Broken Mirror Expansion Opened Today

2015-10-23_10-00-34The Broken Mirror expansion is now live on EverQuest.  Be sure to update your UI if you use a custom one.

Here are the change notes:

November 18, 2015
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A goddess wakes and gazes into a looking glass. The reflection of her true nature fractures and breaks.

Even as the looking glass shatters and the world around her dissolves, Anashti Sul only looks deeper still into the fragments as they drift away. When her fractured mind glimpses her surroundings, she discovers that she is adrift in an unknown time and place where gods and goddesses maintain direct influence over Norrath. A hunger for power wells within her, having passed many an age with no power at all and an upstart sitting in her place. With a whole new realm before her, she resolves to rule again!

*** Highlights ***

– EverQuest’s 22nd expansion, “The Broken Mirror” is out now!
– Added the illusion key ring.
– Moved the mount key ring to the new key rings window. You can get to the mount key ring by clicking the Key Rings button in the bottom left corner of the inventory window or in the EQ Button.
– Claiming your monthly 500 DBC membership reward while in game (logged in to a character) will present you a limited time offer to purchase an item for a discount or an exclusive item not available in the Marketplace.

*** Items ***

– The ornament packs from the Legend of the Storm Break should now contain their original items.

*** Spells ***

– Spells that only hit PC or NPC targets but are not ‘targeted spells’ can now be cast if your current target does not match the restriction on the spell.
– – For example, the enchanter AA Scintillating Beam can now be cast if you have yourself targeted.
– Spells that target your pet will no longer change your target to your pet, similar to how items that cast spells on your pet do not change your target to your pet.
– Buffs that increase the damage dealt by critical melee hits now function on summoned pets.

*** NPC ***

– Heroic Adventure level-scaling NPCs have been re-tuned to better scale against player power.

