One Third the way to Hero of EverQuest

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Qindaar continues his achievement to become a Hero of EverQuest, he is about a third the way through the adventures, maybe a quarter of a way through progressions and specials, but getting there.

Qindaar has not been able work on the progressions for the Veil of Tears, have not been able to connect with Vmalice and Valmantia.  Maybe he will get lucky tonight and hook up for a run.

Getting ready to log in, as the journey through Blighfire Moore and Norath continues.

Wandering and Killing

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Since RL got in the way yesterday of serious game play, Qindaar worked his way through Blightmoore working on the Heroic Achievement.  The funny thing was every time Qindaar completed a Quest or and Achievement the guild would congratulate him. Finally I had to chime in and say thanks but to kill a level 30 MoB with a level 90 Wizard is a joke.  All I have to do is look at them and they die.  Actually I run all around the zone have the entire place attacking me, cast an area effect spell of brimstone and kill them all in one fell swoop.  I laugh every time I do it.

A thing Sony needs to add to the game are bottomless bags, I swear you cannot carry or bank everything you come across, but you never know if your going to need it in the future.  I have more junk accumulating that I have all the largest bags you can buy stashed in the bank and still running out of room.  There has to be a better way.

Back to work now, maybe I will get some serious play in tonight.

If Hebrew was not Hard Enough, Try Alaran

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Quindaar, Vmalice and Valmantia have started on our way to the progressions for the Veil of Tears.  Yesterday, Qindaar thought he would get a head start on researching, so he headed off to meet with the Magistrate of Argath, when he got there the Magistrate could not understand what he was saying nor Qindaar him, so I did a bit more research and found out that Qindaar has to learn the language first before he can communicate.  I relayed this info to the team and we headed out to do the prerequisites.  We have to help the Alarians by killing their enemies five different kill tasks, then we have to do one six quest chain and then two group missions, after this we will have a rudimentary understanding of the language a seventy out of a one hundred skill level.

We have one of the five kill tasks done, probably will not be able to do one tonight since I have a RL dinner engagement, I anticipate two weeks to learn the language unless I can get a guildy to help me out during the day.

Ding 90!

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Qindaar and Vmalice set out Saturday evening to do our usual daily’s, Valmantia had homework to do for her classes so she was unable to join us until later.  During the Daily’s Qindaar made it to Level 90 so Vmalice and Qindaar are going to start the progressions so we can join the rest of the guild on Raids.  I still do not quite understand progressions but we are going to give it a shot.  Vmalice said it would be a change from the usual rinse and repeat stuff we have been doing.

The progressions we are starting are for level 90 toons and take place in the Veil of Alaris zone and start in Argath, Bastion of Illdaera area.

Difficulty: Level 88-92
Outdoor: Yes
Locked: No
Trash Level: Level 88-91
Named Level: Level 93

The overview:

For as long as the inhabitants of Argath can remember, they have been the keepers and forgers of steel. From the heart of the mountain wells the molten steel alloy that has lightness and strength unmatched by any other material in Alaris. With this steel, the Argathians of long ago became great warriors, and their skills in battle were feared by the other inhabitants of Alaris.

In time, though, as diplomacy became the preferred means of interaction among the Alarans, the Argathians turned their steel crafting talents to the production of machines, agricultural tools, and building materials. They prospered through commerce, but to this day many Argathians regret the reliance on trade over martial strength.

And their regrets are not unfounded. Erillion, the City of Bronze, has invaded Argath. When Atleris, the Pinnacle of Argath’s Council, refused to provide Erillion unfettered access to the steel forge, Erillion decided to conquer the fortress. Just as the enemy was advancing upon Argath’s walls, the Forge mysteriously began to erupt. The molten well at the center of the mountain vomited gouts of steel into the lower levels of the fortress, destroying homes and workshops. While this loss of life and resources was damaging to the Argathians, it has also prevented Erillion from conquering the fortress, since the enemy forces now have to contend with the masses of living steel and the floating blades that wander around the disaster site.

