Qindaar Back From Vacation

EQ 16th AnnivGood afternoon all,

Happy to announce that Qindaar has returned from a month long vacation to Israel where he truly enjoyed the time spent there.

A lot has happened in the world of EQ with two new updates:

July 01, 2015
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*** Highlights ***
– Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th!

*** Items ***
– Girdle of the Weaponmaster – The focus effect Boon of the Seeress has been adjusted to include the number of spells that it previously focused, prior to a number of data changes to AA spells.

*** Quests & Events ***
– Aranaea the Cleaver – Fixed an issue with the use of the Arcanist’s Ignitor in the Plane of War. Burn it all down!

– Seductive Subterfuge – The task step to “Banish the skeletons, spirits, and banshees” in this Caverns of Endless Song heroic adventure now requires 9 kills instead of 10.

*** Spells ***
– Enchanter – Corrected an issue with the way that damage shield damage from items is calculated in order to fix a problem with the Ward line of spells. Damage shield damage from items will now only be added to your total damage shield amount if your effective Damage Shield total is greater than 0.

– Corrected an issue with player cast spells that trigger an additional spell when the first spell fades. The second spell will now properly use the original caster’s focus effects and send damage messages to the correct person.

– AoE resurrection abilities will now properly land on corpses in hover mode.

*** NPC ***
– Original EQ bosses are now immune to memory blur effects.

– Most clockworks throughout Norrath now have a chance to carry saltpeter.

*** AA ***
Magician – Updated Theft of Essence to include the three ranks of the level 103 summoned bane damage spell “Eradicate the Unnatural” as a possible trigger for the “Theft of Essence” pet buff.

Magician – Corrected a bug that caused rank 6 of Extended Fire Core to extend the duration of all spells by 36 seconds rather than extending the duration of just the “Fire Core” AA spells.

*** Progression Servers ***
– The Hole, Kedge Keep, Permafrost Keep, and Nagafen’s Lair will spin up new load balanced versions when they are populated by enough adventurers. There is no hard limit to the number of adventurers that can be in any particular version of these zones. Raid NPCs will only spawn in the base instance of these zones.

– The Commonlands can now support many more simultaneous adventurers before it is full.

– Raid bosses will provide more of a challenge on progression servers. They will also spawn more frequently but with more randomization between spawn times.

– The residents of the Plane of Hate and Plane of Fear will spawn more frequently.

*** Miscellaneous ***
– /outputfile will now tell you it’s complete in chat. Also if you use /outputfile with an invalid option, it will output the usage message.

– Shadowrest – Corrected an issue that could potentially result in a player becoming stuck in Shadowrest. If the location from which you entered has been cleared, you will now be sent to your original starting location rather than your bind point.

*** UI ***
– Merc AAs – Made the cost column display nothing when the max rank has been purchased.

– Added the current count of players in your current /pickzone instance to the window.

– When a player is in a load balanced zone (/pickzone) they will now display their instance number in /who.

– Changed –

*** Previously Updated ***

– Corrected an issue that would cause a zone to crash if a player died from a limited use doom effect.

– The EverQuest Team

June 17, 2015
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*** Highlights ***
– Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed.

– Corrected an issue causing players entering mission instances of some zones to be teleported to the non-instanced versions.

– Fixed an issue regarding binding in a load-balanced zone; you should now properly be sent to an available zone when gating or returning to your bind point.

– Fixed an issue with the leave on corpse option in the manage loot window that could cause crashes.

– All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.

*** Items ***
– Bard – Reduced the casting time of the Arpeggio spells on certain breastplates from 0.3s to instant.

*** Quests & Events ***
– Arx Mentis raids – Glowing Essences of the Citadel now have a small chance to drop in Tier 2 Arx Mentis raids and drop more commonly from Calix Quirinus.

– All Arx Mentis progression raids – Now drop exactly six Essences of the Citadel rather than between four and eight.

– Anniversary – The 5th-13th Anniversary events have been extended to run until July 15th.

– Heritage – The Crushbone and Permafrost Hardcore Heritage events have been extended by a week and will now end on 7/1.

*** Spells ***
– Buffs with limited charges that are consumed when their focus effect is applied now continue to apply their remaining effects until the spell that was focused by that buff is finished resolving. This corrects a problem where the critical chance portion of spells (like Chromatic Haze and Frenzied Devastation) was never applied during the buff’s final charge, because the buff was removed after the focus effect was applied but before the critical chance modifier was checked.

*** NPC ***
– All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.

– Added factions to many NPCs in newbie zones that did not have them before, causing guards to hate them once again.

*** AA ***
– Bard – Restored the doppelganger effect and removed the shadowstep component on the AA line “Lyrical Prankster”.

– Beastlord – Corrected a bug with ranks 4-6 of the AA line ‘Nature’s Salve’ that caused them to cast the spell associated to rank 3 of the ability. Ranks 4-6 should now increase in power and trigger the effect on your warder as originally intended.

