With a sad heart on the passing of Brad McQuaid
His work will never be forgotten. All the hours I have spent wandering in the lands he helped develop in EQ and the upcoming game Pantheon, he will be missed greatly by the gaming world.
Broke down and purchased a new machine in anticipation of its release in a year or so, hopefully. I will be an Alpha tester anticipation a late summer early fall access. Spent roughly $1500.00 mostly on a high end graphics card to run this game. Not saying that I really did need to upgrade my 6 -7 year old machine.
One of Pantheon’s main differentiators is the way we are handling Quests and Story-related content. The consistent trend in current MMORPGs is one of linear, quest-driven leveling mechanics that funnel players from quest hub to quest hub throughout their leveling experience. This is consistent with the “Theme Park” approach of modern MMOs where little emphasis is put on free exploration or risk vs. reward. Instead, players are led by the hand and told where to go, what to do and how to do it.
As I had stated previously, I am seriously looking at alternatives to EverQuest. Pantheon is in the development stage and I liked what I saw and became a backer. Recently they have been showing the game off to the MMORPG world and here is a link to what MMORPG.COM thought.
I am looking forward to this game and more news on it.
Pantheon: Rise of the Fallen takes place on the high-fantasy world of Terminus, a wildly diverse land formed from fragments of many different realms and times, bringing with them their unique civilizations and deities. Explore long lost realms, as their people and cultures vie for power and form alliances, struggling to gain a foothold in an unfamiliar world. Uncover civilizations and awe-inspiring locales that offer incredible adventures for you and your friends to experience. Enter a world where the environment itself tells the story and where content is always king!