New Updates for December 8, 2022

December 8, 2022
_____________________

*** Items ***

– Tradable: Tradeskill Component Depot Slot (x20) no longer stack.
– The Overseer reward for Extra Life can now only be claimed after Seeds of Destruction is open.
– The Majestic Mallard Mount reward for Extra Life can now only be claimed after Shadows of Luclin is open.
– Royal Antonican weapon ornament rewards can no longer be claimed while socketed into a weapon.

*** Quests & Events ***

– Shar Vahl, Divided – A Peace Offering – The grimling reports can now combined within Shainai’s Satchel.
– The Darklight Caverns mercenary quests will now drop no more than 6 quest items per creature.
– Added experience to all Night of Shadows quests and added coins to the tasks that were missing coins.
– The Spirit Fades (Raid) – This is now properly locked until Night of Shadows phase three raids open (3/4/2023).

*** NPCs ***

– Shar Vahl, Divided – Combatable NPC difficulty has been tuned to match the loot distribution.
– Shar Vahl, Divided Pit – Combatable NPCs will now run faster, on par with NPCs in other zones.
– Shar Vahl, Divided Pit – Scorpions will now cast the correct sting spells.
– Mercenary Liaison Aemlai Psawaslleh in Plane of Knowledge will no longer appear before Secrets of Faydwer is open.
– NPCs in Night of Shadows base zones will now drop coin.

*** Collections ***

– Moved an unreachable collectable in Ruins of Shadowhaven.

*** Overseer ***

– The Terror of Luclin Overseer rewards are now properly restricted to Nights of Shadows.

*** Miscellaneous ***

– Fixed a bug that could potentially cause personal Tradeskill Depot items to be lost.

 

– The EverQuest Team

December 6, 2022 EQ Updates

December 6, 2022
_____________________

*** Highlights ***

*** Night of Shadows ***
Welcome to EverQuest: Night of Shadows, the 29th expansion for EverQuest!
Norrathians have ended the conflict between Mayong Mistmoore and Luclin herself, but can they relax their vigilance? The recent attention of Luclin has emboldened the Akheva, and they continue their plans to conquer the moon!
As war rages across the surface of Luclin, disaster has befallen Shadow Haven deep below. The mysterious sealed door has been smashed open, and the great spirit trapped behind it has rampaged through the city, leaving death and destruction before retreating to the unknown caverns it escaped from. What maddened the spirits? How can the Akheva be stopped? Can Shar Vahl survive as war threatens to engulf the city? The truth lies in the shadows — will you survive to find it?
– Learn new spells, combat abilities, and Alternate Abilities.
– Find new items and learn new tradeskill recipes.
– Explore seven new zones.
– Participate in new raids and quests.
– Complete new achievements.
– Enter Firefall Pass through a new passageway in Umbral Plains opened by the moonquake.
– Store and use tradeskill components like never before with the new Tradeskill Component Depot. See details below.

*** Items ***

– Merchant Olwen in Western Wastes no longer has quantity restrictions on oranges, limes, lemons, or medicinal herbs.
– Corrected an issue that prevented the Journeyman’s Compass from gaining additional progress.
– Potion Merchants that sell distillate potions now offer XX and XXI versions.
– Royal Antonican Weapon Ornament Pack now stacks to 20.

*** Quests & Events ***

– The Kar`Zok (Raid): Restored the missing currency reward to this event.
– Updated the “Master of” text to correctly reflect what is needed to complete the achievements for the following expansions:
– – Veil of Alaris
– – The Ring of Scale
– – The Burning Lands
– – Torment of Velious

*** Spells ***

– Updated the description for all ranks of Enhanced Minion so that they indicate the levels they affect.

