Game Updates Since March 15, 2023

April 19, 2023
_____________________

*** Items ***

– Runnyeye Adventurer’s Head teleport item has had its casting requirement of Depths of Darkhollow removed.
– Heritage crates have been altered so that they will not offer items that are not usable on your server at the time of opening.
– Ornate Restless Great Axe weapon ornament will now fit into 1-hand and hand-to-hand weapons.
– Restless Griffon and Restless Wolf Saddles are now claimable when Shadows of Luclin is active.
– The Mask of Sparks illusion item should now be using the intended Arc Worker appearance.
– Evolving Selenelion cloaks have had their luck stat increased.
– Drop rates for Luclinite Laced Nigriventer, Mamba, Gormar, Taipan, and Choresine venoms have been increased in Night of Shadow zones.
– Fixed some cases of misspelling of the word ‘transvergence’ in some item and spell names.
– Changed the name of Dentrik’s Dementia to Drentik’s Dementia to match Drentik the Mad in Valdeholm who drops it.
– The Hammer of Magic line of weapon procs can now be focused by the Sympathetic Alleviation Alternate Advancement ability.
– Updated NPC resistance checks against elemental weapon damage to apply full damage if the NPC is not immune to the resist type.

*** Quests & Events ***

– Misgnomer – While on the quest, Captain Nalot in Iceclad and Welno Tanlonikan in Ak’Anon now have a greater threshold for talking to people they may otherwise dislike.
– Changed the way raid Loot Lockouts work. It should much more reliably apply only to raid basepop going forward.
– The Vintage Toy Ships (Stone Hive) achievement under the Events >> Collections category now grants both AA and XP instead of one or the other.
– The Champion of Night of Shadows achievement no longer requires the following Quest achievements:
– – The Cunning of a Tiger: Cunning Copycat
– – The Strength of a Wolf: Leader of the Pack
– – The Bravery of a Bear: Bearer of Bravery
– Pit Fight (Raid) – The Stay Close achievement works now. Sorry.
– Under Siege (Raid) – We no longer refer to it as Under Seige when sending the success message.
– Myconid Mutany (Raid) – The vibrating crystalkin will now fight back.
– Reetuk the Inexorable – Killing NPCs before reaching the corresponding quest step will now count those kills toward quest completion.

*** Spells ***

– The Setting Sun and Rising Sun spells from the Shadows Move event will no longer zone with the bearer.
– Beastlord – Added all ranks of Ferocity and Shared Ferocity to a spell stacking group to prevent lower ranks from overwriting higher ranks.

*** AA ***

– Paladin – Fixed an issue that could cause Force of Disruption to have no reuse timer.
– Fixed some typos in descriptions for the fighter archetype ability Concentration.
– The Twinproc AA Ability will no longer affect player abilities that trigger other player abilities. Its effectiveness on procs should be unchanged.
– Updated the description for Twinproc to more accurately reflect the types of procs it can twincast.
– Ranks 3-6 of the Shadowknight Focus AA, Hastened Lifetaps can now be auto-granted.

*** NPCs ***

– Decreased the number of placeholders for Rare NPCs in Shadeweaver’s Tangle, as well as lowered the health of the placeholders.

*** Overseer ***

– Fixed a typo in the name of the Overseer quest One Kobold’s Garbage.

*** Miscellaneous ***

– The heritage crate art collector achievements will only show on progression servers if the expansion required for any of the components is opened. This restriction lasts through Legends of Ykesha. Any components that require later expansions are optional.
– Campfire and Guild Banner pick zones will now be prioritized over group members’ when teleporting to either.
– Updated the /yell command to include your target’s name.
– Added a new chat message with the zone name and ID for the group or raid leader when a member requests a new instance.

*** UI ***

– Spells activated from items now include the ‘cast as level’ when displaying the spell description.

*** Previously Updated ***

– Disabled the disconnect mechanism for pressing the same keys too many times on multiple clients on Coirnav.

– The EverQuest Team

March 21, 2023
_____________________

*** UI ***

– The following windows have been converted to the Gameface UI engine: Inventory, Quantity, Selector, and Story.
– – Custom Suite XML implementations of these windows will continue to work as expected but will now generate a warning in UIErrors.txt suggesting that you remove this file in favor of either a custom, or the default, Gameface implementation.
– A tool to support the conversion from Suite XML to the new Gameface UI format has been included for optional installation in the LayoutConverter directory of your client.

