EverQuest 20th: Gnome Memorial Mountain

There was a time, long ago, when the Combine Empire dominated Norrath. At the peak of their rule, those in power became concerned that they were losing important cultures and societies as they swept over the lands. To ease their conscience, the Combine decided to preserve some of the species that they deemed to be interesting or important. The Combine created domes with environments suited to these creatures and, with or without their permission, a breeding population was placed inside each habitat. These domes were anchored to the bottom of the deep oceans of Norrath.

Eventually, Norrathians discovered several of these domes with living Shissar and Kedge, both thought long gone from the world. But that discovery was years ago, and it turns out there was at least one more secret preserve. This one seems to be the most unusual of all – dedicated to the preservation of gnomes.

Gnome Memorial Mountain was intended to be the home of a healthy population of gnomes. However, the Combine failed to notice that when they trapped the gnomes, a small group of bloodmoon orcs were also caught in the dome. While the Combine fell from power and the undersea domes were forgotten, the orcs and the gnomes fought a battle over resources that lasted generations. Eventually, the orcs won… and all the gnomes perished.

Even as the gnomes fought for survival, they always worked to perfect their clockworks. Unaware of what the world outside of their habitat was like, the very last of the gnomes ordered their clockwork assistants to keep the memory of their people alive. The clockworks built a museum to their makers, and although they have done their best to honor the gnomes that created them, they do not remember their instructions perfectly. Now, decades later, some clockworks remain dedicated to keeping their museum ready for visitors, while others have evolved their purposes to something that their creators might not appreciate.

Just recently, Gnome Memorial Mountain was unmoored from the sea and has bobbed up to the surface, its protective dome gone. The gnomes in Norrath have been working diligently to create transport so that adventurers will be able to visit this historical wonder of magic and innovation.

It is certain that the gnome-like clockworks will be waiting to greet any new visitors after so many years… but then again, so will a starving bloodmoon orc tribe

Updates for February 20, 2019

February 20, 2019

*** Highlights ***
– Dramatically increased the chance to gain skills when your current skill level is less than your class’ skill cap from 5 or 10 levels less than your current level.
– Made various changes to evolving items. See the Items section for details.
– Made various improvements to the Coldain ring quests. See the Quests and Events section for details.

*** Items ***

– All equipped evolving items will gain full experience rather than splitting between them.
– Corrected an issue where classes that were not plate couldn’t claim the reward for several The Burning Lands evolving items.
– The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class.
– The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier.
– Corrected the reward set name offered by Silver Efreeti Boots.
– Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment.
– Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab.
– Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin’s Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun’s Golden Orb, and Vanda Glow.
– The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher.
– Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky.
– Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force.
– Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name.
– Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons.

*** Tradeskills ***

– Sagacious Great Jade no longer sells Etching Tools.

*** Quests And Events ***

– The Conflagration Generals (Raid) – Increased the size of the area that’s checked when the bosses need to be positioned near the towers.
– Tyrant of Fire – The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away.
– Remodeling and Delivery – An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions.
– Prince Ralaifin (Raid) – Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower.
– Prince Ralaifin (Raid) – Improved the messaging on the billow mechanic.
– Prince Ralaifin (Raid) – All of the spiderlings will despawn on reset.
– Prince Ralaifin (Mission) – Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck.
– End of Empire (Raid) – Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.
– Brass Palace – Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets.
– Trials of Smoke – Trial of the Wending Ways: Added a message when failing the Don’t Trip achievement.
– Trials of Smoke – The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so).
– Trials of Smoke – The Trial of Three will no longer reset after success.
– Trials of Smoke – Trial of the Ashes of Rusted Cliff’s Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated.
– Trials of Smoke – If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial.
– Contract of War (Raid) – The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby.
– The Rise of Smoke (Raid) – Leashing the mephits in the Trial of Three will now cause them to cast their spells faster.
– Royal Visits – Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn.
– Relic Raider – Moving to the top of the steps will now be safe for everyone.
– Sky Orchid Understanding in Esianti will now respond to [continue] properly.
– Spear of Fate – It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
– – Hand-ins for this quest can no longer be multiquested.
– 10th Ring Questline – Made the following changes:
– – Hand-ins for the Coldain ring quests can no longer be multiquested.
– – Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort.
– – Several dialogue triggers are bracketed that weren’t previously.
– – Fixed many minor bugs and typos.
– – 2nd ring quest – It’s now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane.
– – 4th ring quest – It’s now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade.
– – 5th ring quest – It’s now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow.
– – 6th ring quest – It’s now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif.
– – 7th ring quest – Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe.
– – 8th ring quest – Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr’s Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr’s Head to Garadain Glacierbane no longer despawns Garadain Glacierbane.
– – 10th ring quest – Only someone who has handed in the Coldain Hero’s Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi’s Head.

*** Spells ***

– Paladin – Corrected bad descriptions for several spells in the Ward of Tunare line.
– Druid – Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries.
– Enchanters – Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs.
– Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly.

*** Mercenaries ***

– Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates.

*** Progression Servers ***

– Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks.
– Erollisi Day – Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea.
– Released revamped poison making components and recipes when Seeds of Destruction opens.

*** Miscellaneous ***

– Dramatically increased the chance to gain skills when your current skill level is less than your class’ skill cap from 5 or 10 levels less than your current level.
– – Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate.
– – These bonuses do not apply to tradeskills.
– The Broken Mirror and Empires of Kunark are now free to play on all servers.
– Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range.
– Names that were rejected when creating a new character will now display more information about why.
– Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races.

*** UI ***

– Removed the evolving items tab in the inventory window now that the concept of ‘active’ vs ‘inactive’ evolving items has been deprecated.
– Evolving items will now display their evolution progress percentage in the lower left corner of the item’s icon, similar to activated items with charges.
– Fixed a UI error regarding the shared bank window on progression servers.
– Added a (Riposte) tag to hits and misses that occurred due to a riposte.
– Throwing damage is now reported as a hit instead of a shot.
– Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.
– You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.
– Added the spell name and resist type to spell damage messages.
– Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.
– Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.
– Made the following changes to DoT reporting:
– – DoT filters should be working again.
– – If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.
– – If the caster zones or is charmed, their damage will be reported without a caster’s name, and the damage will not be focused.
– – If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.
– – NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.

– Changed –

– The EverQuest Team