Summer Spectacular!

Summer Spectacular!

Summer is here, the days are long, and that means it’s time to celebrate. Start your July off right with in-game bonuses, member gifts, and deals! Everything begins July 1, 2019:

Bonus Rewards!

  • All XP, faction, and rare drop rewards will be increased by 76%.

Member Gifts!

  • Log in to claim your two timely and celebratory familiars: the Metamorph Totem: Murikaglider and the Metamorph Totem: Cernerder’Eh Murkglider. Look for these in your reward window once you log in. Members only.

Heritage Crates Return!

  • Make sure you check out the Marketplace, because the spectacular is a special opportunity to catch up on any of the Heritage Crates you might have missed. ALL Heritage Crates are back in the Marketplace throughout the event.

The Summer Spectacular begins at 12PM PT (noon) on July 1, 2019, and ends at 12PM PT (noon) on July 8, 2019.

Working on Getting Cleric up-to Level 110

With Vmalice and gang out of town on vacation, Qindaar spent the weekend leveling his Cleric Derevaun.  Started him out at a Level 55 and worked him up to a level 97 in the last six months or so.  Right now we are spending a considerable amount of time in Shard’s Landing.  Been doing about 10% XP per night in about two hours time using Lessons of Devotion and then straight play.

Vmalice and gang should return today and next week back to Gnome Mountain more than likely.

Have a great week of gaming!

EQ Updates for June 19, 2019

June 19, 2019
_____________________

*** Items ***

– Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.
– Stone of Tranquility will no longer drop from NPCs greater than level 114.
– Changed the attack animation for Blueogre’s Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.
– Added Ondine Hero’s Forge ornaments to Brilliant Jade.
– Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate’s Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.
– Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.
– The Burning Lands version of Nature’s Fury now generates less hate.

*** Tradeskills ***

– Specified the class on emblems to match the class of the armor it makes, for easier classification.
– Adjusted old-style research drop tables.
– – Increased the chance to receive recipe components.
– – Decreased the chance to receive cash drops.
– – For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.

*** Quests And Events ***

– Unfettered Emerald Excellence – Made the following changes to this raid event:
– – Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.
– – Reduced the melee damage output from the mephits.
– – Waves of mephits will no longer spawn during the window of time when it’s necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
– Mechagnomic Whirlrender (Group and Raid) – Made the following changes:
– – The ballistae can no longer be reduced to negative health by the aerial combatbots.
– – Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.
– – NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.
– – Ratchet Bronzehead is now on beta neutral faction.
– – Ratchet Bronzehead can no longer be attacked.
– – Added a speculative fix to prevent the boss from tethering when it flies back into the sky.
– Gnome Memorial Mountain: Danger Zone (Raid) – Entering the zone should now place you near the current raid.
– The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.
– Spear of Fate – Added a new path to Erud’s Crossing that Ooglyn will follow to get out into the ocean so that she doesn’t meander around the island for several minutes, heading in the wrong direction, before her long swim.
– Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.

*** Spells ***

– NPCs will now remember damage credit when blurred or charmed.
– When the owner of a charmed pet teleports, charm will break.
– Translocation spells can no longer be activated or accepted while in combat.
– Magician – Made the following changes to fire pets:
– – While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells.
– – Pets summoned with higher foci will do more damage with their Elemental Bolt spells.

*** NPCs ***

– NPCs spawned by old-style quests are now loot locked.
– – An NPC that is loot locked is indicated by an asterisk preceding their name and an added ‘(loot locked)’ to their consider message.
– – The NPC is loot locked to the player who did the turn in for thirty minutes.
– – During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.
– – These NPCs will not reward experience.
– – If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in.
– – If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.

*** Progression Servers ***

– Corrected an issue where you could not open the Extended Target Window after reaching level 20.

*** Miscellaneous ***

– Added a potential fix for corpses not saving properly when moved.
– The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.
– Removed the no longer in use command /survey.
– Relaxed some overly strict naming rules in regards to multiple consonants in a row.
– The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.
– Moved a collectible spawn in the Temple of Droga so that it is accessible.
– Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.
– Removed the word (Temporary) from the seasonal Appreciation Bonus achievements.
– Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:
– – Consolidated all buffs and tiers into a single ’empowered’ banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.
– – Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.
– – Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.
– – Simplified the various tiers and types of banner/campfire components down to 2 items: ‘Guild Banner Materials’ and ‘Fellowship Campfire Materials’.
– – Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.

