Game updates

June 21, 2017
_____________________

*** Highlights ***

– Updated many items in Hardcore Heritage Sebillis (see Items section).
*** Items ***

– Serisaria’s Pearl Stud: Fixed the unprintable character in the lore text.
– Added cleave to Darkened Sebilite Scale Vambraces .
– Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.
– Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.
– The spell on Darkened Breath of Harmony should no longer break Melody.
– Runed Helm of Strategy now has 41% haste.
– Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky.
– The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan’s Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar’s Helm, Darkened Donal’s Bracer of Mourning, and Darkened Elder Spiritist’s Helm.
– Darkened Trakanon’s Malleus, Darkened Trakanon’s Claw, and Darkened Trakanon’s Femur now have raid level damage ratios.
– Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.
– Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry.
*** Quests And Events ***

– There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha.
– Updated the Hunter and Raid achievements for Ruins of Kunark zones.
– The guild tutorial quest will now properly add you to ‘Novices of Brekt’ on the Brekt server.
– Access to Asylum of Anguish – A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn.
– Taskmistress Krisz (Raid) – Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi.
– Taskmistress Krisz (Raid) – The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three.
– Reef of Coirnav (Plane of Water) – Addressed the following issues with the Fishlord Craiyk/Lezom events:
– – Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended.
– – Increased the chance that fierce, ferocious, or furious anglerfish will spawn.
– – Reduced the time between anglerfish spawns from 2 minutes to 30 seconds.
– Made the following adjustments and fixes to Hunter and Conqueror achievements:
– – Conquerer of the Hole – Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available.
– – Hunter of The Castle Mistmoore – Renamed a specific ‘a werewolf’ to ‘a werewolf gypsy’ and updated the achievement label to reflect this change.
– – Hunter of Feerrott – Fixed a typo where the ‘Tae Ew Archon’ and ‘Tae Ew Templar’ were swapped.
– – Hunter of Freeport Sewers – Will now be hidden until Prophecy of Ro unlocks on progression servers.
– – Hunter of Jaggedpine Forest – Two of the three versions of ‘A Potameid Matriarch’ have been renamed ‘A Potameid Dame’ and ‘A Potameid Matron’. These creatures have been added to the achievement.
– – Hunter of The Plane of Hate – Added ‘an ashenbone broodmaster’ and ‘thought destroyer’ to this achievement.
– – Hunter of Timorous Deep – Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement.
– – Hunter of The Warsliks Woods – Removed ‘Gibold Goblin Stomper’ from this achievement.
– – Ruinslayer – Renamed the ‘Veteran Hunter of Kunark’ achievement to ‘Ruinslayer’ and corrected an issue with the ‘Hunter of Kurn’s Tower’ component.
– Hardcore Heritage – The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule.
– Hardcore Heritage – The zone experience modifier in hardcore Sebilis has been increased.
*** Spells ***

– Song: Saryrn’s Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks.
– Berserker – Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations.
*** AA ***

– Shadowknight – Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage.
*** NPCs ***

– Considering an NPC will now indicate if that NPC is ‘Rare’.
– NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more.
– Efreeti Lord Djarn in Nagafen’s Lair has returned to his fire appearance. The fire djinn look is so hot right now.
– Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should.
– Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans.
– Rare and boss NPCs in Charasis can no longer be charmed.
– Chardok: The Halls of Betrayal – The three different rare creatures named ‘a rabid chokidai’ have been given unique names.
– Dalnir – The three different rare creatures named ‘a kly imprecator’ have been given unique names.
– Kurn’s Tower – The three different rare creatures named ‘thick boned skeleton’ have been given unique names.
– The two different rare creatures named ‘Velketor’s Experiment’ and ‘Failed Experiment’ in Velketor’s Labyrinth have been given unique names.
– Fixed a bug where Nintal in Western Wastes would drop Bufa’s Talisman rather than his own talisman.
*** Progression Servers ***

– Alerts for Hot Zones will not display until The Serpent’s Spine has unlocked.
– Phylactery Will Get You Nowhere (Quest) – The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath.
– Many quest items used for quests that aren’t available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.
– Raster of Guk is no longer restricted to the unlocking of Kunark.
– The achievement ‘Hunter of Veeshan’s Peak (Enhanced)’ will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible.
– Plane of Sky – The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan.
*** Miscellaneous ***

– Servers that require membership will now be visible to all players regardless of membership status.
– Achievements that require you to have certain items will now properly check items stored in key rings.
– Many Gates of Discord zones now have load balancing enabled.
– The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you’ve always wanted!
– Fixed a crash that could occur while the computer is locked with the client running.
– Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server.
*** UI ***

– The advanced loot window has a new setting, ‘Show on new items only’.
– – This will prevent the advanced loot window from popping up if an item drops that is already filtered.
– – This is off by default.
– – The window will always show if something is in your personal loot list.
– – For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll.
– The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters.
– – Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in.
– Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled.
– Added the option ‘missingSpells’ to the /outputfile command.
– – Running this command will output a list of any spells usable by your class up to your current level that you haven’t yet scribed in your spellbook.
– The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions.
– Changed –
EQUI_LootSettingsWnd.xml

*** Previously Updated ***

– Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll.
– Fixed a potential zone crash in Skyshrine and Icewell Keep.
– Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement.
– Wandering low level NPCs in the western section of Everfrost will respawn much more quickly.
– Low level spawns have returned near the entrance to Neriak in Nektulos Forest.
– Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power’s vote was successful.
– The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day.
– The Reinforced Lair of Trakanon (Raid) – The debuff Ennui of the Dead has been temporarily replaced.
– The Reinforced Lair of Trakanon (Raid) – Fixed a bug that caused the chest at the end of the raid to not contain loot.
– Fixed a bug where the hotzone experience bonus would not work with global experience bonuses.
– Hardcore Heritage – Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates.
– Hardcore Heritage – The exits from Sebilis will now work correctly in the zone’s Hardcore Heritage version.
– Hardcore Heritage – Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis.
– Hardcore Heritage – The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid.
– Hardcore Heritage – The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days.
– Hardcore Heritage – The Trakanon raid should now clean up completely on success or failure.
– The EverQuest Team

May 18, 2017
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*** Items ***

– The Reassuring Strike II spell on Darkened Mrylokar’s Helm now only requires level 105
– Darkened Bracer of Wrath now fits on wrists instead of heads.
*** Quests & Events ***

– Kar’zok (Raid) – Added safeguards for the functionality of the frost sphere so that if it can’t find a valid target it will move to the center of the cave.
– Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task.
*** AA ***

– Bard – Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended.
*** NPCs ***

– Basilisk NPCs that had an alligator head now have a basilisk head.
– Guardian Adew no longer spawns in the Arena.
*** Progression Servers ***

– Plane of War – Gorod’s Medallion will once again spawn in Frostcrypt.
– The EverQuest Team

May 17, 2017
_____________________

*** Items ***

– Corrected a bug where some types of throwing items could not be placed in bandolier containers.
– – Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks.
– – The ‘Bandoleer of Luclin’ has been renamed ‘Bandolier of Luclin’ and has had its weight reduction reduced from 100% to 10%.
– Corrected a bug where ‘Darkened Blackburrow Trinket’ could only reach 98% of its potential power.
– In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance.
*** Tradeskills ***

– Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces.
*** Quests & Events ***

– Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected.
– Atrebe (Raid) – Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before.
– Atrebe (Mission) – Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear.
– The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended.
– Demi Lich Skullcap (Quest) – It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan.
– All Necromancer Skullcap (Quests) – Quest steps that require handing in a skullcap can no longer be multiquested.
– The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command.
– – Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time.
– – Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases.
– – Living Legacy has been consolidated into a single event.
– – Stone Cold Summer has been consolidated into a single event.
– – Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday.
– – Hardcore Heritage events now begin on June 7th.
– Bane of Decay (Mission) – The skulls will no longer have a massive amount of hit points.
*** Spells ***

– Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly.
– – These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines.
– Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability ‘Drunken Monkey Style’ or ‘Breather’.
– The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro.
– Monk – The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro.
– Berserker – Frenzied Resolve has been changed to function as a discipline and has been renamed ‘Frenzied Resolve Discipline’.
– Necromancer – Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs.
*** NPCs ***

– Fixed a kobold that was spawning outside the world in Nagafen’s Lair.
– Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.
*** Mercenaries ***

– Mercenaries will now automatically get suspended if you join a raid.
*** Progression Servers ***

– The Enchanter spell Apathy is now available when Planes of Power unlocks.
– Agents of Change on the Agnarr server will take on a more thematically appropriate appearance.
– Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock.
– Maestro of Rancor (Raid) – Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways.
– Innoruuk (Raid) – The post revamp version of Innoruuk can use Mark of the Old Ways.
*** Miscellaneous ***

– Addressed an issue where Replay Timers were sometimes improperly increased.
– Addressed an issue that could cause Real Estate Anchors to not properly function.
– Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones.
*** UI ***

– Added an event calendar that displays all of the event alerts for the year:
– – The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu.
– – The event calendar lists all active events with beginning and end dates.
– – The event calendar displays your localized start and end time for each event.
– You can now toggle the potion belt UI on and off using the EQ menu.
– Added the following commands to the menu that is displayed when left clicking a player’s name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone.
– Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the ‘Match Chat Color’ setting.
– Made a number of adjustments to heroic stat labels in the item display window:
– – Corrected a bug that prevented items that have negative heroic stats from displaying these stats.
– – Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do.
– – Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values.
– Fixed an issue where newly created characters weren’t properly loading their default Hot Buttons.
– Changed –

EQUI.xml
EQUI_Animations.xml
EQUI_EventCalendarWnd.xml
*** Previously Updated ***

– Magician – Fixed a bug that prevented Monster Summoning pets from being reclaimed.
– Valdoon Paladin 2.0 (Raid) – Lowered the minimum number of players necessary to request this raid from 10 to 6.
– The EverQuest Team

April 19, 2017
_____________________

*** Highlights ***

– Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.
– Fixed an issue that caused boats to stop following their intended sailing paths.
*** Items ***

– Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the ‘modified’ toggle in the window.
– The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk’s Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.
– Compressed Copper Stud and Golden Sage’s Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.
– Corrected the lore text on Giant Dire Wolf Skin.
– Wrathful and Malevolent Hero’s Forge armor pieces now have custom icons to help differentiate each set.
– Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the “Wind the Music Box” option.
*** Quests And Events ***

– Lceanium: Before the Siege (Group) – Fixed a bug that would prevent success on the “You Be The Hero” achievement if one of the invaders was killed by a mercenary.
– Prince Selrach Di’Zok (Raid) – It should now be possible to get the Maximum Anger Achievement.
– Kor-Sha: The Kar’Zok (Raid) – Adds should no longer spawn after an event reset.
– Deepest Guk: The Curse Reborn (Raid) – The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.
– Valdoon Paladin Epic 2.0 (Raid) – Lowered the minimum number of players necessary to request this raid from 10 to 6.
– Wither and Decay (Raid) – The achievement “The Crazy Eight” should no longer have the chance to auto-fail immediately when the raid has begun.
– Rebirth Leather Armor (Quests) – The four different kinds of jawbones that Spiritist Karina in Shadeweaver’s Thicket requires for her quests will all drop more frequently.
– Jail Break! (Quest) – Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.
– Jail Break! (Quest) – Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.
– Jail Break! (Quest) – It is no longer possible to aggro Arias.
– Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events.
– Plane of Health Heroic Adventures – Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters.
– Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon.
*** Spells ***

– Berserker – Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
– Ranger – Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
– Magician – Firebound Alliance now focuses bolt target type spells in addition to single target type spells.
– Magician – Fixed a bug that prevented Monster Summoning pets from being reclaimed.
– Magician – Converted Dyzil’s Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.
– Made a change to Empires of Kunark ‘Alliance’ spells that deal damage and the Monk combat ability ‘Curse of the Thirteen Fingers’ so that the damage dealt by the ‘Fulmination’ of these abilities will now credit the appropriate player.
– Updated the description on all Empires of Kunark ‘Alliance’ spells to include more information about their ‘Fulmination’ effects.
– Updated Empires of Kunark ‘Alliance’ spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.
– Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.
*** AA ***

– Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.
– Rewrote the description for Stoicism to more clearly explain its effect.
– Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.
– – Swarm pets summoned by the Enchanter abilities ‘Doppelganger’, ‘First Spire of Enchantment’, ‘Illusory Ally’, or by the Bard ability ‘Lyrical Prankster’ are unchanged and will continue to act as temporary defenders.
– Berserker – Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.
– Monk – Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.
– Monk – Veteran’s Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran’s Wrath to be refunded for monks.
– Paladin, Shadowknight, Warrior – Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.
– Shadowknight – Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.
– Warrior – Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.
– Made a number of adjustments to buffs that increase the damage of critical melee attacks.
– – A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage.
– – Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect.
– – The following abilities and buffs have been modified to use this new effect:
– – – All – Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.
– – – Bard – Thousand Blades now grants a non-cumulative increase.
– – – Berserker – Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker’s health when the effect wears off.
– – – Paladin – Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.
– – – Shaman – Fateseer’s Boon and Prophet’s Gift of the Ruchu now grant a non-cumulative effect.
– – – Warrior – Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.
*** NPCs ***

– The feigned bone golems in Miragul’s Menagerie adventures that can act as a short term pet should now work more reliably.
*** Progression Servers ***

