March 11, 2020 EQ Updates

*** Highlights ***

– Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. See below for more information.
– All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.
– In celebration of EverQuest’s 21st anniversary we have made Veteran Reward abilities available to all players! See below for more details.

*** Items ***

– You can no longer combine items using tradeskills when any ingredient contains one or more augments.
– – Note: Worn visible armor items may have hidden power source augments in them. Unequip your power source before you retrieve the worn item in order to remove the hidden augments.
– Evolving items with the Claim Reward button cannot be claimed until all augments are removed from the item in addition to any other requirements that are present.
– Added AC to the guild tribute Aura of Preservation 14.
– The Claim the Item spells attached to various Iksar, Half Elf, and Dark Elf Heritage Crate items no longer have a spell description that suggests that you will receive a familiar.
– Corrected an issue that prevented high damage 2-handed weapons from dealing their intended damage.

*** Tradeskills ***

– The Faded Velium War Hammer recipe will now give the correct product.
– Crystallized Precious Velium Ore now has a chance to drop in the chest in the missions Seeking the Sorcerer and Icebound Avatar.
– – Six months after the release of Torment of Velious there will be an additional chance to gain Crystallized Precious Velium Ore from those two missions, as well as the Griklor the Restless and Restless Assault missions.

*** Quests And Events ***

– Tower of Frozen Shadow raid events – Made the following changes:
– – Increased the health and melee damage of all raid NPCs.
– – Heart of Frozen Shadow – Fixed a bug that caused the ‘It’s a No Slow from Me, Dog’ achievement to always be granted.
– – Till Death Do Us Part – Added a speculative fix to address reports that sometimes characters successfully spoke to the usher and were assigned a side yet they still received a dancer.
– – Tserrina Syl`Tor – Fixed a bug that prevented one of Tserrina’s mechanics from working in her final phase.
– – Tserrina Syl`Tor – Reduced lag in this event.
– – Tserrina Syl`Tor – Tserrina’s corpse will no longer move upon success of this raid event. This will hopefully prevent problems with looting the Key of Trauma.
– All Access members who log in to EverQuest during our 21st Anniversary Celebration (between March 16th and May 10th) will receive a claimable Heroic Character! This character can only be redeemed once per account.
– New 21st anniversary quests are available! Speak with the Mechanical Fortune Teller in the Plane of Knowledge and she will guide you.
– New anniversary items are available at the Special Celebratory Goods merchants in the Plane of Knowledge! These new goodies can be purchased with Commemorative Coins.

*** Spells ***

– Beastlord – Corrected the name of Griklor’s Feralgia.
– Enchanter – Fixed a bug preventing Omica’s Animation from taunting.
– Magician – Fixed a bug preventing Riotous Servant, Remote Riotous Servant, and Pyroxenite Bodyguard from taunting.
– Paladin – Concordant Blessing is now available at level 108 from Fairelwil Amsapi, Median Spellbound Lamps, and Median Spellbound Rings.
– Shadowknight – Fixed a bug preventing Minion of Drendar from taunting.
– Shaman – Fixed a bug preventing Grondo’s Faithful from taunting.
– Wizard – Fixed a bug where Daveron’s Pyroblade and earlier summoned swords were not immune to area damage effects.

*** AA ***

– Rogue – Adjusted all ranks of Etherium Strikes to remove stacking conflicts with the Blinding Speed line of disciplines.
– In celebration of EverQuest’s 21st anniversary we have made Veteran Reward abilities available to all players!
– – The restrictions that limited the number of characters that can activate these abilities have been removed.
– – The requirement that your account must be active for 1 to 15+ years has been removed.
– – On progression servers, these abilities will continue to unlock starting with Dragons of Norrath up through Veil of Alaris.

*** NPCs ***

– Sporali in Hills of Shade will no longer cast Chattering Bones XXII.
– Restless Ice Infection now has a longer duration, instead of re-casting itself every six seconds.

*** Overseer ***

– Become the Overseer! Gain the loyalty of iconic Agents and protect Norrath from the ever-present ripples of Discord. Send your Agents on harrowing Overseer Quests, into moments spanning the entirety of Norrath’s history, and restore balance where you can. Along the way, you’ll gain fabulous rewards and grow in power. You may even draw the attention of Norrath’s most famous heroes, and perhaps a few particularly nefarious villains. Do you have what it takes to gain the allegiance of Norrath’s elite?
– Access the Overseer interface via the EQ Menu > Quests > Overseer option, or by entering the command /overseer.
– A mysterious presence in the Plane of Knowledge is interested in the coin gained through Overseer Quests.

