfix Version 0.18.333.19879
General
« Updated all invisibility effects to have a proper chance to break early. These abilities will telegraph to the player when they are starting to fade, giving the player a chance to get to safety or recast the effect. The only exception to this is the Druid Mantle of Leaves spell Iijne, since this spell functions differently and does not have a chance to break.
Bug Fixes
« An issue that was causing some NPCs in the Eastern Plains to continually evade attacks has been corrected.
« An issue that prevented “combo” abilities from working properly with ability loadouts has been corrected.
Classes
Druid
« Reduced the duration of Druid Mantie of Leaves (all ranks) to balance against other class invisibility spells.
Summoner
« Summoner ability tooltips have been updated to show the modifying stat.
« Many old summoner abilities that are no longer meant to be used have been removed from the Codex
« Fixes for some summoner ability scrolls that were scribing the wrong spell into the Codex.
« Updated the naming of the Clash Bomb and Mana Bomb ranks to be less confusing.
« Fixed Summoner invisibility to function like the Wizard and Enchanter versions.

 

Pantheon Game Update for March 5, 2026

Build 0.18.328
Released: March 5, 2026
Summoner Update
The summoner class has received a major update and restructure of its abilities. Players will now begin the game with access to the Fury pet and the Zephyr pet, and skillful control of the pet will be emphasized during combat Highlights:
• Fury and Zephyr pets are available starting at level 1, with upgrades every 10 levels. The Zephyr is a melee-oriented, Rogue-like pet, while the Fury is a spell-oriented, Wizard-like pet
• The Undine is available starting at level 20, with upgrades every 10 levels. The Undine is still the only pet that can be out at the same time as either the Zephyr or the Fury
• The Titan pet is currently unavailable, but will be returning to the Summoner arsenal with the Spring update
• Summoners will now deal the majority of their damage through their pets, using a combination of Wind Blade, Galestep and Tempest lines with the Zephyr, and Mana Bolt, Mana Flame and Mana Burst lines with the Fury. Additionally, Summoners have had their personal spell arsenal updated to include the Aether Dart, Mana Bomb and Clash Bomb lines.
• On the Utility side, Summoners will be able to make themselves invisible, as well as summoning a potion that will make others invisible. They have a full suite of summoned food and drink, gate stones, bandages, the Eye of Zohm for scouting and the ability to summon Toxic and Frigid glyphs.
• Summoners retain their beloved damage shields, a selection of buffs for their pets, and the ability to summon higher quality weapons and armor for their pets as they level up. *Note: the summoned weapons and armor for Summoner pets will be the only source of these items with this patch. Expect pet itemization to expand significantly with the Spring update.
This is a massive step forward for the Summoner class. But remember, the Summoner will be receiving even more updates alongside the other classes with the Combat and Progression update in the Spring. We can’t wait for you all to give the revamped Summoner a try and we look forward to the feedback!
Nightfall Crypt
• The first of several planned Nightfall Crypt dungeons has been added to the game. Nightfall Crypts are built to support a different style of dungeon experience, which you can read about in more detail at (link). Should you discover the entrance to this dungeon, gather your friends and prepare well, for a harrowing trial awaits you within its halls.
General
• Added the “Show In-world Combat Text For Your Pets” option to the General tab of the Settings window, which, when enabled, will show the damage and healing that your pets do in the floating combat text
• It’s now possible to click and drag your pet’s cast bar to undock it from the pet’s window and drop it wherever you’d like on screen. If you’d like to re-dock it to the pet window, drag and drop the pet’s cast bar on top of its pet window. You can also adjust the size/scale and opacity of the cast bar by holding Control and right-clicking the pet’s cast bar
• With pets that can equip items, if you have their pet sheet open, you can equip/unequip items on them using Ctrl+right- click
• Skills are now grouped by their categories in the character sheet skills lists, and the skills lists are now collapsable by clicking the small tab with the arrow icon on the right edge of the skills list
• If a group member has pets, and you are close enough to see those pets in the world, their health bar and name will now be displayed on the group member’s Ul element Left clicking on these pet health bars will defensively target that pet
• Added “Keep Cast Bars Visible” option to the general settings, which forces your cast bar and the cast bar of your pet(s) to remain visible to make it easier to adjust their settings (ctrl+right-click on the cast bar to adjust its scale and opacity settings) and left-click and drag on the cast bars to adjust their position on screen
• Added a Master Volume slider to the partial settings window that is used prior to entering the world
• Added support for ability loadouts. You can now set up to four different loadouts, each with a different set of abilities. You can also rename each loadout (by right-clicking the loadout name) and set a hotkey for it.
Bug Fixes
• Fixed an issue with NPC dialogues sometimes prematurely closing or kicking players.
• Fixed an issue where pet stats, such as armor, weren’t updating when the player equipped/unequipped armor on their pet
• Fixed an issue where cancelling the taming process was leaving it in a bad state
• Corrected the model for the Scorched Adventurer’s Hat
• Fixed an issue where players would sometimes get stuck in the air when they got feared.
World
• The strange reality warping affecting parts of the city of Sorhiryth has been resolved, and the affected platforms have returned to their original size and position.
• The zoneline between the Silent Plains and Eastern Plains has been adjusted to resolve some areas where players were crossing between zones multiple times.
• Missing collision on several rocks in the world has been restored. The rocks should now properly behave as tangible objects
• The first Nightfall Crypt dungeon has been added to the game, somewhere in the world. Explorers seeking to brave this location should be warned: Few who have ventured there have ever returned to tell the tale.
Items
• Added an additional section to Tel’Daedras’s loot table to house some extra items
• The keys used to unlock various doors in Halnir Caves are now lifebound.
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update
• Many robes may not animate properly while swimming.