– Changed –
EQUI_OptionsWindow.xml

– The EverQuest Team

Well, Something Went Wrong!

I have happily been going along posting stuff since March 15, 2023 and not even realizing that none of it was actually posing.  Didn’t even realize that the site was broken, and the database was detached and MIA.

I will catch you all up on what has been happening once I review where I left off.

EverQuest Updates for March 15, 2023

*** Highlights ***

– Starting March 16, seek out the Mechanical Fortune Teller in the Plane of Knowledge for new quests and a mission for the 24th anniversary.
– The Banestrike ability has been overhauled, see the AA section for more information.

*** Items ***

– Bows available in Night of Shadows should now grant the appropriate Alternate Advancement ability when right-clicked.
– Corrected heroic intelligence stat on Ossified Eye of the Eelworm.
– Phantasmal and Spectral Luclinite Poleaxes have had their base damage and delay adjusted.
– Corrected an issue where some Night of Shadows chest armors had wrong click recourse effects.
– Metamorph Wand – Brownie, found in the Marketplace, has now been replaced with a version that will always match the previews seen on the item and Marketplace when cast.

*** Tradeskills ***

– Correct an error in the paper used for Song: Warsong of the Vah Shir.

*** Quests & Events ***

– Under Siege (raid) – the chest will no longer be affected by the loot lockout.
– Exiting When One Door Opens will now place you near Animist Khalan.
– Narius’ Plan: Made a speculative fix to the bug where sometimes the zone inhabitants run to one point near the entry.
– Dance of the Demiurge: The Altered Gods achievement will not longer automatically be completed.
– When One Door Closes (mission) – corrected an “it’s” and made it an “its”.
– When One Door Closes (raid) – the monstrosity will now fully use the power of its cockatrice form.
– When One Door Closes (raid) – the chest will no longer be affected by the loot lockout.
– The Challenger of Night of Shadows achievement now auto-grants its weapon augment reward when completed.
– Animist Soren will now send anyone that is in the Deepshade expedition into the instance.
– The Night of Shadows Raid achievement, Myconid Mutiny: All That Glitters, now uses the word supervisor instead of MINI.
– Several Night of Shadows Mission and Raid achievements now correctly reference Shar Vahl, Divided, Ruins of Shadow Haven, and Deepshade: The Artist.
– Fixed an issue with Vasella Fireblood spamming Screeching Flames more often than intended.
– Deepshade and Firefall Pass raids now have base population.
– The Slayer Skill achievement for dispatching Dark Elves has been renamed “Love Will Teir Them Apart”.

*** Spells ***

– Corrected an issue that prevented large models, such as high level Troll Beastlord pets, from being shrunk.
– Wizard – Made several changes to the Wildmagic Strike line of spells.
– – Corrected the descriptions of all ranks so they are explicit about what component spells they can cast and the chances of casting those spells.
– – Renamed all ranks of the component spells to Pure Wildmagic, Chaotic Wildfire, and Wildice Cascade.
– – Added damage to all ranks of Pure Wildmagic, Chaotic Wildfire, and Wildice Cascade.
– – Marked early ranks of Pure Wildmagic No-Twincast to match the level 100+ spells. Base spells can still be twincast.
– – Increased the effectiveness of all Irae Faycite Shards that focus Pure Wildmagic.
– – Corrected a bug that prevented the Irae Faycite Shard that focused Wildmagic Burst from working correctly.