*** Progression Servers ***

– Fixed the requirements on the door from Drachnid Hive to Dreadspire. Once Secrets of Faydwer has been unlocked for a month, level 70+ characters can access the zone without needing a key.

*** Miscellaneous ***

– Added the /shownpcnames command which toggles npc names on and off like the Option Window checkbox.
– In the guild bank, if you try to set an item to be withdrawable by Single Member and that character doesn’t exist, the item will now be set to Public If Usable.
– – If the character gets deleted or transferred to another server, the permissions for that item will also get set to Public If Usable.
– Increased the experience bonus for having other players (not mercenaries) in your group.
– Increased the amount of AA experience you get in groups of 4 or more and raids of 13 or more.
– Fixed the spelling of the bartender’s name on the map in Timorous Deep.
– Fast Camping can now be done within guild halls.
– The surname command now allows the use of a second capital letter and a single accent character.
– Fixed a crash that could occur when trying to shroud while on a mount.
– Made the following changes to dynamic zone event replay timers:
– – When zoning into a dynamic zone you will now be given an event replay timer for each event that has been completed since the zone was launched.
– – You will not be given replay timers for any event that was already completed when the zone was launched.
– – If you already have an existing replay timer for an event completed since instance launch, your timer will not be modified.
– – You will receive a warning containing the list of replay timers you will incur upon zoning into the DZ when you are invited to join the DZ.
– – You will not be able to loot items off of raid bosses or chests associated with the completion of an event if your replay timer was not received from this instance of the DZ.
– Changed the way Resurrection Sickness works. It no longer reduces stats. It will now increase the cast time of detrimental spells by 10% and decrease your attack speed by 10%. Both of these values will stack with other spells rather than preventing haste or spell haste effects.
– Changed the way the PvP version of Resurrection Sickness works. The cast time increase and attack speed decrease have the same values, but these effects will stack with other spells rather than preventing haste or spell haste effects.
– Changed the way Revival Sickness works. It no longer caps mana and endurance at 4000. Instead it caps at 25% and slowly decreases the cap by 1% every 5 levels starting at 50. For example, the cap at level 85 is 18% and the cap at level 115 is 12%.
– Improved how the guild message of the day is stored.
– Improved how fellowship member names are stored.
– Accessing Dreadspire, Meldrath’s Mansion, and Crystallos should no longer refuse entry the first time until you wait or relog.
– Plane of Knowledge is now listed as a destination of type Priest of Discord from Dranik’s Scar in the Zone Connection Guide. This will not always be the destination that the Priest of Discord will send you to, but it should be more correct than the guide not showing a way back to Norrath.

*** UI ***

– Corrected an issue that prevented weapon ornaments that can be placed in all slashing, blunt, or piercing weapons from displaying their slot restriction information in the item inspect window.
– If you zone with the Rewards window open, the rewards now display properly, and no longer require you to close and open the window to see the rewards you have pending.
– Fixed the neighborhood window to always display the name of the guild in the guild plot section.
– The Quest Journal quest selections will now persist through opening and closing the window and zoning.
– Rewards that have a stackable item as one of the reward choices will have a number indicating how many of that item you will receive if the amount is greater than 1.
– Fixed an issue with the Rewards Window where selected rewards could become deselected.
– You can no longer modify the compensation for items or toggle items on and off while barter buyer mode is on. In order to make modifications you will need to exit barter buyer mode.

– Changed –
EQUI_OverseerWnd.xml

– The EverQuest Team

Community Letter: A Note from Jennifer Chan

An introduction and looking ahead

Greetings Norrath, and well met.

Before we take steps into the Plane of Knowledge for my first community letter. I have to say, it is with great honor and gratitude to have been appointed the next steward of EverQuest and EverQuest II.  I follow a line of legends before me, and I intend to lead by example and carry on the torch to the best of my ability.

I look forward to us getting to know each other more.  Prior to stepping into my role as current Head of Studio at Darkpaw Games, I’ve been the Technical Director the last 6 years for EverQuest and EverQuest II, and before that, I was programmer for the franchise between 2008 and 2013.

I want to reassure you that the change of guard does not mean change of plans in EverQuest. We are moving full steam ahead on our road map for the year with lots of new and additional fun content in store.

