EverQuest Game Updates for May 19, 2021

May 19, 2021
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*** Highlights ***

– For the first time, you can quickly identify the gains and losses of equipping an item to determine if an item is an upgrade and by how much. See the UI section below for more information.
– New Hunter Achievements have been added for expansions Gates of Discord through Underfoot. See the NPCs section for details.
– Look to the Marketplace this month for the Halfling Heritage Crate. Each crate contains a random item. Trade these Halfling Heritage items to your friends or collect them all yourself!
– Check out everquest.com/packs this month for the new Roguish Rapscallion Pack and Successful Shenanigan Bundle!

*** Items ***

– Descriptive text has been corrected for Outrider of Karana and Norrath Keeper’s bundles.
– Augmentation Distillers now stack up to 100.
– Added missing descriptive text for the Evantil Guild Trophy.
– Corrected an issue with the Legend of the Jarsath Destroyer pack that prevented it from giving the Visage of the Girplan as a prize. Replaced one chance at a Jester with Prize: Visage of the Girplan. The chance to get other items is unchanged.
– Look to the Marketplace this month for the Halfling Heritage Crate. Each crate contains a random item. Trade these Halfling Heritage items to your friends or collect them all yourself!
– Check out everquest.com/packs this month for the new Roguish Rapscallion Pack and Successful Shenanigan Bundle!

*** Quests & Events ***

– There will no longer be broadcasts about the tipsy gnome race. You can speak to Teena to get an idea of when it starts up again.
– Fixed an issue that was causing some fabled NPCs to restore all of their health every tick. The following should no longer have this issue: The Fabled Manaetic Behemoth, The Fabled Saryrn, The Fabled Terris-Thule, and The Fabled Warlord Gintolaken. In the Plane of Time instance: The Fabled Tallon Zek, The Fabled Vallon Zek, and The Fabled Saryrn.
– Fixed an issue with the Zlandicar Raid that could cause the dracoliches to spawn too quickly.
– Fixed a reset issue with the Defenders of the Tomb raid that could cause the event to reset if all the drakes were killed. Also reduced the hit points and damage of the drakes by 20% or more.
– Reworked the Rhag Cycle in Ssraeshza Temple using more modern techniques. Each boss should spawn reliably upon the death of the last.
– Modified the fourth event in Deathknell. Ayonae Ro will now become “vulnerable” over time (and health) rather than all at once.

*** Spells ***

– Fixed the spelling of Root Ball Exlosion and Root Bundle Exlosion.
– Corrected an issue where beam spells would sometimes try to hit mounts and targets out of line of sight.
– Necromancer – The Necrotizing Wounds line of spells will no longer stack with itself if cast by the same caster. The spells will do more damage and cost more mana. The proliferation spells that are triggered by these spells are unchanged.
– Necromancer – The Splurt line of spells will no longer stack with itself or with the Necrotizing Wounds line of spells. Higher ranks will deal more damage and cost more mana.
– Necromancer – The Scourge of Fates line of spells will no longer stack with itself. Scourge of Destiny now deals more damage and costs more mana. The spell line no longer uses a shared timer.
– Necromancer – Reduced the damage and mana cost for several DoT lines, including Pyre of Mori, Flashblaze, Searing Shadow, Pallid Haze, Curse of Mortality, and Swift Deconstruction. While these lines were individually not overperforming, in combination they resulted in far more damage than was healthy to allow to continue. Further changes to these or other lines may occur in the future.

*** AA ***

– Corrected an issue where the ‘Buy All’ button for Mercenary AA Abilities was not properly checking remaining points and prerequisite ranks.

