New Patch for 17th Anniversary March 16th

2016-02-26_11-16-43See https://forums.daybreakgames.com/eq/index.php?threads/march-2016-patch-preview.231275/

or read it below.

Our March patch is scheduled for Wednesday, March 16, 2016 (the day of EverQuest’s 17th Anniversary!). Here are some highlights on what players can expect from this patch:

DoTs Improvements

Over the past few months, we’ve been reviewing the way DoTs work and how we would like to improve them going forward. As most of you know, there’s a limited number of debuff slots available on any given NPC, which conflicts with DoT classes wanting to layer as many spells as possible on any given NPC in order to maximize damage. This layering has contributed to a lot of problems over the years; most notably, it takes a lot of spell slots away from players who want to maximize DoT damage, and it uses up many of the limited debuff slots available on raid targets.

In order to improve the way this works, we’re starting this process with Beastlords, but we’re planning to continue with it through all classes that use DoTs regularly. Here’s what we did for Beastlords:

  1. We went back to the first DoT in any given line, and doubled it (or more). This step may not happen for every class, but Beastlords in particular haven’t been able to use DoTs for as much reliable damage as we’d like, so they needed the boost.
  2. We looked at updates to those lines and increased their damage in a much more aggressive scale than we used to. This should mean that a new DoT will perform better than itself plus two previous levels of the same spell under the old scale.
  3. We increased damage/mana efficiency over the entire line in a progressive manner. At each level you should be getting more damage per mana than before.
  4. We categorized the new DoTs into lines which will prevent the same player from stacking multiple levels of the same DoT line on the same target. Other players can use DoTs in the same line on the same target, and the same player can use DoTs in the same line on different targets. The increase in damage should mean that a single player is dealing more damage with one DoT than they formerly did with three spells.

So, let’s look at some numbers. The current level 101 Beastlord poison DoT, Glistenwing Blood, currently deals a raw total (with no focus effects or any other enhancement) of 14395 damage over its duration at a cost of 1285 mana. Stacking the previous two levels of that spell will deal a total of 43349 raw damage for a total of 3460 mana. As a superDoT, the current level alone will deal 121154 raw damage for a total of 8532 mana, and will only need one debuff slot to do it. While, yes, that is a very high mana cost, it’s also far more damage. It’s worth noting that the level 91 spell, Binaesa Blood, will now deal 45210 damage on its own for a cost of 3799 mana.

We’re planning to make this same transition for all classes that use DoTs over the next few months. Other classes probably won’t see the same boost in base damage that Beastlords have, since they have fewer innate boosts to DoT damage than other classes, but we expect everyone to be doing more damage, ramping that damage up faster, using more mana (though more efficiently), and using fewer debuff slots on their targets.

Hate’s Fury Sails Again

For our 17th Anniversary, we’ve added a hybrid event to Norrath called “Hate’s Fury: Seventeen Pieces of Silver.” Krasnok’s ship, Hate’s Fury: The Scorned Maiden, has set sail once again, and this time he’s got friends. Sixteen of them, in fact. Each of them will give a reward of Commemorative Coins, and if you defeat all of the crew members, you can unlock the door to Krasnok’s cabin and face the Captain (#17!) himself for raid-quality rewards.

We’ve added a new gnome race that starts in Ak`anon that runs several times a day on EVERY server during the anniversary and a few new items to the jubilant merchant in the Plane of Knowledge as well. Head over to these spots to have a look!

Zone Experience Modifier Changes

This part gets a little bit “inside baseball,” but bear with me. Way back when we started our first Hot Zone project, we increased experience within the zones by increasing the raw data, and then setting it back down to what it used to be once we rotated to a different set. We did this for the first several years before we realized it was a very error-prone process and developed a better one. A few days ago, some players expressed a concern that Burning Woods had a very high experience modifier, making it outstrip the experience available in any other zone available in that era. We looked into this report and discovered that Burning Woods had its ZEM raised when it was one of the original hot zones, but it wasn’t ever reset. A few years later, when it was made a hot zone again, the ZEM was raised again… and again never lowered back to what it was. Under our current hot zone system, on non-progression servers, it was getting yet another boost to the ZEM, in effect making it a triple hot zone there, and a double hot zone on progression servers.

So, yeah…we had to change that. As we investigated, we realized this had happened to varying degrees to a lot of zones. Though Burning Woods was the only zone to have been boosted twice with no reset, many other zones had either been set to an incorrect value after being used as a hot zone at some point in history. We ended up with about 20 zones that were set too high, and another group of about twenty that were set too low. With the upcoming patch, we’re setting those back to where they were supposed to be. Dungeons in the same era now have similarly higher-than-average ZEMs, and outdoor zones in the same era will have similarly lower-than-average ZEMs. While we know it’s not very fun to have to leave a zone you were comfortable in, we’re excited that zones like Sebilis, the Crypt of Dalnir, the Temple of Cazic Thule, and Velketor’s Labyrinth will be returning to give better experience rewards to the players who are brave enough to enter them.

As always, we value your feedback on these upcoming changes, but we hope you’ll check them out for yourself first (on test or on live servers) before passing judgement. We’re grateful for your support!

EQ’s 17th Anniversary, don’t Miss it.

2016-02-26_11-16-43

It is hard to believe that Qindaar is 17 years old.  He has been around the block for sure, but has yet to experience all the EQ has to offer.  So much beautiful content even if critiques are not happy with the graphics rendering.  It would be impossible to retro the entire game.

Here is what is in store for the 17th Anniversary party:

https://forums.daybreakgames.com/eq/index.php?threads/17th-anniversary-producer%E2%80%99s-letter.231245/

or read it here:

17th Anniversary Producer’s Letter

Discussion in ‘News and Announcements‘ started by Windstalker, 43 minutes ago.