*** AA ***

– Wizard – Destructive Adept – Increased the percentage damage modifier at all ranks, up to 160% at max rank.
– Renamed the following AAs to Innate Prowess and moved to the Archetype tab:
– – Berserker – Innate Rage – Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.
– – Beastlord – Innate Fury – Increased the percentage damage modifier at ranks 19/20 to 100/110.
– – Monk – Innate Innerflame – Increased the percentage damage modifier at ranks 19/20 to 100/110.
– – Ranger – Innate Natureblade – Increased the percentage damage modifier at ranks 19/20 to 90/100.
– – Rogue – Innate Duelist – Increased the percentage damage modifier at ranks 19/20 to 100/110.
– – Bard – Innate Songblade
– – Paladin – Innate Holyblade
– – Shadow Knight – Innate Darkblade
– – Warrior – Innate Fellstrike
– Enhanced Decay (and equivalent) AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. We’ve adjusted these AAs to ensure that they can continue to receive healthy upgrades for the foreseeable future.
– Made the following additional changes to the below AAs: renamed to Enhanced Ruin, moved to the Archetype tab, and updated the minimum duration value in the description of all ranks to be in seconds instead of ticks.
– – Druid – Enhanced Maladies – Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.
– – Enchanter – Enhanced Torment – Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.
– – Necromancer – Enhanced Decay – Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.
– – – Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 56 seconds worth of damage when it actually capped at 41 seconds at the specified minimum DoT duration.
– – Shadow Knight – Enhanced Decay – Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.
– – – Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 48 seconds worth of damage when it actually capped at 38 seconds at the specified minimum DoT duration.
– – Shaman – Enhanced Pestilence – Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.

*** NPCs ***

– Corrected an issue where NPCs (such as raid chests) could only hold 36 items.

*** Miscellaneous ***

– Added the Personal Tradeskill Depot:
– – With the purchase of the new expansion your account will gain a Tradeskill Component Depot that comes with 250 – 490 slots (depending on the expansion edition purchased) for stacks of different tradeskill items. You can purchase additional slots via the marketplace.
– – Each slot ignores the standard stack sizes and can hold up to 99,999 of an item.
– – To withdraw or deposit items from/to your Personal Tradeskill Depot, you’ll need to be at a bank. However, you can consume items from anywhere as long as you have Personal Depot checked in the Tradeskill Window.
– – – You will only be able to deposit stackable tradeskill items that are not attunable, temporary, lore, no trade (and also not heirloom), containers, or no storage.
– – Items in your Personal Tradeskill Depot can only be used in normal tradeskill combines. You cannot experiment using your depot, the items must be in your inventory.
– – Your Personal Depot can only contain a single stack of each item. For example, if you have 99,999 Cup of Flour in your Personal Depot, you will not be able to deposit any more.
– – All characters on an account on the same server will share the same Personal Tradeskill Depot, much like the shared bank. When a character is transferred to a different server, their Personal Depot will not be included.
– – Updated /outputfile inventory to include items from your Personal Tradeskill Depot if it is loaded (either by opening it at a bank or using it for tradeskill combines).

*** UI ***

– The atlas now correctly displays Luclin in space instead of in the ocean.
– The Tradeskill Window now has a checkbox to consume items from your Personal Tradeskill Depot. When checked, it will pull items from your Personal Tradeskill Depot before pulling from your inventory.
– Added a button to view your Personal Tradeskill Depot from the Tradeskill Window. You will only be able to view items this way, you’ll need to open it from a bank to withdraw or deposit items.

– Added –

EQUI_TradeskillDepotWnd.xml

– Changed –

EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml
EQUI_GuildBankWnd.xml
EQUI_LootWnd.xml
EQUI_TradeskillWnd.xml

*** Previously Updated ***

– Corrected an issue that caused mercenaries to not receive the correct focus equipment which could result in them being underpowered.

– The EverQuest Team

EverQuest Updates for November 16, 2022

November 16, 2022
_____________________

*** Items ***

– Fixed a client crash when inserting an augment you can’t use into an item you are currently wearing on Free Trade servers.
– Shadowsilk Sash has had its spell description fixed.

*** Tradeskills ***

– Recipes should once again award the most significant product(s) before returned components such as tools.