*** AA ***

– Corrected an issue that prevented some beneficial spells from being cast if you had yourself targeted.
– – Corrected an error that prevented Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and subtle Blows from being auto-granted at the appropriate expansion unlocks.
– Renamed Aegis of Kildrukaun to Companion’s Aegis. Added a substantial mana cost to the ability, and it is now available to Beastlords, Enchanters, Shaman and Shadowknights. Similarly adjusted Quickened Aegis of Kildrukaun.
– Druid & Shaman – Refunded the shaman version of Communion of the Cheetah, and you are now able to buy the Druid / Shaman version of the ability at a lower level. Increased the ability’s range from 50 feet to 100 feet.
– – Ranks 1-5 of the shaman ability Extended Communion of the Cheetah are now ranks 2-6 of Communion of the Cheetah and are now available to both classes. Removed Hidden Communion of the Cheetah, and lowered the required level to purchase for the Shaman ability Group Silent Presence from 86 to 85 and reduced its casting time from 0.5 seconds to instant.
– Priests and intelligence casters – Reduced ranks 5 and 6 of Silent Casting from 100% and 120% aggro reduction on all spells to 85% and 90%.
– Necromancer & Shadowknight – Quickened, Hastened, Extended and Reaching Encroaching Darkness are now ranks 2-13 of Encroaching Darkness.
– Shaman & Magician – Improved the resist modifier on ranks 2-4 of Wind of Malosinete so that each rank is less likely to be resisted. Additionally, ranks 2-4 now increase the number of targets that the spell will hit by 1 per rank.
– Enchanter, Magician & Wizard – Substantially increased the aggro reduction for ranks 1-7 of Arcane Whisper and moderately increased their hate over time reduction values. These abilities now additionally lower your hatred with the target by 1% of your total hatred every 6 seconds.
– – Reduced the duration of all ranks to 24 seconds and changed the spell to allow multiple casters to stack the effect on a single target. Reduced the base reuse time of the ability from 30 minutes to 20 minutes.
– Enchanter, Magician & Wizard – Reduced the shadowstep ranged for ranks 1-2 of Dimensional Shield from 100 feet to 25 feet, and it will now reduce the hatred that the attacker that strikes you has for you by 20 and 25%, in addition to reducing the hatred that all of your enemies have for you by a flat amount.
– Corrected the description for ranks 1-12 of Extended Swarm and modified the ability so that both Rangers and Bards can now purchase this line.
– Moved all ranks of Quick Damage from the Class to the Archetype tab of the AA window.
– Lowered the required level to purchase ranks 1-6 of Companion’s Fury.
– Added a focus level cap to the following spells and abilities: Funeral Pyre, Flames of Power & Weakness, Elemental Flames, Reinforced Malaise, Chromatic Haze & Gift of Chromatic Haze, Visage of Decay, and Arcane Fury.
– Bard – Extended Bladewhirl is now rank 2 of Extended Dance of Blades.
– Bard – Removed the levitation component on the buff cast by rank 2 of Shauri’s Sonorous Clouding. A secondary levitation buff is now triggered when the base song is cast.
– Beastlord – All ranks of Hobble of Spirits now have a permanent duration and no reuse timer.
– Beastlord – All ranks of Taste of Blood now have a permanent duration and no reuse timer.
– Beastlord – Increased the attack bonus granted by all ranks of Third Spire of the Savage Lord.
– Beastlord – Corrected the appearance of pets summoned by Attack of the Warders when used by Wood Elf Beastlords.
– Beastlord – Taste of Blood can now trigger Blood Frenzy on your warder if either you or it are credited with the killing blow on a non-trivial NPC.
– Berserker – Increased duration, maximum damage per hit and total damage absorption for all ranks of Uncanny Resilience.
– Berserker – Juggernaut’s Resolve will now reduce the damage dealt by flurry in addition to the other melee skills it currently reduces.
– Berserker – Adjusted War Cry of the Braxi to conflict with fewer similar abilities, additionally, the effect will now fade after 30 successful hits rather than 30 attempted hits.
– Berserker – Can now purchase ranks 1-3 of Hastened Vehement Rage.
– Berserker – Corrected ranks 1-3 of Blinding Fury to trigger Blinded instead of having the blind effect be a part of the ‘Blinded by Fury’ buff.
– – Made the following changes to the ‘Blinded’ portion of this ability: the duration of Blinded has been lowered from 18 seconds to 6 seconds, Blinded can no longer be focused for duration, Blinded can no longer be removed.
– Berserker – All ranks of Distraction Attack now reduce your target’s hatred toward you by 1% of their total hatred for you, in addition to the flat hate reduction value per proc.
– Berserker – Binding Axe can now deal damage to targets that are immune to the runspeed debuff portion of the ability.
– Druid – Extended Peaceful Spirit of the Wood and Peaceful Convergence of Spirits to have an equal number of ranks as their non-peaceful counterparts. Each rank of the Peaceful abilities now cost 1 point but require you to have purchased the corresponding rank of the non-peaceful ability to be available.
– Druid – Corrected a bug with rank 2 of Extended Spirit of the Wood that prevented it from focusing Peaceful Spirit of the Wood.
– Druid – Reduced the casting time of Blessing of Tunare and Season’s Wrath from 2.5 to 1 second.
– Druid – Reduced the casting time of ranks 1-2 of Protection of the Direwood from 1 second to instant.
– Enchanter – Mental Contortion no longer reflects Mind Twist Recourse I when cast.
– Enchanter – Color Shock now functions as a toggled passive ability.
– Enchanter – Changed the functionality of Ethereal Manipulation. This ability now augments your single target Tashina spells to trigger the additional debuff.
– Enchanter – Modified all ranks of Calculated Insanity to function more similarly to Frenzied Devastation, which allows mana preservation effects to function while under the effects of Calculated Insanity. The number of charges for all ranks of the ability has been increased by 50% but the increased mana cost has been retuned to be significantly more costly for ranks 5-15.
– Enchanter – Combined Hastened Mass Group Buff with Beguiler’s Hastened Mass Group Buff into a single 9 rank line named ‘Hastened Mass Group Buff’. Any ranks in the AA line previously named ‘Hastened Mass Group Buff’ have been refunded.
– Magician – Improved the total health of the pets summoned by all ranks of Servant of Ro.
– Magician – Corrected an issue that prevented ranks 3-4 of Companion of Necessity from functioning.
– Magician – Improved the pets summoned by ranks 4-18 of Host of the Elements.
– Magician – Can now purchase ranks 1-5 of Quickened Malosinete.
– Magician – Reduced the aggro reduction percentage on ranks 2-13 of Heart of Vapor to 60% at the highest.
– Magician – Corrected an issue that prevented Elemental Form spells from landing if the illusion component was buff-blocked.
– Monk – Ranks 1-2 of Extended Impenetrable Discipline now extend the duration of Earthforce Discipline in addition to Impenetrable Discipline.
– Monk – Corrected an issue with Thunderfoot that caused this ability to trigger its effect less often than was intended.
– Necromancer – Cascade of Decay now functions as a toggled passive ability. Additionally, lowered the minimum duration restriction on the ability from 24 seconds to 12 seconds.
– Paladin – Ranks 1-3 of Hastened Armor of the Inquisitor now also lower the re-use time of Thunder of Karana.
– Ranger – Improved the pets summoned by all ranks of Pack Hunt.
– Ranger – Ferocious Kick has been changed from an activated ability to a passive ability that will trigger when you use your standard kick skill. Adjusted the damage and chance to trigger Fury of the Forest to align with the faster reuse time of the standard kick skill.
– – Ranks 1-3 of Hastened Ferocious Kick are now ranks 4-6 of Ferocious Kick. All ranks of Ferocious Kick now improve your accuracy with your kick skill to 100%.
– Ranger – Can now purchase a new toggled passive ability, Ferocious Kick Subtlety, after purchasing rank 1 of Ferocious Kick. This ability reduces the amount of hatred generated by your Ferocious Kick ability.
– Rogue – Seized Opportunity now increases the chance that your double (and by extension triple) backstab rolls can succeed from any angle.
– Rogue – Ranks 1-3 of Extended Trickery are now ranks 7-9 of Sleight of Hand.
– Rogue – Corrected an issue with Mrylokar’s Rigor and Massive Strike that caused these abilities to trigger their effects less often than was intended.
– Shadowknight – Improved the pets summoned by all ranks of Chattering Bones.
– Shadowknight – Soul Touch is now rank 3 of Thought Leech. Ranks 3 and 4 of Thought Leech now returns both mana and endurance when striking your target.
– Shadowknight – Hastened Summon Remains ranks 1-3 are now ranks 2-4 of Summon Remains.
– Shadowknight – Changed the functionality of Reinforced Malaise; it now increases the base damage and mana cost of damage over time spells cast during its duration.
– Shadowknight – Four ranks of Lingering Death are now available for purchase.
– Shadowknight – Renamed Ragged Bite of Agony to ‘Focused Bites’ and changed its functionality; it is now a passive ability that will trigger when you cast a bite spell or use your Vicious Bite of Chaos ability.
– Shadowknight – Combined the 3 effects of Gift of the Quick Spear into a single buff, and it no longer requires a non-spear direct damage spell in order to trigger the twincast component of the ability.
– Shadowknight – Improved the scaling on ranks 10-17 of Innate Darkblade.
– Shaman – Improved the pets summoned by all ranks of Spirit Call.
– Shaman – Corrected an issue that prevented Spirit of Urgency from functioning.
– Shaman – Ranks 1-3 of Extended Languid Bite are now ranks 4, 6 and 8 of Languid Bite.
– Shaman – Changed the functionality of Wind of Pathosis. This ability now augments your Wind of Malosinete ability to trigger an additional disease debuff.
– Shaman – Changed the functionality of Pathosis. This ability now augments your single target Malo spells to trigger an additional disease debuff.
– Shaman – Ranks 1-3 of Extended Pestilence are now passive abilities that do not need to be activated.
– Shaman – Corrected the accuracy component of Third Spire to enhance all weapon types. Previously, it was only improving accuracy with 1-handed blunt weapons.
– Warrior – Adjusted the resist rate of ranks 1-3 of Call of Challenge so that the ability will have a dramatically improved chance to land on your target.
– Warrior – Adjusted the endurance regeneration component on rank 3 of Imperator’s Command to no longer conflict with the Beastlord ability Paragon of Spirit.
– Wizard – Improved the pets summoned by all ranks of Call of Xuzl.
– Wizard – Adjusted the stacking of Lower Element so that it will no longer conflict with the Druid Moonbeam spell line.
– Wizard – Changed Arcane Destruction to function more similarly to Frenzied Devastation. Increased the number of counters for all ranks, and the ability can now coexist with mana preservation effects.
– Wizard – Concussive Intuition ranks 1-2 now reduce your target’s hatred for you by 1% per rank when cast and can no longer be resisted when cast.
– – The recourse buffs offered by this ability now reduce hatred of the next three spells of a particular resist type by 85%. Changed the recourse chance’s weighting so that it now provides a 40% chance for fire or magic spells to be focused and a 20% chance for ice spells to be focused.