– Temple of Veeshan (Raid) – Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.
– Temple of Veeshan (Raid) – The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.
– 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.
– 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.
– Magics of Fear (Quest) – Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.
– Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.
– Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.
– Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers.
– – This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent’s Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase.
– We’ve updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:
– – New Year – Omens of War
– – Erollisi Day – Seeds of Destruction
– – Brew Day – no restriction
– – Bristlebane Day – Seeds of Destruction
– – 5th anniversary fabled (NPCs in original EverQuest) – Gates of Discord
– – 6th anniversary fabled (NPCs in Ruins of Kunark) – Dragons of Norrath
– – 7th anniversary fabled (NPCs in Scars of Velious) – Prophecy of Ro
– – 8th anniversary fabled (NPCs in Shadows of Luclin) – The Buried Sea
– – 9th anniversary fabled (NPCs in Planes of Power) – Secrets of Faydwer
– – 14th-18th anniversary Player Designed Missions – Rain of Fear
– – 17th anniversary Faydwer Gnome Race – no restriction
– – 17th anniversary Hate’s Fury – The Broken Mirror
– – 18th anniversary Tsaph’s Day Off – Empires of Kunark
– – Stomples Day – Planes of Power
– – Hardcore Heritage Blackburrow – Secrets of Faydwer
– – Hardcore Heritage Cazic-Thule – Secrets of Faydwer
– – Hardcore Heritage Old Guk – Seeds of Destruction
– – Hardcore Heritage Unrest – Seeds of Destruction
– – Hardcore Heritage Crushbone – House of Thule
– – Hardcore Heritage Permafrost – House of Thule
– – Hardcore Heritage Mistmoore – Rain of Fear
– – Hardcore Heritage Nagafen’s Lair – Rain of Fear
– – Hardcore Heritage NEW – Empires of Kunark
– – Death, Death, Death! – Scars of Velious
– – Living Legacy – Seeds of Destruction
– – Stone Cold Summer – Veil of Alaris
– – Nights of the Dead – Omens of War
– – Raid, Raid, Raid! – Seeds of Destruction
– – Frostfell – The Serpent’s Spine
*** Miscellaneous ***

– Pickzones that lock will no longer suspend mercenaries.
– Fixed an issue that caused boats to stop following their intended sailing paths.
– In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.
– Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:
– – The hold-right click menu for combat skill hot buttons now has an ‘Auto Activate’ toggle to enable/disable the automatic activation of these skills.
– – The slash command /autoskill can also be used to toggle the automatic activation of these skills.
– Fixed several grammatical errors related to tells and emotes.
– Fixed an issue with purchasing Key Ring Slots.
– Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.
*** UI ***

– Added chat color and filtering options for ‘You can’t use that command’ messages.
– Added chat color and filtering options for combat ability and AA ability reuse time messages.
*** Previously Updated ***

– On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.
– Fippy’s Revenge (Group) – Removed the despawn behavior from the NPCs in the instance.
– Tsaph’s Day Off (Quest) – Due to how simple the task is, the experience and point rewards are now reduced.
– Fippy’s Revenge (Group) – Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.
– The EverQuest Team

More updates for EQ

March 22, 2017
_____________________
*** Quests And Events ***

– Delving into Frostcrypt (18th Anniversary) – This mission is now available from Sionachie Heartsinger in the Plane of Knowledge. Corrected an issue that was preventing players from entering the instance.
– Fippy’s Revenge (18th Anniversary) – Removed the despawn behavior from the NPCs in the instance.
– Fippy’s Revenge (18th Anniversary) – Added additional quest drops. NPCs may still be difficult to find.
– Tsaph’s Day Off (18th Anniversary) – Due to how simple the task is, the experience and point rewards for it are now reduced.

*** Items ***

– Teir`Dal Heritage Crate – The icons on the paintings are no longer mixed up. Made some cosmetic fixes and improvements to the opening of the crate.
– The EverQuest TeamMarch 15, 2017
_____________________
*** Highlights ***

– We’ve finished two Player Designed Missions that groups of players created with the development team during SOE Live 2014. “Fippy’s Further Revenge” and “Delving into Frostcrypt” are new tasks for the 18th Anniversary, starting Thursday, March 16, 2017. In addition to this, explore Norrath through the anniversary quest “Tsaph’s Day Off.”
– – There are also NEW rewards available on jubilant merchants for Commemorative Coins! Look for them in the Special Celebratory Goods section of your Find window in the Plane of Knowledge!
*** Items ***

– Corrected the spelling of Hero’s Band.
– Extruded Underfoot Diamond now stacks to 100.
– Added Brass Resonance to Circlet of Umbra and the Invested Circlet of Umbra.
– Corrected the description on a number of items that are no longer used in tradeskills but do not have an item conversion option.
*** Tradeskills ***

– Jewelers can now select their cutting or setting tool using the convert item button as well as their jewelry bag.
– The tradeskill trainers in Crescent Reach will train you in their recipes if you are above the skill that the training offers.
– The merchants in Abysmal Sea that offer free tradeskill quests will now train you in prerequisite recipes when accepting the quest, once you have earned the refinement ability for that tradeskill.
*** Quests And Events ***

– Run, You Fools! (Group) – Fixed an issue that could cause the completion of the “By The Power of Dead Skulls” achievement in this mission to be unreliable. It should be more reliable now. If you let Taros get the final hit on enough targets, you should get the achievement.
– On Behest of the Emperor and Others’ Things (Heroic Adventures) – These no longer share a replay timer.
– The Prince (Raid) – Added a specific message when the Prince has become fully enraged.
– Unstable Creation (Raid) – This no longer requires 18 players to trigger once House of Thule has been open on that server for 3 months or more.
– The Blade of Sirrik (Quest) – The Gleaming Serrated Blade can now drop from any black reaver in the City of Mist.
– Three new missions have been added for EverQuest’s 18th Anniversary:
– – Fippy is restless again. Find a sloshed gnoll in the Plane of Knowledge to give Fippy a hand.
– – Help Firiona Vie stop Lanys T’Vyl’s quest to dominate Norrath! Find her associate, Sionachie Heartsinger in the Plane of Knowledge.
– – Accompany Tsaph Katta himself as he tours the many ancient spires and dragon circles of Norrath!
– Lowered the level of the ballista in one of the Plane of Health errands to make it so they can be killed at a reasonable pace by lower level characters.
– Wanderer Astobin in the Plane of Knowledge now offers the Spell: Instinctual Panic as one of the rewards for an Ethereal Parchment.
– Thin Strands of Golden Silk should now drop on non-progression servers.
– Lost Dungeons of Norrath reward points have been increased for more difficult adventure types.
– – Kill count type adventures have not changed.
– – Collect type adventures now reward 20% more points.
– – Boss type adventures now reward 50% more points.
– – Hostage rescue type adventures now reward 75% more points.
*** Spells ***

– Fixed an issue where pets summoned with certain levels of Enhanced Minion had incorrect Cloaks of Enhancement equipped:
– – Beastlord, Magician, and Necromancer pets between level 86 and 105 with Enhanced Minion XV and XVI
– – Beastlord, Magician, and Necromancer pets between level 81 and 85 using Enhanced Minion VII – XII
– – Magician and Beastlord pets between level 71 and 75 using Enhanced Minion I and II
– Druid – Reduced the efficiency of some Damage over Time spells that were combined in last month’s update.
– Druid – Lowered the damage dealt by all spells in the Chill of the Natureward line.
– Shaman – Converted Falhotep’s Malosenia and Livio’s Malosenia to cast the highest rank you know of their component spells. You will now be charged the correct cost for the DoT they use. Higher ranks of these spells have lower recast times.
– Shaman – DoT spells that were consolidated in the last update are now less efficient and will do less damage than before. They will still do substantially more damage than before they were consolidated.
– Shaman – Corrected a problem that made Sephry’s Malady (and earlier spells in the line) do less damage per tick than Breath of Hemocoraxius (and earlier spells in that line).
*** NPCs ***

– It is no longer possible to spawn infinite black reaver NPCs in City of Mist by setting up a situation where the encounter cannot spawn the unique NPC because it’s already up.
*** Progression Servers ***

– Event NPCs in The Halls of Betrayal (ChardokB), The Caverns of Exile (SoldungC), The Plane of Mischief, and Veksar will be treated as bosses.
*** Miscellaneous ***

– Players can now get onto the floating ruins of Atrebe’s Lab while in the non-instance version of Kor-Sha (not applicable for raids).
– Veksar, The Halls of Betrayal (ChardokB), and The Caverns of Exile (SoldungC) now have load balancing enabled.
– All Legacy of Ykesha zones have load balancing enabled.
– The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so than before the update.
– Additionally, when a pickzone’s population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get teleported to the main zone after the time expires.
– Fixed an issue that could cause Address Book files with invalid filenames to get generated in the client directory.
– Fixed an issue where the Looking For Players information wouldn’t properly display for the guild that is looking for players. Search Guilds was unaffected and would still show the guild in the search results.
– Changed the chat color description for ‘Membership Restriction Messages’ to ‘System Messages’ to properly reflect what they’re actually used for. This aligns with the Chat Filter ‘System Messages’.
*** UI ***

– Added the item overflow window available through /itemoverflow. This window will be utilized in the future.
– Fixed a bug that could cause an item description to not properly appear for some abilities.
– Added the ability to enable the display of timestamps in your chat windows.
– – The display of timestamps defaults to off but can be customized per window.
– – Available formats are hh:mm:ss, hh:mm, or mm:ss.
– – The default color of timestamp text matches the color of the chat channel it corresponds to. This setting can be toggled, and the timestamps can instead display in a uniform custom color per window.
– – Tell windows can also have their timestamp settings customized like normal chat windows.
– Fixed a crash issue when a character had too many zone lockouts.
*** Previously Updated ***

– Some spells that should be available when Planes of Power opens are now available when this expansion opens on progression servers.
– Phinigel – Fixed an issue that was causing an inability to access to Plane of Hate instance.
– Changed –

EQUI.xml
EQUI_ItemOverflowWnd.xml
– The EverQuest Team

New Updates for February 2017

February 15, 2017
_____________________

*** Items ***

– Several items with typos in the names no longer have typos.
– The charms Burnt Effigy of Tsaph Katta and King’s Key will now include group currency in their calculations as intended.
– Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon’s Tooth, and Petrified Egg) where the Droga mission “The Summoning of Droga” was not counting. Additionally, petrified Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.
*** Quests And Events ***

– Queen Velazul DiZok (Raid) – The popup message for Queen Velazul DiZok’s Doomlight ability will now take precedence over her Reflective Scales ability.
– Fixed issues with the Substance Delivery Device used for quests in Droga.
– Beetles and frost spheres should no longer hand around after successfully defeating the Kar’Zok raid in Kor-Sha. When the Kar’Zok event resets, the on-screen message will now be correct.
– Completing Kor-Sha raid 1 will activate raid 3 if there is already a lockout on raid 2.
– Fixed an issue that was causing the Unstable Potion in the first Kor-Sha raid to not work properly.
– The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
– – Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
– – Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
– – The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. (The bonus task now offers approximately the same amount of experience of just completing the Heroic Adventure.)
– – The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
– – Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
– – The bonuses for the tasks ‘Into the Hills’, ‘Scouting Ahead’, and ‘Disrupting the Ritual’ have been removed from the list of possible adventures that bonuses are granted for.
– – The number of daily bonus tasks offered per day has been reduced from 4 to 2.
– The three love letters collection items behind the locked door in the Halas courtyard no longer spawn.
– Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
*** Spells ***

– Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
– – This change prevents ripostes made on creatures that aren’t your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.
– Druid – Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). The following lines were consolidated:
– – Sunscorch (Vengeance of the Wild to Sunflash)
– – Stinging Swarm (to Horde of Aculeids)
– – Flame Lick (to Consuming Sunray)
– – Nature’s Blazing Wrath (to Nature’s Fiery Wrath)
– – Gelid Moonbeam (to Argent Moonbeam)
– – Chill of the Natureward (to Chill of the Copsetender)
– Enchanter – Rune spells at and above level 86 now have a recast time of 2.5 seconds.
– Enchanter – Modified “Unity” rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer’s Unity) in the following ways:
– – All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer’s Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer’s Unity.
– – All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
– – All spells had the additional hate modifier removed.
– – All spells now have their own mana cost in addition to the base mana costs of the triggered spells.
– Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus.
*** AA ***

– Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
– Beastlord – Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
– Enchanter – Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.
*** NPCs ***

– The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies. With one exception… the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
– A goblin in Nurga was spawning outside the world. He is now back at home.
– Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.
*** Mercenaries ***

– Mercenary equipment has been simplified and improved:
– – All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now ‘Faded’ items that can be converted to newer equivalent level and archetype items.
– – Vendors that sell mercenary equipment now sell the newer items.
– – The stats for all levels of mercenary equipment have been improved significantly.
– – There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
– – Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
– – Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
– Level 100+ mercenaries have had their base stats improved:
– – Increased the total HP and evasion of tank mercenaries
– – Increased the evasion of healer mercenaries
– – Increased the evasion, offense, and HP of melee damage mercenaries
– – Increased the evasion of spell damage mercenaries
– Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
– Healer and damage caster mercenaries will now update their target when casting spells.
– – This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
– Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
– Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement Abilities have been improved:
– – Increased the effectiveness of Furious Wrath from 1% to 2% per rank
– – Increased the effectiveness of Subtle Magic from 2% to 3% per rank
*** Progression Servers ***

– Pride of the Legion – A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
– Demi Lich Skullcap – Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
– Small Bricks of Titanium are now available on progression servers when Velious unlocks.
– Bite of the Shissar items have been restricted to the unlocking of Underfoot.
– Plane of Time NPCs will now use the Mitigation of the Mighty buff.
– Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
– Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
– The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
– The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
– The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
– Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
– The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
– The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
– The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
– The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
– Hateplane 2.0’s Agent of Change instance will not become available until LDoN unlocks on the server.
*** Miscellaneous ***

– Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
– Load balanced (/pick) zones will now ‘lock’ if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone’s threshold. A locked zone will:
– – Transfer all player corpses to the base zone and any new corpses will get moved to the base zone immediately.
– – Block entry to the zone and will be removed the from the /pick options.
– – Start despawning mercenaries is there are any in the zone.
– You will now see the mount and illusion key ring features as active immediately after purchasing without the need to zone/relog.
– Invalid reward sets should no longer display in your list of pending rewards.
– Corrected some default text that contained duplicated punctuation.
– Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone.
– The Plane of Tranquility now has load balancing enabled.
– When there is a world XP modifier in effect, the experience message when killing NPCs will now state that ‘You gain experience (with a bonus)!’ instead of the standard XP gain message.
*** UI ***

– Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
– – Additionally, Mercenary Armor Class and Attack will now display their component parts and a mercenary’s heroic stats are now displayed.
– Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
– – Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
– – A button to quickly access the social sharing window has been added to the EQ button command list.
– When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.
– Changed –
EQUI_Inventory.xml
*** Previously Updated ***

– The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
– Plane of Time NPCs will now use the Mitigation of the Mighty buff.
– Bite of the Shissar items have been restricted to the unlocking of Underfoot.
– Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
– The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
– The EverQuest Team

January 20, 2017
_____________________

*** Quests & Events ***

– Queen Velazul Di`Zok (raid) – The popup message for Queen Velazul Di`Zok’s Doomlight ability will now take precedence over her Reflective Scales ability.
– Crusader’s Test of the Lord – The elusive goblin penkeeper has returned to the Frontier Mountains.
– Warrior Epic 2.0 changes:
– – A chat message will indicate when Larnik the Recluse spawns.
– – The messages showing the direction of Larnik the Recluse will occur twice as frequently.
– – The messages showing the direction of the Blackfall Borer will occur twice as frequently.
*** Progression Servers ***

– Pride of the Legion – A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
– Trooper’s Pike – The froglok outlander that drops the “Barsh” Froglok Head has returned to the Swamp of No Hope.
– Demi Lich Skullcap – Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
*** Miscellaneous ***

– Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath.
– The EverQuest Team

January 2017 Updates

January 18, 2017
_____________________

*** Highlights ***

– Changed the display of the ‘Armor Class’ statistic to show its component parts: ‘Mitigation’ and ‘Evasion’:
– – Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).

*** Items ***

– Increased the spell damage on some pieces of Selrach’s armor so there is not a downgrade on the set between it and Cohort’s armor.
– Corrected the name of the focus effect on Velazul’s Soulrender Breastplate to be ‘Deflection Discipline Duration’ rather than ‘Focused Arrowrain Fury’.
– Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability.
– Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills.

*** Quests And Events ***

– Atrebe’s Vault (Raid and Group) – It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset.
– Maestro of Rancor (PoP Era, Hateplaneb) (Raid) – Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick.
– Innoruuk (PoP Era, Hateplaneb) (Raid) – It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely.
– Atrebe Sathir (Raid) – Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance.
– The Crystal Bloom (Group) – Wary ol’ Krange, wary though he may be, has returned to the Korascian Warrens.
– Karana the Rainkeeper (Raid) – Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event.
– Drogan Toes – The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
– Drogan Toes – Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains.
– Queen Velazul Di`Zok (Raid) – Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales.
– The quest Guilds and the Guild Lobby again work correctly.
– Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos.
– Fixed some dialogue errors with Ralla Merow’shu in Chardok. She should now properly give out the quest Their Own Medicine.
– Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul’s Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon.
– The brazier teleporters in Solusek Ro’s Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion.
– The items necessary to spawn Captain Krasnok in Hate’s Fury can now be acquired much more easily.
– Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and ‘Turkeybee’ events in Plane of Air.
– Fixed an issue that was causing the Unstable Potion in the first Kor’Sha raid to not work properly.

*** Spells ***

– Improved messaging when a spell that you have cast has been overwritten:
– – Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten.
– – The message ‘Your Spellname spell on Target has been overwritten.’ replaces the message ‘Your Spellname spell has worn off of Target.’ when your spell is overwritten by another spell.
– – This message will not display when a spell that you cast on yourself is overwritten by yourself.
– Bard – Increased the damage dealt by all four ‘Chant’ DoT/Debuff lines of spells.
– Bard – Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs.
– Wizard – Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended.

*** AA ***

– Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning.

*** NPCs ***

– Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005.

*** Progression Servers ***

– Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not.
– Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment.
– Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights.
– Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method.
– Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
– – The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
– – The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
– – The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
– – Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
– – The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
– – The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
– – The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
– Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available.

*** Miscellaneous ***

– Enabled the free trade ruleset for items on Brekt.
– Enabled character transfers to Brekt, except from Firiona Vie.
– Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air.
– Updated attack messaging for a number of NPCs races so that some creatures will ‘sting, slice, maul, or claw’ rather than ‘hit’.
– Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear.
– Made various fixes to punctuation and spelling:
– – Added missing direct address comma to many NPC phrases.
– – Added missing comma to set off speaker’s tag for say and shout.
– – Corrected several misspellings of Cazic-Thule.
– – Added terminating punctuation to /yell texts.
– Many Planes of Power zones now have load balancing enabled.
– Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted.
– Addressed an issue that was causing standard guild halls to not properly spawn.
– Fixed a typo in the faction name Drusella Sathir.
– Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class ‘soft cap’.
– – This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap.

*** UI ***

– Added a velocity label to the stats page of the inventory window which will display your current movement speed.
– Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.
– Changed the display of the ‘Attack’ statistic to show its component parts: ‘Offense’ and ‘Accuracy’:
– – The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent’s Mitigation stat.
– – The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent’s Evasion stat.
– Changed the display of the ‘Armor Class’ statistic to show its component parts: ‘Mitigation’ and ‘Evasion’:
– – Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.
– – The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent’s Offense stat.
– – The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent’s Accuracy stat.
– – Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.
– Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a ‘Blessing’ rather than a ‘Focus Effect’.
– – Inspecting an item with an activated effect that requires you to be able to equip the item to use will display ‘Can Equip’ before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.
– Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.

– Changed –
EQUI_AAWindow.xml
EQUI_Inventory.xml

*** Previously Updated ***

– Fixed an issue that was preventing the Lceanium raid from working.
– Atrebe’s Vault (Raid) – All NPCs in the event will now tether if pulled outside of the main room.
– Queen Velazul Di`Zok (Raid) – The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting.
– The Last Grove – The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods.
– The Vex Thal instance on progression servers will again spawn the Vex Thal bosses.

– The EverQuest Team

Game Updates for December 2016

December 14, 2016
_____________________

*** Highlights ***

– Look to the marketplace this December for the Frostfell Familiar in a Box!

*** Items ***

– Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars!
– Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons.
– Corrected the description for the Visage of the Hideous Harpy.
– Icesprite Familiar will now summon a familiar and fit in the keyring.
– Master’s Token of Command will properly scale as you kill rare NPCs in Empires of Kunark.
– Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server.
– Duffel of the Di`Zok is now Heirloom and No-Destroy.
– Bridle of Queen Velazul’s Sokokar is now Heirloom.
– Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet’s visual if you do have a pet.
– Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs.
– Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman.
– Crackjaw and Mad Researcher now drop Selrach’s armor instead of Cohorts.

*** Tradeskills ***

– Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended.

*** Quests & Events ***

– Atrebe’s Vault (Raid and Group Mission) – The spells used in these events now have appropriate descriptions.
– Of Pirates and Men (Task) – The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship’s cargo hold.
– Captain Krasnok (Seventeenth Anniversary) – Made several changes to the 17th Anniversary Event:
– – Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately.
– – Fixed a bug with the spell Hate’s Furies: increased recast time from 7.6 seconds to 46 seconds.
– – Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible.
– Kod’Taz Summoner Ring (Event) – Repaired a bug that could cause the event to fail when deranged golems would spawn under the world.
– Curing the Cure (Group) – Fixed an issue that would prevent the final step from working in any zone.
– S.H.I.P. Workshop (Group) – Fixed an issue that could cause The Mechalossus to die and not give task credit.
– Ring of Fear (Solo) –  The ring event in Cazic-Thule should now respawn properly (every 6 days).
– The Cost of Balance (Mission) – Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed.
– Other’s Things (Group) – Fixed the lack of crystals in this adventure.
– Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries.
– Emollious (Raid) – Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps.
– Rivervale – Fixed a dialogue problem with Kizzie Mintopp.
– Hunting Leather Leggings (Solo) – This quest for saurek scales in Shadeweaver’s Thicket can now be completed.

*** Spells ***

– Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active.
– Druid – Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3.
– Magician – Worlu’s Prying Eyes now allow the user to see invisible level 3.
– Magician and Wizard – Aspect of Zomm will allow you to see invisible level 3.
– Ranger – Skylight Sagacity will allow you to see invisible level 3.
– Enchanter – Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal.
– Magician – Corrected Chaotic Fire Jolt so that it will correctly lower your opponent’s hatred for you.
– Enchanter – Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values.
– Beastlord – Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth’s Chill spell lines since they can now hit for critical damage.
– The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer’s Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros.

*** AA ***

– Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors.

*** NPCs ***

– Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn.
– Male Dark Elf guards in Neriak – Fourth Gate will no longer vocalize as if they were undead.

*** Progression Servers ***

– Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers.

*** Miscellaneous ***

– Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature.
– Addressed an issue that caused Guild Looking for Players to no longer function.
– Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill.

*** UI ***

– Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.
– – This also fixes an old issue that would rarely cause one of the never marked items to not ‘leave on corpse.’
– Dynamic zone replay times not associated to a particular event will now display ‘Replay Timer’ in the Event Name column of the expedition window rather than a blank space.
– Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.
– Added a ‘Print Items’ button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.

– Changed –
EQUI_ItemDisplay.xml

*** Previously Updated ***

– The Summoning of Droga (Raid) – The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.
– On Behest of the Emperor (Group Mission) – Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.

– The EverQuest Team

November 16, 2016
_____________________

After decades of slumber, Imperator Tsaph Katta awakens and vows to reform the Combine Empire. With the former glorious capital of his nation rebuilt in the treacherous lands of Kunark, Tsaph Katta vows to cement his place in the annals of history as The Great Unifier. Not all are ready to bend to the will of Katta and his allies, least of all the current inhabitants of Kunark.

Make haste and return to the ruins of Kunark to play your part in the coming turmoil!

*** Highlights ***

– EverQuest’s 23rd expansion, “Empires of Kunark” is out now!
– With the expansion comes an exciting new feature – the Familiar Key Ring!
– Added the Task Overlay Window.

*** Items ***

– Added the Familiar Key Ring feature.
– – The Familiar Key Ring provides 10 slots for you to store your familiar friends! Familiars can be added or removed from the Key Ring at any time, making it easy to organize the companions you want to have in your pack. In addition to freeing up precious bag space, the Familiar Key Ring also provides you with the ability to apply the stats of one familiar to the appearance of another, giving you more ways to customize your companion in-game.
– – In addition to this, pet classes that previously had to decide between having a familiar or a combat pet specific to their class can now have BOTH out at the same time!
– – Each character on your account will be granted a Familiar Key Ring with 10 slots. Need even more room than that? To unlock additional slots on your Key Ring, you can purchase them in the Marketplace or get them by upgrading your expansion to the Collector’s Edition or Premium Edition.
– Inspecting a recipe book will now display ‘Scribed’ if you have learned all of the recipes the book is able to teach you and ‘Not Scribed’ if scribing the book would teach you new recipes.

*** Spells ***

– If you own the Familiar Key Ring feature, any illusion spells on summoned pets will persist when you zone.
– Corrected a number of visual issues related to height and illusion spells:
– – Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously some illusion spells would return you to your racial default height rather than your shrunk/grown height.
– – Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes.
– The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance.
– Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills, they will now be allowed to stack.
– – Example: Previously, if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord’s effect would not have taken hold on the Monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills.
– Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her.
– Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often.
– Ranked pets in these levels now gain much more accuracy per rank than they did before.
– Boosted the base accuracy of all unfocused pets.
– Boosted the rate of accuracy gain per focus level for focused pets.
– Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power.
– Changed all healing spells that formerly would have given additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. The following spells were changed:
– – All Cleric spells that gave bonus healing for targets at low health
– Changed all damage spells that formerly would have dealt additional bonus damage under certain conditions.  They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each “line.” The following spells were changed:
– – All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures
– – All Shadowknight/Necromancer spells that dealt additional damage to plants
– – All Magician spells that would hit multiple times based on the number of pets active on the target’s hatelist
– Beastlord – Removed push from the Envenomed Breath line of DoT spells.
– Berserker – Moved Dichotomic Rage from timer 18 to timer 21.
– Druid – Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it.

*** NPC ***

– Added the ability to rename your familiars. To bring up the familiar name change window, use the command “/changefamiliar.” This will require the new item Potion of Familiar’s Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed.
– Beastlord warders who have their names changed will now display their owners’ names.
– A Grimling Hero in Acrylia will now despawn if he’s been up and idle for several minutes.

*** Progression Servers ***

– Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment.

*** Miscellaneous ***

– You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command “/pet leave” will no longer function for familiars.
– Added a slash command “/familiar leave” to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well.
– Corrected a visual bug that could cause some Luclin PC models to appear to be standing up rather than riding when running while mounted.
– Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the ‘Summon Familiar’ buff.
– Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition that had reduced lockout timers.
– Addressed an issue that would cause fellowship leaders to sometimes change randomly.
– Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times.