*** Quests & Events ***

– Kill Kangur (Raid) – Altered this event so that the main loot is in a chest that is opened as the last step of the event.
– Primal Vampire (Raid) – Updated the fail chat text to reflect the correct name of the Achievements ‘No Ascent’ and ‘Feastless’.
– Quoth the Raven… – Ravenous gorals will no longer give credit for this quest.
– The Hero’s Journey – Neriak Quests – Death of Lyda Nasin (Achievement) – This achievement has been restored as the target of this quest, Lyda Nasin, can now be found in East Freeport.

*** Spells ***

– Warrior – Altered Determined Reprisal and Wade into Battle to fix a stacking conflict with Spire of the Warlord.
– Rogue – Added Thief’s Eyes and Thief’s Vision to a stacking group to ensure that lower ranks will not overwrite higher ranks.
– Enchanter – Arcane Disjunction has been adjusted to no longer conflict with the Wizard Class AA, Trifurcating Magic.
– Corrected an issue with the text of the description for Yeti Chill.

*** AA ***

– Magician – Theft of Essence – The proc rate for this ability has been updated to 100%.
– Magician – Elemental Conversion – This has been updated to ignore damage mitigation factors on the pet.
– Magician – Elemental Conversion – Several ranks have been adjusted to consume slightly more pet health while returning slightly more mana.
– Enchanter – Beguiler’s Synergy – This will now buff chromatic spells in addition to fire, ice, and magic spells.

*** NPCs ***

– Drifter Minki will now leave the Nexus when he is not needed. Fear not as he will return during the Anniversary.

*** Overseer ***

– Fixed a typo in the Overseer Quest ‘Guard the Goods’.
– Several new event-specific Agents have been added to Overseer, available only during the Frostfell event in December.
– A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Frostfell.
– New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Frostfell event Overseer Quests.

*** Miscellaneous ***

– Corrected an issue where a beta copy would not work if the character’s name was taken.
– Fixed a zone crash that would rarely happen when moving items in containers.
– Temple of Veeshan will now spawn a pickzone if it reaches 25 players.

*** UI ***

– The Bazaar Search window’s platinum column is now right-justified.

*** Previously Updated ***

– Corrected an issue that was preventing raid currency from being properly awarded after victories in Terror of Luclin raids.
– Treants and Giants in Blightfire Moors should now drop Diseased Ichor during Nights of the Dead.
– Corrected an issue that caused several combat skills to be hidden in the combat skills window.
– Corrected an issue where some tasks did not have a reduced level requirement on level locked servers.

– The EverQuest Team

EverQuest Updates for October 26, 2022

October 26, 2022
_____________________

*** Highlights ***

– New Overseer agents, quests, and achievements for Nights of the Dead have been added. See the Overseer section below for more details.
– Look to the Marketplace this month for the Erudite Heritage Crate. Each crate contains a random item. Trade these Erudite Heritage items to your friends or collect them all yourself!
– Continued reducing the amount of zone lag caused by spell casts and procs.

*** Tradeskills ***

– Crafting Planes of Power Timeless and Ornate armors no longer grants a small amount of experience.
– Failing to bake a Loaf of Bread no longer has a small chance to result in a Burnt Loaf of Bread. However, Burnt Loaf of Bread can now be crafted by placing a Loaf of Bread in an oven, no Bread Tin required.
– Recipes that consume a Flawless Conflagrant Diamond and whose failure had a small chance to result in a Crushed Conflagrant Diamond will now instead always return the Flawless Conflagrant Diamond.

*** Quests & Events ***

– Primal Vampire, Close the Gate, and Oubliette of Light (Raids) – Corrected an error that didn’t award completion credit for beating these events.

*** Spells ***

– Bard – Removed the hidden requirement on the following 7 songs that prevented their use unless a matching instrument was equipped: Shauri’s Sonorous Clouding, Cantata of Soothing, Melody of Ervaj, Occlusion of Sound, Composition of Ervaj, Harmony of Sound, and Harmony of Tone.
– Corrected a misspelled word in the description for Yeti Chill.

*** AA ***

– Attempting to trigger multiple AAs with cast times should no longer give a timer for the ones that don’t cast.
– Necromancer – Reluctant Benevolence – Fixed an issue with the Disabled description.
– Monk – Technique of Master Wu – Ranks 36 and 37: Increased the percentage chance to hit for the first non-guaranteed strikes to be a 5% increase per rank.