*** UI ***

– Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
– Fixed a bug with the advanced loot window that prevented ‘Link All’ from functioning.
– The Spell Damage filter should be working again.
– – Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.
– – Scripted spell damage dealt to other players is now visible.
– The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
– Corrected an issue where kill shots were not being reported.
– The ‘Highlight New Messages’ chat tab option will now persist between logging in and out.
– Increased the displayed precision of self-only hit points, mana, endurance, and experience.

– Changed –
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_PlayerWindow.xml

– The EverQuest Team

Another Weekend in Gnome Mountain


Vamilice and Qindaar spent another weekend in Gnome Mountain.  We were camping the Master Mechanic and a Non Standard Deviation

Friday night we were able to knock the Master Mechanic off twice and the Non Standard once.  Saturday night was a fiasco.  They both spawned at the same time and we wiped accidentally by pulling the entire camp.  We were so frustrated we /exit the game and called it a night.

Qindaar received the

Overall we had a great night and look forward to next weekend in Gnome Mountain.

New Site Design and Still Under Construction


Been working on a site redesign since the old site was written in .asp and not compatible with the new service.  Luckily WordPress takes a lot of the work away but a little coding still needed.

Qindaar and VMailce played a bit over the Holiday Weekend, but not much to report.  We killed Breaker several times but he dropped the same useless piece over and over.  We were quite depressed by this but at least the experience was good and made a couple of hundred AA’s.

We are gearing up for next weekend and hopefully better drops in Gnome Mountain.

Site back up, Sorry for the down-time

Sorry that the Site was down for a week.  Moved it to a new hosting provider, www.hostinger.com

I needed a bit of assistance after a week of trying to troubleshoot, I reached out to their support people and in 5 minutes the site was back up, all I had to do was repoint to the database server and fix a few links.

This weekend Vmalice, Qindaar and friends will team up for the holiday special.  50% added XP, more rare spawns and drops.  Holiday’s are always a challenge to play but worth the effort.

Happy EverQuesting!

New Updates for May 15th 2019

May 15, 2019
_____________________

*** Items ***

– Fixed an issue in displaying items, such as the Silkfang Pack, that would either force items to display gibberish or crash your client.
– Mounts now show their speed in the item display window.
– Fragment of the Citadel Key, Fragment of the Apitarx Key, and Calix Quirinus’ Key now stack to 100.
– Set the luck on the tank-melee version of Djarn’s Gold Amethyst Ring to 5 like the rest of that rank of ring.
– Changed the Consigned Silken Bridle horses to the correct “Silk” speed.
– Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease.
– Reduced the effect of Crippling Guard and Tendon Slicer.
– Added a chance for Weeping Heaven augments to drop from standard mobs in some Burning Lands zones.
– Removed Overdrive Boon from Dynamometric Timing Chain and Fractured Gear Set and added Overdrive Punch and Boon of the Seeress as separate spells.
– Increased the AC on the rings from Gnome Memorial mountain: Finger Band of Phases, Steel Banded Collar, Prime Healers Trinket, Whirling Torsion Spring, Fitted Rat-ling Control Board, and Etched Retention Bearing.
– Improved the click area for the Hovering Ball Familiar.

*** Quests And Events ***

– Unfettered Emerald Excellence – Fixed a bug that was causing raid challenge achievements to always be granted.
– Raid events from Veil of Alaris and later will now grant more progression keys after they have been open for 3, 6, and 9 months on live servers. Previously this would begin after 6 months. On Progression Servers these events will grant more progression keys as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
– Dragon in the Works – Slowed the rate that the dilapidated mechanics spawn. Reduced the amount that they heal the dragon. Also lowered the hit points of the mechanics a bit.
– Mechagnomic Whirlrender (Raid and Group) – Made a number of bug fixes, messaging improvements, and mechanic changes to this event.
– – Fixed a bug that prevented multiple ballistae bolts fired simultaneously from causing the boss to spend more time grounded.
– – Fixed a bug that caused the boss to spam a message while he was grounded.
– – Fixed bugs that caused some of the add NPC models to look wrong.
– – Fixed bugs that caused Whirlrender Mortar and Seeker Rocket to not work properly.
– – Fixed bug that caused the boss to cast Static Blast instead of Slashing Claws and vice versa.
– – Changed the Claw Attack mechanic. The boss will now warn periodically that he is using a left or right claw attack, 10 seconds before hitting everyone on his left or right, respectively. The player tanking the boss should be immune to this attack.
– – Changed the Static Blast mechanic. The ability will now land on a random character on the boss’s hatelist, and will only choose the player tanking the boss if there are no other players on the boss’s hate list. The player struck with the Static Blast spell will have a decal indicating the spread radius of Static Blast. Reduced the spread radius. Note that the duration of the decal is not associated with the duration of the debuff and the decal will not spread with the debuff.
– – Improved messaging for the event. All important event messages should use the Event Messages filter and color. Added many messages, such as indicating how many ballista bolts struck the boss. Changed the rocket attack message to indicate to the entire zone who is being targeted. Fixed some typos. Any message sent to a pop up should also be sent to chat.
– – Mechagnomic Whirlrender (Raid) – Increased NPC spell resistances, NPC melee damage output, and spell damage.
– Raid chests in House of Thule will now drop more key items.
– End of Empire (mission) – fixed a bug that could prevent the soulfeasters from becoming active properly.
– Greatest Gnome Hunters – It should no longer be possible to not get enough parts to drop.