*** UI ***

– Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI:
– – It defaults to 0% opacity.  This can be changed using the right click menu.
– – It defaults to allowing clicks through.  This can also be disabled using the right click menu.
– – The window is locked by default, preventing accidental moves.
– – You can click on task names to pop up and hide the full quest window.
– – In addition to “/taskoverlay,” you can show/hide the window using the EQ button or via a hotkey.
– – Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests.
– – Tasks can be shown and hidden easily using the new checkboxes in the quest window.
– Added some options for the task overlay window:
– – Automatically add new tasks to task overlay (defaulted to on).
– – Show only open steps for the task (defaulted to on).
– – Add most recent task to top (defaulted to off).
– Added an “Auto Leave” toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide.  Note that certain familiars will not be automatically dismissed even if this is checked (for example, the banker).
– Fixed an issue where the pet window will show a pet’s corpse name when zoning.
– Added a new map for the Empires of Kunark, accessible through the main Atlas map under “Empires of Kunark”.
– – The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map, while clicking on the bottom will bring up the new Empires of Kunark map.
– – Added a new link from the Luclin Underground map to the new Empires of Kunark map.

– Added –
EQUI_TaskOverlayWnd.xml

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_ItemDisplay.xml
EQUI_KeyRingWnd.xml
EQUI_OptionsWindow.xml
EQUI_TaskWnd.xml

*** Previously Updated ***

– Resolved some issues with Felwithe, Nagafen’s Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues.

– The EverQuest Team

October 19, 2016
_____________________

*** Highlights ***

– Modified NPC pathing logic when an NPC is in combat against a PC.  See NPC section for details.

*** Items ***

– Increased the rank of Form of Endurance on Mask of Immortal End and Hardened Mask of Immortal End from 25 to 30.
– Placing Jade Tiger in your real estate will no longer place Schrodinger and vice versa.

*** Quests & Events ***

– Karam Dragonforge’s quests should now work correctly and not eat valid items.  His dialogues will indicate which items he needs.
– – On servers that have unlocked Secrets of Faydwer, Karam Dragonforge will require “Square Cut Black Sapphire”, “Marquise Cut Alexandrite”, “Platinum Trio Ring”, and “White Dragon Hide” in order to create a White Dragonscale Cloak.
– – On servers that have not yet unlocked Secrets of Faydwer, Karam Dragonforge will require “Platinum Diamond Wedding Ring”, “Black Sapphire Platinum Necklace”, and “White Dragon Hide” in order to create a White Dragonscale Cloak.
– Deaths of the Unliving – Made some changes to this task in Sul Vius: Life that might prevent it from being broken at the “examine the body” step. Internally this has never been reproduced, so please let us know if you still encounter issues.
– It should no longer be possible to spawn multiple versions of the Caller event NPCs in Fungus Grove by force-feeding the trigger dozens of Blargrot beverages. In addition, the event versions of the Caller NPCs are now PC friendly.

*** Spells ***

– Necromancer – Moved Dichotomic Paroxysm from timer 18 to timer 20.
– Bard – Lowered the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, and changed the HP, Mana, and Endurance return amounts to match the proportions granted by Crescendo songs.
– Casting Call of the Hero in Acrylia will again summon A Grimling Hero.

*** NPC ***

– Modified NPC pathing logic when an NPC is in combat against a PC.
– – NPCs will now be less inclined to stop short of a moving target, which should result in high speed NPCs more consistently catching and attacking PCs.
– – Fixed a visual bug where an NPC moving toward a player would move, then teleport forward a short distance a second later.

*** Progression Servers ***

– Bartering will now unlock when the Shadows of Luclin unlocks instead of waiting until Dragons of Norrath.
– In the instanced version of the Accursed Temple of Cazic-Thule, the bosses will now correctly use Mitigation of the Mighty IV.
– Darrisa Nyny in West Freeport and Celni Pawfoot in Commonlands will begin spawning when the Shadows of Luclin has unlocked. They offer Beastlord discipline tomes. Darrisa Nyny is also another source of hybrid discipline tomes.
– The shissar wraiths that spawn after Emperor Ssraeshza’s death in Ssraeshza Temple instances will no longer be subject to the loot lockout for the basepop, but instead will be linked to the lockout for the emperor himself.
– Praetorian Myral’s extensive beard grooming appointment has completed. He will again spawn in Grieg’s End.

*** Miscellaneous ***

– Fixed a few bugs with the advanced looting system.
– – Zones which have been repopped will now properly work with advanced looting.
– – Fixed a crash which could happen when items are removed from the personal loot list.
– – Fixed a problem with multiple of the same item dropping on an npc/chest.
– Fixed the excessive vertical camera bounce that occurred for Frogloks introduced in the last update.
– Fixed an issue that would disable entire accounts from logging in if one of the characters on an account is corrupted. The non-corrupted characters will appear roughly 10 minutes after login if this is the case. Players experiencing this should contact Customer Support to get the corrupted characters removed or fixed.
– Fixed a client crash when the total number of Traders in the bazaar is more than 600.
– Upgraded some internal graphics libraries. Please let us know if you can no longer reach character select.
– Reduced the number of Alternate Advancement Point achievements. Achievements are granted for every 500 points spent between 5000 and 10000 and for every 1000 points spent between 10000 and 20000.
– Characters will no longer receive the achievement “Whispers of Kunark.”

*** UI ***

– Corrected issues with the reward selection window that would cause rewards to fail to preview and sort correctly.
– Fixed an issue where Pet Rename reminders were not properly being disabled.
– Paste from clipboard will now default to Ctrl-V.
– Removed the allowing / disallowing of Pixel Shaders 1.1 and Pixel Shaders 1.4. The Pixel Shaders 2.0 control will now handle allowing / disallowing of those because all pre-2.0 Pixel Shaders are now treated as 2.0 Shaders.

– Changed –

EQUI_AdvancedDisplayOptionsWnd.xml

*** Previously Updated ***

– Zones that have areas with restrictions on corpse summoning, Call of the Hero, Bind Affinity, or similar effects, will work the same way in the instance as the base zone. The Emperor’s Room in Ssraeshza Temple is one example.
– Sage Vindillar will no longer attempt to send live test subjects to a place that doesn’t exist yet. He will return when Planes of Power is unlocked.
– Locked doors and portals inside Ssraeshza Temple and Vex Thal will now work correctly inside the Phinigel instance.
– All teleportation stones except for the stone to Qeynos in the Plane of Knowledge will be disabled until the Planes of Power launches.
– Being in the Emperor’s room in Ssraeshza Temple without the key will kick you back to the Nexus. The key requirement for Emperor’s room is removed once Gates of Discord has unlocked on the server.

– The EverQuest Team

Game Updates from Sept 21, 2016

2016-02-26_11-16-43September 21, 2016
_____________________

*** Highlights ***

– Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!
– The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.
– – The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.

*** Items ***

– The particles on the weapons Dawn and The Warder have been adjusted.
– Fixed a bug that caused the particles on the Battle Cat Mounts to not display.
– Vergalid Slave Manacles now stack up to 20. They now can not be worn.
– Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!

*** Quests & Events ***

– Raid 6 in Discord Tower now has a more appropriate name: Brekt’s Throne Room.
– Berserker Epic 1.5 Quest – You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first.
– The Achievement description for “Finish What You Started” now has 0 typos instead of 2.
– The Save the Scout event in Qinimi will correctly teleport you into the virtual area when the event starts if you are attempting the event solo.

*** Spells ***

– Buffs will no longer slow you down if you have a higher run-speed AA ability effect.
– Spells and abilities that trigger effects when you block will now function with Staff Block and Shield Block.
– Fixed an issue where a number of spells and abilities that return health, mana, or endurance based on the amount of damage done were not properly capped.
– Corrected an issue that prevented Bard songs from costing endurance.
– Bard – Raised the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, increased the amount it heals, and lowered the amount of mana and endurance that is restored.
– Enchanter – Increased the mana cost and spell damage added by Dichotomic Reinforcement. Lowered the amount of mana returned to the group when it is cast.
– Paladin – Changed Holy Guardian Effect so that it can now properly cast Holy Guardian Heal on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.
– Shadowknight – Changed Unholy Guardian Effect so that it can now properly cast Unholy Guardian Lifetap on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.
– The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.

*** NPCs ***

– Fixed the consider message for Marnek Jaull so that he will properly return your /con difference.  Also fixed other NPCs that were previously returning ‘NULL’.

*** Tradeskills ***

– The Aloe Tip will now show up on merchants even if the “Show only items I can use” box is checked.

*** AA ***

– AA abilities that allow your melee attacks to trigger spells will no longer report spell casting failures if either you or your target does not meet the requirements for the spell.
– – Ex: Strike of Ire as triggered from the Warrior ability Infused by Rage 21 will no longer periodically display ‘Your spell is interrupted.’
– All – Several ‘Hastened’ abilities have been renamed to ‘Improved’ and several ability descriptions have been updated in preparation for Empires of Kunark.
– Bard – Consolidated Hastened Deftdance Discipline to be ranks 2-8 of Extended Deftdance Discipline and renamed the line Improved Deftdance.
– Bard – Consolidated Extended Thousand Blades Discipline to be rank 5 of Hastened Thousand Blades Discipline and renamed the line Improved Thousand Blades Discipline.
– Bard – Consolidated Quickened Requiem of Time to be ranks 1-3 of Improved Requiem of Time.
– Berserker – Furious Rampage will no longer reduce the damage of the 1-4 hits triggered by the Rampage activated ability.
– Berserker – Furious Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
– Berserker – Consolidated Extended Berserking to be ranks 4-5 of Hastened Berserking Discipline and renamed the line Improved Berserking Discipline.
– Cleric – Consolidated Hastened Bestow Divine Auras to be ranks 2-6 of Bestow Divine Aura Azia.
– Cleric – Reduced the initial reuse time of Bestow Divine Aura Beza to match the hastening previously provided by rank 3 of Hastened Bestow Divine Auras. Added new ranks 3-4 to Bestow Divine Aura Beza to match the hastening previously provided by ranks 4-5 of Hastened Bestow Divine Auras.
– Cleric – Consolidated Hastened Sanctuary to be ranks 2-7 and 9 of Sanctuary (Improved).
– Cleric – Reduced the initial reuse time of Blessing of Sanctuary to match the hastening previously provided by rank 6 of Hastened Sanctuary. Added a new rank 2 to Blessing of Sanctuary to match the hastening previously provided by rank 7 of Hastened Sanctuary.
– Cleric – Consolidated Hastened Wards to be ranks 9-13 of Exquisite Benediction.
– Cleric – Added new ranks 13-17 of Ward of Purity to match the hastening previously provided by Hastened Wards.
– Druid – Removed ranks 1-2 of Hastened Entrap and granted access to ranks 1-3 of the Ranger Hastened Entrap line that has been consolidated to be ranks 3-5 of Entrap.
– Druid – Consolidated Hastened Spirit of the Wood to be ranks 19-24 of Spirit of the Wood.
– Druid – Added new ranks 19-24 of Peaceful Spirit of the Wood to match the hastening previously provided by Hastened Spirit of the Wood.
– Druid – Consolidated Extended Spirit of the Wood to be ranks 28 and 35 of Spirit of the Wood.
– Druid – Added new ranks 28 and 35 to Peaceful Spirit of the Wood to match the extension previously provided by Extended Spirit of the Wood.
– Druid – Consolidated Hastened Lycan Soul to be ranks 3-6 and 10 of Spirit of the White Wolf.
– Druid – Added new ranks 3-6 and 10 of Spirit of the Black Wolf to match the hastening previously provided by Hastened Lycan Soul.
– Druid – Reduced the initial reuse time of Group Spirit of the White Wolf and Group Spirit of the Black Wolf and adjusted rank 3 of each line to require rank 10 of the self-only line.
– Druid – Consolidated Hastened Storms to be ranks 13-18 and 25 of Storm Strike.
– Druid – Reduced the initial reuse time of Fire Storm to match the hastening previously provided by Hastened Storms.
– Druid – Consolidated Hastened Convergence of Spirits to be ranks 13-18 and 29 and Extended Convergence of Spirits to be ranks 22 and 30 of Convergence of Spirits.
– Druid – Added new ranks 13-18, 22, and 29-30 to Peaceful Convergence of Spirits to match the extension and hastening previously offered by Hastened Convergence of Spirits and Extended Convergence of Spirits.
– Monk – Consolidated Hastened Scaledfist Discipline to be ranks 2-6 of Extended Scaledfist Discipline and renamed the line Improved Scaledfist Discipline.
– Monk – Consolidated Hastened Speed Focus Discpline to be ranks 3-8 of Extended Speed Focus Discipline and renamed the line Improved Speed Focus Discipline.
– Monk – Renamed Hastened Synergy to Improved Synergy and added the ability lines Improved Step Pattern and Improved Sting of the Wasp.
– Monk – Consolidated Hastened Destructive Force to be ranks 4-12 of Destructive Force.
– Monk – Added new ranks 4-12 to Focused Destructive Force to match the hastening previously offered by Hastened Destructive Force.
– Monk – Destructive Force  will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
– Paladin – Consolidated Hastened Divine Stuns to be ranks 2-4 of Divine Stun.
– Paladin – Reduced the initial reuse time of Force of Disruption and Disruptive Persecution to match the hastening previously provided by rank 3 of Hastened Divine Stuns.
– Paladin – Consolidated Hastened Lay on Hands to be ranks 14-16, 20, and 25 of Lay on Hands.
– Paladin – Reduced the initial reuse time of Gift of Life to match the hastening previously provided by rank 4 of Hastened Lay on Hands. Added a new rank 2 of Gift of Life to match the hastening previously provided by rank 5 of Hastened Lay on Hands.
– Paladin – Consolidated Hastened Purification to be ranks 2-9 of Purification.
– Paladin – Reduced the initial reuse time of Blessing of Purification to match the hastening previously provided by rank 8 of Hastened Purification.
– Paladin – Renamed Hastened Sanctification Discipline to ‘Improved Sanctification Discipline’ and consolidated Extended Sanctification Discipline to be rank 6 of this line.
– Ranger – Consolidated Hastened Entrap to be ranks 3-5 of Entrap.
– Rogue – Consolidated Extended Frenzied Stabbing Discipline to be rank 1 of Hastened Frenzied Stabbing Discipline and renamed the line Improved Frenzied Stabbing Discipline.
– Rogue – Rake’s Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
– Shadowknight – Consolidated Touch of the Wicked to be ranks 14-16, 22, and 25 of Harm Touch. Added new ranks 2, 4, 6, 13, and 26 to Leech Touch to match the hastening previously provided by Touch of the Wicked.
– Shadowknight – Consolidated Hastened Explosion of Hatred to be ranks 3-4 of Explosion of Hatred. Added new ranks 2-4 of Explosion of Spite to match the hastening previously provided by Hastened Explosion of Hatred.
– Shadowknight – Consolidated Quickened Demand for Power to be ranks 1-3 of Extended Provocation for Power and renamed the combined line ‘Improved Demand For Power’.
– Shaman – Adjusted the stacking on Pathosis and Wind of Pathosis so that it will better coexist with the Shadowknight Blight line of DoTs.