*** Mercenaries ***

– Fixed a bug where, after server transfer or test copy, characters with open mercenary slots were unable to hire new ones.

*** Overseer ***

– Several new event agents specific to the Nights of the Dead event have been added to Overseer.
– A new line of event quests, available at all Overseer levels, are also available for a limited time during Nights of the Dead (and for an extra 2 weeks after Nights of the Dead ends!).
– New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Nights of the Dead event quests.

*** Miscellaneous ***

– Bards can now begin improving all instrument skills starting at level 1.
– Logging into a pickzone from character select will now prioritize returning you to the same pick you camped out from.
– Made a speculative fix to a problem when reconnecting after going link dead:
– – Logging into the same world after disconnecting from a zone and landing at the server selection screen, rather than the character selection screen, will now automatically kick the link dead PC rather than prompting you to do so.
– NPCs can now respond to /emote messages in the same manner they do /say messages.
– Armor can now be dyed with red, green, and blue values below 25.

*** UI ***

– Fixed a client crash that could occur when upgrading a Heroic Character with a custom UI.
– Fixed a bug where experience gained percentages displayed were inaccurate while in a party with players of different levels.
– Fixed a client crash that could occur when using a custom Extended Target Window.
– Rewards that grant currency will now display the name and quantity being granted in a chat message.
– When merging two groups, the leader of the joining group’s Advanced Loot Window will now flash if there is at least one item in the loot list. The confirmation popup will no longer appear if the list is empty.

– The EverQuest Team

Actually, Enjoying the game more now that I am Level120

Now that Qindaar is 120 and there doesn’t seem to be a new level cap coming out, I am having a great time doing progressions and things I missed while reaching for the ultimate level.  Everyone looks down at you when you aren’t at the top and now that I am there I can go and do what I want to do.  Explore places I never visited, kill things that used to kill me…Revenge is sweet.

I spend more time with my Alternate Character and level them.

Life is good!!!

EQ Updates for September 21, 2022

September 21, 2022
_____________________

*** Highlights ***

– Added the ability to output a filtered (Complete, Open, and/or Locked) list of your achievements using either a new button in the achievements window or the slash command: /outputfile achievements.
– Level 100 Heroic Characters are now available on servers that have unlocked Torment of Velious.

*** Quests & Events ***

– Mata Muram (Raid) – Added a speculative fix to ensure Mata Muram does not target people in ‘hover mode’ with his gaze.
– Free the Goranga (Raid) – Targets of the shadow chains effect will no longer be hit by the moonfall effects, so they can run as far away as they would like. Messaging has been added to let the target know when the chains protect them from the moonfall.
– Theater of Blood Access – The Twisted Harmonic Chime will now attune to you. Click it to attune, then click it again to teleport. You will only need to complete the attune step once.
– Kreljnok’s Sword of Eternal Power – The map in East Wastes will no longer lie to you about Larnik’s location. Additionally, Larnik can now be found after 4 to 6 hours following his last defeat.
– Demiplane of Blood Progression – Congealed Blood of Redfang, Rune-Etched Stone, Shrunken Head, and Sister’s Handkerchief are five times more likely to drop from the creatures that drop them.
– Added an additional Eye of Yar`Lir and Eye of Vishimtar to the chest that drops in their raid.
– Essedera should be available again in Eastern Wastes (Torment of Velious).
– Altered the method used to give rewards for Terror of Luclin raids. The new method should be more tolerent of characters who are zoning at the time the rewards are granted. This includes flags and point currency but not the chest.

*** Spells ***

– Corrected an issue where hate could overflow to a lower value in a very long fight.

*** AA ***

– Activated abilities will be less likely to apply their reuse timer if they are interrupted by the caster zoning.

*** NPCs ***

– Marcia Attamilgad has decided to change the price she’ll pay for a few items that aren’t as rare as they once were.
– Phinigel Autropos, Dracoliche, Dread, and Terror are now immune to crowd control effects.