We know that many of you have been looking at Overseer and sharing information about your experiences on the Test Server. Overseer will be releasing with our patch today, and we can’t wait for you to get your hands on it and start helping to maintain the balance in the world of Norrath between the forces of Order and Discord. This major new feature is incredibly exciting for us as we continue to look forward to the future of Norrath.

As part of our 21st Anniversary celebrations we’ve added a new mount and other fun items to the jubilant merchant, unlocked Veteran Reward AAs for All Characters, all All Access members will receive a Heroic Character unlock for their accounts, and two player designed missions will make their appearance as anniversary quests!

Now, there are a few more things that we will be discussing soon, like more information about the upcoming Time Locked Progression servers and server merges, along with a few additional surprises we have in store, including a possible hint about our plans for a fan gathering in 2020.

All in all, I am very excited for this year and the things we have planned for EverQuest, and what we have in store for the franchise. Thank you for embarking with us on this new chapter in the grand epic that is EverQuest.

 

Yours Truly,

 

Jennifer “JChan” Chan

Head of Studio, Darkpaw Games

EverQuest Updates for February 13, 2020

February 13, 2020
_____________________

*** Items ***

– Corrected the AC and endurance valus and of Lute of the Wanderer, Horn of the Stormcaller, Flute of the Siren, and Drums of the Warlord.

*** Quests & Events ***

– Tower of Frozen Shadow progression – The large frost-bitten gnoll can again be found on the first floor. The shadow beast necromancer can again be found on the sixth floor.
– Griklor the Restless (Raid and Mission) – Fixed issue that was causing Griklor to suddenly go to full health when on his mount.
– Griklor the Restless (Mission) – Griklor will stop getting on his mount once below 30% health. This should fix the issue that could cause him to get stuck on his mount and more closely matches the raid event.

*** Miscellaneous ***

– Fixed an issue with raid groups disbanding randomly.

– The EverQuest Team

February 11, 2020
_____________________

*** Highlights ***

– Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
– Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
– Addressed a world stability issue related to raids.
– Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.

*** Items ***

– Removed mana, mana regeneration, and clairvoyance from Righteous Assaulter’s Earring of Rallos Zek, Blooded Righteous Assaulter’s Earring of Rallos, and Endowed Assaulter’s Earring of Rallos Zek.
– Improved the proc rate of Forceful Shout on Dreadstone Guardian’s Blade and Possessed Dreadstone Guardian’s Blade.
– Rallos Zek Devotee’s Assault, Rallos Zek Devotee’s Stealth, Rallos Zek Devotee’s Strategy, and Rallos Zek Devotee’s Fortification will only fit in type 19 augmentation slots.
– Rallos Zek Devotee’s Strategy now has the intended mana and endurance.
– Updated the descriptions for Rallos Zek Acolyte’s Casting Ice, Rallos Zek Acolyte’s Protecting Ice, Rallos Zek Acolyte’s Warding Ice, Rallos Zek Devotee’s Casting Ice, Rallos Zek Devotee’s Protecting Ice, and Rallos Zek Devotee’s Warding Ice to indicate they work with cold (or all) spells, not fire.
– Increased the base damage of Orc Herbalist Staff, Golden Reinforced Brawl Stick, Blizzent’s Rod of Wintry Fever, and Thunder Snow.
– Updated type 18 and 19 augments to fit into any armor slot, most notably earrings.
– Added the appropriate focus to Icebound Mindlock Wristguard.
– The Torment of Velious charms will increase in stats as you complete the elements each one requires. For real this time.
– Fixed an issue where Explorer of Torment of Velious did not count for granting Journeyman’s Speed via the Journeyman’s Compass.
– Adjusted the skill damage mod on Velium infused gear.
– Added Attack, HP regeneration, and mana regeneration to Torment of Velious Type 7 augments.
– Ry`Gorr Parley Totem, Velium Wood Chisel, and Marrow Hardened Etching Tool are now place-able.
– Velium Spear Ornamentation will display its graphics in two-handed weapons. You will need to remove and re-socket this ornament for it to update.
– Increased the amount of coin on Torment of Velious NPCs.
– Created new instruments for bards and added them to a few rare Torment of Velious NPCs.
– Corrected several items that were marked No Trade on Firiona Vie and Brekt.
– Reworked racial drops in Omens of War so that higher tier drops are always associated with higher level NPCs.
– Updated several Snowbound armor icons to better match what they look like.
– Fixed several typos in the names and descriptions of Torment of Velious items.
– Corrected items and recipe names with incorrect hyphenation and capitalization of Half-Moon.
– Fixed incorrect lore on fourteen Faded Velium Weapon containers.
– Fixed a typo in the lore of Chisel Set.
– Servan’t Belt is now Servant’s Belt.
– The Mount Key Ring feature is now available to all players starting with Shadows of Luclin. Additional Mount Key Ring Slots are now visible to all players in the Marketplace.
– Elemental Minion V will now summon a swarm pet as intended.
– Updated the name of the proc effect on the spell Potion – Restless Focus to Restless Strike.