Continuing on my Journey to Hero

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Qindaar spent a good part of the day yesterday working his way up the Hero’s Progression, he accomplished two more parts of it.  He was not able to join Valmantia and Vmalice last night to run daily’s, missed their test message that they were logged in, so he missed out on that.

Tonight is Halloween, se I have a party to attend and guests spending the night so I will not be able to play tonight as well.

Have a great Halloween!

New User Interface Installed, New Expansion Pack Installed

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Yesterday afternoon was a quiet time, Sony brought the servers back up a little late but not bad.  I downloaded the new interface that I use, AYATDSv1 from EQInterface, purchased the new expansion pack and logged into the game.  Once the new expansion was installed I unzipped the new interface into place and went on from there.

Qindaar visited his home at 108 Park Place and paid the mortgage for the next thirteen weeks and hung the new artwork from the expansion pack.  Still need to buy furniture, etc. because the house is total empty. From there he traveled back to the Guild Lobby and moved all his mounts to the new mount key ring so that freed up several slots in his bags which is great, saves on trips to the bank and vendors.

Hopefully will get some time this afternoon to do some more achievements and rack up some more experience.

 

Server Updates, Need to get Ready

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The new expansion, “The Forbidden Sea” is currently being uploaded to the Sony Servers. Sony says it will be about 10 hours to update, which would make it 10am here on the West Coast, though I have never known them to be correct and it usually takes longer.

I have spent the morning downloading the new UI fixes for the custom UI I use from EQInterface and once the game is up, I am sure I will have to tweak that which will take some time.

Spent several hours yesterday working on achievements.  There was supposed to be some changes to achievement system in this patch but they were put off.  So far I have found that these achievements are not anything truly special.  They are usually a chain of quests that you would have done while you were leveling, that would be leveling and enjoying the content and not leveling by blowing through everything. So as I grind away on these I get to visit places I have not been, but the running back and forth on these chain quests is a bit tiresome.  Typically it takes about 45 – 60 minutes a quest, so at that rate it is going to take me 80 hours of game play to accomplish the Hero’s Adventure Achievement. Don’t get me wrong, I am not complaining, it is something I want to do, but a warning that it is a slow progress that will take you away form serious leveling time.

New Expansion, New Level Cap to 105 Today

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New Updates

October 28, 2014

_____________________

“So where did Firiona say she was going, anyway?” Tivalin asked.

“She said she couldn’t tell us all, or else –,” Naissa replied,looking upwards and suddenly clamping her hands over her ears.”What is that sound?”

“What do you mean?” he asked, cocking his head. “I don’t hear a thing.”

“My ears are about to burst!”

“Calm down. You’ve always been sensitive to powerful magic; it’s probably a new experiment. Let me cast this shield over you. It should–”

Beams of light struck all around them, scorching the marble of the courtyard. Tivalin looked up, shielding his eyes against the blinding light that suddenly appeared at the top of the dome.

“By Tsaph’s heart! Run!” Tivalin screamed as he pulled the helpless Naissa into the temple. He took a deep breath to sound the alarm, but his cry only came out as a muffled grunt when a red-mailed fist sent him reeling into unconsciousness.

“Sit down, hero. I’m not here for you and I don’t have time to chat.”

The dark elven Mistress of Hate stepped over the pair as she stalked into the chamber where the legendary Combine ruler Tsaph Katta had resided since his poisoning. Behind her, water poured into the city.

*** EverQuest: The Darkened Sea ***

– SOE All Access members are now able to purchase and access EverQuest’s twenty-first expansion: The Darkened Sea!

– Gain level 105, and obtain upgraded spells, abilities, and AA powers!

– SOE All Access members who have chosen the option to have AAs auto-granted will now gain abilities from House of Thule.

– Explore new islands within the Buried Sea, and work with Firiona Vie to save the life of Tsaph Katta and keep the ancient power of the Combine Empire out of Lanys T’Vyl’s hands!

– Use the Mount Key Ring to store your mounts! You can choose to assign a “stat” mount to receive the stat bonus from but have the appearance of a different mount. Hot buttons can be made from the mounts in this window for easy access in a hot bar.