*** Progression Servers ***

– The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.
– – The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.
– Scribe Zikett will begin selling his wares in the Plane of Knowledge once Call of the Forsaken has unlocked on the server.
– The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.

*** Miscellaneous ***

– Added an option to the display tab of the options window that allows you to see pre-Luclin PC characters on mounts. The ability to summon and ride mounts is no longer disabled on pre-Luclin PC character models.
– Non-melee damage dealt by player pets will now display to all players around the victim, rather than just the pet’s owner.
– Fixed an issue where fellowship vitality would drop to 0 when you logged out if you had a high raw vitality number stored on the character.
– Fixed a client crash with shrouds when opening a merchant with spell scrolls.
– Addressed an issue where LDoN leaderboards would show the same person multiple times in the list.
– Fixed an issue where bandoliers with empty sets would break any sets following the empty set.
– Fixed an issue that prevented Drogmor mounts from functioning.

*** UI ***

– Added a third pane to the claim window that contains additional information about a claim (if there is any).
– Fixed a tab title typo in the credits section on the login server.
– Disabled the Welcome Screen and removed the ability to open it.
– Added the ability to opt in or out of Guild Trophy Tribute when not currently in a guild hall.
– Modified the Actions window so it can support nested controls in custom UIs. The controls were originally only working on the top level tabs in the Actions window.

– Changed –
EQUI_ClaimWnd.xml
EQUI_OptionsWindow.xml

*** Previously Updated ***
– Moved one of the collection locations in Sul Vius: Life and Sul Vius: Decay to prevent them from appearing out of reach.

– The EverQuest Team

Qindaar has been away for the Summer, but here is what is New at EQ

2016-02-26_11-16-43August 17, 2016
_____________________

*** Highlights ***

– Corrected several issues with the pet window. Existing pet command hotkeys will need to be recreated. See UI section for additional information.
– Many AA consolidations. See AA section for additional information.

*** Items ***

– Items that adjust their stats under particular conditions (typically charm item mechanics) will now display spell effects when inspected.
– The item conversion feature now requires the base item to be free of augments before attempting the conversion process.
– The auras Circle of Power, Circle of Life, Circle of Mana, and Guardian Circle found on a number of rare items can now be activated and maintained regardless of other auras that you may have active.
– Augmentations that only fit in 1H Piercing weapons now refer to 1H Piercing rather than “Piercing.”
– The Beastlord ornamentation ‘The Warder’ has had its Lore flag removed.
– Corrected a problem that caused the Metamorph Totem: Murkglider to appear to be an ankylosaurus when previewed or placed in a house or yard.
– Beastlords – Corrected an issue with the focus effect Frozen Miasma Fury found on Anthemion Jerkin, Crypt-Hunter’s Dragonbrood Tunic, and Deathseeker’s Dragonbrood Tunic that caused it to focus a number of spells and abilities that it was not intended to.
– The foraged item Golanda Nut can now be traded.
– The focus effect Sympathetic Remote Healing Surge XV is now a focus effect and the proc Remote Healing Surge XV is now a proc on the item Demagogue’s Crutch.
– The Quarm-Touched Feran Bridle now shows the correct version of the mount on preview.
– Changed all items marked as Bard instruments so that they can be equipped in either the primary or secondary hand. Note that it intended that you are still only able to equip one instrument at a time.
– Keliss Arden, the Hero’s Forge Merchant in the Plane of Knowledge, now sells his Hero’s Forge ornament offerings as full suits instead of individual pieces.

*** Quests & Events ***

– Grannus (Raid) – Grannus will stop sharing his pain with players once his hit points are below 5%. This should prevent uncontrollable failures of the Non-Transferable achievement.
– Emollious (Raid) – Fixed an issue with All Must Fall in the Emollious event that caused it to be very hard to get.
– Essence Lens (Group) – The quest rewards can now be cycled from the convert button on the item itself instead of handing it to the quest NPC.
– The Hedge Event (Raid) – The Plane of Nightmare hedge maze escort has been improved.
– – Thelin Poxbourne is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.
– – Saying “ready” to the character outside the maze with an ungrouped character will now teleport that single character into the maze instead of having no effect yet consuming a group count.
– – All dialogue triggers are now [bracketed].
– Nitram’s Collection (Raid) – The Plane of Innovation gnome escort has been improved.
– – Nitram Anizok is now player friendly. He can be buffed and healed and is safe from accidental (or purposeful) attacks that would disrupt the escort.
– – All dialogue triggers are now [bracketed].
– Corrected a potential bug where a player could fail to get their Quarm rewards if they were dead when earning the achievement. If this has happened to you, please contact Customer Service and they can grant you the item to flag your account for the prize.
– Items that are delivered as part of classic quests that were not flagged as ‘Quest’ items have had their quest flag corrected.
– Raid events from Planes of Power, Gates of Discord, and Omens of War will have their anti-exploit mechanic disabled once the server has unlocked Prophecy of Ro. With modern offensive and defensive capabilities, these often throw a false positive.

*** Spells ***

– Enchanter – Corrected a stacking issue that prevented more than one Enchanter from using the Baffling Constriction line of damage-over-time spells on a single target.
– Beastlord – Made some adjustments to low-level healing spells:
– – Light Healing is now available at level 18 rather than 20.
– – Healing is now available at level 28 rather than 36.
– – Greater Healing is now available at level 38 rather than 57.
– – Spirit Salve is now usable by Beastlords at level 48 and is available where Greater Healing is available.
– – Chloroplast is now available at level 59 rather than 62.
– Cleric – Removed the requirement for targets of Healing Light to be in your group and in line of sight.
– Druid – Removed the requirement for targets of Nature’s Renewal and Forest’s Renewal to be in your group and in line of sight.
– Shaman – Removed the requirement for targets of Spirit Salve and Kragg’s Salve to be in your group and in line of sight.
– Bard – The Lively Crescendo line of songs will no longer be focused for duration. This corrects an issue where they were taking longer than intended to trigger Crescendo Effect on the bard’s group.

*** NPCs ***

– Re-Labeled many merchants in Freeport so that their wares can be found more easily.
– The “In Irons” banish spell used by the Praesertums in Sanctus Seru will now teleport the affected character to the jail in the same zone, not the base version of the zone.