*** Progression Servers ***

– Mount blessings for knight classes should now apply during the intended active expansions on progression servers.
– Evolving items on Level Locked servers can now evolve when the owner is up to 10 levels lower than the item’s required level.
– Teleport items rewarded on Vaniki have had their recast timers reduced, can be placed in housing, and no longer share recast timers with other teleport items.
– Elder Animist Dumul in Shar Vahl will accept the Copper Medal of War at level 50 on most servers or 40 on level capped servers.

*** Miscellaneous ***

– Made improvements to how achievements are processed to further reduce zone lag.
– Experience gain messages will now also display the percentage gained. This change currently only applies to regular experience (not AA).
– Return Home should refresh in some cases where the zone you are trying to enter is unavailable.
– Fixed a crash that could occur when removing an overflow item.
– Creating a Heroic Character on the Test server will now decrement your count of Heroic Character Consumables Pack.
– The safe point in Chardok has been moved to the zone-in point when entering from the Burning Woods.
– Some typos have been resolved in Shar Vahl flavor text. This does not affect any quest lines.

*** UI ***

– Your current target should now be highlighted with an outline of their consider color in the Extended Target Window.
– Updated the default location for hotbars 1-4 and updated bars 3-4 to show by default.
– Fixed an issue that would add a duplicate item when using Link All from the Advanced Loot Window.
– Updated the Bazaar and Merchant windows to include commas in the price of items.
– Clicking on the Extended Target Window but not on a target should keep your current target and no longer target yourself.
– Updated the Combat Skills Window to save the sorted column.
– Right-clicking a combat ability hotkey will now open up the Combat Skills window and select that combat ability.
– Alphabetized the list of commands when using /help.
– Updated the Claim window to better indicate if a feature is unavailable to claim.
– Fixed a problem with the Chat Options button on the Login Server’s chat window being inaccessible.
– Added tooltip information explaining what the aggro numbers in Group and the Extended Target windows mean.
– Added the ability to output a filtered (Complete, Open, and/or Locked) list of your achievements using either a new button in the achievements window or the slash command: /outputfile achievements.

– Changed –

EQUI.xml
EQUI_AchievementsWnd.xml
EQUI_AdvancedLootWnd.xml
EQUI_CharacterCreate.xml
EQUI_CharacterListWnd.xml
EQUI_ClaimWnd.xml
EQUI_Inventory.xml
EQUI_PlayerWindow.xml
EQUI_TargetWindow.xml

*** Previously Updated ***

– Fixed a bug that could result in unexpected results when making a tradeskill combine.
– The progression AA Gift of the Dark Reign, Tenacity of the Dark Reign, Embrace of the Dark Reign, Power of the Dark Reign, and Fervor of the Dark Reign now require level 60.

– The EverQuest Team

Almost have the Cleric to 120

Derevaun is just points away from dinging 120.  It has been an uphill battle trying to get all my toons to level up.  Qindaar dinged a month or so ago at 120 and now Derevaun.

My Rogue Erimus is now at 87 and climbing.  Working him to 120 as well.  Hope to get everyone to 120 before the new expansion and level increase.  For the first time in 25 years I am at the max level.  What a feeling of accomplishment.

RANT! NVDIA sucks

Hi all, I don’t usually rant about somethings publicly like this but I am really irked.  I bought this new desktop almost 3 years ago. Top of the line at the time since I usually keep a machine a good 6 to 8 years.

When I bought this machine I put in a reasonably top of the line

NVIDIA GeForce RTX 2060 – 6GB GDDR6 (VR-Ready)-

Once I got the machine I had constant trouble with it.  Especially black screens after exiting games, and also high GPU heat.  I tried everything known to man to rectify the issue.  The internet showed hundreds of people complaining of the same issues.  Unfortunately, this is the same time that GPU’s sky rocketed due to chip shortages and people hording them to mine crypto.

Finely the prices came down and I swapped ot the Nvidia card for an Asus RTX 6600 Rogue Strix.  What a wonderful GPU, all my problems disappeared and I can once again enjoy gaming.

I will never again purchase and Nvidia card again, it left a very sour taste in my mouth.