*** Tradeskills ***

– The Evergreen Leaf spawn locations in Greater Faydark have been spread out so that they are less predictable. The leaves are now much larger and easier to see against the ground.
– Created a recipe to make Myrmidon’s Sloth XIX with Torment of Velious components.
– Changed the poison used in the Faded Velium Injection Dagger recipe to Bite of the Shissar XX.
– Updated the recipe for Faded Velium War Hammer to better represent a hammer instead of a sword. It is also now fletching instead of smithing.
– Increased the drop rate of Velium Laced Nigriventer Venom.
– Corrected the typo in the Torment of Velious fish dressing recipe for Velious Angel Fish.
– Wurms and kodiaks in Torment of Velious will drop Velium Infused Pelts.
– Changed the paper used by recipes Song: Pulse of Salarra Rk. II and Scroll: Word of Renewal Rk. II to Rough Sortilege Sheet.
– Imbued Black Sapphire Silver Necklace is no longer an auto-learned recipe. This will allow it to count towards a skill of 350.
– All Aneuk NPCs in Omens of War now have a chance to drop an Aneuk Eye.

*** Quests & Events ***

– Servant of the Sleeper – Velium Sentries will drop Construct Binding Gel even if the raid has a loot lockout.
– Restless Assault (Mission) – Added wurms, tizmak, and Coldain (of the restless variety) to the zone. These creatures will drop collection items.
– Griklor the Restless (Raid and Mission) – Slightly altered the speed of flight and path of Griklor’s mount to require more effort to bring him to ground.
– Griklor the Restless (Raid and Mission) – Griklor will now clear all buffs before he gets on his mount. This is intended to fix the issue where Griklor does not get on his mount when he should, which might be caused by his reaching his buff limit. This should also fix reports that he can die while on that mount, causing the event to break.
– Griklor the Restless (Mission) – Made the following changes changes to this event:
– – The message that occurs when Griklor’s mount is killed will now show up in the chat window.
– – Griklor will now stay on the ground after being brought down for at least 10 seconds.
– – Chilling Sleet will stop once Griklor is killed.
– Restless Assault, Icebound Avatar, and Seeking the Sorcerer (Missions) – The corpses of the bosses in these events will no longer disappear upon success of the event.
– The Morale of Despair – You can no longer get credit for killing ‘those that have come back’ by clicking the mirror to the mirror room.
– Nature Walker’s Scimitar (Druid Epic 1.0) / Swiftwind and Earthcaller (Ranger Epic 1.0) – The Dark Elf Corruptor and Dark Elf Reavers will now be loot locked to the character that hands in the Braided Grass Amulet to Teloa.
– Ashengate North raids – Lethar’s AEs will no longer hit Veldyn and vice versa.
– Fibblebrap 1-5: Bellfast should now offer the appropriate Fibblebrap tasks.
– Dragons of Norrath raids – Hostile NPCs in these raids will stop spawning once the raid has been successfully completed.
– To be consistent with other mercenary tasks, Restless Orc Syndrome, Glacial Apophysis, and Invisible Complement no longer offer experience.
– Last of the Storm Boars – Enemies will now remain for 20 minutes before leaving. Also, if you speak with Yealdin and ask to try again, he will reset all aspects of the encounter at the bridge.
– Anniversary Fabled – Made the following changes to fabled:
– – Fixed a bug that prevented some fabled NPCs from using the correct stats.
– – Fixed a bug that prevented some fabled NPCs from applying their new spell innates.
– – Fixed a bug that could allow some Planes of Power fabled NPCs to spawn multiples simultaneously.
– – Fixed a bug that caused NPCs that failed to become fabled to heal to full HP every tick while idle as if they were fabled.
– – Fixed a bug that prevented NPCs in some Agent of Change instances from becoming fabled.

