EverQuest Updates for November 15, 2023

November 15, 2023
_____________________

*** Tradeskills ***

– The recipe for Song: Pests of the Piper Rk. II should now make much more sense.

*** Quests & Events ***

– Fixed a bug where rewards from shroud missions wouldn’t display properly and were unable to be selected.

*** AA ***

– Added an additional rank of Disruptive Persecution to the Terror of Luclin AAs, available at level 120, that procs Knight’s Yaulp VI.

*** Overseer ***

– Optimized UX for starting quests and improved performance.

*** Miscellaneous ***

– Updated /camp to accept the ‘fast’ parameter which allows camping immediately in zones that allow fast camping. This can be used in conjunction with existing parameters.
– The /follow command will no longer consider player corpses as potential targets when a name is provided.

*** UI ***

– Adjusted the color of the health bar in the Target of Target window and the window’s default position.
– Windows using the new UI engine can no longer be resized if they are locked.
– Fixed a bug where duplicate buffs would always display the last caster as the caster of the buff.
– Created a new chat filter for Raid Victory Messages to reduce system messages spam.
– Converted the Casting Window to the new UI.
– Added commas to the display of guild tribute amount.
– Fixed an issue where the Respawn Window could become unresponsive.

– Added –
CastingWindow.html

– Changed –
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
TargetOfTargetWindow.html
index.html
main.css

– The EverQuest Team

Qindaar Gives Up!

Qindaar has spent almost three months in Jaggedpines and has decided to move on.  After about two months of trying to get Fiercewind to spawn he is giving up and moving on to try again some other day.  Qindaar hates that this is the last MoB he needs to complete the Hunters Quest for Jaggedpines but boredom has set in along with frustration.  It is time to move on!

Qindaar experienced this once in the Field of Bones and moved oin there as well but came back after accomplishing other tasks.  He will do the same here.

Happy Hunting!

October 18, 2023 EverQuest Updates

October 18, 2023
_____________________

*** Highlights ***

– Removed True Box from Mangler, Aradune, Mischief, and Thornblade.
– The Target of Target window has been converted to the new UI engine.

*** Items ***

– Marked the following as quest items:
— Fractured, Warped, Distorted, and Phased Primeval and Coeval Luminessence and Incandessence
— Palladium, Iridium, and Rhodium Encrusted Clays
— Coin, Emblem, and Amulet of Brell
– Crucible Steel two-handed weapon ornaments will now work on two-handed blunt weapons.

*** Quests & Events ***

– Corrected an issue where lockout modifiers would not affect shared task lockouts if you left the task or went offline before it was finished.

*** Spells ***

– Heal and damage over time spells are now affected by Heal Amount and Spell Damage modifiers, respectively.

*** AA ***

– Bard – Updated all ranks of Troubadour’s Synergy to focus the last 2 spells in both the Insult and Disdain lines.

*** Overseer ***

– The confirmation box when starting an Overseer quest has been removed.

*** Progression Servers ***

– Randomized Old Man McKenzie loot on randomized loot servers.
– Removed True Box from Mangler, Aradune, Mischief, and Thornblade.
– Added the no encounter lock flag to various NPCs.
– Character transfers from Ragefire to Mangler are now allowed.

*** Miscellaneous ***

– Corrected an issue where instance lockouts could sometimes double.
– Modified the /follow command to ignore “%t” as a parameter, as following the current target is the default behavior.
– Corrected an issue that could allow a raid to request an expedition while already having one active.
– Shrouding will now close multiple windows that may become unusable in your new form.

*** UI ***

– Corrected an issue where achievement chat filters would not save their settings when turned off.
– Corrected an issue where messages from another player drinking alcohol would not go to the Food and Drink Messages filter.
– The Target of Target window has been converted to the new UI engine.
– Fixed item icons lingering in the inventory after being donated for Tribute.
– Fixed items sometimes not highlighting in the inventory.
– Viral spells now show Viral Range and Spread Time in the Spell Display window.
– Resized columns in Alt. Currency will be saved after logging out.

– Added –

– TargetOfTargetWindow.html

– The EverQuest Team

Fiercewind, Does he Exist?

Qindaar has been hunting in Jaggedpines for two months or more now.  Trying to accomplish the hunter’s questline and have just Fiercewind to kill.  I have killed thousands of placeholders so far and cannot get him to spawn.  I hate to move on with just one MoB to get but I am tired of the same routine hour after hour, day after day.  A decision must be made, move on are live forever in Jaggedpines..

 

Frustration Mounts as Patience Wears Thin

A named MoB is a special type of enemy that has a unique name and usually drops rare or valuable loot. Named mobs are one of the three general categories of mobs (monsters) in Everquest: named, placeholder, and static1. Static mobs always appear at their spawn point, while named mobs share a spawn point with non-named or placeholder mobs. Every time a mob spawns at a named/placeholder spawn point, it has a chance of being either the named mob or a placeholder. For example, the Arch Duke Iatol inhabits one of the rooms in the crypt in Sebilis. Whenever a mob appears in his room, it has a chance of being the Arch Duke Iatol, or of being his placeholder (a skeletal duke) instead1.