*** AA ***

– The Banestrike ability has been overhauled in order to provide a more consistent and appreciable power increase as well as reduce zone latency caused by its previous functionality.
– – Rather than periodically dealing direct damage to your target, based on its race, Banestrike now provides you a 2, 4, 7, and 10% increase to the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage.
– Removed the following AA ranks due to the removal of static level cap requirements, which resulted in those ranks having no functional improvements over previous ranks
– – Archetype: Gift of Mana: Ranks 4 – 13
– – Archetype: Focus of Arcanum: Ranks 5 – 8
– – Class: Enchanter: Gracious Gift of Mana: Ranks 2 – 4
– – Class: Necromancer: Fear Storm: Ranks 7 – 17
– – Class: Wizard: Improved Familiar: Ranks 4 – 5, 7 – 8, 11 – 12, 15 – 17, and 19 – 21
– Increased the max resist modifier on rank 3 of the Archetype AA, Focus of Arcanum to 45
– Updated the target level check on ranks 2 – 6 of the Necromancer Class AA, Fear Storm so that it can now hit targets 1 level less than the casters current level or lower
– Increased the max crit damage on rank 10 (previously rank 22) of the Wizard Class AA, Improved Familiar to 35%
– The following Night of Shadows: Mission achievements now correctly grant new AA ranks of Hero’s Vitality, Hero’s Fortitude, and Hero’s Resolution. Additionally, players who previously completed these achievements have been retroactively granted their rewards.
– – Hero of Shar Vahl: Mean Streets
– – Savior of Shar Vahl: Mean Streets
– – Hero of Shadow Haven: When One Door Closes
– – Savior of Shadow Haven: When One Door Closes
– – Hero of Darklight Caverns: The Spirit Fades
– – Savior of Darklight Caverns: The Spirit Fades
– – Hero of Shar Vahl: Under Siege
– – Savior of Shar Vahl: Under Siege

*** NPCs ***

– The fish in Paludal Depths will no longer be KOS to players.

*** Overseer ***

– Iconic agents will now be removed as options when they’ve already been selected for a different job in the current quest.

*** Progression Servers ***

– Restless Wolf Saddle is now available to claim on servers that have unlocked Shadows of Luclin.
– Randomized Loot servers: Changed the randomized loot table used by Zi-Thuuli of the Granite Claw.
– Restricted the Level Cap server reward: In-Game Item: Bag of Currency to Vaniki and Live servers.
– The Level Capped server achievements that offer currency are now account-wide achievements. These are specifically Challenge: Defeat Cragbeast Queen, Challenge: Defeat Pallorax the Soul Slayer, Challenge: Defeat Innoruuk, the Prince of Hate, Challenge: Defeat Vishimtar the Fallen, and Challenge: Defeat Tantor.

*** Miscellaneous ***

– Added a Plane of Knowledge book to Shadeweaver’s Tangle.
– Removed tribute costs while in fast camp zones.
– Added usage information to the /consent and /deny commands and updated them to accept the ‘fellowship’ keyword.
– Added the /autoconsent command to update your character’s AutoConsent INI values.
– Added a prompt to the Plane of Knowledge stone for The Great Divide which allows the adventurer to choose between going to the original zone or the one specifically for Torment of Velious.
– – Also added a return book to the ToV version of The Great Divide.
– Added a prompt to the Plane of Knowledge stone for The Overthere which allows the adventurer to choose between going to the original zone or the one specifically for Ring of Scale.
– – Also added a return book to The RoS version of The Overthere
– The preview formatting of percent-based experience rewards, such as those given for Collections, has been updated to be clearer.

*** UI ***

– Removed the previously deprecated social sharing command from the cascade menu.
– A clickable link to view the contents of UIErrors.txt will now be displayed in your main chat window if any errors are detected when loading a UI skin.
– – Spurious UI warnings will no longer be reported when a custom skin does not overwrite a default file.
– Corrected an issue that caused duplicate quests to appear in the Quest Overlay window.

– Changed –
EQUI_OverseerWnd.xml

*** Previously Updated ***

– Corrected an issue where some of the Eclipsed Light Hero’s Forge ornamentations were invisible.
– Tallon Zek will use his tactical knowledge to summon his most hated Norrathian into the room where he fights. If you stay in the room, he leaves you be. He will only do this to his most hated player.

– The EverQuest Team

Qindaar is Wrapping Up Kunark

Qindaar is enjoying playing EverQuest and completing all the hunter quests in each zone! Kunark has a lot of interesting quests, so it’s definitely worth exploring and finishing them.

As Qindaar wraps up the hunter quests in Kunark, he is considering moving on to the next zone, depending on their level and gear. Some popular zones after Kunark include Velious and Luclin, but there are many other zones to explore as well.

Once Qindaar reaches a point where he cannot solo he will use the guild or group to help with some of the more challenging quests or to find other players to play with. This can make the game more fun and rewarding and can also help with leveling up and acquiring new gear.

 

Qindaar Before Upgrade

Qindaar After Upgrafe

Thanks to my great buddy Vmalice, Qindaar has new upgraded armor.  With this new armor we will head of to ToV and pick up new Augmentations for it to give it more of a boost.