– Rogue – Corrected an issue that caused rank 6 of AA Extended Envenomed Blades to not function.

– Rogue – Corrected an issue that prevented all ranks of the AA Enduring Vision from working.

– Wizard – Arcane Fusion no longer deals damage to non-NPC targets. This should ensure that wizards who fail their Bucolic Gambit are slightly less likely to annihilate themselves.

– Corrected a typo in the description of the buff cast by the AA “Glyph of the Cataclysm”.

– Corrected several inconsistencies with the casting level of AA abilities.

*** Progression Servers ***
– Restored the spell merchant Gadallion to the Southern Desert of Ro in all eras.

– The Wizard spell Rend is now available on Progression Servers in all eras.

– The Potion of Companion’s Amnesia is now available for purchase in the marketplace on all Progression Servers.

– “an old froglok” in Upper Guk no longer spawns on Progression Servers until the Planes of Power expansion is unlocked.

– Luminescent Weapon Grade Ore is no longer be available for purchase on Progression Servers until Rain of Fear has unlocked.

– Some cookie molds that were not available at launch are no longer available on Progression Servers.

– Recipes that call for Thalium Ore are no longer visible on Progression Servers until Dragons of Norrath.

*** Miscellaneous ***
– Steamfont Mountains will now correctly use load balancing as intended.

– Corrected an oversight that prevented players that were created on the Vox server from being able to select the suffix “of Vox”.

*** UI ***
– There is now a chat message of how much time you have before you can run /pickzone again, if you have a timer remaining.

– You now get a message in chat with what instance you are in when you run /pickzone in a load-balanced zone. This will only appear when it is possible for the window to open, meaning any circumstance where /pickzone won’t function (such as combat) will prevent this message from appearing.

– Changed –
*** Previously Updated ***
– Fixed the Deepwater Harpoon quest. Returned the missing sentries to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.

– The EverQuest Team

Two Missions Completed Solo

1d992710ab22034c39422583551419f7This evening, Qindaar completed two missions solo.  They were

Captain Hiran Group #1: Stop the Contamination

Captain Hiran Group #2: A Dread Challenger

Both these missions required Qindaar to scout out Oceangreen Village and kill the threats that were either poisoning the supplies or killing off the villagers.  Tried these a few nights ago with no success, but tonight managed to pull them off on the first shot both times. Finishing these moved Qindaar one set closer to becoming a Here of EverQuest.  Now he is working in Blackburrow instance zones to complete that chain.

While the missions seemed difficult, running in a tight circle around the village and concentrating on the beach under the pier, the north and south ends behind the rocks proved the best route for both missions, although some people had said invis and hide in the building that hosed the supplies and wait for them to get there.  I did not try this tactic so I do not know how well it would work.

Success

2015-05-21_14-04-50 2015-05-21_14-11-06Today Qindaar managed to complete the Heraldic Crest he was working on.

2fe29d89ed0784b0a2e09457ca1cf814After he completed that he traveled to Temple of Bertoxxulous to activate the altar and kill the main MoB.

All in all Qindaar had a very successful day in Oceangreen Hills, a few more tasks and he will be moving on.

Still Foraging and Grinding

2015-05-20_15-05-59Qindaar has been patiently awaiting the spawning of the Defiled Treant. Once he gets that complete he should be able to complete all tasks to finish the Shield he has been working on.  Some people complained it took five to six hours for this guy to spawn.

EQ Updates/Patches Today

EQ 16th AnnivNew Updates

May 19, 2015
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*** Highlights ***

– Added a search function for advanced loot filters.
– Improved the load speed of characters into the world and when reloading UI.
– Moved the advanced loot settings from the Edit Filters window into a new window.
– Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of “An Epic Request”, to stop working.

*** Quests & Events ***

– Calix Quirinus (Raid) – Corrected a bug that caused messaging about Lanys’ Area of Effect attack to fail. Cut the radius of her targeted Area of Effect knockback in half.
– Calix Quirinus (Raid) – Corrected a bug that caused Arc Worker adds to change targets every 5 seconds instead of every 20 seconds as intended.

*** Spells ***

– Corrected a bug that caused adjustments to critical chance to also affect critical amount.
– Spells with ‘doom’ effects, such as Promised heals and Kron’s Maelstrom, should now stack more intelligently.

*** NPC ***

– All translocators can now see you if you are hiding or invisible.

*** AA ***

– AA abilities that place a ‘doomed’ effect on their target will now stack properly.
– Fixed a bug that allowed Enchanters to gain full control over summoned animations without purchasing the Animation Empathy AAs.
– Adjusted the way that the Eyes Wide Open line of AA abilities are granted to be more consistent between ranks. You will no longer be required to purchase any rank at a 0 cost. Additionally, all shrouds and template characters will have Eyes Wide Open granted to them innately so that all slots in the extended target window behave as expected, even in template form.