*** Mercenaries ***

– Fixed an issue that caused mercenaries to continually heal you if your HP was limited to less than 100% of normal. They should still heal you when you are damaged below that amount.

*** Miscellaneous ***

– Monk – Increased the skill caps for Kick and Flying Kick by 5 points for all levels. Additionally, increased the monk skills Dragon Punch, Eagle Strike, Round Kick and Tiger Claw caps to match the skill cap values of Kick and Flying Kick and Kick.
– Claiming your monthly 500 DBC membership reward while in game (logged in to a character) will present you a limited time offer to purchase an item for a discount or an exclusive item not available in the Marketplace.
– Mounts and Illusions that do not have a stat buff can no longer be placed in the stat buff slot and will give an error message.
– Corrected an issue when attempting to gate to your bind point if you were in an instance that matched the geometry of your bind point.
– Corrected an issue in the Arx Mentis raid that could cause players to get stuck in the floor when they try to enter an area of the zone that they are not flagged for.

*** UI ***

– Added the illusion key ring.
– Moved the mount key ring to the new key rings window. You can get to the mount key ring by clicking the Key Rings button in the bottom left corner of the inventory window or in the EQ Button.
– Purchasing a character slot, mercenary slot, appearance slot or heroic character slot will now take you to the new purchase window without requiring that you open the entire marketplace.
– Added a new atlas map for The Broken Mirror.  The new area is called ‘Anashti’s Influence’.
– Changed EQUI_DragItems.xml to add the new drag item icons.

– Changed –
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_Inventory.xml
EQUI_KeyRingWnd.xml
EQUI_PurchaseGroupWnd.xml

*** Previously Updated ***

– Addressed an issue where certain switches stopped working.  For example, the cell door in the tutorial would not properly open.
– Corrected a zone stability issue related to fling when a target is immune to fling.
– Fixed a bug that was causing some people to crash when zoning.

– The EverQuest Team

Progress in Leveling to Ninety Nine

2015-10-17_22-15-14Qindaar went to work again today to increase his level to get back on track to working on his Hero’s Quest.  He managed to reach seventy six percent progress towards level ninety nine. It will be a pleasant day to break one hundred for sure but need to stay focused on this next level.  The goal is to reach ninety-nine by the end of the week which should not be an issue if I manage to eek out about half an hour to forty five minutes per day.

Still Plugging Along Unable to Resume Quest

2015-10-17_22-15-14Qindaar tried to get back into the Quest he was working on until he needed to level more.  Unfortunately he still has not achieved a high enough rank to continue.  So far he has gotten to sixty eight percent into level ninety eight hopefully by the weekend level ninety nine will be achieved.