*** AA ***

All – A large number of ability lines have been moved from the Class AA window category to either the Archetype or Focus category.
All – Consolidated Bandage Wound to be ranks 4-13 (4-18 for Berserkers and Warriors) of First Aid.
All – Ranks 1-15 of the 5 general Innate Resist AA abilities have been consolidated into a single line that impacts the 5 basic resist types named Innate Spell Resistance. Consolidated Innate Corruption Protection to be ranks 16-20 of this combined line.
All – Ranks 1-15 of the 7 general Innate Statistic AA abilities have been consolidated to a single line that impacts all 7 statistics named Innate Eminence. Ranks 16-55 of these abilities have been consolidated to be ranks 21-60 of Planar Power.
All – Made the following adjustments to the First, Second, and Third Spire lines:
– The Fundament line that was previously required to purchase the first rank of each Spire has had its cost and effects consolidated into the first rank of each Spire.
– Classes that had a Spire hastening line for each spire have had these abilities consolidated to be ranks 4-8 of each spire.
– Classes that had a Spire hastening line that applied to all three spires have had these abilities split and consolidated to be ranks 4-8 (5-9 for Rogues) of each spire.
Multiple – Consolidated Elemental Agility to be ranks 1-3 of Companion’s Agility, these ranks are now available to all classes that have access to Companion’s Agility.
Multiple – Consolidated Elemental Durability to be ranks 1-3 of Companion’s Durability, these ranks are now available to all classes that have access to Companion’s Durability.
Multiple – Consolidated Hastened Forceful Rejuvenation to be ranks 2-10 of Forceful Rejuvenation.
Multiple – Consolidated Hastened Improved Twincast to be ranks 5-12 of Improved Twincast.
Multiple – Consolidated Planar Durability to be ranks 5-7 of Natural Durability. The portion of Physical Enhancement (and Improved Physical Enhancement for Rogues) that increases base hit-points by a percentage has been moved to be new ranks 4 and 11 (and 12) of Natural Durability.
Multiple – Consolidated Spell Casting Fury to be ranks 1-3 of Destructive Fury and Fury of Magic. Moved the component of ranks 16+ of Fury of Magic that increased the damage of critical direct-damage spells to Destructive Fury so that all ranks of Fury of Magic impact only the critical direct-damage chance and all ranks of Destructive Fury impact only the critical direct-damage damage-multiplier.
Multiple – Renamed Divine Companion Aura to Companion’s Divine Aura.
Multiple – Renamed Sturdy Companion to Companion’s Sturdiness.
Bard – Consolidated Hastened Shield of Notes to be ranks 16, 20, 24, and 28 of Shield of Notes.
Bard – Consolidated Selo’s Enduring Cadence to be ranks 6-8 of Innate Run Speed.
Beastlord – Consolidated Warder’s Alacrity to be ranks 1-14 and 18-26 of Companion’s Alacrity.
Beastlord – Consolidated Warder’s Fury to be ranks 1-15, 19-23, and 27-29 of Companion’s Fury.
Berserker – Consolidated Hastened Binding Axe to be ranks 3, 5, and 7 of Binding Axe.
Berserker – Consolidated Undaunted Fury to be rank 4 of Fear Resistance.
Berserker – Renamed the ability ‘Juggernaut’s Proficiency’ to ‘Juggernaut’s Weapon Mastery’.
Berserker – Renamed the ability ‘Two Hands, No Mercy’ to ‘Weapon Proficiency’.
Berserker, Monk, Rogue – Reduced the amount of damage done by attacks triggered from Destructive Force, Rake’s Rampage, and Furious Rampage.
Berserker, Warrior – Consolidated Dauntless Perseverance to be rank 4 of Stalwart Endurance and made this rank available to Berserkers.
Berserker, Warrior – Consolidated Hastened Rampage to be ranks 2-8 of Rampage.
Berserker, Warrior – Consolidated Hastened Vehement Rage to be ranks 4-6 and 10-11 of Vehement Rage.
Cleric – Consolidated Extended Healing Frenzy to be rank 7 of Healing Frenzy.
Cleric – Consolidated Extended Shield of Reverence to be rank 4 and Hastened Shield of Reverence to be ranks 5-11 of Shield of Reverence.
Cleric – Consolidated Hastened Blessing of Resurrection to be ranks 2-4 and Quickened Blessing of Resurrection to be ranks 5-7 of Blessing of Resurrection. Added a 600 point mana cost to this ability to match Reviviscence.
Cleric – Consolidated Hastened Celestial Hammer to be ranks 16-21 of Celestial Hammer.
Cleric – Consolidated Hastened Celestial Regeneration to be ranks 19-21 and 28-29 of Celestial Regeneration.
Cleric – Consolidated Hastened Channeling the Divine to be ranks 2-6 of Channeling the Divine. Additionally, combined the effects of Price of Divinity into Channeling the Divine so that this ability will no longer take two buff slots.
Cleric – Consolidated Hastened Divine Avatar to be ranks 10-15 and 22-24 of Divine Avatar.
Cleric – Consolidated Hastened Divine Guardian to be ranks 6-8 and 10-11 of Divine Guardian.
Cleric – Consolidated Hastened Divine Resurrection to be ranks 2-6 of Divine Resurrection.
Cleric – Consolidated Hastened Divine Retribution to be ranks 7-9 and 13-15 of Divine Retribution.
Cleric – Consolidated Hastened Focused Celestial Regeneration to be ranks 13-17 of Focused Celestial Regeneration.
Cleric – Consolidated Hastened Group Purify Soul to be ranks 2-6 of Group Purify Soul.
Cleric – Consolidated Hastened Purification of the Soul to be ranks 2-8 and 10-11 of Purify Soul.
Cleric – Consolidated Hastened Turn Undead to be ranks 9-17 and 25 and Quickened Turn Undead to be ranks 20-22, 26, and 33 of Turn Undead.
Cleric – Consolidated Quickened Call of the Herald to be ranks 2-5 of Call of the Herald.
Cleric, Druid, Shaman – Consolidated Cascade of Life to be ranks 6, 12, 18, and 24 of Abundant Healing.
Cleric, Druid, Shaman – Consolidated Hastened Curing to be ranks 4-6, 13-15, and 21 and Quickened Radiant Cure to be ranks 16-20 of Radiant Cure.
Cleric, Paladin – Consolidated Extended Yaulp to be rank 4 of Yaulp (Lesser).
Druid – Consolidated Hastened Nature’s Boon to be ranks 15, 19, and 23-25 of Nature’s Boon.
Druid – Consolidated Hastened Swarm of Fireflies to be ranks 5-9 of Swarm of Fireflies.
Druid – Reduced the base reuse time of Protection of Direwood from 15 to 2 minutes. Extended the duration from 18 seconds to 30 seconds.
Druid, Ranger, Shaman – Consolidated Fortified Foraging to be ranks 2-4 of Foraging.
Druid, Shaman – Consolidated Affliction Mastery to be ranks 7-15 and 19-27 of Critical Affliction.
Enchanter – Consolidated Hastened Reactive Rune to be ranks 7-11 of Reactive Rune.
Enchanter – Consolidated Hastened Soothing Words to be ranks 4-6 and 13 of Soothing Words.
Enchanter – Ethereal Manipulation has been renamed Tashan’s Lingering Cry and will now cause single target Tashani spells cast by the enchanter to trigger a debuff which increases the damage of direct-damage and damage-over-time spells that land on the target.
Enchanter – Phantasmic Reflex will now only trigger on level 110 and lower spells.
Enchanter – The various Enchant Metal abilities have been moved from the class category to the Special category of the AA ability window.
Enchanter, Magician, Necromancer, Wizard – Intelligence casters have been given access to ranks 1-6 of Twinproc.
Enchanter, Magician, Wizard – Consolidated Hastened Arcane Whisper to be ranks 8-12 of Arcane Whisper.
Magician – Consolidated Elemental Alacrity to be ranks 1-14 and 18-37 of Companion’s Alacrity.
Magician – Consolidated Elemental Fury to be ranks 1-15, 19-38, and 42-46 of Companion’s Fury.
Magician – Consolidated Hastened Second Wind Ward to be ranks 4-8 of Second Wind Ward.
Monk – Consolidated Weightless Steps to be ranks 6-8 of Innate Run Speed.
Monk – The passive ability Dragon Punch has been changed to an activated ability named Dragon Force. Rather than augmenting your existing Dragon Punch skill to trigger a knockback effect on your opponent it will directly trigger the knockback effect when activated.
Necromancer – Added 3 ranks of Fear Resistance to which Dread Incarnate is now rank 4.
Necromancer – Consolidated Death’s Fury to be ranks 1-5 and Death’s Wrath to be ranks 6-15, 19-40, and 44-46 of Companion’s Fury.
Necromancer – Consolidated Greater Blood Tithe to be ranks 13-15 and 18-20 and Affliction Mastery to be ranks 7-12, 16-17, 21, and 25-33 of Critical Affliction.
Necromancer – Consolidated Hastened Dead Mesmerization to be ranks 2-4, 6, 8, 10, 12, 14-15, and 17 of Dead Mesmerization.
Necromancer – Consolidated Quickening of Death to be ranks 1-10 and 14-23 of Companion’s Alacrity.
Paladin – Consolidated Divine Fury to be ranks 12-14 of Divine Stun.
Paladin – Consolidated Extended Blessing of the Faithful to be ranks 7-9 of Blessing of the Faithful.
Paladin – Consolidated Extended Speed of the Savior to be ranks 2 and 7 and Hastened Speed of the Savior to be ranks 3-6 of Speed of the Savior.
Paladin – Consolidated Hastened Armor of the Inquisitor to be ranks 16-18 of Armor of the Inquisitor.
Paladin – Consolidated Hastened Beacon of the Righteous to be ranks 4-8, 12, and 17 and Extended Beacon to be ranks 13-14 of Beacon of the Righteous.
Paladin – Consolidated Hastened Gift of Resurrection to be ranks 2-4 and Quickened Gift of Resurrection to be ranks 5-8 of Gift of Resurrection. Added a 700 point mana cost to this ability to match Resurrection.
Paladin – Consolidated Hastened Hand of Piety to be ranks 7-9, 25-26, and 39-40 of Hand of Piety.
Paladin – Consolidated Hastened Leap of Faith to be ranks 3-7 of Leap of Faith.
Paladin – Consolidated Hastened Marr’s Salvation to be ranks 2-6 and 8-9 of Marr’s Salvation.
Paladin – Consolidated Hastened Projection of Piety to be ranks 3-7 of Projection of Piety.
Paladin – Consolidated Hastened Shield of Brilliance to be ranks 7-9 and 15-18 and Extended Shield of Brilliance to be rank 10 of Shield of Brilliance.
Paladin – Consolidated Quickened Force of Disruption to be ranks 15-17 of Force of Disruption.
Paladin – Consolidated Quickened Radiant Cure to be ranks 7-11 of Radiant Cure.
Paladin – Reduced the base reuse time of Thunder of Karana to 9 minutes to match the reduction previously offered by Hastened Armor of the Inquisitor.
Paladin, Shadowknight – Consolidated Fearless to be rank 4 of Fear Resistance.
Paladin, Shadowknight – Consolidated Hastened Ageless Enmity to be ranks 4-8 of Ageless Enmity.
Paladin, Shadowknight – Consolidated Quickened Helix of the Undying to be ranks 3-7 of Helix of the Undying.
Paladin, Shadowknight – Reduced the effectiveness of Knight’s Sedulity from 5% to 4%.
Paladin, Shadowknight – The various Summon Mount abilities have been moved from the class category to the Special category of the AA ability window.
Paladin, Shadowknight – Made a number of modifications to Shield Specialist:
– Ranks 1-5 of Shield Specialist are now ranks 1-5 of Knight’s Weapon Mastery, which increases the base damage of all weapon types wielded by the knight regardless of wearing a shield.
– Added a 6th rank and increased the effectiveness of all ranks of this ability.
Ranger – Consolidated Hastened Auspice of the Hunter to be ranks 13-15 and 30-32 and Quickened Auspice of the Hunter to be ranks 22-26 of Auspice of the Hunter.
Ranger – Consolidated Hastened Grasp of Sylvan Spirits to be ranks 2-7 of Grasp of Sylvan Spirits.
Ranger – Consolidated Hastened Group Guardian of the Forest to be ranks 4-6 and 13 of Group Guardian of the Forest.
Ranger – Consolidated Hastened Guardian of the Forest to be ranks 16-20 and 29 of Guardian of the Forest.
Ranger – Consolidated Hastened Harmonious Arrow to be ranks 2-4 of Harmonious Arrow.
Ranger – Consolidated Hastened Imbued Ferocity to be ranks 2-7 of Imbued Ferocity.
Ranger – Consolidated Hastened Outrider’s Accuracy to be ranks 10-14 of Outrider’s Accuracy.
Ranger – Consolidated Hastened Outrider’s Attack to be ranks 3-8 and 13 and Extended Outrider’s Attack to be ranks 10-12 and 16 of Outrider’s Attack.
Ranger – Consolidated Hastened Outrider’s Evasion to be ranks 3-5 of Outrider’s Evasion.
Ranger – Consolidated Hastened Protection of the Spirit Wolf to be ranks 13-17 and 24-26 of Protection of the Spirit Wolf.
Ranger – Consolidated Pathfinder’s Grace to be ranks 6-8 of Innate Run Speed.
Ranger – Increased the critical chance for archery attacks granted by Combat Fury to equal the critical chance for melee attacks (~6% increase).
Rogue – Consolidated Extended Thief’s Eyes to be ranks 1-2 of Enhanced Thief’s Eyes.
Rogue – Consolidated Improved Physical Enhancement to be rank 3 of Physical Enhancement.
Rogue – Consolidated Massive Strike Recurrence to be ranks 7, 12, and 18-19 and Flurry of Daggers to be ranks 8, 13, and 20-21 of Massive Strike.
Rogue – Consolidated Speed of the Scoundrel to be rank 6 of Innate Run Speed.
Rogue – Increased the critical chance for throwing attacks granted by Combat Fury to equal the critical chance for melee attacks (~13% increase).
Rogue – The various Cunning Disguise abilities have been moved from the class category to the Special category of the AA ability window.
Shadowknight – Consolidated Death’s Fury to be ranks 1-5 and Death’s Revenge to be ranks 9-21 and 25-27 of Companion’s Fury.
Shadowknight – Consolidated Hastened Hate Step to be ranks 2-4 and 6-7 of Hate Step.
Shadowknight – Consolidated Hastened Projection of Doom to be ranks 3-7 of Projection of Doom.
Shadowknight – Consolidated Hastened TVyl’s Resolve to be ranks 3-7 of TVyl’s Resolve. Reduced the incoming damage modifier of T`Vyl’s Weakness I-III from 15, 30, 35% to 15, 17, 20% and removed the 1500 hit limit restriction on the ability.
Shadowknight – Consolidated Hastened Thought Leech to be ranks 5-7 of Thought Leech.
Shadowknight – Consolidated Hastened Visage of Death to be ranks 4-9 and 13-15 of Visage of Death.
Shadowknight – Consolidated Hastened Visage of Decay to be ranks 4-6 of Visage of Decay.
Shaman – Consolidated Hastened Call of the Ancients to be ranks 9-13 of Call of the Ancients.
Shaman – Consolidated Hastened Spirit Guardian to be ranks 8-12 of Spirit Guardian.
Warrior – Consolidated Extended Resplendent Glory to be ranks 6-9 of Resplendent Glory.
Warrior – Consolidated Hastened Ageless Enmity to be ranks 4-6 of Ageless Enmity.
Warrior – Consolidated Hastened Area Taunt to be ranks 2-7 and 9 of Area Taunt.
Warrior – Consolidated Hastened Blast of Anger to be ranks 4-12 and 20-22 of Blast of Anger.
Warrior – Consolidated Hastened Gut Punch to be ranks 4-8, 11-13, and 19-22 of Gut Punch.
Warrior – Consolidated Hastened Mark of the Mage Hunter to be ranks 7-9 and 13-14 of Mark of the Mage Hunter.
Warrior – Consolidated Hastened Press the Attack to be ranks 5-12 of Press the Attack.
Warrior – Consolidated Hastened Projection of Fury to be ranks 2-4 and 6-9 of Projection of Fury.
Warrior – Consolidated Hastened Rage of Rallos Zek to be ranks 2-6 of Rage of Rallos Zek.
Warrior – Consolidated Hastened War Cry to be ranks 7-12 of War Cry.
Warrior – Consolidated Hastened Warlord’s Tenacity to be ranks 7-11, 21-23, and 31 of Warlord’s Tenacity.
Warrior – Consolidated Hastened Wars Sheol’s Heroic Blade to be ranks 3-7 of Wars Sheol’s Heroic Blade.
Warrior – Consolidated Lasting Bravery to be ranks 2-4 and 11-13 and Hastened Warlord’s Bravery to be ranks 7-9 and 14-18 of Warlord’s Bravery.
Warrior – Consolidated Mass, Affected to be ranks 11-13 of Sturdiness.
Warrior – Consolidated Warlord’s Resolve to be rank 4 of Fear Resistance.
Warrior – Made a number of modifications to Shield Specialist and Improved Shield Specialist:
– Ranks 1-13 of Shield Specialist and ranks 1-3 of Improved Shield Specialist are now ranks 1-16 of Warlord’s Weapon Mastery, which increases the base damage of all weapon types wielded by the warrior regardless of wearing a shield.
– The chance to trigger Strike of Ire when attacking that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by ranks 10-12+ of Infused by Rage.
– Strike of Ire can now trigger when wielding either a shield or a weapon in your offhand.
– The bonus chance to trigger weapon effects that was previously granted by ranks 1-3 of Improved Shield Specialist is now granted by the Defensive Proficiency buff triggered by using a shield with Weapon Stances activated.
Wizard – Consolidated Hastened Ward of Destruction to be ranks 6-7, 13, and 15-16 of Ward of Destruction.
Wizard – Corrected an issue where the swords summoned by ranks 21-23 of Call of Xuzl didn’t take as much damage as was intended when they were the direct target of melee or spell attacks. The swords will retain their enhanced durability when hit by rampage or AE spells.

*** Progression Servers ***

– Phinigel – Added an instance of Howling Stones. You’ll have to speak with the Agent of Change inside Howling Stones to get it.
– The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server (seriously this time).

*** Miscellaneous ***

– The way that spells and abilities that protect against a percentage of incoming spell or melee damage has been adjusted to more accurately calculate the amount of damage each buff will protect you from and select the best option.
– – Previously, the buff with the highest percentage was always considered better, but this behavior did not account for the amount of damage being done by the hit relative to the maximum per-hit protection that these buffs offered.
– Corrected an issue where spells that modify the body type of their target would cause problems with subsequent spells with the same effect.
– Corrected a longstanding issue where killing a creature with a riposte would cause that creature’s corpse to remain targeted.
– Corrected an issue that caused abilities that increase your chance to riposte your opponent to negate your opponent’s chance to riposte your attacks.
– – Coinciding with this change, the damage that non-pet NPCs deal with riposte attacks has been globally reduced.
– Fixed an issue with character deletion where the currently selected character would get deleted instead of the character that was prompted for if the selection changed while the prompt window was open.

*** UI ***

– Corrected an issue where the AA window would display Timer 0 for some passive AA abilities.
– Adjusted the ornamentation label in the item display window so that visible ornaments do not cause the window to stretch horizontally.
– Corrected several issues with hotkeys created from the pet window:
– – NOTE: Hotkeys previously created from the Pet Info Window hotkeys will need to be recreated to be fixed.
– – Hotkeys created from pet window command keys will now function if that command is no longer active in the pet window.
– – Hotkeys created from pet window command keys will no longer change function if the slot they were created from changes function.
– – Hotkeys created from pet window commands can be renamed and will now continue to function.
– – Hotkeys can now be created without an active pet.
– – Pet window command keys can now be changed without an active pet.
– Fixed some pop up messages that used the color grey instead of the color selected in ‘Event Messages’ in the Options->Chat tab.