– Enchanter – Made the following adjustments to Gift of Hazy Thoughts:
— 1. Increased the proc chance from 5 to 8 percent.
— 2. The version of Chromatic Haze that is cast by Gift of Hazy Thoughts is now equivalent to rank 6 of the Chromatic Haze instead of rank 1.
— 3. The spell can now only be triggered when casting 0-duration direct damage spells with a non-zero cast time, minimum level of 85, and a mana cost

.
– Enchanter – Adjusted Sanguine Mind Crystal and Azure Mind Crystal in the following ways:
— 1. Summoning a Mind Crystal now has a 1 second cast time.
— 2. Summoning a Sanguine Mind Crystal now has a 5 minute recast timer.
— 3. Summoning an Azure Mind Crystal now has a 5 minute recast timer.
— 4. The Sanguine Mind Crystals summoned by the AA now share a lore group and 5 minute recast time.
— 5. The Azure Mind Crystals summoned by the AA now share a lore group and a 5 minute recast timer.
— 6. The mana cost for summoning a mind crystal is now twice the amount of hit points or mana returned by that crystal. In the case of rank 1 this is a mana cost reduction; for ranks 2-4 this is a mana cost increase.
— 7. Corrected a typo in the description for the amount of mana returned by Azure Mind Crystals.

– Monk – Restored the knockback on the spell Dragon Force. The monk skill Dragon’s Balance will now prevent Dragon Force from being cast while Dragon’s Balance Effect is active.

– Shaman – Corrected Extended Languid Bite so that it now functions as described.

– Wizard – The critical chance reduction on Arcane Fusion no longer reduces the critical damage as well.

*** Progression Servers ***

– The new Plane of Knowledge vendors that consolidate all tradeskill items have been restricted to The Darkened Sea or later.

*** Miscellaneous ***

– If you die in a load balanced instance of a zone that you are bound in, you will now respawn in your former instance instead of respawning in the base instance.
– Grouped players who are feared when an NPC that drops loot dies will now correctly see the items without having to re-login or re-zone.
– Fixed a bug with advanced looting occasionally not updating the window properly for non-master looters when an item is given to a player with many items in their shared list.
– Removed the 0.2 second weapon delay associated with using the /autofire command.
– Fixed an error that caused multiple polls to be listed in the incorrect order.

*** UI ***

– Fixed a crash with check boxes in the advanced loot system. – Fixed a client crash involving reloading the UI and changing race.
– Replaced a few logos and text references to reflect our new company name.

– Changed –

EQUI.xml
EQUI_AdvancedLootWnd.xml
EQUI_Animations.xml
EQUI_CharacterListWnd.xml
EQUI_EQMainWnd.xml
EQUI_LootFiltersWnd.xml
EQUI_LootSettingsWnd.xml
EQUI_MarketplaceWnd.xml

*** Previously Updated ***

– Spider’s Bite – The additional spiders in Dreadlands no longer leave a corpse, and there is now a limit to how many can spawn simultaneously.
– Corrected an issue that caused mercenaries to remain in their passive state when attempting to set them to other states.

– The EverQuest Team

Foraging Pine Cones

2015-05-15_14-26-25Qindaar mixed up a batch of Maggot Acid yesterday after foraging his maggots, today he is after pine cones and wheat grass. So far he has managed a diseased root.  After he gets these ingredients he heads off for a new task.

Maggots, Yuk

2015-05-14_13-34-26Above you see Qindaar foraging for maggots to make a maggot acid, have to be careful though and make sure you have plenty of food or you can accidentally eat a maggot, yuk. Once Qindaar makes the maggot acid he can get the rest of the ingredients to complete the task.  Since this task was linked to so many he had to do it.

Foraging

EQ 16th AnnivQindaar has been spending many hours working on foraging skills to complete a task in the Hero’s Journey Quest.  It is extremely tedious, time consuming and a waste of energy.  I tried the Bazaar for the items, but no one was selling them.  Since Maggots are both food and ingredients I figured they would be plentiful, but no way. So he will continue until he aquires four maggots.

Blackburrow Traveler

2015-04-29_15-15-59 2015-04-29_15-16-18Quidaar has been assisting the Darkpaws in returning to Blackburrow. So far he has done five tasks for them with the last one “Send a Message” by killing one of the Named MoBs.  One more to go, to rescue Guard Ellory and Qindaar will be moving on unless he decides to do a special or something.

Working Away on the Hero’s Journey Progressions

EQ 16th AnnivQindaar is still plugging away at the Hero’s Journey Progressions, currently working in Oceangreen Hills.  Looks like he will wrap that up and move to Blackburrow soon.

Qindaar also made a trip to Shard’s Landing to see how the MoB’s conned there, even at level ninety six they were still very yellow to him. He will have to get another level under his belt before he can go back and pick up where he left off in quests.