*** NPCs ***

– A full set of Hunter achievements, including new titles and era-appropriate container rewards, have been added to the following achievement categories:
– – Gates of Discord
– – Omens of War
– – Dragons of Norrath
– – Depths of Darkhollow
– – Prophecy of Ro
– – The Serpent’s Spine
– – The Buried Sea
– – Secrets of Faydwer
– – Underfoot
– The following Hunter achievement container rewards have had their capacity increased:
– – Novice Dream Hunter’s Satchel, from 15 to 26
– – Adept Dream Hunter’s Satchel, from 15 to 28
– – Veteran Dream Hunter’s Satchel, from 16 to 30
– – Expert Dream Hunter’s Satchel, from 16 to 32
– – Satchel of the Dreamslayer, from 20 to 34
– – Novice Veil Hunter’s Satchel, from 16 to 30
– – Adept Veil Hunter’s Satchel, from 18 to 32
– – Veteran Veil Hunter’s Satchel, from 22 to 34
– – Expert Veil Hunter’s Satchel, from 24 to 36
– – Satchel of the Veilslayer, from 28 to 38
– – Adept Fear Hunter’s Satchel, from 24 to 32
– – Expert Fear Hunter’s Satchel, from 28 to 34
– – Expert Shadow Hunter’s Satchel, from 30 to 36
– – Satchel of the Fearslayer, from 32 to 40
– All expansion achievement sub-categories have been re-ordered to be more consistent.
– The Hunter achievement “Hunter of Gnome Memorial Mountain” has been moved from the Secrets of Faydwer category to The Burning Lands category as an optional component of the “Burnslayer” achievement.

*** Miscellaneous ***

– Fixed the exit from Velketor’s Labyrinth in Torment of Velious to deposit folks in the Great Divide rather than Eastern Wastes.
– Fixed a longstanding zone instability problem related to fellowship campfires.
– Merged groups will no longer include offline members in the creation of a new group. They will need to be invited to the group again if they log back in.

*** UI ***

– Added in the Item Compare feature.
– – You can now easily identify the gains and losses of equipping an item or which slot to equip it in to gain the most benefit.
– – To use this, inspect any equippable or augment item and select the currently equipped item in the new dropdown box you want to compare to.
– – This will allow you to see all the relevant equipment traits, stats, and effects that would be added or removed and any value differences.
– – Your race, class, and deity must match on the item in order to compare.
– Added two additional color options ‘Item Stat Positive’ and ‘Item Stat Negative’ which allow you to customize the colors used to display stat values in the Item Display Window.
– Corrected an issue that allowed shared bank bags to be opened while shrouded.
– Corrected an issue where weapon ratio would not accumulate damage correctly if the base item and an augment both had elemental or bane damage. Moved elemental damage to a secondary ratio that displays in parenthesis since it varies by NPC resistances.
– Added a potential fix for the raid window sometimes causing the client to lock up when moving players into groups.
– Messages about pending overflow items when logging in will now be displayed with the System Messages filter instead of showing up with Spell Failures.
– Fixed a typo in the Server Transfer Window.
– Corrected an issue that prevented Loot All in the Advanced Loot window from looting all.

– Changed –
EQUI_ItemDisplay.xml
EQUI_Templates.xml

*** Previously Updated ***

– Extended the first phase of the anniversary events by two weeks.
– Fixed an issue in the mission A Different Perspective that prevented the 6th step “Unlock the way to the seventh floor” element from completing successfully.
– Fixed an issue that was preventing all NPCs in the Plane of Time and some NPCs in other Planes of Power zones from becoming Fabled.

– The EverQuest Team

EverQuest marks its 22nd anniversary with events, producer’s letter

By

6
Still struggling.

Wake up sheeple! If you thought today was going to be a normal, ordinary day — you’re dead wrong! It’s the 22nd anniversary of the majestic EverQuest! Which means that everything we write today will end with an exclamation point!

OK, no, my editor told me we are definitely not doing that — but we will point you toward the festivities over in EverQuestLand. All players are getting a 50% experience bump for the rest of the month, plus subscribers will get a goblet of adventure, an insanely tall fez hat, and a hero’s forge unlock. There are also a couple of new quests and a new mission to go through.

 

To top things off, EverQuest Producer Jenn Chan posted a letter for this momentous occasion. She did give one hint of what’s to come for the game: “Last year we switched up the previous release cadence of our TLPs for the launches of Aradune and Rizlona. We have decided to shift our launch window again this year, and we will be merging an additional server. Keep an eye out on the news and announcements forum for more information in the coming months.” She also mentions the team has expanded its ranks.