  1. Windstalker Developer

    Hail Norrath!

    It’s anniversary time for EverQuest and its 17th year!

    The past year was fantastic, and we thank you for that! This year is also shaping up to bring healthy doses of Norrathian delights!

    Coming next week with the anniversary, the team has created the Gnome Race event for everyone to enjoy on ALL servers! To participate, you’ll need to create a new gnome in Ak’Anon. Look for Tipsy Teena near the exit from Ak’Anon to Steamfont Mountains and be prepared to drunk-dash and get flung across Faydwer all the way to the Estate of Unrest! Keep an eye out for world broadcasts when the race is about to begin because the prizes include brand new, awesome gnomish clockwork Hero’s Forge armor pieces! For those not as adept at drunk-dashing, we will have an alternate set of clockwork Hero’s Forge armor available in the marketplace.

    What else? A fabled Legacy of Ykesha raid is coming for our players that raid on live servers for the anniversary! Woot! This raid and another bonus (wink, wink) will start on March 16th, so stay tuned for an announcement about that. Given the popularity of the dog and cat pets, and being true to our legacy, we felt it appropriate to bring you Gnolls in a Barrel. Do a barrel gnoll! This pet bundle will also be available starting with the Anniversary update on March 16th.

    You have all shown us how much love you have for EverQuest, just like us, so we want to keep exploring new ways to enjoy this incredible game. Heading into summer, we have some big and fun plans in the works. We are still finalizing the details before we make any grand statements – and there should be a grand statement as we inch closer. The expansion for this year is well under way and looking incredible on the art front as well as design. We are really jazzed about where are new adventures will take you, and we’re excited to see what you think when we are ready to share more!

    On top of all the stuff you will see, there’s some stuff you won’t! We are making some backend changes to improve server stability while also minimizing the loss of progress due to rollbacks. These changes will be mostly transparent, but it will help us to provide a better experience.

    So, to all Norrathians, happy anniversary and thanks for all your support and commitment to EverQuest! Get ready to get your Gnome on and join us as we celebrate the anniversary with a drunken Gnome race on the Vox server on Wednesday, March 16 at 3PM PST.You can also join our team in a Twitch livestream on twitch.tv/everquestlive!

Level 103 and Halfway to 104

2016-02-25_10-16-42 2016-02-26_11-16-43 2016-02-27_22-01-47 2016-02-27_22-01-58Qindaar is working towards level 104.  Been working in Tainted West Karana for some time now, progress is slow.  The scenery is beautiful with many different sections.  Some of the MoB’s hit hard some do not.  I have also noticed that the range of hit-points on a target differs greatly even if the con dark blue. While some of the dark blues can be taken down with just a few spells others take Qindaar down with just a few hits.  Conning a MoB does not necessarily indicate that you can fight and win without assistance.

Tonight we are going to attempt to take out the scarecrows to complete quest.  Again, some of these scarecrows are easy while others are impossible.  Will update you all in the next blog.

Welcome to Level 103

2016-02-24_09-41-02Qindaar is welcomed to level 103 today.  Later he will go to Katta Castrum Deluge and seek out the vendor to purchase his level 103 spells.

He also picked up a new robe, as seen above. What do you think?

 

New Updates Today

2015-10-23_10-00-34February 17, 2016
_____________________

*** Highlights ***
– A new Legends of Norrath prize pack will be available March 1st! Look for Legend of the Dragonbrood in March for your last chance to buy Legend of the Storm Break, which is only available through February 29th!
– Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.
– Changed how AA Weapon Stances work, and created a new version of the ability for Shadowknights and Paladins.

*** Items ***
– Corrected a bug that prevented Boon of the Seeress from functioning on Emblazoned Belt of Boromas.
– A new Legends of Norrath prize pack will be available March 1st! Legend of the Dragonbrood contains prizes from the Legends of Norrath sets Dragonbrood – The Anarchs, Legacies, and Priestess of the Anarchs.
– Don’t miss your last chance to buy Legend of the Storm Break, which is only available through February 29th!
– Corrected an error with the Legend of the Storm Break that would cause it to require a re-roll in very rare cases.
– Increased the backstab damage on Tarantella from Maestro of Rancor in Plane of Hate: Revisited to its intended value.
– Type 9 armor augmentations found in The Broken Mirror now fit into range and charm slot items as intended.
– Corrected the missing 43% haste on the following belts: Feral Tatters, Lordship Belt, and Sash of Triumphant Return.
– Deathseeker’s Loremaster Breastplate now has the same version of Ionian Arpeggio as the Darkwater Loremaster Breastplate.
– The Dualities of Life and Decay, the Quintessences of Health and Decay, and the Synthesis of Sul can now be destroyed if you do not need to use them.
– The shoulder equipment Leatherfoot Sandals has been renamed Leatherfoot Mantle.
– Made the following adjustments to the stats on items found in The Broken Mirror:
– – Armor sets with alternate wrist armor have been updated so that the bracers have matching stats.
– – Added missing mana to Anthemion Wristguard, Gloves, Boots; Umbral Platemail Helm, Vambraces, Greaves, and Breastplate; Vermiculated Bracelet, Gloves, and Boots; Imbrued Platemail Bracers, Gauntlets, and Boots; Insidious Halo, Sleeves, Pantaloons, and Robe.
– – Increased the AC on the Deathseeker’s Mindlock armor set to provide the intended increase over the previous tier of armor.
– – Removed the endurance stat from visible armor for clerics, druids, shaman, necromancers, wizards, magicians, and enchanters.
– – Reduced the variance in resist stats for all equipment.
– – Increased the base stats, heroic stats, hit points, mana and endurance on two-handed type 9 augments to provide the intended increase over previous tier items.
– – Normalized the base stats on visible armor by tier and class.
– – Increased the stats on Mask of Immortal End and Hardened Mask of Immortal End.
– – Increased the AC on non-visible gear by approximately 10% for raid items and approximately 25% for non-scaling group items.
– – Increased the AC on bows to more closely match other range slot items.
– – Corrected the modifiers on raid armor and gear so that they provide the intended increase over the previous tier.
– Corrected an issue where some ranks of Illusionary Spikes did not have permanent duration.