– Changed –

EQUI_ItemDisplay.xml

– The EverQuest Team

Been Away Here Are Updates

10403157_10153351303111363_5667015682127002029_nHello all,

Been on vacation for a few weeks with another one around the corner but I wanted to at least get the new updates posted for EQ.

July 13, 2016
_____________________

*** Highlights ***

– The new Quarm Event Server is now available for all All-Access members!  All members who create a character and log on to Quarm before July 27th at 11PM PDT get two Bottles of Shared Adventure III to claim!  One can be claimed on Quarm and one can be claimed on any other server.

*** Items ***

– Corrected a bug that prevented items that grant passive AA abilities from functioning as intended.

*** Quests & Events ***

– Emollious (Raid) – Emollious’ various forms will now be more consistently neutralized by Jerill’s traps.
– Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry.

*** Spells ***

– Bard – Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration.
– Druid – Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off.
– Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.
– – Cleric – Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing.
– – Druid – Added two new direct heals: Nature’s Renewal at level 39, and Forest’s Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing.
– – Druid – Lowered the minimum casting level of Healing Water from 44 to 34.
– – Paladin – Lowered the minimum casting level of Superior Healing from 57 to 48.
– – Ranger – Lowered the minimum casting level of Light Healing from 21 to 20.
– – Ranger – Lowered the minimum casting level of Healing from 38 to 32.
– – Ranger – Lowered the minimum casting level of Greater Healing from 57 to 44.
– – Shaman – Added two new direct heals: Spirit Salve at level 40, and Kragg’s Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing.

*** NPC ***

– Corrected the appearance of Gargoyles in the Ocean of Tears.

*** AA ***

– Berserker – Corrected an issue that prevented several ranks of Cry of Battle from being purchasable.
– Magician – Corrected an issue that prevented Conjurer’s Efficiency from functioning as intended.
– Magician – Renamed the ability line ‘Shifting Elements’ to ‘Hastened Heart of the Elements’.
– Warrior – Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended.
– Wizard – The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.

*** Progression Servers ***

– Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.  See the spells section above for details.
– Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin.

*** Miscellaneous ***

– Added a general world performance improvement when loading characters.  In rare cases, when first entering character select your characters may take up to a few minutes to load.  They will automatically appear when they’re ready to enter the world.

– The EverQuest Team

July 6, 2016
_____________________

*** Highlights ***

– Look to the marketplace this July for the Bird in a Cage. Each one contains a random adoptable bird familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feathered familiars!
– Lynea the pet collector in the Commonlands will purchase your excess adoptable pets for a unique currency. You can buy a random discontinued pet from her using this currency.

*** Items ***

– Corrected an issue with the Unwritten Glyph item that would allow the selection of invalid reward options.
– Corrected the graphic of Confluence.
– Corrected the graphic on several Player Studio robes.
– Filthy Ape Livers no longer stack.

*** Quests & Events ***

– Eron Nurwistle will now allow you to start his series of quests over if you have somehow misplaced your jewelry.
– An Epic Request – The Castle Mistmoore step of An Epic Request can now be completed if the Hardcore Heritage version of Castle Mistmoore is active.
– The Ring War event in Great Divide should work more reliably.
– Corrected a couple Hot Zone targets in the Resplendent Temple.

*** NPCs ***

– Corrected an issue that caused some NPC races to have smaller than intended melee ranges, most notably the dracoliche.

*** AA ***

– Bard – Adjusted ranks 1-6 of Extended Ingenuity so that spells with a mana cost can now be extended.
– Beastlord – Consolidated Extended Bestial Bloodrage to be ranks 5-9 of Bestial Bloodrage and increased the amount of health drained from the warder while this ability is active. Beastlord – Consolidated Quickened Consumption of Spirit to be ranks 3-5 of Consumption of Spirit.
– Beastlord – Consolidated Extended Bloodlust to be rank 2 of Bloodlust. Extended the base duration of the ability to be equal to the impact that Spell Casting Reinforcement has on the line and flagged the line as non-focusable.
– Beastlord – Consolidated Extended Group Bestial Alignment to be ranks 2-6 of Group Bestial Alignment.
– Beastlord – Consolidated Hastened Bestial Alignment to be ranks 4-7 and 12 of Bestial Alignment.
– Beastlord – Consolidated Hastened Bite of the Asp to be ranks 3 and 9-10 of Bite of the Asp.
– Beastlord – Consolidated Hastened Companion’s Sacrifice to be ranks 4-6 of Companion’s Sacrifice.
– Beastlord – Consolidated Hastened Focused Paragon of Spirit to be ranks 4-6 and 16-18 and Quickened Focused Paragon of Spirit to be ranks 25-29 of Focused Paragon of Spirit. Additionally, ranks 13+ now offer endurance regeneration.
– Beastlord – Consolidated Hastened Gorilla Smash to be ranks 2 and 9-10 of Gorilla Smash.
– Beastlord – Consolidated Hastened Paragon of Spirit to be ranks 11-13, 23-25, and 38 and Quickened Paragon of Spirit to be ranks 26-28 of Paragon of Spirit.
– Beastlord – Consolidated Hastened Possum to be ranks 2-6 and 10-11 of Playing Possum.
– Beastlord – Consolidated Hastened Raven’s Claw to be ranks 2 and 9-10 of Raven’s claw.
– Beastlord – Consolidated Hastened Thunder to be ranks 4-8 and 12-13 of Roar of Thunder. Additionally, increased the hate reduction for all ranks of Roar of Thunder.
– Beastlord – Consolidated Hastened Warder’s Gift to be ranks 7-9 of Warder’s Gift and adjusted the amount of health absorbed from the warder to be a scaling percentage rather than a flat value.
– Beastlord – Consolidated Quickened Nature’s Salve to be ranks 7-10 of Nature’s Salve.
– Berserker – Consolidated Extended Tireless Sprint to be ranks 4-6 and Hastened Tireless Sprint to be ranks 10-15 of Tireless Sprint.
– Berserker – Consolidated Hastened Absolution to be ranks 2-9 of Agony of Absolution.
– Berserker – Consolidated Hastened Blood Pact to be ranks 16-18 and 28-29 of Blood Pact.
– Berserker – Consolidated Hastened Cry of Battle to be ranks 2-10 of Cry of Battle.
– Berserker – Consolidated Hastened Distraction Attack to be ranks 4-8 of Distraction Attack.
– Berserker – Consolidated Hastened Juggernaut Surge to be ranks 7-14 of Juggernaut Surge.
– Berserker – Consolidated Hastened Reckless Abandon to be ranks 4-12 of Reckless Abandon.
– Berserker – Consolidated Hastened Resilience to be ranks 19-21 and 28-31 of Uncanny Resilience.
– Berserker – Consolidated Hastened Savage Spirit to be ranks 7-18 of Savage Spirit.
– Berserker – Consolidated Hastened Untamed Rage to be ranks 14-20 of Untamed Rage.
– Berserker – Consolidated Hastened War Cry to be ranks 1-3 and Echoing Cries to be ranks 4-6 of a combined ability line named ‘Improved War Cry’.
– Berserker – Decapitation can now trigger off of Frenzy skill button presses.
– Berserker – Increased the effectiveness of ranks 10-18 of Throwing Mastery.
– Berserker – Moved the minimum damage effects of Two Hands, No Mercy to Juggernaut’s Proficiency. Ranks 1-6 of Juggernaut’s Proficiency are now ranks 12-17 with newly created ranks 1-11 becoming available at equivalent times that ranks 1-11 of Two Hands, No Mercy became available.
– Berserker – Renamed the ability line ‘Conservation’ to ‘Axemaker’s Efficiency’.
– Berserker – Renamed the ability line ‘Frenzied Defense’ to ‘Frenzied Return Strike’.
– Berserker – The ability ‘Dying Blow’ has been replaced with ‘Death’s Refusal’ which provides 2% chance per rank to return to life with Touch of the Divine.
– Cleric – Renamed the ability line ‘Improved Atone’ to ‘Enhanced Forgetfulness’.
– Enchanter – Consolidated Extended Dreary Deeds to be ranks 2-4 and 6-7 of Dreary Deeds. Additionally, added a mana cost to the ability line.
– Enchanter – Consolidated Hastened Beam of Slumber to be ranks 5-7 of Beam of Slumber.
– Enchanter – Consolidated Hastened Calculated Insanity to be ranks 7-11 and 21-22 of Calculated Insanity.
– Enchanter – Consolidated Hastened Crippling Aurora to be ranks 3-5 and 8 of Crippling Aurora.
– Enchanter – Consolidated Hastened Doppelganger to be ranks 4-6 of Doppelganger.
– Enchanter – Consolidated Hastened Edict of Command to be ranks 7-12, 19-21, and 28-32 of Edict of Command.
– Enchanter – Consolidated Hastened Eldritch Rune to be ranks 21-23 of Eldritch Rune.
– Enchanter – Consolidated Hastened Gather Mana to be ranks 2-4 and 9-14 of Gather Mana.
– Enchanter – Consolidated Hastened Glyph Spray to be ranks 3-8 of Glyph Spray.
– Enchanter – Consolidated Hastened Illusions of Grandeur to be ranks 2-5 of Illusions of Grandeur.
– Enchanter – Consolidated Hastened Mental Contortion to be ranks 3-8 of Mental Contortion.
– Enchanter – Consolidated Hastened Mind Over Matter to be ranks 4-7 of Mind Over Matter.
– Enchanter – Consolidated Hastened Phantasmal Opponent to be ranks 2-7 of Phantasmal Opponent.
– Enchanter – Consolidated Hastened Veil of Mindshadow to be ranks 10-18 and 37 of Veil of Mindshadow.
– Enchanter – Consolidated Pet Discipline to be rank 4 of Animation Empathy.
– Enchanter – Consolidated Quickened Stasis to be ranks 16-18 and Hastened Stasis to be ranks 22-26 and 33 of Stasis. Additionally, the ability line has been renamed ‘Noctambulate’ in order to better differentiate it from the ‘Self Stasis’ and ‘Friendly Stasis’ ability lines.
– Enchanter – Corrected an error that caused the 4th rank of Quick Damage not to be displayed.
– Enchanter – Reduced the damage absorption percentage and hit limit on ranks 11-26 of Mind Over Matter.
– Enchanter – Reduced the damage absorption percentage on all ranks of Veil of Mindshadow.
– Enchanter – Renamed the ability line ‘Mana Overburn’ to ‘Hastened Mana Flare’.
– Magician – Consolidated Extended Frenzied Burnout to be ranks 2-7 and 9-11, Hastened Frenzied Burnout to be ranks 14-18, Quickened Frenzied Burnout to be ranks 22-26, and Reaching Frenzied Burnout to be ranks 28-32 of Frenzied Burnout.
– Magician – Consolidated Extended Heart of Flames to be ranks 11-16 of Heart of Flames.
– Magician – Consolidated Extended Heart of Ice to be ranks 8-13 of Heart of Ice.
– Magician – Consolidated Extended Heart of Stone to be ranks 11-16 of Heart of Stone.
– Magician – Consolidated Extended Heart of Vapor to be ranks 13-18 of Heart of Vapor.
– Magician – Consolidated Extended Raging Servant to be rank 4 of Extended Swarm as the 9 second extension was not additive with the effects of Extended Swarm.
– Magician – Consolidated Hastened Elemental Union to be ranks 4-6 and 16-19 of Elemental Union.
– Magician – Consolidated Hastened Host of Elements to be ranks 16-20 and Quickened Host of the Elements to be ranks 21-25 of Host of the Elements.
– Magician – Consolidated Hastened Virulent Talon to be ranks 3-8 of Virulent Talon.
– Magician – Consolidated Quickened Call Hither to be ranks 4-5 of Call Hither.
– Magician – Consolidated Reaching Shared Health to be ranks 6-8 of Shared Health.
– Magician – Consolidated Summoner’s Beckon to be rank 2 of Elemental Pact and renamed the ability line ‘Conjurer’s Efficiency’.
– Magician – Corrected the implementation of the ‘Bolt of Molten Shieldstone’, ‘Renewal of Calix’, and ‘Spear of Molten Shieldstone’ focus lines to improve the base damage/healing of the spells by 2% per rank rather than add a flat amount of damage/healing.
– Magician – Improved the damage of all ranks Steel Vengeance.
– Magician – Renamed the ability line ‘Companion’s Gift’ to ‘Healing Gift’ and moved the line to the Archetype tab.
– Multiple – Consolidated Hastened Mass Group to be ranks 2-9 of Mass Group Buff (ranks 2-10 for Enchanters).
– Necromancer – Consolidated Extended Gift of Deathly Resolve to be rank 2 of Gift of Deathly Resolve.
– Necromancer – Consolidated Hastened Dying Grasp to be ranks 3-7 and 9 of Dying Grasp.
– Necromancer – Consolidated Hastened Embrace The Decay to be ranks 3-6 of Embrace the Decay.
– Necromancer – Consolidated Hastened Swarm of Decay to be ranks 7-11 and 15-16 of Swarm of Decay.
– Necromancer – Consolidated Hastened Whisperwind to be ranks 2-6 of Whisperwind.
– Necromancer – Consolidated Quickened Levant to be ranks 2-6 of Levant.
– Necromancer – Increased the number of damage-over-time spells that Deathly Resolve (the effect triggered by Gift of Deathly Resolve) will twincast from 1 to 2.
– Wizard – Added mana costs to Force of Will, Force of Flame, and Force of Ice.
– Wizard – Consolidated Hastened Arcane Fury to be ranks 4-8 of Arcane Fury.
– Wizard – Consolidated Hastened Beam of Displacement to be ranks 2-4 of Beam of Displacement.
– Wizard – Consolidated Hastened Call of Xuzl to be ranks 9-14 of Call of Xuzl.
– Wizard – Consolidated Hastened Force of Will to be ranks 4-8 and 15-17 of Force of Will.
– Wizard – Consolidated Hastened Manaburn to be ranks 10-15 of Mana Burn.
– Wizard – Consolidated Hastened Nexus Gate to be ranks 2-9 of Nexus Gate.
– Wizard – Consolidated Hastened Strong Root to be ranks 2-11 of Strong Root. The component of ranks 4-6 of Hastened Strong root that reduced the likelihood that your target will break free from your root spells has been moved to newly created ranks 1-3 of Fortified Entanglement. Existing ranks of Fortified Entanglement are now ranks 4-9 of the line.
– Wizard – Consolidated Quickened Harvest of Druzzil to be ranks 3-6 and Hastened Harvest of Druzzil to be ranks 10-12 and 16 of Harvest of Druzzil.
– Wizard – Removed E’ci’s Icy Blessing, Ro’s Fiery Blessing, Druzzil’s Mystical Blessing, and the 3 ranks of Kerafyrm’s Favor. Kerafyrm’s Prismatic Familiar now requires rank 5 of Ro’s Flaming Familiar, E’ci’s Icy Familiar, and Druzzil’s Mystical Familiar. Each of the 4 ranks of Kerafyrm’s Prismatic Familiar have had their cost increased by 3 AA points to match the removal of the Blessing lines.
– Wizard – Renamed the ability line ‘Spell Casting Fury Mastery’ to ‘Fury of Magic’ and moved the line to the Archetype tab.
Multiple – Reverted the consolidation of expendable Glyph AA abilities. Abilities that were previously consolidated have been renamed to convey their role as ranks in a line when sorted. Additionally, the hotkey names for these abilities have been adjusted to improve readability.