Hunter of Veeshan’s Peak

Qindaar completed the Hunter of Veeshan’s Peak today.  The Magma Basilisk took over a week to spawn, but he was finally killed off today.  Qindaar still has two more tasks to finish in that line of progression, Field of Bone and Veksar.  Qindaar will probably start Veksar this weekend.with 24 MoBs to find and kill.

to

Qindaar and the Hunters of Kunark Progression Line

Been working hard on the Kunark Hunters progression series.  Qindaar has for more to accomplish to have completed all the quests.

The Field of Bone seems to be the hardest, with a very long and rare spawn rate.  Suggestions have been to take e allow level toon in and train the entire zone and then use Qindaar to obliterate them all and then watch for the named spawns.  The spawn rare is so fast for the placeholders that it is impossible to keep up and the spawn holder is not necessarily the same each time.

Beside Field of Bones, he still has Veeshaans Peak, Veksar and Warslicks Woods to accomplish.  Hopefully by mid-March I will have completed them,

 

 

 

EverQuest Updates for February 15, 2023

February 15, 2023
_____________________

*** Highlights ***

– Added a prompt to the Shar Vahl stone in the Plane of Knowledge to ask if the adventurer would like to go to the original Shar Vahl or Shar Vahl, Divided.
– Made several improvements to the Extended Target Window. See the Miscellaneous section for details.

*** Items ***

– Changed the Contract of the Ancient Shissar to Contract of the Painted Sporali. The associated mercenary changed as well.
– Shar Vahl, Divided coffee shop drinks are no longer marked as quest items.
– Evolving cloaks of the Selenelion now have the appropriate backstab stats.
– Night of Shadows items that grant Alternate Advancement abilities will now correctly grant the appropriate ability.
– Added a 10-level offset on Level Locked Progression servers for spells cast from items.
– Removed various references to the word “Dollar” as there are no dollars in Norrath.
– Fixed an issue with Mollen’s Divining Rod using a fire spell instead of an ice spell.
– Keep an eye on the Shar Vahl, Divided Town Crier to have added Shar Vahl Tribune newsletters in the coming months.

*** Tradeskills ***

– Added a recipe for the spell: Song: Warsong of the Vah Shir.

*** Quests & Events ***

– Under Siege (Mission & Raid): Added a message when someone is summoned by the Akheva for trying to avoid the fight. Also, they will be less tolerant of enemies trying to flee down the tunnel.
– Mean Streets (Raid): Increased time available to defeat Jakasharev’s illusions. Fixed an issue that could lock Jakasharev’s hit points if all illusions were defeated in the final stages.
– Changed the minimum level on all Night of Shadow quests to 100.
– Increased the amount of Tower Keys dropped by Korafax and Tower of Discord raids in Seeds of Destruction by an additional 50%.
– Leaving an instance in a group will now prioritize keeping the group together over going over the zone population cap if the zone is a /pickzone.
– Beltron the Shade King (Raid): Beltron will no longer try to cast Touch of Shadows and Icy Clutch at the same time.
– Carrion My Wayward Sprout (Quest): Corrected an issue that prevented the Undead Essence Extractor from working as expected.
– When attempting to initiate a raid when at least one member already has a lockout from that raid, the raid leader can choose to enter anyways upon confirming to accept the lockout(s) being applied.
– Fixed several Agent of Change instances in Planes of Power where minibosses were giving erroneous replay timers. An example is Gryme the Crypt Guardian in the Plane of Disease.
– Removed the ‘Taromani’s Blessing’ achievement as it was no longer obtainable.
– Myconid Mutiny (Raid): Augments will not longer appear on the corpses of the workers.

*** Spells ***

– Corrected an issue where item procs that scale by level were using the player’s level instead of the item spell’s level. In general this caused older items to do more damage than intended, and newer items to do less damage than intended.
– Protection of Primal Spirit’s description should now be more accurate.