*** Quests And Events ***
– In Defense of Health – Fixed an issue that was causing enemies not to spawn in one of the versions of this Heroic Adventure.
– Fate Rewards the Bold – Fixed the issue that prevented the third element in these adventures from displaying correctly.
– Wither and Decay (Raid) – The progressive Withering debuffs will now be applied, increased, and removed in a way that is easier to understand.
– Wither and Decay (Raid) – The Withering Limbs debuff should no longer have stacking issues with beneficial effects and is less severe at ranks 1-4.
– Wither and Decay (Raid) – Wither and Decay will no longer auto-aggro players upon resurrection or zone in, though you will still receive Wither’s debuffs for arriving while the raid is in progress.
– Anashti Sul, Enslaver of Souls (Group & Raid) – If Anashti Sul initiates a Mortal Decay warning in her phase 2 and transitions to phase 3 before it fires, she will no longer cast the Mortal Decay spell.  If she’s enraged, however, she’ll Mortal Decay all she wants.
– Anashti Sul, Enslaver of Souls (Group) – Spell damage and self-healing values have been toned down dramatically.
– Anashti Sul, Enslaver of Souls (Group) – Anashti Sul will use Poison Blast half as often.
– The Triune God (Raid & Group) – Fixed a zone crash when a certain combination of debuffs were placed on an NPC.
– In Defense of Health – Removed an entry for an unknown zone from the find window.
– Defense of the Village – Handing in trap making materials to a Kirathas Hunter will no longer update the task multiple times and reimburse some of the components.
– Lowered the volume of the sound effect that plays when completing a quest.

*** Spells ***
– Reworked how spell effects are attached to spells to allow for greater flexibility in the number of effects and also how they stack.
– Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.
– The spell Alter Plane: Sky will no longer remove all its targets’ buffs when it lands.
– Corrected an issue where spells that have a hate override value and deal damage were unintentionally generating twice the expected hatred.
– – Spells that were intentionally designed to generate the owner more hatred have had their hatred values doubled in order to maintain consistent hatred generation for those classes.
– – The net result of this fix should be that non-tank focused damage dealing classes should generate less hatred with some of their spells.
– – Corrected an issue where spells that deal a percentage of the target’s health or spells with mana burn effects were not generating hatred equal to the base damage value of the spell.
– Necromancer – The Call Skeleton line of spells have been placed on a shared recast timer. Corrected messaging errors in some early ranks of the line.

*** NPCs ***
– Most Necromancer NPCs will no longer cast the ‘Scent of’ line of spells.

*** AA ***
– Fixed an issue that caused ranks 2-3 of the wizard AA abilities Translocate and Teleport to send their targets to invalid locations.
– Made the following adjustments to the hatred generated by pets dealing melee damage:
– – Removed the alternate abilities Companion’s Calm Demeanor and Companion’s Provocative Demeanor and instead adjusted the amount of hatred that a pet generates via its melee attacks to be dependent upon whether pet taunt is enabled.
– – Enabling taunt for your summoned pet will cause its melee attacks to generate more hatred than they would if taunt were disabled.
– – Charmed pets and temporary (swarm) pets such as the Magician Rampaging Servant line will generate hatred equivalent to the rate they would if taunt were enabled.
– Added a new passive AA ability for Paladins and Shadowknights named Knight’s Sedulity that is granted at level 85 with the release of Underfoot. This ability provides a reduction to incoming melee damage.
– Made the following adjustments to the Weapon Stances offered by the AA ability Combat Proficiency:
– – The abilities 2-Handed Weapon Proficiency, Dual-Wielded Weapon Proficiency, and Defensive Proficiency have been removed and are now defunct. You will need to set up new hotkeys for Combat Proficiency.
– – The base ability Combat Proficiency has been renamed Weapon Stances and has been changed to a toggled AA ability similar to Bold Attacks.
– – Enabling Weapon Stances will allow your weapon configuration to determine which stance buff to apply.
– – Changing the weapons in your primary and secondary slots will now automatically apply the correct stance buff.
– – Disabling Weapon Stances will remove any active stance buff.
– – Adjusted the spell stacking of the three stance buffs to reduce conflicts with other spells. The primary impact of this change is that activating a defensive ability will no longer cause Defensive Proficiency to be removed.
– – A knight specific version of the Weapon Stances ability is now available for purchase for Paladins and Shadowknights.
– Corrected an issue where the AA abilities Bind Sight, Mindless Hatred, and Preincarnation were conflicting with the reuse timer for Companion’s Aegis.
– Necromancer – Adjusted the minimum mana focus restriction on Gift of Deathly Resolve and Deathly Resolve from 10 to 100 points.
– Wizard – Corrected an implementation error with ranks 13-16 of Mana Burn that allowed the debuff to increase the damage of non-instant duration spells.
– Lowered the volume of the sound effect that plays when earning a new AA point.

*** Progression Servers ***
– Increased the experience multiplier on Phinigel, Lockjaw, and Ragefire.
– Server specific experience multipliers on Phinigel, Lockjaw, and Ragefire will now impact the experience granted from completing tasks and quests.
– Removed a non-functioning sword from the Progression instances of the Plane of Hate.