*** Highlights ***

– Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.

– Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!

– Beam spells should no longer incorrectly count corpses in their total number of valid targets.

*** Items ***

– You can now loot a single item out of a no drop stack if you have no drop loot confirmations turned on.

– Using the bandolier to swap between a dual wield setup and a ranged weapon setup will no longer cause items to disappear if your inventory is full.

– Corrected an issue where bane damage on weapons was not properly applying to the proper races.

– Top Tier items from Call of the Forsaken have had their focus effect caps extended to level 103.

– Adjusted the way that the Melodious Befuddlement effect from Melodious Truncheon is resisted.

– Dozens of new items are coming to the Marketplace! Be sure to have a look at the spookiest decorations for the season!

*** Quests & Events ***

– Heroic Adventures now have a six hour lockout upon completion.

– A Cunning Plan – Looting a key in this raid should once again give you access to the areas where you can battle the Architect and the Monarch.

*** Spells ***

– Druid – Fixed an error that wasn’t allowing the spell Savage Spirit to be memorized or cast.

– Druid – Nurturing Growth can no longer have its duration extended by focus effects, but should still prevent itself from being cast again for its duration. Reduced the cast time to 3 seconds since this also can no longer be focused.

– Druid – Skin to Seedlings now works on incoming damage spells up to level 105.

– Enchanter – Baffler’s Aura, Arctender’s Aura/Echo, and Mastermind’s Aura/Echo will now increase endurance regeneration as intended.

– Necromancer – Extended the level cap of spells focused by Scent of Dread to 108.

– Paladin – Increased the level cap of Remorseful Effect, a killshot proc from Remorse for the Fallen, to 105.

– Shadowknight – Increased the level cap of Remorselessness, a killshot proc from Remorseless Demeanor, to 105.

– Shadowknight – Increased the level cap of Unholy Aura Discipline to 250.

– Increased the total number of spell book pages from 90 to 100.

– /tgb will now work with mercenaries.

– Beam spells should no longer incorrectly count corpses in their total number of valid targets.

*** AA ***

– Monk – Added modifiers to Dragon Punch and Eagle Strike to the Two-Fingered Wasp Touch ability. Reduced the damage debuff that is applied to targeted enemies.

– Warrior – Changed Phalanx of One to an activated but very long duration ability to resolve unintended stacking issues with other disciplines.

– Wizard – Removed the mana penalty from Arcane Fury to resolve a stacking issue with Prolonged Destruction.

– Added a new tab to the AA window for spell-specific focuses if your class has them.

*** Miscellaneous ***

– Increased the max buy line amount to 2,000,000 from 1,000,000 plat.

– Fixed an issue where petamorph or metamorph illusions were not properly scaling to the correct height.

*** UI ***

– Increased the maximum number of extended targets you can have. You must obtain new ranks of the Eyes Wide Open AAs to utilize them.

– Added an “Achievements” button to the inventory window.

– Removed the option to forward in-game e-mail to the out of game e-mail address on a player’s Station Account.

– Added many new drag item icons.

– Changed –

EQUI_AAWindow.xml

EQUI_Animations.xml

EQUI_DragItems.xml

EQUI_ExtendedTargetWindow.xml

EQUI_Inventory.xml

EQUI_ItemDisplay.xml

EQUI_OptionsWindow.xml

EQUI_SpellBookWnd.xml

*** Previously Updated ***

– Berserker – Savage Spirit has been returned to an activated discipline as intended.

– Bundle of the Ancient Gods will now correctly be removed from your inventory once it is opened.

– The EverQuest Team

Hero’s Journey Achievements

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Qindaar is well into working his Hero’s Achievements as noted by the picture.  Death all around.  Have put about five hours into working this large array of achievements and realized that there are so many that are linked together that I am going to have to rethink a strategy.  If Qindaar get to far ahead in one progression he leaves behind many other type of achievement goal so we may have to back up again and pick up some of these that overlap.

Just wanted to update everyone on the progression of achievements and discoveries.  Will keep everyone posted on the side effort.