Wow, the Fastest Level so Far

2015-11-05_13-02-49Qindaar leveled to ninety eight today, one of the fastest leveling feats yet. He worked the hot zones daily for half an hour and managed the feat in two weeks time.  Now he should be a level high enough to pick up on the Hero’s Quest once again.

Will start out tomorrow on regaining momentum on the Hero’s Quest once he purchases his level ninety eight spells.

Moving On Up!

2015-10-17_22-15-14Qindaar has managed to continue his XP improvement after getting out of level 96, he is now 13% towards level 98, a big improvement over the progress through the last level.  Managed to play an hour today with no deaths as opposed to yesterdays 4 deaths.

Making New Progress and Updates

2015-10-17_22-15-14Qindaar has broken free of the hell level and has four percent XP under his belt into level ninety eight.  Levels are getting tougher and tougher to solo in so may need to reach ot for assistance.

In the meantime, Daybreak games as released a new patch.

October 21, 2015
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*** Highlights ***

– Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey.

*** Items ***

– Look for the new Legend of the Storm Break card in the Marketplace, featuring prized items from Storm Break, Travelers, Vengeful Gods, and Doom of the Ancient Ones!
– Dead Hills and Bixie Warfront collectibles now show their zone name in the item’s lore tab.

*** Quests & Events ***

– Burden of the Past – The ‘attendees’ encountered in this Degmar mission are once again susceptible to mesmerization.

*** Spells ***

– Levitate, Levitation, Perfected Levitation and Group Perfected Levitation now share a stacking group with ranks sorted by duration. The highest ranked spell will now overwrite lower ranked spells.
– Berserker – Corrected the 2hp modifiers on Reflected Bloodlust, Reflected Brutality, and Reflected Savagery to match 2hb and 2hs values.
– Berserker – Increased the damage modifiers for all weapons affected by Reflected Cruelty.

*** NPC ***

– Alerynril the Loyal in the Plane of Knowledge will no longer proudly display brown garbage bags on her hands. The derelicte look is so not hot right now.
– Cats are now more domesticated and will meow, hiss, and purr. They will no longer roar like a lion.
– Fixed an issue where NPCs in Heroic Adventures wouldn’t always cast their appropriate level spells.