*** Tradeskills ***
– Changed the dodge effect granted by Enchanted Sugar Cakes to match other effects from the era.

*** Miscellaneous ***
– A number of changes have been made to the Taunt skill:
– – Corrected a longstanding bug with pet taunt which resulted in pets having a 0% chance to successfully taunt their target.
– – Corrected a bug that could result in Warriors failing to taunt their target if the taunt button was used too rapidly.
– – Increased the overall success rate of taunt, most notably reducing the rate that taunt will fail against higher level targets.
– – Increased the total hatred granted by a successful taunt to 2% more hatred than the most hated target.
– – Added a 2% chance for a successful taunt to result in 10% more hatred than the most hated target.
– – Modified the result of a failed taunt attempt to give the taunter a chance of adding more hatred.
– – Adjusted the success rate of pet taunt to match the same logic that player taunt uses.
– – Added messaging for both player and pet taunt to more clearly inform the user to what degree they or their pet succeeded or failed.
– Players, pets, and mercenaries will no longer emit idle sound effects. This should reduce the cacophony caused by a number of relatively boisterous illusions.
– The music that plays when you die will no longer loop while you are in hover mode.
– Many Velious zones will spin up new instanced versions when they are populated by enough adventurers.
– Name changes that fail will now include more details about why they failed.
– Removed the ability for pets to attack invisible event controllers on purpose or by accident.
– Plane of Hate: Revisited and Plane of Fear: Revisited – These zones will now allow you to place and teleport to guild banners as well as place but not teleport to fellowship campfires.
– Plane of Hate: Revisited – Adjusted the aggro-pathing in an effort to alleviate the likelihood that denizens of the plane will opt to use rooftops to reach their target.

*** UI ***
– When using advanced looting and right clicking on a corpse you have access to, it will now open the advanced loot window.
– Auto crouch is now disabled by default.
– Added an Event Messages chat filter. It is not fully utilized yet, but future event messages will be placed in this chat filter.
– Attempting to camp while over the parcel limit will now prompt you to retrieve the parcels.  You can turn this confirmation box off in the options window.
– Massaged some typos and bad grammar out of the game.
– In the Bazaar, the default for the Max Results per Trader field is now 20 from 200.
– Fixed an issue in the claim window which caused it to lock up when attempting to claim a lore item that you already owned.
– Fixed an item preview issue for Drakkin models so that it now correctly matches the color and tattoo settings of the player character.
– Changed the auto-attack on assist setting so that it persists per character instead of per client. New and existing characters will have this toggled on by default. Please use the command /assist on or /assist off to toggle this setting for each individual character going forward.

– Changed –
EQUI_OptionsWindow.xml

*** Previously Updated ***
– High Bokon Boromas (Raid) – High Bokon Boromas will no longer lock his health immediately on engage.
– Anashti Sul, Enslaver of Souls (Raid and Group) – Removed the corpse cleanup functionality from these events in order to prevent situations where Anashti Sul’s corpse could not be looted.

– The EverQuest Team

Moving Up and a New Staff

2016-02-09_09-37-50Qindaar is slowly moving up towards level 103.  He is now 53% of the way towards that mark.  He also managed to take a side trip and complete the Faydewar traveler achievement and will work on the others.  By doing this if give me an advantage of seeing zones I have never been in and to reminisce about those I spent far too much time in.

Qindaar also acquired a new staff a “Fused Coral Wand” with a few handy stats.

Magic, Lore, Attunable
Class: NEC WIZ MAG ENC
Race: ALL
Primary

Size:MEDIUM AC: 71 Base Dmg: 121
Weight: 2.4 HP: 2506 Delay: 26
Req Level: 100 Mana: 2770
Skill:1H Blunt
Strength: 18 +7 Magic: 45 HP Regen: 2
Stamina: 27 +11 Fire: 45 Mana Regen: 3
Intelligence: 30 +12 Cold: 45 Spell Shield: 2
Wisdom: 20 Disease: 45 DoT Shield: 2
Agility: 26 +10 Poison: 45 Shielding: 2
Dexterity: 20 Dmg Shield: 1
Charisma: 24 +10 Stun Resist: 2
Avoidance: 5
Accuracy: 5
Heal Amount: 15
Spell Dmg: 30
Clairvoyance: 44
Slot 1, type 4 (Weapon: General): empty
Slot 2, type 20: empty

 

This has come in pretty handy. For a closer look at his overall stats visit his profile:

Spellcrafter Qindaar Osto
Male High Elf Wizard – Cazic-Thule
Member of <Veteran Crew>

 

 

Another Hell Level or Just Slow Progression

2016-01-22_13-08-10As Qindaar moves through Level 102 (now 30% complete), he seems to have hit that hell level spot, but I do not really think so.  Alternative Advancement points are moving more quickly even though I only have a meager 10% going towards AA.  Qindaar manages to advance about 6% each half hour he plays and then it slows to a trickle.  Yes he is using the Lessons spell which doubles the advancement for each kill but still after that wears off it takes many more time the kills to advance that 1%.

Qindaar has been spending a lot of time in Tainted West Karana, as I hoped this would bring him up faster, but it looks like the difference in hiptpoints on the MoBs has a wide gap between levels.  Qindaar has been killing dark blues for 3 levels now, but if her encounters a white level, which should be his equal, there seems to be quite a disparage.

Going to try and get an additional 30% before the end of the week, level 103 will then just be around the corner.

Today the BIG 102

2016-01-29_11-28-46Today Qindaar hit level 102, a big celebration is in store this evening at one of the pubs in PoK.  Got to keep Qindaar’s alcohol tolerance up.

Tonight I think we will head out to the Rain of Fear expansion zones and do some collecting of collectibles.  The good thing about these is they raise your AA points quickly for those added bonus items and buffs needed to move forward.  One big plus is the ability to get knocked unconscious and recover before dying, sometimes giving your cleric enough time to heal you before death sets in.  It really saved Qindaar today.

Will definitely blog tonight more about collectibles.