“I’m excited to share that we’ve hired several more designers and engineers to once again fill the ranks of the Faceless Ones. While you may have already seen the work of a few the others are deep in training learning the ins and outs of our code and the wends and ways of our stories. I can’t wait for you to see the fruits of their labor. Stay tuned, there are more things on the horizon. If you are interested in joining the Faceless Ones, please be sure to check out our eldritch links, we’re looking for heroic and creative souls to join our ranks.”

SOURCE: EVERQUEST#2

While I Had Downtime

Having some downtime recently and getting into alternate characters I recently went on  a binge to get my alt’s their Epic 1.0 items.

The Cleric’s Epic 1.0 item the Water Sprinkler of Nem Ankh

this item was quite a challenge waiting on respawns, but not difficult to get when your cleric is level 104 already.  Kind of a walk in the park, just time consuming.

The other item was for my level 85 Rogue Ragebring

This is a nice addition to his arsenal and was a very easy quest to accomplish.

Today I will do 22 anniversary quests to get some unique items.

If you are on Cazic-thule server send a tell to Qindaar he is my main a High Elf Wizard level 111.

 

EQ Updates for March 10, 2021

March 10, 2021
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*** Highlights ***

– March 16th marks EverQuest’s 22nd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests and a new mission. The Jubilant Merchant has new rewards to earn! We’re grateful to all of you for an incredible 22 years of support, and we’re excited for the future!

*** Items ***

– Proc chance increase is now correctly applied to Surge of Ice on the Velium Threaded Arcane Staff.
– Volcanic Billow Shard can no longer be placed in a bank.

*** Quests & Events ***

– This Can’t Be Good – Animated spell books will have Glowing Pages again.
– Zlandicar Reborn Mission – Fixed an exploit that could grant an unearned chest.
– Sontalak Raid – Both wing buffets are now chromatic resist.
– Aaryonar Raid – The Echoes will no longer be removed when they block a spell. Consider that this will force a change of tactics to control which person has the highest rank of these spells.
– Aaryonar Mission – Made the aura punishment effects less harsh. Root balls will no longer explode and will go away much faster. Reduced the damage caused by Pull of Sleet. Only one fireball will be fired at the target(s) with the highest rank of Echo of Fire.
– Aaryonar Raid and Mission – Added a message when the smaller golems spawn.
– Cleric Epic Changes
– – Blood Soaked Prismatic Priest Robe can no longer be traded.
– – Lake Rathe
– – – Only someone that has handed Lord Bergurgle’s Crown to Shmendrik can loot the Damaged Goblin Crown from the spirit of flame.
– – – Once you hand the Damaged Goblin Crown to Natasha you will have to hand a new Lord Bergurgle’s Crown to Shmendrik to loot the Damaged Goblin Crown again.
– – – Natasha no longer despawns.
– – – Most of the time Natasha cannot be attacked. She can only be fought when she engages with Shmendrik.
– – – Shmendrik cannot be attacked until someone hands him Lord Bergurgle’s Crown.
– – Timerous Deep
– – – Only someone that has handed Blood Soaked Plasmatic Priest Robe to Omat will receive the Ornate Sea Shell II when handing Lord Gimblox’s Signet Ring to Natasha.
– – – Once you hand the Lord Gimblox’s Signet Ring to Natasha you will have to hand a new Blood Soaked Plasmatic Priest Robe to Omat for Natasha to accept another Signet Ring from you.
– – – Natasha no longer despawns and cannot be killed.
– – – Only someone that has handed Sceptre of Ixiblat Fer and Singed Scroll to Omat will receive the Shimmering Pearl when handing A Message to Natasha to Natasha.
– – – Once you hand A Message to Natasha to Natasha you will have to hand a new Sceptre of Ixiblat Fer and Singed Scroll to Omat for Natasha to accept another Message from you.