*** AA ***

– Passive AA abilities that can be toggled off can now be toggled back on by pressing the same hotkey. This improves upon the previous implementation that required you to open the AA window and repurchase the ability to activate it. This change applies to Spell Casting Subtlety, Bold Attacks, Sneering Grin, Combat Subtlety, and Subtle Blows.
– Corrected an issue with a number of bard ability spells that were not behaving as intended. A notable example of the fix is that ‘Selo’s Kick’ will once again be usable while under the effects of ‘Frenzied Kicks’.
– Restored the missing rank 2 of the shaman AA ability ‘Shrink’ and made rank 2 available to beastlords.
– The buffs offered by the ranks of Gift of Mana have been renamed to list only the highest level spell that they will function on.
– Bard – Increased the accuracy component of Ranks 22-24 of Dance of Blades.
– Beastlord – Corrected an issue with all ranks of Taste of Blood that prevented Blood Frenzy from improving your warder’s chance to flurry.
– Beastlord – Correct issues with all ranks of Bestial Bloodrage that prevented the flurry chance, hatred reduction and accuracy components from functioning.
– Cleric – Ranks 1-6 of Improved Beacon of Life are now ranks 4-9 of Beacon of Life.
– Cleric – Ranks 1-19 of Improved Burst of Life are now ranks 2-20 of Burst of Life.
– Cleric – Corrected the amount of hate given by Quiet Miracle and Veturika’s Perseverance.
– Cleric – Significantly increased the potential bonus damage of Turn Undead ranks 11 and up. Ranks 11-15 of Turn Undead now have a chance to trigger Infusion of Light III, ranks 16-18 now have a chance to trigger Infusion of Light IV.
– Cleric – Renamed Bestow Divine Aura to Bestow Divine Aura Azia and Cascading Divine Aura to Bestow Divine Aura Beza in order to simplify the categorization of the abilities.
– Cleric – Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.
– Druid – All forms of Flight of Eagles and Spirit of Eagle now offer up to a 70% run speed increase.
– Druid – Hastened Storm Strike has been renamed Hastened Storms and will now reduce the reuse time of both Storm Strike and Fire Storm.
– Druid – Third Spire of Nature will now include a previously removed damage shield component.
– Druid – Extended Spirit of the Bear will now correctly function on rank 2 of Spirit of the Bear.
– Druid – Fixation of Ro has been changed to Rank 1 of Blessing of Ro, ranks 1-5 of Blessing of Ro are now ranks 2-6. The combined Blessing of Ro ability will now cast both Blessing of Ro and Fixation of Ro spells in a single button press. Blessing of Ro II-V and Vortex of Ro will no longer block attack debuffs that stack in the same line as Fixation of Ro.
– Enchanter – Modified the re-use timer for ‘Beguiler’s Banishment’ and ‘Beguiler’s Directed Banishment’ to be 8 seconds.
– Enchanter – Corrected a bug with ranks 1-3 of Rune of Banishment that caused it to absorb more damage than was intended.
– Magician – Corrected a bug with ranks 9-11 of Shared Health that caused it to heal the pet less than it should have.
– Necromancer – All forms of Dead Man Floating and Dead Men Floating will no longer conflict with other lines of levitation such as Group Perfected Levitation or Flight of Eagles.
– Necromancer – Cascading Decay is now properly limited to trigger on damage over time spells rather than all detrimental spells with a duration.
– Paladin – Divine Call will now increase your target’s hatred for you even if the pull portion of the ability fails to land.
– Paladin – Corrected the amount of hate given by Marr’s Gift.
– Paladin – Adjusted the way that Disruptive Persecution generates aggro, total hate per cast is unchanged.
– Paladin – Increased the mana cost for all ranks of Disruptive Persecution to better coincide with the damage dealt by the ability.
– Shadowknight – Hate’s Attraction will now increase your target’s hatred for you even if the fling portion of the ability fails to land.
– Shadowknight – Quickened Scourge Skin will now correctly function on rank 3 of Scourge Skin.
– Shadowknight – Veil of Darkness has had its description improved to better reflect its functionality. Additionally, the accuracy component of this ability has been adjusted to better coexist with other spells such as Somnolence.
– Shadowknight – Removed the hate override value on ranks 11-25 of Harm Touch. NPCs will now find this attack significantly more infuriating than before.
– Shadowknight – Corrected an oversight with ranks 9-25 of Harm Touch that prevented the damage over time portion of the ability from functioning on NPCs on progression servers after Gates of Discord has opened.
– Shadowknight – The duration of the debuff cast by T`Vyl’s Resolve has been extended from 12 to 60 seconds but will now fade after 1500 melee attacks have landed on the target.
– Shadowknight – Removed the melee damage reduction component of Visage of Decay and changed both Visage of Decay and Visage of Death to not stack. Only one visage buff may be active at a time.
– Shaman – Lowered the maximum level of spell that ranks 6-10 of Dampen Resistance will focus and created two new ranks at level 100 and 105 to properly extend the line. Additionally, all ranks of Dampen Resistance have been substantially improved.
– Warrior – Corrected two bugs from the previous patch with Warlord’s Tenacity. The ability will now count down in buff held zones and will once again have its duration focused.
– Warrior – Changed the hit limit on Impact Guard, the defensive buff triggered by Brace For Impact, to 12 hits up from 3. Note: The inclusion of a hit limit on this ability was erroneously excluded from the previous patch message.
– Warrior – Corrected the name displayed on hotkeys created for the abilities Imperator’s Charge and Imperator’s Precision.
– Warrior – Fixed Quickened Howl of the Warlord to correctly apply its spell haste to all ranks of ‘Howl of the Warlord’.
– Warrior – Fixed ranks 2 and 3 of Merciless Blade to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Updated its description and renamed it to ‘Merciless Grip’ in order to better reflect its ability to increase the damage of all 2-handed weapon types.
– Warrior – Corrected a bug with Combatant’s Pact that prevented it from having any effect. Updated the description to reflect its actual functionality; it will now increase the amount of health healed by promised heal triggers.
– Warrior – Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.
– Warrior – Phantom Aggressor will now lower its target’s hate for itself in addition to generating additional aggro for its owner.
– Wizard – Corrected the amount of hate given by Arcane Fusion.
– Wizard – Adjusted rank 2 of Concussive Intuition so that it no longer has a 30% chance to not return a Concussive hatred reduction buff.

*** Tradeskills ***

– The Brewing Barrel tradeskill stations found Freeport, Crescent Reach, and several other places can no longer be picked up.

*** Miscellaneous ***

– Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.
– Corrected a bug that would cause your bind point to be reset if you entered an instance that matched the base zone that you were bound in.

*** Previously Updated ***

– Items introduced with the 2003 revamp of Veeshan’s Peak will no longer drop on progression servers, until Legacy of Ykesha has unlocked.

– The EverQuest Team

‘DING’ 97

2015-10-17_22-15-14Finally, Qindaar eked out level 97.  It has been a long road, level 96 must have been a hell level, took forever to work my way through it.  Qindaar can now get back on track to work on the Heroic Adventure series he started a year ago.  Oh happy day to advance!

Good Progress This Evening

2015-10-16_21-44-01Qindaar has been working in Shard’s Landing to get XP.  This weekend he took advantage of the fifty percent XP bonus, along with his Lesson of the Devoted and then an adventures bottle he has managed six percent XP this evening bringing up to ninety three percent of level.  He hopes tomorrow night he can finally ‘ding’ and get out of this hell level and move to level ninety seven finally.

Still Farming for XP

2015-09-26_16-19-55Qindaar still struggles to get additional experience points.  Currently one percent every four hours of play is exhausting.  Struggling to find a better place to kill for experience points that net a bigger bang for the buck.

On another point a new expansion pack is being introduced and pre-orders are being accepted, please visit Daybreak Games for more information.