*** Spells ***

– Corrected an issue where spell guard effects were being applied to direct damage spells twice.
– Fixed the spell description text for the Hovering Ball Familiar

*** AA ***

– Necromancer – Added a passive component to Scent of Terris that improves the resist modifier of all Corruption, Fire, and Magic spells.
– Wizard – Corrected an issue that prevented Acromancy Debuff from triggering when using Acromancy.
– Shaman – Corrected a bug where rank 32 of Malaise was attempting to trigger the best known version of Malosinata rather than Malosenete.

*** Progression Servers ***

– Progression servers that have not launched Underfoot now allow players at level 20 and higher to use the Extended Target Window.
– Lord Yelinak should spawn properly in the open world and Agent of Change instances.
– Restricted the spawns of a few Kunark era dark elves in Kithicor to the unlock of Ruins of Kunark.
– The Emissaries that give out Sun Shard quests should be available and give out their quests as soon as Ayonae Ro has been defeated, and remain until Two Gods has been defeated.

*** Miscellaneous ***

– Many Veil of Alaris and Rain of Fear zones now have load balancing enabled.
– Track now indicates whether your target is above or below you.
– Corrected an issue where you would crash when attempting to convert an augment inside another item.

*** UI ***

– Adjusted the Tribute Master window to allow the description pane to be resized.
– Items with limited charges will now display the remaining number of charges when placed in a Keyring.
– – Hotbuttons made from Keyring items will now display recast time and remaining number of charges.
– Added a message in the chat window when players are invited to an instance.

– Changed –
EQUI_TributeMasterWnd.xml

*** Previously Updated ***

– Defending Knowledge – Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.
– Addressed an issue that would cause some machines to not be able to login.
– Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.
– Lord Yelinak will now spawn correctly in the Agent of Chance instance.
– Yael will once again appear in the instanced versions of The Ruins of Old Paineel.
– Prince Ralaifin Raid: Made another speculative fix for the ‘Success on aggro’ bug.

– The EverQuest Team

Good Fighting, Good Loot in Gnome Mountain

Been spending Weekends with VMalice and gang in Gnome Mountain.  Been having a blast with the quest-line until the second heroic adventure. When entering the south side of the museum we are swamped with at least six to seven MoB’s instantly.  There is not enough DPS in the world to control that many.  Anyone have any thoughts on how to get by them?  I know its doable but can’t figure it out.

 

 

Mentoring a New Toon

Qindaar and Derevaun have been running around EQ a lot lately.  Qindaar a level 110 High Elf Wizard has been mentoring Derevaun a Dark Elf Cleric.  They have successfully leveled Derevaun from a level 85 to a 94 in the past month or so and currently working to achieve 110.

Qindaar has also been hanging with VMalice and gang in Gnome Mountain as of late, doing quests and getting good upgrades.  It is great to be in a zone that is playable and not so hard core as Burning Lands.  We hope to get there soon though.

 

Gnome Mountain and a New Belt for Qindaar

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Awesome Saturday night!  Vmalice, Qindaar and gang decided to venture into Gnome Mountain.  We took our time on the first quest “The Darkness Howls” and successfully completed it.  Qindaar got himself a new belt out of the deal and that always makes him happy.  Overall the excitement of a new zone that we were capable of completing a task in with just the six of us is always a welcome.  Burning Lands is still too far out of our reach, but we will continue to try.