The Outer Brood will be launching soon!

The launch of The Outer Brood is just around the corner! It’s almost time to see who, or what, is coming to answer the call as this expansion launches to Live a mere two weeks from today! You still have time to pre-order and get the exclusive Azure Scalewrought Weapon Ornament!


Azure Scalewrought Weapon Ornaments

The next expansion for EverQuest, The Outer Brood, is set to launch on December 3, 2024, at 12:00 p.m. PST. To pre-order your copy today, click here. All Access members enjoy loads of benefits such as 10% off when purchasing an expansion, so if you’d like to take advantage of this and the benefits, click here.

But that’s not all! We will be having a livestream event with a few members of the game team on our YouTube channel. Join us on November 21, 2024 at 4:00 p.m. PST to listen in as they discuss the creation of The Outer Brood!

Be sure to follow us on social media: X, Facebook, Instagram, and Discord.

 

Everquest Game Updates for Nov 20, 2024

*** Highlights ***

– Made performance improvements that should improve zoning times and end-of-raid lag.

*** Items ***

– Violet Hero’s Forge Cloth Robe Ornament now counts toward the Violet Hero’s Forge Cloth achievement.
– When switching equipment sets, unused augments will now go to your item overflow after one is placed on your cursor.
– Reduced world server lag caused by real estate item loading.

*** Quests & Events ***

– Oasis of Fear: Corrected an issue where some NPCs could be attacked out of order.
– Oasis of Fire: Corrected an issue with the bosses idle not resetting.
– Oasis of Swamp: Lowered the NPC awareness range to allow players a safer location to zone in.
– Oasis of the Jungle: Added a way for the player to reset the barrels with the boss.
– Fixed an issue that caused the November Year of Darkpaw Illusions to malfunction.

*** Spells ***

– Call of the Zero and Fabled Call of the Zero spells will no longer summon the player into the dragon’s body.
– NPC combatants no longer warp back to their target after being flung by spells such as Lure of the Siren’s Song, Hate’s Attraction, and Moving Mountains.

*** NPCs ***

– NPC should prefer walking, rather than warping, to their destination.

*** Progression Servers ***

– Updated Mangler to be a standard live server.

*** Miscellaneous ***

– Equipment sets should once again save empty augment slots.
– Updated several messages that include a replay or request timer to show the amount of seconds remaining.
– Improved zone server performance to reduce lag spikes caused by rewards given at the end of raids and in general.

*** UI ***

– Fixed a bug where your target was invalid after respawning until reselecting it.
– Added a chat message when trying to tribute an item that has at least one augment in it.
– Converted the Trade window to the new UI engine.
– Converted the Give window to the new UI engine.
– Fixed an issue where the Real Estate Items window failed to update correctly after placing an item.

– Added –
GiveWnd.html
TradeWnd.html

– Changed –
EQUI_GiveWnd.xml
EQUI_TradeWnd.xml
index.html
InventoryWindowPersonas.html
main.css
NameReservationWnd.html
style.css

 

*** Previously Updated ***

– Oasis of Sand: Corrected an issue where some NPCs could not be attacked.
– Oasis of the Jungle: Corrected an issue where approaching the frenzied gorilla would not progress the task.
– Added Blood of Ssraeshza to the loot lock exception list in the progression instance.

– The EverQuest Team

Just a Quick Update!

Qindaar and Derevaun have been having a blast on the weekends!  The other characters are making the most of their time with Overseer Quests. Leveling up can be quite the grind, but it they’re making good progress.

And I am totally relived about the level cap not being raised. It can be a bit overwhelming when there’s always a new level to chase. This way, I can focus on perfecting my strategies and enjoying the game without the pressure of constantly leveling up.