 

Pantheon Game Update for January 22, 2026

Build 0.18.37
Released: January 22, 2026
General
• When the chat input field is open, you can now use the tab key to cycle through a list of names of the characters you have interacted with via whisper/tell in the current game session, which makes it easier to send a whisper/tell to them.
• Further adjustments have been made to the game’s lighting. Day/Night cycles in most areas should now transition better overall.
• Upgraded the WWISE audio engine that the game uses to improve overall performance and offer better control over audio levelling.
Bug Fixes
• Fixed an issue where mobs would start attacking a pet’s master if the pet was ordered to back off.
« Fixed an issue where it was possible to swap a saddle bag in the saddle bag slot with another item in the player’s inventory.
« Fixed an issue where it wasn’t possible to split stacked items that were in a mount’s saddle bag.
« Fixed issue where wizard familiars were doubled while mounted.
« Fixed some issues with the Leonus encounter in Black Rose Keep that were keeping Leonus from respawning property again after he had been killed.
« Fixed an issue where hunger and thirst were increasing more quickly than they should have been while mounted.
« Fixed an area in Silent Plains where players were incorrectly considered to be under water while on land.
« Addressed an issue that contributed to players falling through the world when logging in. This scenario should now happen much less frequently.
VFX
« Removed some particles that used custom shaders in the Tel’Daedras fight to improve performance until they can be better supported.
« Fixed an issue with the Bindstone VFX that was causing performance loss when near it
Items
« Swapped in the intended model for the Cursed Shriekbane
• Haste has been removed from the few remaining items that still had for now it due to haste functionality changes
• Corrected name of one variant item from Sister Palia
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update.

 

Gane Updates for February 11, 2026

February 11, 2026
_____________________

*** Highlights ***

– Added a spell auto-grant. Please see the spells section for more details.
– Druid and Wizard – Created new teleport spells to Ruined Relic.

*** Items ***

– Removed the Heirloom flag from Tsikut’s Crystallized Magic.
– Clicking on a target with a key ring item attached should now properly interact with the target.

*** Quests & Events ***

– Letting Go and Grounding – All instances of Heloise Alston are no longer marked as Rare. Additionally, should the attackable version be left alone for a while, she will despawn and reset.
– Answering the Call – Moved the safe area in Ethernere Tainted West Karana, so Deathmaster Sarenth will be combatable.
– Shar’Drahn (Mission) – The rockfall auras will appear again.
– Achievements – Updated the “Champion of Shattering of Ro” and “Vanquisher of Shattering of Ro” General achievements to show all of the Challenges needed as sub-steps for their respective missions or raids.
– Added a note to The Plane of Time achievement component about the Quintessence of Elements, which needs to be in your inventory to complete the achievement.
– Veil of Alaris progression – Fixed an issue where the Record of Tales and the following books do not progress correctly if the server has bonus evolving item experience.