*** Progression Servers ***

– Removed the requirement of Rain of Fear to go into Offline Mode when selling things in the Bazaar.
– The Spell: Zephyr: Stonebrunt should not be available for purchase until Legacy of Ykesha has unlocked on the server.
– The Spell: Hammer of Divinity is now researchable in Luclin and later.
– Melalafen will return to Western Wastes when the Planes of Power has unlocked and the Sleeper is awoken. He will depart once Lost Dungeons of Norrath has unlocked.

*** Miscellaneous ***

– Ah, Anguish. Is it a Citadel, an Asylum, or a Fallen Palace? The name will be handled more consistently now.

*** Tradeskills ***

– Corrected several research tradeskill recipes that required the use of defunct class specific lexicons. These recipes can now be completed in a standard research lexicon.

*** UI ***

– Corrected a typo in the description of the Charisma stat tooltip in the stats page of the inventory window.
– Corrected an issue that caused the expedition window to pop up when a shared task spawned a dynamic zone.
– Added an ‘Activate All’ button to the barter UI to allow you to attempt to activate all of your buy lines.
– Added more icon sheets.

– Changed –
EQUI_Animations.xml
EQUI_BarterWnd.xml
EQUI_DragItems.xml
EQUI_Inventory.xml

– The EverQuest Team

Game Updates for June 2016

2016-02-26_11-16-43June 22, 2016
_____________________

*** Items ***

– Activated items with unlimited charges that cure your target of disease, corruption, curse, or poison counters have been modified to cure the caster if the caster’s target is not a valid recipient of the cure spell.
– The Shield of the Immaculate has had its cast time returned to instantaneous but now has a 1 second recast time.

*** Quests & Events ***

– The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.
– The end date on the Player Designed Missions anniversary events has been extended 2 weeks to June 8th.
– Added achievements to track progression toward access to Anguish, the Fallen Palace.
– Added an achievement for completing the Eron’s Jewelry quest line.
– Access to the Great Divide instance for the 10th Ring War has been removed due to it’s failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when/if it will return.
– Phinigel players now have access to the instance of the post-Sleeper, Sleeper’s Tomb.
– Warden Hanvar’s adds will not cease spawning until he is killable.
– Corrected a bug that caused ‘An Epic Retelling’ to award the wrong items.
– Damsel of Decay (Group and Raid) – Made several tuning adjustments to the raid and mission: The bokon believers are no longer immune to fling and gravitate effects. The bokon believers in the raid event have had their level reduced from 105 to 104. The bokon believers are now much less likely to break free from root effects. Increased the periodic damage timer of the Tendrils of Pestilence traps from 1 second to 2 seconds. Modified the Withering mechanic such that plate tank classes (warriors, paladins, and shadowknights) will not be hit with Withering Physicality as their first debuff, though they are still susceptible if Withering Faith is cured.

*** NPCs ***

– Rares in Velketor’s Labyrinth and Dragon Necropolis will no longer drop twice their loot.

*** Progression Servers ***

– Essence of Sunlight now drops from the appropriate NPC’s when Velious unlocks.
– The Improved Invisibility spell is researchable in Velious and later. Everlasting Breath, Yaulp V, and Circle of Seasons are researchable in Luclin and later.
– It is now possible to bind affinity to the Plane of Mischief.
– Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.
– It should now be possible to spawn Dain Frostreaver IV by handing Chamberlain Krystorf your Runed Coldain Prayer Shawl.
– Trakanon will now drop Undead Dragongut Strings. The Undead Bard will no longer spawn.
– Bosses in the Plane of Fear 2.0 instance will now correctly get Mitigation of the Mighty III instead of Mitigation of the Mighty I.

*** Tradeskills ***

– Corrected an issue with a tradeskill achievement.
– Items that were flagged as usable in tradeskills that were not part of any active recipe have had their tradeskill flag removed. (This does not impact tradeskill containers or tradeskill trophies which are flagged in this manner in order to fit inside of tradeskill component containers.)
– Infected Rat Livers, Tundra Kodiak Meat, and Filthy Ape Liver now stack to 20. Filthy Ape Liver and Beautiful Tiger Hide are now flagged as tradeskill.

– The EverQuest Team

June 20, 2016
_____________________

*** Items ***

– Made the following items ‘no destroy’. The Priest of Discord, however, will still take these items as tribute.
– – The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal
– – The seven Signets used to make the Full Insignia Case for entry into Asylum of Anguish
– – The Mirrored Mask that drops in Asylum of Anguish
– The Mirrored Mask no longer has an augment slot.
– Items that previously had Cleave VII – 26 (Scaling), Cleave VII – 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.

*** Quests & Events ***

– The 5th Anniversary Scavenger Hunt items will now drop in the Hardcore Heritage version of Lower Guk.
– The end date on the Player Designed Missions anniversary events has been extended 2 weeks to June 8th.
– In the anniversary mission “Cleansing the Grounds”, it is again possible to receive the hidden Cleansing Rod bonus item.
– Added achievements for crafting Xanthe’s Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).
– Access to the Great Divide instance for the 10th Ring War has been removed due to it’s failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when/if it will return.
– Phinigel players now have access to the instance of the post-Sleeper, Sleeper’s Tomb.
– Plane of Fear: Revisited: Terror (Raid) – Adjusted the totems that Terror periodically spawns so that there is now a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.
– Terror (Raid) – Moved the DoT component of Aura of Terror to a separate spell, Aura of Terror Strike.
– Terror (Raid) – Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new most hated target.
– Terror (Raid) – Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.

*** Spells ***

– Enchanter – Corrected an issue that prevented more than one enchanter from applying a DoT from the Mind Shatter line of spells on a single target.

*** NPC ***

– Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn’s Wave of Flame AE now checks against fire instead of cold.
– Raid events will not spawn in Omens of War load balanced zones.
– Killing Yelinak in Skyshrine will result in a much higher faction hit.

*** Progression Servers ***

– Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool’s Gold to accept your newbie note and discuss entry level tradeskilling.
– Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live servers.
– It is now possible to bind affinity to the Plane of Mischief.
– Harla Dar will now be treated as a Velious boss.
– Items added to Siren’s Grotto, Velketor’s Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.
– Made changes to cultural tradeskills to allow most of the cultural available in Velious to be made in Velious on progression servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.

*** Tradeskills ***

– Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.
– The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.
– The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.

– The EverQuest Team

June 15, 2016
_____________________

*** Items ***

– Fixed an issue where merchants with 255 or more items would sometimes not allow for purchase of a specific item.
– Items that previously had Cleave VII – 26 (Scaling), Cleave VII – 27 (Scaling), Ferocity X (Scaling), and Ferocity XI (Scaling) now use the non-scaling versions of these worn effects, as the scaling did not work correctly. They may be changed to scaling effects in the future when this scaling functionality is worked out.
– The Lucid Shards used to make the Unadorned Scepter of Shadows for entry into Vex Thal are now ‘no destroy’. The Priest of Discord, however, will still take these items as tribute.
– Made the Mirrored Mask that drops in Asylum of Anguish ‘no destroy’. The Priest of Discord, however, will still take these items as tribute.
– The Mirrored Mask no longer has an augment slot.

*** Quests & Events ***

– 5th Anniversary (Player Designed Missions) – The end date on these anniversary events has been extended 2 weeks to June 8th.
– 5th Anniversary (Staff of Endless Adventure) – Corrected an issue that prevented Collector’s Mistmoore Granite from dropping from gargoyles in Castle Mistmoore.
– 5th Anniversary (Cleansing the Grounds) – It is again possible to receive the hidden Cleansing Rod bonus item in this anniversary mission.
– Overlord Mata Muram (Raid) – Overlord Mata Muram now grants a title upon his defeat. He will also grant a server-first title on those servers where he has not yet been defeated.
– Corrected an issue with an achievement in the class tab.
– Added achievements for crafting Xanthe’s Earring of Nature (or having an Earring of the Solstice) as well as completing the Signet of the Arcane (or the Signet of Might).
– Access to the Great Divide instance for the 10th Ring War has been removed due to its failure to actually work properly. This is to prevent people from getting lockouts for an instance that does not work. We have no estimate about when or if it will return.
– Plane of Fear: Revisited: Terror (Raid) – The totems that Terror periodically spawns now have a 5 second delay between the totem spawning and the Aura of Terror being cast on those around it.
– Terror (Raid) – Moved the DoT component of Aura of Terror to a separate spell: Aura of Terror Strike.
– Terror (Raid) – Reduced the frequency that Terror will trigger the spell Displacing Terror on its most hated target but corrected a bug that prevented the spell from causing Terror to find a new, most hated target. Attempted to adjust the zone-in location to match that of the original Plane of Fear, again, for real this time.

*** Spells ***

– Enchanter – Corrected an issue that prevented more than one enchanter from applying a DoT from the Mind Shatter line of spells on a single target.

*** NPCs ***

– Raid events will not spawn in Omens of War load balanced zones.
– Lord Kreizenn will resume casting his Wave of Flame AE. Lord Kreizenn’s Wave of Flame AE now checks against fire instead of cold.
– Killing Yelinak in Skyshrine will result in a much higher faction hit.

*** Tradeskills ***

– Systematic spell research combines that were previously limited to specific class archetypes can now be created in any research container.
– The majority of non-quest related tradeskill combines that previously required a Planar crafting container can now be crafted using any container appropriate to that skill.
– The majority of tailoring combines that previously required the use of a Coldain Tanners Kit can now be crafted using any appropriate tailoring container.

*** Progression Servers ***

– The Deluxe Toolbox will now be available when Velious has unlocked. It can be purchased from Adinal Jailbar in Iceclad Ocean or Rylin Coil in Ak`Anon.
– Thylex of Veeshan, who indicates whether Vulak`Aerr can be spawned, will spawn twice as quickly, on average, compared to Live Servers.
– Lendel Deeppockets, the great assassin of Rivervale, has returned to the Fool’s Gold to accept your newbie note and discuss entry level tradeskilling.
– The Great Divide instance should be available again on Phinigel.
– Peachy D’Vicci will now spawn correctly in Plane of Mischief on Progression Servers.
– The Plane of Mischief castle will no longer appear in Great Divide during the 10th Ring War, at least until LDoN has unlocked on the server.
– Harla Dar will now be treated as a Velious boss.
– Items added to Siren’s Grotto, Velketor’s Labyrinth, City of Mist, Dragon Necropolis, and the Hole in 2003 revamps will no longer drop until Lost Dungeons of Norrath has been unlocked on the server.
– Most of the cultural tradeskills items available in Velious can now be made on Srogression Servers. Note: The troll made weapons were not available until Luclin and will continue to be locked until then.

*** Miscellaneous ***

– Many Omens of War zones will spin up new instanced versions when they are populated by enough adventurers.
– The login server will now reflect all of the expansions that are being given for free instead of just what the account is actually flagged for.

*** UI ***

– Tradeskill containers that require a specific race, class, or deity to perform tradeskill combines in will now display these requirements when inspecting those containers.
– Increased the number of deleted items available in the Recover window from 100 to 150.
– Increased the max barter buy limit from 200 to 300.
– Modified the ‘Buy Lines’ section of the ‘Barter Buyer Window’ so that adding, modifying, toggling, and removing items from a buy line no longer causes the window to automatically go to the top.
– Added a toggle for turning off Trophy tribute when logging out to the Options window.
– Changed the ‘Flagged’ status on the expedition window so that it initially displays a Pending status instead of blank and then changes to ‘Yes’ or ‘No’.
– – Expedition zones that have no requirements to enter will now default to ‘Yes’ instead of blank.
– Fixed an issue in the Alternate Currency window where the ‘Max Items in one stack’ overlapped with ‘Show currencies that you don’t have’
– Fixed an issue with Personal Trophy Tribute where the most recently added tribute benefit did not show up until you zoned.

– Changed –
EQUI_Inventory.xml
EQUI_OptionsWindow.xml

– The EverQuest Team