Also a patch has occurred:

September 24, 2015
_____________________
*** Items ***

– Adjusted the weapon damage bonus formula to scale more gracefully for low damage weapons. This should result in damage bonus values that are more in line with the old formula for older items.
*** Spells ***

– Fixed a bug that caused spells with a recourse component to cause triggered spells to hit the caster rather than the caster’s target. This is most notable in the case where the wizard claw line of spells would cause effects such as Pyromancy to harm the wizard rather than the wizard’s target.
– Bard – Corrected an issue with a number of spells that were not behaving as intended. A notable example of the fix is that Selo’s Kick will once again be usable while under the effects of Frenzied Kicks.
*** AA ***

– Beastlord – Made rank 2 of Shrink available to Beastlords.
– Cleric – Bestow Divine Aura has been renamed Bestow Divine Aura Azia and Cascading Divine Aura has been renamed Bestow Divine Aura Beza to simplify the categorization of the abilities.
– Cleric – Adjusted ranks 10-12 of Ward of Purity so that these abilities provide an improvement over rank 9.
– Shaman – Restored the missing rank 2 of Shrink.
– Warrior – Quickened Howl of the Warlord has been fixed to correctly apply its spell haste to all ranks of Howl of the Warlord.
– Warrior – Ranks 2 and 3 of Merciless Blade have been fixed to function on 2-handed slashing weapons. Previously it would only function on 2-handed blunt and 2-handed piercing weapons. Renamed this ability to Merciless Grip to better reflect its ability to increase the damage of all 2-handed weapon types and updated the description.
– Warrior – Corrected a bug with Combatant’s Pact that prevented it from having any effect and updated its description.  It will now increase the amount of health healed by promised heal triggers.
– Warrior – Updated Hastened Unbroken Attention to also function on the level 102 skill Unflinching Attention.
– Wizard – Changed the way Frenzied and Sustained Devastation consume limited use charges.  Charges will now be consumed based on the number of spells cast and not the number of targets hit. This corrects an issue where spells that hit multiple targets would consume as many charges as there were targets hit by the single spell.
– Wizard – Spells that meet the Frenzied and Sustained Devastation focus criteria that are triggered from twincast or from spell triggers (such as the second spell from Ethereal Weave) will consume a limited use charge.
– Wizard – Removed the mana preservation suppression component from all ranks of Frenzied Devastation and Sustained Devastation.
*** Progression Servers ***

– Items introduced with the 2003 revamp of Veeshan’s Peak will no longer drop on Progression Servers until Legacy of Ykesha has unlocked.
– The EverQuest Team

September 23, 2015
_____________________
*** Highlights ***

– Modified the way that a weapons damage bonus is calculated. This should result in increased weapon damage bonuses, especially for two-handed weapons.
– Most clickable buff items will now grant you a passive AA ability with a permanent effect!  See the Items section for details.
– Look out for new Nights of the Dead items available in the Marketplace, beginning October first!
– Made several changes to the way Fading Memories and other escape abilities work.  Please see the AA section for details.
*** Items ***

– Keep an eye on the Marketplace starting in October for new and returning Nights of the Dead items! You’ll be delighted to find sinister mounts like the Dark Direhound, horrifying weapon visuals like the Nightmare ornaments, fiendish familiars like the Cat in a Bag, Player Studio offerings, and much much more!
– Updated the way that the alternate advancement ability Sinister Strikes functions. The ability now grants weapons wielded in your offhand a percentage of your weapons damage bonus. This change allows the ability to grant an effect for weapons with a delay lower than 30 and will better scale to higher damage weapons.
– Fixed an issue that would cause items to be deleted if you tried to send them to a player that doesn’t exist.
– The server is no longer alcohol powered and no longer requires a sacrifice of an alcoholic beverage when you drink an alcoholic beverage.
– Changed the following buff lines that result from activating items so that their effects grant the bearer passive AA abilities:  Ancestral Memories, Aura of Battle, Breath of Atathus, Expanding Mind, Form of Defense, Form of Endurance, Form of Protection, Form of Rejuvenation, Grim Aura, Knowledge of the Past / Soothing Breath, Might of Stone, Myrmidons Skill, and Prismatic Ward.
– – Activating an item with one of these spells grants you a passive AA ability at a rank that matches the power of the buff. (Activating an item with a weaker buff will not lower your passive AA ability rank.)
– – Activating an item with one of these spells now casts a shadow spell named for the buff line. These shadow spells have no effects but are permanent duration and are intended to allow you to retain the use of these items as a means to reduce the impact of incoming dispel attacks.
– – When you are granted a rank of one of these passive AA abilities you are now also granted an activated ability called Item: Disable Item Abilities. This ability will clear all of your item-granted abilities and allow you to start fresh.
– Extended the spell durations of the following item buff lines: Aura of the Void, Essence of Ruaabri, Gnoll Reaver Fortitude, Gunthak Grit / Fortitude, Illusionary Spikes, and Thorny Shield.  They all have a permanent duration and persist through death.
– Fixed a problem that could cause some items to be lost when unpacking a suit of Hero’s Forge armor.
*** Quests & Events ***

– Look to the marketplace this October for the Cat in a Bag. Each one contains a random adoptable cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for the easily terrified Scaredy Cat familiar and always agitated Cranky Cat familiar!
*** Spells ***