Close but no Cigar

2016-01-22_13-08-10Qindaar came to withing four percentage points today of Dinging 102.  He definitely will make it tomorrow.  I want to focus ore on the Quests and collectibles to get the AA numbers up.  Need those points for the extra advantages they offer now in the higher levels.

I love this game but find so often that I really do not experience it all. I want to get to the zones that I never been to, would love to group to get into missions I have not completed.  This is the goal I need to set and get away from this drive to level.  This is the closest Qindaar has ever been to the top level cap, yes it would be nice to hit it but then what, just run around.  Maybe hit the cap and then focus on other in game options.  Need to think this out.  Three more levels and he is at level cap, this would provide more opportunity but maybe less challenge.  Who knows!

Patch Day

2015-10-23_10-00-34Some changes were made today to EverQuest.

January 20, 2016
_____________________

*** Highlights ***

– Made many fixes to The Broken Mirror (TBM) items and Phinigel raid instances.  See the Items and Progression Servers sections below.
– Corrected a bug that prevented the items that advance progressive spell ranks from being awarded when you complete TBM progression achievements. If you have already completed these achievements, you will be awarded these items the next time you log on. Using any item will grant you the maximum rank you have earned.
– Corpses in Shadowrest are being removed and items will be parceled to players with some restrictions. See the Miscellaneous section below for details.