*** Spells ***

– Three merchants have appeared in Eastern Wastes, selling augmentations for your spells from Torment of Velious.
– Scribing a new rank of a combat ability will now update the corresponding hotkeys in your hotbars and your Combat Ability Window.
– Fixed a bug that caused some lifetap spells to return less HP than was intended.
– – This primarily impacted the Necromancer and Shadowknight pets’ Spectral Lifetap spells.
– Increased the damage of Bite of the Shissar Poison Strike XII which increases the damage of the normal and consigned version of Bite of the Shissar XX poison.
– Druid and Magician – Modified descriptions of the Exterminate the Unnatural spell line to indicate that the spells will also work on constructs.
– Druid and Magician – Annihilate the Divergent will now deal more damage when Annihilate Havoc is triggered.
– Druid and Magician – Eradicate the Unnatural will now deal more damage when Eradicate Destruction is triggered.
– Cleric – Fixed an issue that caused Purified Ground to fail to cast.
– Druid – Fixed an issue that caused Icerend Aura to fail to cast.
– Bard – Increased the base duration of Song of the Dryads, Requiem for the Lost, and Requiem for the Dead to one minute.
– Magician – Increased the base duration of the Searing Skin line of damage shields to one minute.
– Necromancer – Increased the base duration of the Necrotize Ally line now to one minute.
– Wizard – Corrected a bug that caused the Secrets of Faydwer item Irae Faycite Shard: Pure Wildmagic to focus the incorrect spell.

*** AA ***

– The AA Ability Window’s Buy All button now works as expected when purchasing abilities that have a cost of 0.
– Removed an additional ‘a’ in the spell landed message for Gift of Mana (115) to ensure uniformity between all ranks of the spell.

*** NPCs ***

– Modified the Restless Ice spell cast by many creatures in Torment of Velious. Restless Ice is no longer recast when it wears off. Now when Restless Ice wears off it leaves behind Restless Ice Infection, which can be cured with a disease cure.
– Updated body types for NPCs in Torment of Velious zones so that they are more consistent.
– Updated see through invisibility and see through invisibility to undead for NPCs in Torment of Velious zones so that they are correct for their body type(s). This change means that several NPCs that could see through all kinds of invisibility will no longer be able to do so.
– The shipwright in Nedaria who was hopelessly lost under the world for 16 years has found his way back to the docks.
– Fixed an issue in Eastern Wastes where some roaming NPCs could spawn under the world.
– Eldervine the Twisted in Fortress Mechanotus will now cast Mind Numb on his target and not himself.
– The windchill sprites in Great Divide have returned to their winter home.
– Fixed an issue where elite drolvargs were spawning on the first floor of The Tower of Frozen Shadow. Also fixed an issue where the NPCs that drop the key to the second floor were spawning on the sixth floor.
– Made it clearer which NPCs are placeholders for rare NPCs in Eastern Wastes and Great Divide.
– Reduced the damage done by Drake Fireball, the spell cast by the drakes in Skyfire Mountains.
– Yealdin, beloved resident of Kael Drakkel, will no longer attack the undead giants and vice versa.
– Corrected some of Crusader Vraket’s grammar and spelling.

*** Mercenaries ***

– The mercenary Auto Assist toggle button will no longer default to on after changing zones.
– Reduced the amount of experience required per Mercenary AA for levels 112 to 116.
– Corrected an issue where caster mercenaries would not equip an earring, resulting in less stats and damage than was intended.
– The caster DPS mercenary will now choose spells more appropriate to its level.

*** Collections ***

– Moved an out of bounds collection spawn point in Velketor’s Labyrinth to be reachable.

*** Progression Servers ***

– Reduced the standard expansion unlock time for Lost Dungeons of Norrath from twelve weeks to eight weeks.
– Players can now forage dragon crystals in Skyfire Mountains when Luclin opens.
– All of the spiroc and pegasus (-es-esses) in the Plane of Sky will now spawn in the Agent of Change instance of this zone.
– Corrected the eras for some global tradeskill drops. In most cases, this made them available earlier, but level 75 and 80 drops are available later.