*** AA ***

– Magician – Fixed an issue that prevented Elemental Conversion from reporting its damage.
– Removed the max spell level limiter from the following Archetype AAs:
– – Abundant Healing
– Removed the max spell level limiter from the following Class AAs:
– – Bard – Fierce Eye
– – Bard – Quick Time
– – Cleric – Sanctified Blessing
– – Druid – Group Spirit of the Great Wolf
– – Druid – Spirit of the Great Wolf
– – Enchanter – Chromatic Haze
– – Enchanter – Gift of Hazy Thoughts
– – Enchanter – Phantasmic Reflex
– – Enchanter – Tashan’s Lingering Cry
– – Magician – Elemental Form
– – Magician – Heart of Skyfire
– – Magician – Thaumaturge’s Focus
– – Necromaner – Funeral Pyre
– – Necromancer – Hand of Death
– – Paladin – Thunder of Karana
– – Shadow Knight – Visage of Decay
– – Shaman – Dampen Resistance (Also increased the min resist modifiers on ranks 12-20)
– – Wizard – Arcane Fury
– – Wizard – Improved Familiar
– – Wizard – Spire of Arcanum
– – Wizard – Trifurcating Magic
– Removed the max spell level limiter from the following Focus AAs:
– – Enchanter – Hastened Mesmerization
– – Magician – Flames of Power (Also reduced the Flames of Weakness max damage reduction to -15% and increased the min damage reduction to -5%)

*** NPCs ***

– Fixed some inconsistencies with shades being able to see undead properly.
– Aten Ha Ra (Vex Thal) – Corrected a very old bug that caused Aten Ha Ra to use generic Akhevan sounds rather than her intended sound effects.

*** Collections ***

– Altered text in the lore on the Citadel Orchids collection items to Citadel Orchids instead of Cauldron Flowers.

*** Overseer ***

– Corrected the misspelling of Dragon Necropolis for the Overseer Collection Item Dispenser.
– Fixed the Overseer Collection Item Dispenser to not allow CoV collections to be claimed unless CoV is unlocked.

*** Progression Servers ***

– Added Zi-Thuuli of the Granite Claw back to randomized loot on random loot servers.
– Altered the release schedule for Coirnav in anticipation of the server merge in July.
– Chests in raid encounters that drop components for the Serpent Seeker’s Charm of Lore will now contain these items.
– Mechanics that require players to cast spells of a certain level will now have a 10 level adjustment on Level Locked Progression servers.

*** Miscellaneous ***

– Added future planned patch dates to the in-game calendar. These dates may change.
– Added an option to /shownames to display only first and guild names.
– Added options to /xtarget to load and save a target set. Use /xtarget to see usage details.
– Increased the max amount of saved targets sets in the Extended Target Window from 10 to 30.
– Added a prompt to the Shar Vahl stone in the Plane of Knowledge to ask if the adventurer would like to go to the original Shar Vahl or Shar Vahl, Divided.
– Added the percentage gained to raid experience messages.
– Fixed an issue with an erroneous popup at level 61 telling the player about /autoskill when /autoskill had its level requirement removed.

*** UI ***

– Removed the Social Sharing button from the cascade menu.
– Corrected an issue where your UI would be locked out if you confirmed the sale of a bag’s contents after closing the Merchant Window.
– The Upgrade Character button on the Inventory Window is now disabled while a heroic upgrade is in progress.
– Updated the Overseer Window so that the Agent area on the Quests tab is always visible.
– Added a message to the Tradeskill Depot Window when your items are being loaded.
– Fixed a crash that could occur when an invalid number of quests in ActiveList in your character’s ini file are present.
– Withdrawing a single item from your Tradeskill Depot, Dragon’s Hoard, or Item Overflow will now place that item on your cursor rather than directly in your inventory.
– Attempting to delete a Heroic Character that was created on a Heroic-flagged server such as Miragul will now give a warning that the Heroic Character feature will not be refunded.
– Removed the deprecated social sharing tab from the Options Window.
– When turning in a stack of items for a quest, you will now see fewer chat messages about it.
– Updated the Task Overlay Window’s default lock status, transparency, and close button visibility.

– Changed –
EQUI.xml
EQUI_DragItems.xml
EQUI_OptionsWindow.xml
EQUI_OverseerWnd.xml
EQUI_ShareWnd.xml
EQUI_TaskOverlayWnd.xml
EQUI_TradeskillDepotWnd.xml

*** Previously Updated ***

– Mean Streets (Mission) – The Glimmering Illusion spell can now be removed as intended from Jakarashev’s illusions.

– The EverQuest Team