– Spells can now have more than one focus effect at a time, similar to AAs.
– Melee skills that apply buffs to the caster no longer require a target in order to work.
– Shadowknight – Adjusted the hatred multiplier for the gift recourse from the line of Touch spells to be as good or better than the highest rank of the AA ability Voice of Thule that is available at each level range.
– Spells that allow you to gravitate your target toward your location have been modified so that they only function on targets up to level 100. This applies to Compliant Lurch and Forceful Attraction.
*** NPC ***

– Reviewed the majority of enemies in Call of the Forsaken and The Darkened Sea zones with regards to immunity to runspeed changes, mesmerization, stun, lull, charm, and fear, and removed or relaxed restrictions on most NPCs.
– Fixed some enemies that were immune to fling and gravitate effects but would allow players to attempt to cast on them.  These spell now fail immediately upon casting on these immune enemies rather than upon landing.  This applies primarily to raid encounters and encounters in the Plane of War.
*** AA ***

– Passive AA abilities that modify the amount of hatred generated by the player’s actions can now be toggled on and off. This change means these abilities can now be auto-granted to all classes, and allowed us to refund the activated AA ability Negation of Subtlety.
– The AA abilities Knowledge of Alaran Culture and Advanced Knowledge of Alaran Culture have been removed. All Veil of Alaris AA abilities that required the purchase of Advanced Knowledge of Alaran Culture have had that restriction removed.
– Consolidated All bind-wound-related AA ability lines (Bandage Wound, Mithaniel’s Binding, Field Dressing, and Combat Medic) into a single general line called Bandage Wounds.
– Consolidated the general innate statistic lines (Innate Strength, Innate Agility, etc) and the statistic cap lines (Planar Strength, Planar Agility, etc) into single ability lines in order to reduce UI clutter in the AA window. For example: Planar Strength is now rank 16 of Innate Strength.
– Glyph of the Indeterminable Reward and Glyph of Unfathomable Reward no longer share a re-use timer with the other Glyph AA abilities.
– Corrected an issue with the Ageless Enmity and Area Taunt AA abilities that prevented them from adding the intended amount of hatred over the previously most hated target.
– The passive AA ability Spell Casting Reinforcement no longer extends the duration of invulnerability spells.
– Unobtainable ranks of Hero’s Vitality, Hero’s Fortitude, and Hero’s Resolution no longer display in the Special tab of the AA window. Newer ranks of the ability are displayed as they become available as rewards for completing content.
– Beastlord – Renamed the AA ability line Extended Feralgia to Extended Moongrowl and corrected it to work on level 105 spells.
– Beastlord – Corrected an issue with the AA Extended Bloodlust that prevented it from extending the duration of the second rank of the Bloodlust ability.
– Beastlord – Renamed the AA ability line Spell Casting Subtlety to Combat Subtlety and updated its description to better reflect the fact that hatred generated by both spells and melee combat is affected by this line.
– Beastlord – Corrected a bug with the passive AA ability Extended Moongrowl that prevented it from extending the duration of the Growl of the Leopard and Feralgia lines of spells as intended.
– Beastlord – Adjusted the required level, expansion and costs for the Shaman and Beastlord versions of the AA abilities Shrink and Group Shrink. This corrects an issue that prevented the beastlord version of the AA ability Shrink from displaying.
– Berserker – Renamed the AA ability line Echoing Cries to Extended War Cry.
– Berserker – Removed the ability for the self-damage component of the AA ability Agony of Absolution to apply critical damage.
– Berserker – Updated the AA ability line Axe of Rallos to function with the level 105 skill Axe of Numicia.
– Berserker – Renamed the AA ability line Extended Havoc to Extended Cry Havoc and it now functions on the ability Cry Carnage.
– Berserker – The AA ability line Decapitate no longer reports “Your target does not meet the spell requirements” when melee attacking targets that are above the level in which the ability can trigger. Instead, the decapitating blow will deal 0 damage to targets that are too high of a level for this ability.
– Berserker – Furious Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.
– Berserker – Created Focused Furious Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.
– Enchanter – Changed the re-use times of all enchant material AA abilities from 1 to 8 hours to 10 to 60 seconds. These abilities now share two re-use timers (one for mass and one for single use).
– Monk – Destructive Force now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.
– Monk – Extra melee rounds granted from Destructive Force now have the ability to trigger additional hits from double attack, etc.
– Monk – Created Focused Destructive Force, a new AA ability that allows you the same number of additional combat rounds on a single target.
– Monk – Updated the AA ability Hastened Destructive Force to function on both Destructive Force and Focused Destructive Force.
– Rogue – Rakes Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.
– Rogue – Created Focused Rakes Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.
– Paladin – Modified the AA ability Beacon of the Righteous so that it will now impart its instantaneous hatred component even if the stun and hatred over time components of the ability are resisted.
– Paladin – Changed the resist modifier for Divine Call to be more in line with other gravitate and fling abilities.
– Paladin and Shadowknight – Added a new passive ability line, Bold Attacks, that increases the amount of hatred generated by your actions.  Reduced the effective hate percentages for the activated AA abilities Voice of Thule and Marr’s Salvation so that maximum hate generation is close to the same amount.
– Warrior – Added more ranks to the passive AA ability line Bold Attacks and extended the line to lower levels to match the levels that the Paladin and Shadowknight version of this AA ability line become available.
– Warrior – The buff applied when using Rage of the Forsaken has had its duration and aggro multiplier reduced to better reflect intended values with the recent changes to Bold Attacks.
– Warrior – Renamed the AA ability line Hastened Defiance to Hastened Warlords Tenacity and re-ordered the ranks to reflect their proper power growth.
– Warrior – All ranks of the AA ability Warlords Tenacity now count down in buff-frozen zones.
– Warrior – Modified Warlord’s Grasp so that the improved taunt portion of the ability will continue to function even if the target is immune to the gravity portion of the ability.
– Warrior – Sneering Grin ranks 1-3 have been changed to be a toggled passive ability.
– Wizard – Modified the AA abilities Frenzied Devastation and Sustained Devastation so that only the spells focused by these abilities will use charges and receive the focus effect.
– – Adjusted the mana cost component of these abilities to make them less mana efficient.
– – Improved the number of charges slightly for Frenzied Devastation and substantially for Sustained Devastation.
– – Improved the chance to critically cast granted by Sustained Devastation.
– – Created two additional ranks of Sustained Devastation to better match the available ranks of Frenzied Devastation.

