Success, Made it Through

 2014-09-30_10-32-55

Qindaar managed to make it through the fourth quest in the six quest series, this was a very involved task requiring tailoring skill and blacksmithing skills.  Qindaar as required to make his own file, needle, make beads etc. to create a backpack.

Overall the task was an easy but time consuming event, but after it was completed a great sense of accomplishment.

Qindaar hopes to complete the series today.

On the flip side Qindaar has not had the opportunity to team up with Vmalice and Valmantia to work on the Veil of Tears progression. This week is not looking good either.

Ugh!

2014-11-11_14-27-47

Qindaar is still working on this six part quest, hit a real snag today when he found out that he has to make a backpack.  Been killing spiders all afternoon for silk thread, still need to kill more, plus found out he has to forge a damned sewing needle. Now he has to figure out what is needed to forge a sewing needle, which means more running around to collect ore, etc.

I know Sony is trying to add more realism to the game by making you make real products to use, but on the other hand it is very time consuming to be chasing all over the place for this stuff.

Tomorrow is another day, so Qindaar will spend it over a hot forge trying to make a sewing needle. Isn’t there a 5 and dime store around?

The Hero’s Acheivement Continues

10365907_10152374012686363_5736284018592360161_n[1]

Qindaar continues his quest to finish the Hero’s Achievement.  Right now he is getting ready to finish up his wotk in the Mesa and move on to Sunderhill Docks.  Working on the last six part quest with two down before moving on.

Hope to work with V,alice and Valmantia tonight to run daily’s and maybe wipe out another progression task in Veil of Tears.

All This Running, is it REALLY Necessary

Qindaar continued working on his progression quest for Hero’s Achievement. One thing that is annoying is all the running back through three zones. Is it really necessary to travel back to a starting point for a turn in. Serpents Spine is a huge area, are we going to be required to run back in every zone to Crescent Reach every time? Thankfully Qindaar can port to Crescent Reach but he still has to run to where he came from.

This is Pride Weekend in Palm Springs so there is a lot of RL events going on so there may be very little game play this weekend.

Progression on Hero’s Acheivement

10365907_10152374012686363_5736284018592360161_n[1]

Qindaar spent a good part of the day working his way through progressions for  the Hero’s achievement.  Finally left Blightfire Moore and headed into Goru’kar Mesa only to find that he is KoS (Kill on Sight) so now Qindaar has to spend extra time to bring his faction standing up.  Going to have to research what favors he needs to do to raise his faction to at least indifferent to continue.

One Third the way to Hero of EverQuest

2014-09-30_10-33-06

Qindaar continues his achievement to become a Hero of EverQuest, he is about a third the way through the adventures, maybe a quarter of a way through progressions and specials, but getting there.

Qindaar has not been able work on the progressions for the Veil of Tears, have not been able to connect with Vmalice and Valmantia.  Maybe he will get lucky tonight and hook up for a run.

Getting ready to log in, as the journey through Blighfire Moore and Norath continues.

Wandering and Killing

2014-10-28_13-10-02

Since RL got in the way yesterday of serious game play, Qindaar worked his way through Blightmoore working on the Heroic Achievement.  The funny thing was every time Qindaar completed a Quest or and Achievement the guild would congratulate him. Finally I had to chime in and say thanks but to kill a level 30 MoB with a level 90 Wizard is a joke.  All I have to do is look at them and they die.  Actually I run all around the zone have the entire place attacking me, cast an area effect spell of brimstone and kill them all in one fell swoop.  I laugh every time I do it.

A thing Sony needs to add to the game are bottomless bags, I swear you cannot carry or bank everything you come across, but you never know if your going to need it in the future.  I have more junk accumulating that I have all the largest bags you can buy stashed in the bank and still running out of room.  There has to be a better way.

Back to work now, maybe I will get some serious play in tonight.

If Hebrew was not Hard Enough, Try Alaran

2014-11-03_20-24-28

Quindaar, Vmalice and Valmantia have started on our way to the progressions for the Veil of Tears.  Yesterday, Qindaar thought he would get a head start on researching, so he headed off to meet with the Magistrate of Argath, when he got there the Magistrate could not understand what he was saying nor Qindaar him, so I did a bit more research and found out that Qindaar has to learn the language first before he can communicate.  I relayed this info to the team and we headed out to do the prerequisites.  We have to help the Alarians by killing their enemies five different kill tasks, then we have to do one six quest chain and then two group missions, after this we will have a rudimentary understanding of the language a seventy out of a one hundred skill level.

We have one of the five kill tasks done, probably will not be able to do one tonight since I have a RL dinner engagement, I anticipate two weeks to learn the language unless I can get a guildy to help me out during the day.

Ding 90!

2014-10-28_13-10-02

Qindaar and Vmalice set out Saturday evening to do our usual daily’s, Valmantia had homework to do for her classes so she was unable to join us until later.  During the Daily’s Qindaar made it to Level 90 so Vmalice and Qindaar are going to start the progressions so we can join the rest of the guild on Raids.  I still do not quite understand progressions but we are going to give it a shot.  Vmalice said it would be a change from the usual rinse and repeat stuff we have been doing.

The progressions we are starting are for level 90 toons and take place in the Veil of Alaris zone and start in Argath, Bastion of Illdaera area.

Difficulty: Level 88-92
Outdoor: Yes
Locked: No
Trash Level: Level 88-91
Named Level: Level 93

The overview:

For as long as the inhabitants of Argath can remember, they have been the keepers and forgers of steel. From the heart of the mountain wells the molten steel alloy that has lightness and strength unmatched by any other material in Alaris. With this steel, the Argathians of long ago became great warriors, and their skills in battle were feared by the other inhabitants of Alaris.

In time, though, as diplomacy became the preferred means of interaction among the Alarans, the Argathians turned their steel crafting talents to the production of machines, agricultural tools, and building materials. They prospered through commerce, but to this day many Argathians regret the reliance on trade over martial strength.

And their regrets are not unfounded. Erillion, the City of Bronze, has invaded Argath. When Atleris, the Pinnacle of Argath’s Council, refused to provide Erillion unfettered access to the steel forge, Erillion decided to conquer the fortress. Just as the enemy was advancing upon Argath’s walls, the Forge mysteriously began to erupt. The molten well at the center of the mountain vomited gouts of steel into the lower levels of the fortress, destroying homes and workshops. While this loss of life and resources was damaging to the Argathians, it has also prevented Erillion from conquering the fortress, since the enemy forces now have to contend with the masses of living steel and the floating blades that wander around the disaster site.