*** Miscellaneous ***

– Increased the Personal tribute cap to 2,500,000.
– Increased the Guild tribute cap to 20,000,000.
– Fixed an area in Velketor’s Labyrinth where you could get stuck in a gap between the floor and a wall.
– Many Call of the Forsaken and The Darkened Sea zones now have load balancing enabled.
– Corrected issues with logging into the server select screen after being disconnected for going idle, and leaving the character select screen.
– Fixed an issue that caused raid member notes and raid MotDs to not update.
– Addressed a world stability issue related to raids.
– Fixed a bug that caused pick zones to spam players every second that the zone was shutting down.
– Added an achievement for the Torment of Velious long tradeskill quest.
– It will no longer snow in the Torment of Velious version of Tower of Frozen Shadow.
– Removed the achievements for Lyricist’s Casting Proficiency, Level 110 and Lyricist’s Casting Proficiency, Level 115.
– Addressed an issue where characters and objects were not properly handling fog and would not match the environment in older zones.
– Fixed some incorrect audio on the Pridewing mount. Most notably, it will no longer sound like splashing water when turning to the right.

*** UI ***

– Detrimental spells displayed in the target window will now have a yellow border around their icon if you are the caster of that spell.
– Added Besieged Citizens of Froststone and Besieged Crystal Denizens to the faction window.
– Fixed the main cause for guild names displaying as Unknown Guild after first entering a zone.
– Fixed an issue that could cause a player’s guild tag to display as empty.
– The copy layout command now copies chat filter and chat window settings.
– Modified the Manage Loot Window to use the value in the quantity box instead of the default slider value.
– Adjusted the position of the scrolling banner on the login server chat screen to not overlap buttons.
– Added the count of active quests to the Quest Journal.

– Changed –
EQUI_OverseerWnd.xml
EQUI_TaskWnd.xml
EQUI_Templates.xml

*** Previously Updated ***

– Task Cap Increase is no longer for sale in the Marketplace.

– The EverQuest Team

Derevaun Hits 100

It was a bit time consuming but in the end it worked, in two weeks time I managed to move my Cleric from Level 98 to Level 100.  I jumped for joy when the level sound was made.  Some may call it cheating but once I found a Quest that was repeatable and worth both toons, Qindaar and Derevaun’s time, it was worth the effort.  I must have run that quest at least 18 times.  The nice part was Qindaar received 6 AA each time while Derevaun eked out anywhere from 8 to 12 percent XP.  May try running it again at 100 and see what the results are.  It claims 3 percent XP to go from 100 to 101.  Spending a lot of time in Shard’s Landing.

Game Updates for January 15, 2020

January 15, 2020
_____________________

*** Highlights ***

– Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.

*** Items ***

– Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn’t have a top level inventory slot open.
– Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.
– Berserkers can now use Mazicul’s Magical Makeup.
– Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.
– Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.
– Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.
– The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.

*** Collections ***

– Increased the drop rate of collectibles within the Broken Mirror mission ‘The Head of the Snake’.
– Made the following changes to Torment of Velious collections:
– – All collections should now be acquirable.
– – The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.
– – The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor’s Labyrinth.
– – Rare NPCs in Kael can now drop collectibles.
– – Geonids in Crystal Caverns no longer drop spider parts.

*** Tradeskills ***

– The tradeskill questline for Torment of Velious is now available.

*** Quests & Events ***

– You Can’t Go Back Home – Fixed an issue that could cause the Restless Ry’Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry’Gorr from the other player(s).
– Last of the Storm Boars – Fixed issue that caused pets to sometimes prevent task updates.
– The Way Back Home – Made the following changes to this quest:
– – Reduced the experience and coin granted for completing this quest.
– – The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.
– – The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.
– Rustbottom, Grinder of Gears – Rustbottom is now immune to stun, mesmerization, charm, etc.
– Velium Coldain Insignia Ring (8th Ring) – The character that hands in the Marching Orders will now have loot rights for Chief Ry’Gorr.
– Unfettered Emerald Excellence – Made the following changes:
– – Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.
– – In the final phase, suits of armor that spawn will always be of different types.
– – Added logic to have the suits of armor despawn themselves if the raid has been completed.
– – Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.
– – When the Mark of <type> buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.

*** Spells ***

– Scribing a new rank of a spell will now try to auto-memorize the spell for you.
– Scribing reward set spells will always close your spellbook if updating your memorized spell list.
– Damaging Aura spells now report last hit damage to players who did not receive kill credit.
– Elemental Minion III will now summon the intended pet.