*** Spells ***

– Null Vortex in the Ruined Relic events should no longer give an out-of-combat timer.
– Added a spell auto-grant. Upon leveling, characters with the spell auto-grant enabled will automatically learn new spells and combat abilities up to their current level, up to four expansions away from the current expansion (on progression servers), or four expansions away from the account’s currently owned expansion (on live servers).
— Some spells are intentionally not auto-granted.
— The spell auto-grant requires All Access membership, and can be enabled in the Options Window.
— On progression servers, the spell auto-grant becomes available in Planes of Power, and classic spells will be granted. On live servers, if you own Shattering of Ro, spells up to Terror of Luclin will be auto-granted. If you own The Outer Brood, spells up to Claws of Veeshan will be auto-granted.
– Added the /autogrant command. This command can be used to manually run the AA or spell auto-grant.
– Fixed a misspelling in the cast on you text of Burning Mana.
– Druid and Wizard – Created new teleport spells to Ruined Relic. These are available from Tulanarynn in the Scarred Grove if you have completed the Partisan of Ruined Relic achievement.
– Enchanter – The scrolls for Illusion: Guardian of Ro and Illusion: Tier`Haeth can now stack to 20.
– Necromancer – Moved the Strength debuff in the Grip of Mori DoT line from slot 2 to slot 5 to avoid stacking conflicts.
– Shadow Knight – Made several changes to the Dire Constriction DoT line to avoid stacking conflicts. Moved the Disease counters from slot 1 to slot 2. Moved the Strength debuff from slot 2 to slot 6, and moved the AC debuff from slot 3 to slot 1.
– Shadow Knight – Unyielding Stance Rk. II and Rk. III are now available from Candlemaker’s Greater Wax Seal and Greater Mirrorshard of Relic along with Drape of Spite. If you have upgraded Drape of Spite already, you will have a new special option to upgrade Unyielding Stance on its own.

*** AA ***

– Magician/Wizard – Updated the Class AAs, Heart of Skyfire/Improved Familiar, all pre-Shattering of Ro ranks, to use a different damage effect that will yield increased damage output and improve buff compatibility.

*** Miscellaneous ***

– Fixed particle affects to attach to the correct location (for example, skeleton’s glowing eyes) when the window is at a 16:9 aspect or higher.
– Expendable items can now be placed into the Activated Item Key Ring. Each stack of a stackable item counts as one item towards the item limit.

*** UI ***

– Tribute and Trophy Tribute activation state now persists between persona swaps.
– You can now remove augments from armor by clicking Grab Item in the Find Item Window.

– Changed –
EQUI_DragItems.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***

– Tradable: The Shattering of Ro Expansion Ticket will now grant the correct features when used.
– Spite-Woven armor ornaments are now No-Trade.
– Colossus (Raid and Mission) – Moved the magic storms back into the event. Note: The stony storm will wander in a larger loop than before, but still within the event area.
– Shar’Drahn (Raid and Mission) – Wisp NPCs can now be attacked by pets.
– Removed some anniversary NPCs that should not have been available at this time.
– Null Vortex is now a short buff, so it will not linger if you zone.
– Zones with a Resource Hunter experience bonus will once again give the correct amount of bonus experience.
– Fixed an issue that caused the Raid window to not properly handle moving raid members between groups.
– Fixed a crash when using the new UI engine and toggling or changing fullscreen display mode.

– The EverQuest Team

Pantheon Game Updates for January 7, 2026

Build 0.17.947
Released: January 7, 2026
General
• Pets will no longer attack targets that are rooted or fixated.
Bug Fixes
• Fixed an issue where players would shrink a tiny bit each time they dismounted.
• Fixed an issue where releasing the active mount wouldn’t release it.
• Fixed an issue where players were able to release a mount that had items equipped. Players will now need to remove all equipment/items from a mount before it can be released.
• Fixed an issue where player mounts would satisfy the requirement when Phosy sent players out to find a horse.
• Fixed an issue where returning to bind, such as when using “/stuck bind’, wasn’t dismounting mounted players. It should now dismount a player when they return to where they are bound.
• Fixed an issue where player mounts were sometimes showing up in ranger tracking.
• Fixed an issue with mounted players that were invisible turning pink after dismounting.
• Fixed an issue where other players that were invisible or shadow walking were being rendered as if they were visible.
NPCs
• Spawn rates for named NPCs throughout Terminus have been increased significantly. Some named NPCs will now have a 100% chance to spawn, however they will take longer to respawn than previously.
• Some named NPCs have been moved to new spawn locations to help preserve challenge with the new spawn rates.
• Stablehand Phosy will now pause longer in her duties to make it easier for players to talk to her.
• Some NPCs in Thronefast have had their dialogue updated.
Items
• Normalized drop chances on named and boss NPCs. Example: if they can drop four items, each item has a 25% chance.
• New items have been added to some common and named/boss NPCs in the world
• Updated Shield of Brambles, Weathered Buckler, and several other common-quality shields to be in line with the current standard
• Added Rogue to classes that can equip Shadowy Geta to fill an item slot gap for that level range. Also added 2 I NT to the item.
• Updated Helm of the Dragon Knight visuals to be a little more… dragony.
VFX
Added several new VFX, and updated old VFX, in Thronefast. VFX passes on the remaining zones will continue.
Quests
Some parts of the Dire Lord’s starting quests have been updated.
Crafting
Armorsmithing
• The material requirements for the Auxiliary’s Buckler have been updated to correctly reflect the item that is produced.
Classes
Wizard
• Ball Lightning and Voltaic Core functionality and VFX improvements. 6 target limit now works properly.