*** Items ***

– Wither and Decay Hero’s Forge Ornaments will no longer display as the wrong armor type.
– TBM non-bow ranged items no longer have a type 21 ornament slot.
– Updated all TBM level 100+ items’ procs and focus effects to be higher level.
– TBM Warrior, Cleric, Paladin, and Shadowknight armors now have bash skill damage bonuses.
– TBM Rogue armor now has backstab skill damage bonuses.
– TBM belts now grant a +1 potion belt slot.
– Removed the type 9 augmentation slot from the Shield of Dreams. The type 9 slot is intended to be used for scaling equipment and its inclusion on this item was an error.
– Removed the type 21 armor ornamentation slots from a number of non-visible armor pieces that errantly contained them.
– Updated the highest ranks of passive AA effects activated via items found in TBM, such as Expanding Mind, Knowledge of the Past, etc, to function.
– Type 5 augmentations found in TBM now fit into primary, secondary, range, and charm slots.
– Added a type 5 augmentation slot to non-progressive two-handed weapons usable by melee classes found in TBM, in addition to their existing type 4 or type 8 slot.  Removed their type 3 augmentation slot.
– Changed non-progressive two-handed blunt weapons usable by casters and/or priests in TBM to consistently have augmentation slot types 3, 5, 8, and 8 for raid weapons and types 3, 4, 5, and 7 for group weapons.
– Increased the armor class values of non-progressive shields found in TBM by approximately 20%.
– Added a type 5 augmentation slot to raid shields found in TBM.
– Changed raid Bard instruments found in TBM to consistently have augmentation slot types 3, 5, and 8.
– Changed non-progressive bows found in TBM to consistently have type 3, 4, 5, and 7 or 8 augmentation slots.
– Renamed Rotbow of the High Bokon to Totem of the High Bokon and changed its graphic and icon to reflect the fact that it is intended to be a ranged armor item and not a bow.
– Added intended modifiers for backstab damage and skill to Rogue usable daggers found in TBM.
– Fixed helmets found in TBM to function as light sources, and fixed helmets (such as the Crypt-Hunter’s) that previously lacked Faerune.
– Fulcrum and Vengeful type 9 augmentations found in TBM now have 42% haste added for Elegant and Stalwart (level 75 and 85) tiers and 43% for Extravagant (level 90) and higher tiers.
– Renamed several painting housing items to be more consistent.
– Corrected Berserker usable gloves found in TBM that did not have throwing damage focus.
– Corrected items found in TBM that were missing proper skill damage modifiers.
– Changed the sympathetic focus of The Staff of Undead Legions to Strike of Flames.
– Added missing focus effects to TBM caster and priest raid weapons.
– Fixed typos of several items that misspelled Vermilion or Desiccated.
– TBM group belts now have 43% haste instead of 37% haste.
– TBM items with visuals can now be placed in real estates.
– Many TBM weapons and held items have had their visuals changed to a more modern, appropriate look.
– Added Illusion Benefit Water Breathing to all items with Illusion Water Elemental on them.
– Deathseeker’s Warmonger Gauntlets now has Battlerager’s Strength
– Modified the spell effects of the following items found in TBM:
– – Removed proc and focus effect spells from all progressive weapons (items that contain type 6 and type 9 augmentation slots), excluding Improved Dodge on bows. Added proc spells, and in some cases focus effects, to type 6 augmentations, in order to provide better scaling.
– – Created new variants of some type 6 weapon augmentations specifically for priests and casters. Weapon augmentations with archetype specific variants can be cycled through the various archetypes via the item conversion feature.
– – Stalker’s Guillotine proc changed from Force of Magic IX to Vampiric Strike IX.
– – Scepter of Dark Dedication proc changed from Hand of Holy Vengeance IX to Alleviating Burst IX, focus effect changed from Sympathetic Force of Magic XIII to Sympathetic Force of Magic XI.
– – High Priestess’ Purifier proc changed from Force of Magic XII to Force of Magic XI, focus effect changed from Sympathetic Strike of Flames XIII to Sympathetic Alleviating Burst IX.
– – Beater of the Teeth proc changed from Calming Strike XII to Force of Magic XIII, focus effect changed from Sympathetic Calming Strike X to Sympathetic Force of Magic XIII.
– – Removed the focus effect Sympathetic Strike of Venom XIV from Bureaucracy Cleaver and fixed the proc Strike of Venom XII.
– – Removed the focus effect Sympathetic Force of Magic XIV from Adan’s Reach and fixed the proc Force of Magic XII.
– – Added Improved Dodge V to Bow of Hope, Armsman’s Bow, Pestilent Shortbow, and Festering Fusillader.
– – Six Note Blade proc changed from Healing Burst IX to Vampiric Strike X.
– – Blood Fire proc changed from Strike of Flames IX to Strike of Flames X.
– – Spined Dragon Claws proc changed from Force of Corruption IX to Force of Corruption X.
– – Tarantella proc changed from Strike of Venom IX to Strike of Venom X.
– – Bone Razor proc changed from Force of Magic IX to Vampiric Strike X.
– – Interrogator’s Pestle proc changed from Force of Anger VIII to Blessed Rune XI.
– – Likato Fistwraps proc changed from Blessed Rune VII to Vampiric Strike X.
– – Dark Feral Ravagers proc changed from Strike of Flames IX to Strike of Flames X.
– – Removed the focus effect Sympathetic Vampiric Strike XII from Soul Leech, Dark Sword of Blood and changed the proc from Vampiric Strike X to Vampiric Strike XIII.
– – Removed the focus effect Sympathetic Strike of Flames XII from Monsoon, Sword of the Swiftwind and changed the proc from Strike of Flames X to Strike of Flames XIII.
– – Removed the focus effect Sympathetic Burst of Ice XII from Frigid Pike of Isolation and changed the proc from Burst of Ice X to Burst of Ice XIII.
– – Removed the focus effect Sympathetic Force of Magic XII from Curtaincaller and changed the proc from Force of Magic X to Force of Magic XIII.
– – Barbarian Spiritist`s Hammer proc changed from Force of Corruption XII to Force of Corruption XIV, focus effect changed from Sympathetic Force of Corruption XII to Sympathetic Force of Corruption XIV.
– – Staff of the Earthcrafter proc changed from Burst of Ice XII to Burst of Ice XIV, focus effect changed from Sympathetic Burst of Ice XII to Sympathetic Burst of Ice XIV.
– – Withered Totem of Widdershins proc changed from Healing Burst XII to Remote Healing Surge XIV, focus effect changed from Sympathetic Hand of Soothing IX to Sympathetic Remote Healing Surge XIV.
– – Terror Condenser of the Faceless proc changed from Strike of Flames XII to Strike of Flames XIV, focus effect changed from Sympathetic Strike of Flames XII to Sympathetic Strike of Flames XIV.
– – Trepidus Evocator proc changed from Strike of Venom XII to Strike of Venom XIV, focus effect changed from Sympathetic Strike of Venom XII to Sympathetic Strike of Venom XIV.