*** AA ***

– All – Fixed numerous description errors.
– All – Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.
– All – Adjusted the levels that ranks 11-12 of each classes’ Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.
– Bard – Improved the duration extension of all ranks of Selo’s Sonata from 2 to 5 minutes.
– Beastlord – Improved the resist modifier for ranks 11-18 and 23-28 of Raven’s Claw and Gorilla Smash.
– Berserker – Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.
– Enchanter – Updated all ranks of Tashan’s Lingering Cry to focus spells up to level 115.
– Enchanter – Self Stasis will now count down in buff-held zones.
– Enchanter – Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.
– Enchanter – Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.
– Magician – Updated all ranks of Steel Vengeance to include Shock of Burning Steel.
– Magician – Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.
– Necromancer – Updated all ranks of Funeral Pyre to focus spells up to level 115.
– Paladin – Fixed an issue where the duration of Inquisitor’s Judgment ranks 16+ was less than intended.
– Rogue – Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.
– Shadowknight – Updated all ranks of Focused Bites to include Vulak’s Bite.
– Shadowknight – Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.
– Shaman – Inconspicuous Totem will now count down in buff-held zones.
– Warrior – Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.
– Wizard – Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.

*** NPCs ***

– Corrected an issue where pets and mounts could be left behind when their owner left the zone.
– Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.
– Zombies in Torment of Velious Great Divide now use newer zombie models.
– Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.
– Fixed a problem with some gargoyles in Velketor’s Labyrinth that caused them to have a low chance to land attacks.
– Removed a rare that was spawning in the Kael Drakkel instance erroneously.

*** Progression Servers ***

– Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.
– Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
– – The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
– – Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
– – The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
– – The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
– – The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
– – The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
– – The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
– – The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
– – The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.

*** Miscellaneous ***

– Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.
– Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.
– Achievement links in tells now log correctly.
– Corrected an issue where Heroic Characters would not always have their AAs auto-granted.
– Added achievements for reaching level 115 skill caps.

*** UI ***

– Corrected an issue where the AA window wouldn’t always update if Can Purchase was enabled.
– Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.

– Changed –
EQUI_GroupSearchWnd.xml

– The EverQuest Team

Derevaun Hits Level 99

Managed to finally move up to Level 99 for my Cleric.  Found a quick way to move him by 10% once every 5 hours.  It was a repeatable quest in Shard’s Landing that did the trick.  Running with an Adventures Potion for 1.5 times XP I was able to finish the quest with 30 minutes. I will try to get the same results for this level to hit 100.  If I find it is not working I will have to try something different.

Cleric Getting Closer to Lvl 100

Been working diligently on getting my Cleric Derevan up to level 100.  Should make it by the Sunday after next.

In the meantime, Qindaar is getting AA points by the handful working with Derevan and also he acquired a nice new robe, pictured above.  Very colorful for sure.

Vmalice, who usually accompanies Qindaar has been outfor RL purposes and has been slow going as of late.Haven’t been able to get a group up for ToV yet, but looking forward to it.

EQ Game Updates for December 18, 2019

December 18, 2019
_____________________

*** Torment of Velious ***

– The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.
– See Belinda in Northern Desert of Ro to get there.
– Increased the maximum level cap to 115.
– Added a new key ring for Hero’s Forge armor pieces and suits.

*** Items ***

– New items for level 111 to 115 characters.
– Fixed an art issue with two Marketplace housing items: White Frontier Door and White Frontier Shack.

*** Tradeskills ***

– New crafting recipes for baking, brewing, tailoring, smithing, research, fishing, fletching, alchemy, tinkering, poison making, jewelry making, and pottery.

*** Quests And Events ***

– New Raids, Quests, and Missions for Torment of Velious!
– – Tier 1 raids are unlocking 30 days after the expansion launches.
– – Tier 2 raids are unlocking 60 days after the expansion launches.
– – Tier 3 raids are unlocking 90 days after the expansion launches.
– End of Empire (Raid) – Fixed a bug that prevented the shield from creating the protective aura.
– Counting Shadows – Improved operation of the task. It should be nearly impossible to be blocked by doing the steps out of order.
– Velishan’s Revenge – Corrected a bug that would make it impossible to force the dragon to change forms.
– Braxi Roundup – You can now select a Snowstorm Ornamentation as a reward even if you’ve already received a Snowstorm Ornamentation in the past.

