Updates for February 21, 2024

February 21, 2024

*** Items ***

– Loading an equipment set now properly removes the appearance of an ornament from other items.
– Corrected an issue where identical augments would not load properly in an equipment set.
– The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
– Forsaken Weapon Ornaments no longer have a Free Storage tag.
– Charms available from Laurion’s Song that are associated with Hunter achievements should now be calculating stats more accurately.
– The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
– Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.

*** Tradeskills ***

– A new recipe for Myrmidon’s Sloth XIX using Laurion’s Song items has been added.

*** Quests & Events ***

– Fixed spelling errors in the Final Fugue mission.
– Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
– Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
– Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
– Coin is no longer temporarily granted in monster missions.
– The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.
– Changed the final three raids in Laurions Song to use the old reward system. Note: This system is less reliable at delivering rewards if you are zoning at the time the event ends.

*** Spells ***

– Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
– Unhiding no longer removes invisibility buffs.
– Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
– Renamed all spells with both a Roman Numeral ordinal and a letter-designated rank (Azia, Beza, or Caza) to have a consistent order. They should all be in the form of “Spellname IX Caza” now.
– Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion’s Song zones.
– Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
– Shaman – The Spiritual Surge line of spells can no longer be twincast.
– Cleric – Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
– Cleric – Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
– Rogue – Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
– Bard – Fixed an issue where many songs in the Veshma’s Crescendo line were not as powerful as intended.
– Berserker – Fixed descriptions for the Rage Strike ability line.
– Shadowknight – Fixed some descriptions in the Touch/Gift line.
– Shadowknight – Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
– Beastlord – Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
– Necromancer – Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.

*** AA ***

– AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero’s Barracks, Hero’s Fortitude, Hero’s Resolution, Hero’s Vitality, and Trophy Collector.
– Paladin – Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
– Paladin – Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
– Paladin/Shadowknight – Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
– Berserker/Warrior – Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8. Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion’s Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
– Berserker – Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
– Necromancer – Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
– Necromancer – Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
– Necromancer – Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
– Enchanter/Magician/Wizard – Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
– Shaman – Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
– Shaman – Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
– Bard – Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.

*** NPCs ***

– Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
– Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.

*** Mercenaries ***

– Zones will no longer auto-suspend mercenaries due to being over capacity.
– Corrected an issue that caused a mercenary’s buffs to expire when their level changed.
– Mercenary slots from the Hero’s Barracks AA should now properly update when changing personas.
– Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
– Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.

*** Progression Servers ***

– Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
– Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.

*** Miscellaneous ***

– Corpses are tired of standing around.
– Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
– Fixed issue where the Map window would be blank after swapping personas.
– Players will now have full health after swapping personas.
– Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
– Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
– Added a single slot Hero’s Forge keyring slot option in the marketplace.
– Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
– DirectX 11 Changes:
– – Additional fixes for kaleidoscope-like rendering artifacts.
– – Fixed Windows 10/11 display flickering caused by FLIP mode.

*** UI ***

– Fixed an issue where new UI engine windows sometimes didn’t load their default position.
– Added Center Vertically and Center Horizontally options to the window arrange menu.
– Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
– New chat filters related to critical hits should now properly save.
– Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
– Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
– Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
– When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
– Updated experienced-based chat messages to use the Experience chat filter.
– Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
– Fixed character creation after canceling creating a new persona.
– Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
– Fixed tooltips not working on disabled buttons in new UI engine windows.
– Removed flashing and hitching during ALT-ENTER and ALT-TAB full screen transitions.

– Changed –


*** Previously Updated ***

– DirectX 11 Changes:
– – Fixed 2.0 Pixel Shader usage.
– – Applied a speculative fix for some kaleidoscope-like rendering artifacts.

– The EverQuest Team

What has Qindaar been up to lately?

Qindaar, the intrepid adventurer, has been on a whirlwind of quests and achievements! Let’s break down his recent escapades:

  1. Hunter’s Quests in The Accursed Temple of Cazic Thule:
    • Qindaar has been diligently pursuing his hunter’s quests within the eerie confines of the Accursed Temple. With determination, he has conquered half of these challenging quests. The temple’s dark secrets are slowly unraveling before him.
  2. Alternate Achievements (AA Points):
    • Weekends are Qindaar’s AA bonanza! He’s making impressive strides, accumulating a whopping 200 AA points each night. His focus? The coveted Focus achievements. These enhancements will undoubtedly serve him well in battles to come.
  3. New Armor for Level 125:
    • Qindaar is a practical warrior. While chasing achievements, he’s also piecing together his new armor set. The wrist, legs, and head pieces are still eluding him, but he’s determined to complete the ensemble. Level 125 awaits, and Qindaar won’t be caught unprepared!
  4. Anniversary Quests and the Tower of Tides:
    • The anniversary festivities are in full swing! Qindaar has already conquered the first floor of the Tower of Tides. The anticipation builds as he gears up for the second floor—a challenge he’ll conquer before the month’s end.

May the winds of fortune favor Qindaar as he continues his epic journey through realms unknown! ️️

Been a Busy Few Weeks in EQ

With the release of the new expansion, Vmalice, Qindaar and the gang of seven have been spending time collecting our Tiet 1 armor for the new expansion.  Derevaun is almost complete while Qindaar lags behind a bit.  Vmailice has been a huge help in scoping out where we should camp in advance.

While not adventuring with the gang, Qindaar continues working the hunters quests.  Slowly he completes them.  He is currently stuck in North Desert Ro camping the very illusive Dunedigger.  He spawns in game time once every two years, so you can see he is quite impossible to get.  This is the same dilemma he faced in Jaggedpines trying to get the very rare black leapord.

Going to take a break from the hunters quests to work on the new anniversary quests and see where that leads https://edsogolow.com/2024/01/18/1791/everquest/

Have fun gamming!

Alpha Testing has begun on Pantheon, Rise of the Fallen

I am excited to be testing the alpha release of Pantheon.  I have spent about two hours so far exploring the world with just some minor graphics issues like tree branches in homes, running down hill and the grass is above me and one spot where I was on grass and next under water.  Overall the game is smooth, and graphics are good.

Because of th NDA I can’t get more detailed.  Looking forward to this games release.

Alpha Launch – Finally

Great News!  I received my email last night inviting me to the Alpha Testing program for Pantheon, Rise of the Fallen.  It had been many years since I had pledged on the production of this game.  At times we all thought it was never going to happen, but at least there is testing going on.

Do to the Cone of Silence, I will not be publishing a lot about how it is going, but I will keep you all updated on what I can talk about.

Game Updates for December 12, 2023

December 12, 2023

*** Items ***

– Added the proper armor class value to the Aura of Preservation XVI tribute benefit.
– Laurion Inn Voucher and Shalowain’s Private Reserve alternate currencies now have description text.

*** Quests & Events ***

– Corrected an issue that caused monster missions, such as those offered by Old Man McKenzie, to check the minimum level incorrectly.
– Updated the Calendar events for Laurion’s Song raids with correct descriptions.

*** Spells ***

– Faycite shards for many Laurion’s Song abilities are available from Lauren Festule, Victor Pedalfoot, and Charice Malfor, who can be found on the second floor of the Laurion Inn.

*** AA ***

– Rogue – Adjusted the Class AA, Anatomy, ranks 37-40, to correctly target enemies at least 1 level lower than the required level of the AA.

*** Miscellaneous ***

– Laurion’s Song zones will now spawn pick zones when appropriate.
– Corrected an issue with the Legacy Character experience bonus not applying to alternate advancement experience.

– The EverQuest Team