– – Added Improved Dodge VII to Gilded Prodigal Harrier, Prick of Fear, Poignant Pestulator, and Imperial Messenger.
– – Truesight Hammer proc changed from Banish Summoned to Banish Soulless XII, focus effect changed from Sympathetic Burst of Ice XIV to Sympathetic Alleviating Burst X.
– – DawnFire, Morning Star of Light proc changed from Banish Undead to Banish Soulless XII, focus effect changed from Sympathetic Strike of Flames XIV to Sympathetic Invigorating Burst X.
– – Staff of Undead Legions proc changed from Banish Undead to Banish Soulless XIV, focus effect changed from Sympathetic Invigorating Burst VII to Sympathetic Strike of Flames XIV.
– – Evensong proc changed from Calming Strike IX to Burst of Ice X.
– – Increased the proc rank of the following items from X to XI: Feather of the Lady, Sharpened Scale of Emollious, Spike of Lasting Vapor, Feverpitch Martel, Celestial Rotwarder, Shimmering Quill of the Lady, Pallid Billowing Defiler, Sliver of Emollious, and Steaming Mitts of Grannus.
– – Crusty Club of Emollious proc changed from Burst of Ice X to Vampiric Strike XI.
– – Peacock Feather of the Lady proc changed from Strike of Flames X to Vampiric Strike XI.
– – Skinflayer of Boromas proc changed from Blessed Rune XI to Blessed Rune XII.
– – The Incorruptible proc changed from Calming Strike X to Burst of Ice XI.
– – Removed the focus effect Sympathetic Force of Magic XIII from Grannus’ Grumblecruncher and changed the proc from Force of Magic XI to Force of Magic XIV.
– – Removed the focus effect Sympathetic Strike of Venom XIII from Echo of the First Schism and changed the proc from Strike of Venom XI to Strike of Venom XIV.
– – Removed the focus effect Sympathetic Force of Corruption XIII from Malintent and changed the proc from Force of Corruption XI to Force of Corruption XIV.
– – Removed the focus effect Sympathetic Strike of Disease XIII from Blightforger and changed the proc from Strike of Disease XI to Strike of Disease XIV.
– – Removed the focus effect Sympathetic Vampiric Strike XIV from Zealator’s Ambition and changed the proc from Vampiric Strike XII to Vampiric Strike XV.
– – High Bokon Mangling Staff proc changed from Force of Magic XIII to Force of Magic XV, focus effect changed from Sympathetic Remote Healing Surge XII to Sympathetic Force of Magic XV.
– – Grannus’ Steamcleaner proc changed from Hand of Holy Vengeance X to Remote Healing Surge XIII, focus effect changed from Sympathetic Invigorating Burst XIV to Sympathetic Invigorating Burst XI.
– – Removed the focus effect Sympathetic Vampiric Strike XIII from The Shattering Maw and changed the proc from Force of Corruption XI to Force of Corruption XIV.
– – Fleshburner of Boromas proc changed from Strike of Flames XII to Strike of Flames XIII, focus effect changed from Sympathetic Alleviating Burst XIV to Sympathetic Strike of Flames XIII.
– – Excommunicator proc changed from Force of Magic XII to Alleviating Burst XI, focus effect changed from Sympathetic Surge of Corruption XIV to Sympathetic Alleviating Burst XI.
– – Demagogue’s Crutch proc changed from Hand of Holy Vengeance X to Remote Healing Surge XV, focus effect changed from Sympathetic Invigorating Burst X to Sympathetic Remote Healing Surge XV.
– – Added Sharpshooting VII and Tiny Companion to Blackmarrow Hooks, Oozing Bone Spike, and Shade’s Phase (replaces Knowledge of the Past XVIII).
– – Replaced Knowledge of the Past XVIII on Exalted Earring with Geomantra XVII.
– – Replaced Knowledge of the Past XXII on Trophy of the Scapegoat with Geomantra XXI.
– – Added Sharpshooting IX to Soulcatcher Earhoop and replaced Knowledge of the Past XXIII with Tiny Companion.
– – Replaced Knowledge of the Past XXIII on Sensitizing Thought Orb with Soothing Breath XX.
– – Added Brass Resonance 26 to Preserving Protector’s Helm.
– – Increased the ranks of Form of Endurance on raid masks from XX-XXII to XXII-XXIII.
– – Increased the rank of Form of Endurance on Mask of Immortal End from XXII to XXV and Echo of Anger V on Hardened Mask of Immortal End to VI.
– – Removed right click effects from neck armor. Added Taelosian Guard to Strifetorn Necklace. Added Ancestral Memories III to Tallow-smeared Locket and Deadeye Matrix.
– – Replaced all right click effects on shoulder armor with appropriate ranks of Myrmidon’s Skill.
– – Added String Resonance 26 to Preserving Protector’s Vambraces.
– – Added Cleave VII – 26 (Scaling) to Imbrued Platemail Vambraces and Crypt-Hunter’s Loremaster Vambraces.
– – Removed Cleave from Necromancer, Wizard, Magician, and Enchanter arm armor.
– – Increased the ranks of Illusionary Spikes on raid cloaks from XVIII-XIX to XIX-XX.
– – Replaced all right click effects on range armor and weapons with appropriate ranks of Prismatic Ward.
– – Added Percussion Resonance 26 to Preserving Protector’s Gauntlets.
– – Added Finesse II and Instrumental Combat focuses to Kelins Seven Stringed Lute, Marrow’s Song and Lyssas Darkwood Piccolo.
– – Added the following activated effects to the corresponding instruments. All three instruments share recast timer 3 on a 90 second timer:
– – – Kelin`s Seven Stringed Lute – Ervaj’s Defensive Refrain Rk. III
– – – Marrow’s Song – Aria of Absolution Rk. III
– – – Lyssa`s Darkwood Piccolo – Fermata of Preservation Rk. III
– – Replaced all right click effects on rings with appropriate ranks of Form of Defense or Knowledge of the Past.
– – Added Fortitude Discipline Duration to Indicolite Breastplate.
– – Added Deflection Discipline Duration to Valorium Chestplate.
– – Reduced the focus Deflection Discipline Duration from raid tier to group tier for Crypt-Hunter’s Soulrender Breastplate.
– – Added Wolf Spirit Duration to Vermiculated Tunic.
– – Added Impenetrable Discipline Quickening and Earthforce Discipline Quickening to Shiverback-hide Jerkin.
– – Added Thousand Blades Quickening to Imbrued Platemail Breastplate.
– – Added Executioner Discipline Quickening to Woven Shadow Chestplate.
– – Added Brutal Discipline Quickening to Shadow Rage Tunic.
– – Added Ferocity XI (Scaling) to Imbrued Platemail Greaves and Crypt-Hunter’s Loremaster Greaves.
– – Removed Ferocity from Necromancer, Wizard, Magician and Enchanter leg armor.
– – Increased the rank of Ferocity on raid leg armor from XII to XIII.
– – Added Secretion of the Mamba to Woven Shadow Greaves, Crypt-Hunter’s Shadowscale Leggings, and Deathseeker’s Shadowscale Leggings.
– – Added Singing Resonance 26 to Preserving Protector’s Boots.
– – Replaced all right click effects on belts with appropriate ranks of Expanding Mind.
– – Special worn effects have been added to tier 2 raid belts:
– – – Runed Belt of Boromas – Sympathetic Force of Corruption X
– – – Emblazoned Belt of Boromas – Boon of the Seeress
– – – Bolstered Belt of Boromas – Tendon Slice
– – – Cured Flesh Sash of Boromas – Overdrive Punch
– – Added Healing Burst X to Runed Flesh Shield of Boromas.