*** Spells ***

– Necromancer and Shadowknight – Restored the effectiveness of Spell: Summon Corpse. Lowered its mana cost but it now only summons corpses up to level 60.

*** AA ***

– Wizard – Added 3 new ranks to Fury of Magic that will be auto-granted at levels 12, 30, and 50 to replace the previously hard-coded critical chance bonus wizards are granted at these levels.

*** NPCs ***

– During the Anniversary event, check out the Jubilant Merchant in Plane of Knowledge for some new celebratory goods!

*** UI ***

– Players should now only have to confirm the server ruleset on Aradune and Rizlona once per login.
– Attempting to /consider the corpse of a player who has not yet returned to their bind point will no longer report that the corpse is invalid.

– The EverQuest Team

Derevaun Works On His Epic 1.0

Derevaun is not Level 103 so he decided it was time to get his Epic 1.0 which he had started years ago.

After much running around and sitting quietly waiting for MoB’s to spawn he has reached the 2/3rds mark in this endeavor.  He is currently sitting in Chardok planning on how to get in and take down Overking Bathezid

He may make the attempt today, single handedly with his warrior merc, providing he can get a shrinking potion since he does not pick locks.

 

Updates for February 17, 2021

February 17, 2021
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*** Highlights ***

– Changed some of the modern Spell Casting Proc items so they won’t trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.
– Many changes have been made to Epic 1.0 quests. See the Quests & Events sections for details.
– All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.

*** Items ***

– Marionette puppet familiars can now be placed in a real estate without looking like a brown bag.
– Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for 70% of the purchase price.
– Increased AC values for caster 2-handed blunt weapons from Claws of Veeshan.
– Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.
– Merchants that sell the ‘Tracker’s Water Extractor’ will now carry an unlimited stock of this item.
– Changed some of the modern Spell Casting Proc items so they won’t trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.

*** Quests & Events ***

– Aaryonar Raid – Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.
– Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K’Arnon from about 7 hours to 2 hours.
– Paladin Epic: Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.
– Druid and Ranger Epic: Venril Sathir’s remains will spawn every 20 hours instead of just over 26 hours. This will increase the window to access this NPC for quest hand-ins.
– Magician Epic: Undertow (and its placeholder) will spawn every 6 hours instead of just over 7 hours.
– Monk Epic changes:
– – Increased the chance for Targin the Rock from 5% to 15% and Raster of Guk from 2% to 10%.
– – Brother Zephyl, Brother Qwinn, Ran’un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.
– Rogue Epic changes:
– – Eldreth will now return after leaving for 1 hour rather than 8. He can no longer be killed by miscreants.
– – Founy Jestands and Tani N’Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.
– – Renux Herkanor will no longer carry a Jagged Diamond Dagger.
– – General V’ghera will no longer carry a Cazic Quill.
– – Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.
– Enchanter Epic changes:
– – Vessel Drozlin and Wraith of a Shissar will now respawn 9 hours after being killed and from 5 to 14 hours after a zone or server reset.
– – Verina Tomb will now respawn 13 hours after being killed and from 5 to 14 hours after a zone or server reset.
– – The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from 24 to 5 hours.
– Shadowknight Epic changes:
– – Caradon will now spawn 8 hours after being killed and from 5 to 14 hours after a zone or server reset.
– – Lhranc will now spawn 13 hours after being killed and from 5 to 15 hours after a zone or server reset.
– – NPCs involved in the quest for Innoruuk’s Curse can now see things that are invisible. They will only deal with people they like.
– Wizard Epic: Broken golem will now spawn 8 hours after being killed and from 4 to 12 hours after a zone or server reset.

*** Spells ***

– Beastlord – Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.

*** NPCs ***

– All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.

*** Overseer ***

– Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available in /itemoverflow.

*** Miscellaneous ***

– Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:
– – Placed guild halls no longer have an item owner, instead, they are owned by the guild.
– – Only the guild leader will be able to put a placed guild hall in their inventory.
– – Anyone with Move-Item access will be able to adjust a guild hall’s placement.
– Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.
– – This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.
– Marketplace – Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.
– Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.

– The EverQuest Team