The problem is that the chance of a named mob spawning is often very low, and can vary depending on the zone, the mob, and other factors. Some named mobs may spawn every few minutes, while others may take hours or even days to appear. This means that players who want to kill a specific named mob for its loot or for a quest have to wait patiently at its spawn point, hoping that it will show up eventually. However, waiting for a named mob to spawn can be very tedious, boring, and frustrating, especially if there are other players competing for the same mob.

Some of the frustrations that players may experience while waiting for a named mob to spawn are:

  • Wasting time: Waiting for a named mob to spawn can take up a lot of time that could be spent doing other activities in the game, such as leveling up, exploring new zones, completing quests, or interacting with other players. Some players may even spend hours or days camping at the same spot, hoping to get lucky.
  • Losing interest: Waiting for a named mob to spawn can also make the game less enjoyable and exciting, as players may lose interest in the game or in their character. Some players may feel that they are not progressing or achieving anything in the game, or that they are missing out on other opportunities or events.
  • Facing competition: Waiting for a named mob to spawn can also be stressful and challenging, as players may have to deal with other players who are also after the same mob. Some players may try to cooperate or negotiate with each other, while others may resort to conflict or harassment. Some players may even use unfair or unethical methods to gain an advantage over others, such as exploiting bugs, using third-party software, or stealing kills.
  • Getting disappointed: Waiting for a named mob to spawn can also be disappointing and frustrating, as players may not get what they want even after killing the mob. Some named mobs may not drop the loot that the player is looking for, or may drop it at a very low rate. Some loot may also be bound to the player who loots it first, meaning that other players who helped kill the mob will get nothing. Some quests may also require multiple kills of the same named mob, adding to the difficulty and frustration.

In conclusion, waiting for a named mob to spawn in Everquest can be one of the most frustrating aspects of the game, as it can waste time, reduce interest, create competition, and cause disappointment. However, some players may still enjoy the challenge and thrill of hunting down rare and powerful enemies, or may find satisfaction and reward in obtaining rare and valuable loot or completing difficult quests. Ultimately, it depends on each player’s preference and playstyle whether they want to wait for a named mob to spawn or not.

Patience is a Virtue?

Qindaar has been spending a lot of time in Jaggedpines.  Too much time.  My patience is wearing thin.  Qindaar has two more spawns to get, an ancient treant and Fiercewind.  The hours that he has spent killing and killing and killing in this zone and neither of these have shown their face.  The temptation to move on grows more and more every day.  Perserverance has got to win out eventually.

EverQuest Updates for September 20, 2023

September 20, 2023
_____________________

*** Highlights ***

– Improved the loading time of Overseer agent windows.

*** Quests & Events ***

– Pit Fight (Raid) – The event will only message you about failing the Unshattered achievement once, and will no longer do so when you have not failed that achievement.

*** Spells ***

– Bard – Corrected the spell timer for Nord’s Disdain.
– Magician – Corrected an issue that prevented Remorseless Servant (Level 105) from being properly focused by Enhanced Minion XXV.
– Necromancer – Corrected an issue that prevented Call Skeleton Mob (Level 105) from being properly focused by Enhanced Minion XXV.
– Player spells with Stun and SpinStun effects that do not have explicit level caps set in data will now stun targets up to level 55 in all zones, rather than level 52 in some zones and level 55 in others.
– – The stun levels will be more clearly displayed in their spell descriptions.

*** Overseer ***

– Improved the loading time of Overseer agent windows.

*** Progression Servers ***

– Encounter Locked NPCs will now properly check whether they should attack a player’s charmed pet.
– Encounter Locked NPCs will no longer unlock, when picking a target outside their lock group, if someone on their hate list can still attack them.
– NPCs spawned with a loot lock on servers with the Encounter Lock ruleset will now also be Encounter Locked to the person that spawned them.
– Fixed an issue where the Legacy Experience Bonus was reduced after losing a level, even though the account still had at least 10 max level characters.

*** Miscellaneous ***

– The /follow command now supports the name of another player, as an argument, in place of targeting that player.
– Added the /swarm command with arguments “qattack”, “attack”, and “leave”.
– – These commands have identical effects as the /pet qswarm, /pet swarm, and /pet swarmleave commands.
– Fixed an issue where elemental damage was not being applied appropriately with ranged attacks.
– Added the /extralife command that will open your browser to the Darkpaw Games team page for Extra Life.

*** UI ***

– Fixed an issue that would cause slow loading of items in tradeskill containers when experimenting.
– Fixed an issue that would cause items in the hotbar to not update properly.
– Added a Reset button to the Barter Search window that clears the search text.
– Added a search box to the Dragon’s Hoard window.
– Fixed an issue where UI windows moved with the right-click arrange options were not saving their new positions.
– Split the Achievements chat filter into Achievements (You) and Achievements (Others).
– Added a chat filter for Food and Drink messages.
– Added item quantity to the confirmation message when looting a stack of NO TRADE items.

– Changed –

EQUI_BarterSearchWnd.xml
EQUI_DragonHoardWnd.xml

*** Previously Updated ***

– Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.
– Fixed a client crash when closing the Parcel window.
– Added a replay timer of 2.5 days to all Agent of Change instances.

– The EverQuest Team