*** Quests & Events ***

– A Rotten Heart – Tweaked a script in attempt to prevent some player clients from freezing when Adana takes cover at the beginning of Phase 3 of her combat.
– Vanquisher of Anashti Sul, Damsel of Decay – The first and third achievement components are no longer reversed.
– Bindral Argaff is now interested in many illusion items that he was not previously.
– Made several changes and improvements to the star-crossed lovers quest lines in Hills of Shade.
– – Lumber Run – Lumberjacks and Paul are now PC-friendly while the lumberjack ring event is in progress.
– – Lumber Run – Fixed bug in Paul’s dialogue where he’d say the wrong thing while the lumberjack ring event is in progress.
– – Lumber Run – Paul will no longer despawn if the lumberjack ring event is successful.
– – Save the Child – Texts are more clear to indicate where Fendel is waiting for the player.
– – Testing the Invaders – Added more information explaining where each scouting location is located in the town to the quest text.
– – A mysterious stranger will now correctly tell you which half of the star-crossed Hills of Shade storyline you’re missing if you have completed one half but not the other.
– – The Firebrand item will no longer have a cooldown if used in the wrong location.
– – Defense of the Village – You can now hand in trap components  multiple times to the same Kirathas hunter in Hills of Shade.
– Tuned the tasks We Make Our Own Rewards, Fate Rewards the Bold, To the Brave, Go the Spoils!, Lxanvom Labors, and In Defense of Health. Most are changes to reduce the time needed to complete them.
– Anashti Sul, Enslaver of Souls (Raid) – The Enraged Guardian of Sul will no longer spawn along with the three aspects.
– Anashti Sul, Enslaver of Souls (Raid) – The aura doom mechanic will now work properly even if one or both of the targets already have an aura.
– Crypt of Sul (Raid and Group) – The boss corpses will no longer remove themselves when the event is successfully completed.
– Crypt of Sul (Raid and Group) – The cleanup on a success or failure should more reliably remove any existing NPCs associated with the event.
– Anashti Sul, Enslaver of Souls (Raid and Group) – Player corpses will no longer be moved outside and above the world after a successful attempt.
– Plane of Fear: Revisited – The adds from the bosses will now despawn when the events reset.
– TBM instance rares should now announce their presence.
– Fixed the error that was causing the First Impressions Only Happen Once achievement to always be given when defeating Grummus in the group version of the fight.
– In Defense of Health – The chest in one of the tasks was spawning far away from the task’s conclusion location. It has been moved closer.
– Deadline – The enemies will no longer be aggressive to people way, way out of their line of sight.
– To The Brave, Go The Spoils! – Fixed a locked door in one of the adventures that prevented completion of the task.
– The High Bokon Boromas raid is now more challenging.
– All Heroic Adventures in TBM that scale now have experience and coin rewards attached. These rewards will not be visible until completion due to the fact that they could scale up or down during the adventure itself.
– Increased the coin and experience rewards for some TBM missions that have been taking players longer to complete than anticipated.

*** Spells ***

– Berserker – Split the skill damage from Dichotomic Rage into three separate attacks so that no individual hit will exceed the limit for melee damage in one strike. Total damage should remain the same.
– Ranger – Fixed a bug that caused Copsestalker’s Enrichment to fail to affect Berserker abilities.
– Shadowknight – Corrected spell messaging for Dichotomic Fang.
– Warrior – Adjusted Last Stand Discipline so that it will not be overwritten by Night’s Endless Terror.
– Corrected an issue that prevented damage over time spells that increase in severity over their duration from landing if their target had regeneration effects in the same slot.
– Corrected an issue that would sometimes cause group recourse spells to fail to hit members of your group at certain ranges.
– Rabies, everyone’s favorite long-duration low level DoT, will no longer interfere with OOC regen.

*** NPCs ***

– Corrected a spell data problem that made some NPC Shadowknights deal extra damage with Harm Touch.
– Akkapan Adan will no longer summon.
– Merchant NPCs in Sul Vius: Demiplane of Decay heroic adventures are now combatable.
– Lyndalin Delwadamain, Kamiowe Ordup, and their allies now have something to say about their purpose.

*** AA ***

– Bard – Corrected an issue that prevented Shauri’s Levitation from hitting members of the Bard’s group when using rank 2 of Shauri’s Sonorous Clouding.
– Enchanter – Removed the maximum level that the pet summoned by your Illusory Ally can attempt to taunt.
– Magician – Removed the maximum level that the pet summoned by your Companion of Necessity can attempt to taunt.
– Shaman – Removed the maximum level that the pet summoned by your Spirit of Urgency can attempt to taunt.
– Wizard – Corrected an issue where rank 2 of Beam of Displacement would always be resisted.
– Wizard – In order to provide a better balance between group and raid content, the initial damage of ranks 13-16 of Mana Burn have been adjusted to deal a maximum of 25% of the target’s health, up to the existing damage values.

*** Progression Servers ***

– On Phinigel, characters with loot lockouts longer than 6.5 days should have those reduced to 6.5 days upon logging in. Please log in any affected characters as soon as possible. This fix will need to be removed in a month or two.
– Fixed an edge case that could cause characters to get multiple loot lockouts for the same instanced raid on Phinigel. This seems to only happen in an instance that spawned with no basepop lockout if your first basepop kill included multiple basepop NPCs at once.
– The Agent of Change will no longer send you under the world when you leave the battle with Lord Nagafen.
– The bosses in the Plane of Sky instance will now be the same difficulty as the bosses in the static zone on progression servers.
– Fixed a problem that prevented Master Yael from spawning in his proper instance.

*** Collections ***

– Items for the An Ounce of Fetid Flesh collection in the Crypt of Sul should be much more common. Items for the Putrid Poisons collection in the Crypt of Decay should spawn properly.
– TBM collection items in errands will no longer respawn.

*** Miscellaneous ***

– If you have old stored corpses, go to Shadowrest and loot your items from your corpses now.
– – All remaining items will be parceled to you after this time runs out, but duplicate lore items will vanish. Also, there is a cap of 50 total items in your parcels.  Anything above the cap will be erased after you log out.
– You will now again be able to see your current DBC at character select.
– Reduced the amount of aggro that summoned player pets generate via melee swings. A new AA ability named Companion’s Provocative Demeanor has been added to allow summoned companions to generate more than their baseline aggro to coincide with this change.
– Pathing has been updated for Crescent Reach.

*** UI ***

– Changed the claim system so it no longer requires an open top level inventory slot.
– Increased the limit from 30 to 40 for player and pet blocked spells.

– Changed –
EQUI_BlockedBuffWnd.xml
EQUI_BlockedPetBuffWnd.xml

*** Previously Updated ***

– The vendors in Sul Vius: Demiplane of Decay are now combatable while at home and non-combatable while at work.
– Bosses with the Mitigation of the Mighty buff can no longer be charmed.
– Crusader’s Test of the Lord – Goblin Penmaster and Enslaved Iksar are now spawning again in the Frontier Mountains.

– The EverQuest Team