*** Spells ***

– Added new spells and combat abilities for level 111 to 115 characters.
– Scribing new ranks of spells will now un-memorize the spells that are a lower rank in that same group.
– Many long term buffs for levels 111 to 115 have been changed from three ranks to one powerful rank, available on vendors alongside other rank 1 spells.
– Level 111 to 115 hybrid class healing spells will now target an ally or the target’s target, meaning you do not need to switch targets to heal.
– Cleric – Divine Alliance now modifies spells up to level 115.
– Druid – Bosquetender’s Alliance now modifies spells up to level 115.
– Druid – Skin to Sumac now modifies spells up to level 115.
– Paladin – Harmonious Blessing now reacts to spells up to level 115. Harmonious Illumination can now stun targets up to level 115.
– Paladin – Remorseful Effect (from Remorse for the Fallen) now affects spells up to level 115.
– Shadowknight – Remorselessness (from Remorseless Demeanor) now affects spells up to level 115.
– Shaman – Ancient Alliance now modifies spells up to level 115.

*** AA ***

– New AA abilities for level 111 to 115 characters.
– All – Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.
– Multiple – Made the following changes to Cleric’s Exquisite Benediction, Druid’s Nature’s Boon, and Shaman’s Call of the Ancients:
– – Reduced the initial reuse time from 30 minutes to 20 minutes.
– – Granted the ward immunity from damage so that it cannot be killed early.
– – Changed the healing spells cast by the ward from a heal over time cast every 10 seconds to a direct heal cast every 6 seconds and increased the base value of the heal.
– – Increased the range of the ward’s heal from 60 to 100 feet.
– Bard – Changed Selo’s Sonata to cast the highest rank of Selo’s Accelerando that you have scribed and added a passive effect that extends the duration of Selo’s Accelerando by 2 minutes.
– Cleric – Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.
– Magician – Changed the pet summoned by all ranks of Servant of Ro to follow the caster when out of combat, improved its survivability, and increased the damage done by all ranks.
– Necromancer – Changed Gathering Dusk from a delayed damage over time effect that is applied after an initial hatred generation period to an activated damage over time effect that blesses the caster with a buff that both increases DoT damage and negates Spell Casting Subtlety for 24 seconds.
– Necromancer – Added additional ranks of Embalmer’s Carapace from levels 85 to 110, reduced the damage absorption total of the existing ranks, and reduced the reuse time from 20 minutes to 15 minutes. Extended the duration of the buff and removed the hit limit from all ranks. Replaced the self damaging component that was previously triggered after the rune expired with a self damaging component that is active during damage absorption. Removed the critical DoT damage modifier from this line and increased the critical DoT damage modifier for ranks 7+ of Spire of Necromancy.
– Necromancer – Renamed Gift of Deathly Resolve to Heretic’s Twincast and modified the functionality of this ability to match that of Improved Twincast.
– Paladin – Changed Marr’s Salvation from a single target buff to a targeted group buff. Increased the duration of all ranks to 10 minutes and the recast time of all ranks to 5 minutes. Adjusted the levels and expansions that each rank is made available to more closely match the Shadowknight ability Voice of Thule.
– Ranger – Consolidated Outrider’s Attack to be ranks of Outrider’s Accuracy and modified all ranks to grant the bonuses of each ability. Adjusted the levels and expansions that each rank becomes available for purchase.
– Rogue – Changed all ranks of Envenomed Blades to a toggled passive ability and adjusted the damage based on its previous uptime.
– Shaman – Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.
– Warrior – Removed the self damaging component of Warlord’s Tenacity.

*** NPCs ***

– Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.
– Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.
– The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.
– Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.
– Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.

*** Mercenaries ***

– Increased the abilities of level 111 to 115 mercenaries.

*** Progression Servers ***

– Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken later tiered content.
– Decreased turn-ins required to unlock the druid rings in Shard’s Landing.

*** Miscellaneous ***

– Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.
– Vex Thal – Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.
– Fixed a crash that can occur at the server select screen.
– Fixed a problem in Valdeholm that was causing characters to fall through the world if LoD bias was set to low.
– Granted access to Ring of Scale content for free to play players.

*** UI ***

– Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.
– Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.
– Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.
– Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.
– Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.
– – Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.
– Added the ShowHeader property for the ListBox control to allow for hiding the header via XML.

– Added –
EQUI_OverseerWnd.xml

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_KeyRingWnd.xml
EQUI_Templates.xml
SIDL.xml

– The EverQuest Team

A Little Update on Pantheon, Rise of the Fallen

 

I haven’t posted much about Pantheon since it is still pre-alpha but a lot of progress is being made on the game.  For instance, if you follow BazgrimTV,  , if you follow this link and subscribe, you can be kept abreast of all the new features.

There is still no definitive word on when this game will go Alpha let alone live. As soon as I know something you will find it here.