– Made a number of changes to AA abilities that allow players to escape from combat:
– – Corrected a bug that ignored any chance to escape from combat that was set below 100% on spells that did not have a duration.
– – Changed the invisibility component of abilities that allow you to escape. Now, upon successfully rolling your escape chance, if you are at least 30 feet away from all targets that have you high (top 10) on their hatelist, you will have a spell cast on you. In most cases this spell is an invisibility buff.
– – Modified the Cleric ability Divine Peace, the Paladin ability Balefire Burst, the Warrior ability Howl of the Warlord, and the Berserker ability Self Preservation to apply a sanctuary buff upon a successful escape rather than invisibility.
– – The distance restriction for the added spell component of these abilities does not apply to the hatelist removal functionality. There is no minimum distance for removing yourself from the hatelists of qualifying NPCs.
– – Put level restrictions in place on all escape abilities. Starting at level 75 most classes are only able to immediately escape combat from NPCs that are yellow con (player level +3) or lower. Exceptions to this are Rogues, Bards, Monks, Shadowknights and Rangers who can escape from NPCs that are up to 5 levels higher. AA abilities available prior to level 71 now work on creatures up to level 75.
– – All classes with escape AA abilities now have new 0 cost ranks available at each level increase that they did not previously have purchasable ranks. These 0 cost ranks increase the maximum level that the abilities will function on.
– – Bard – Increased mana cost for higher level ranks of the AA ability Fading Memories by approximately 3% per player level.
– – Ranger – Removed mana cost for the AA ability Cover Tracks and increased its success rate from 50-70-85% to 60-75-90%.
– – Magician – Combined the AA abilities Drape of Shadows and Cloak of Shadows into a single ability line Drape of Shadows which provides a chance for the Magician to escape from combat and a guaranteed chance for their pet to escape from combat. The combined ability does not require the Magician’s pet to be up for the Magician to escape from combat. Merged the Magician passive abilities Hastened Drape of Shadows and Hastened Cloak of Shadows into a single line which provides a 4.5 minute reduction to the reuse time of the combined ability at max rank.
– – Shadowknight – The spell Rigor Mortis will be modified in a later patch to correctly cap the level of targets that it functions on and Last Gasp, Last Breath, Final Gasp and Terminal Breath will be updated with similar functionality to Rigor Mortis. For now, Rigor Mortis is capped at level 109.

– Modified all AA abilities that allow you to fling or gravitate your target to your location so they function only on NPC targets below your current level. Added new 0 cost ranks at every level to increase the level range that the abilities will function on. This applies to Lure of the Siren’s Song, Divine Call, Moving Mountains, Warlord’s Grasp, and Hate’s Attraction.

– Combined the following activated AA abilities into single lines:
– – Acute Focus of Arcanum, Enlightened Focus of Arcanum and Empowered Focus of Arcanum are now ranks 2-5 of Focus of Arcanum.
– – Replenish Companion ranks 1-21 are now ranks 2-22 of Mend Companion.
– – Berserker – Cascading Rage ranks 1-10 are now ranks 4-13 of Untamed Rage. Hastened Cascading Rage has been renamed Hastened Untamed Rage and has been updated to function on all ranks of the combined ability line.
– – Berserker – Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.
– – Cleric – Improved Sanctuary is now rank 2 of Sanctuary.
– – Druid – Hand of Ro is now rank 1 of Blessing of Ro, ranks 2-5 of Blessing of Ro are equivalent to what were previously ranks 1-4.
– – Enchanter – Improved Reactive Rune ranks 1-3 are now ranks 3-6 of Reactive Rune.
– – Magician – Small Modulation Shard, Medium Modulation Shard, and Large Modulation Shard are now ranks 1-3 of a combined line: Summon Modulation Shard.
– – Magician – Fire Core ranks 1-10 are now ranks 2-11 of Heart of Flames. Extended Fire Core has been renamed Extended Heart of Flames and has been updated to work on all ranks of Heart of Flames.
– – Magician – Vapor Core ranks 1-12 are now ranks 2-13 of Heart of Vapor. Extended Vapor Core has been renamed Extended Heart of Vapor and has been updated to work on all ranks of Heart of Vapor.
– – Magician – Ice Core ranks 1-7 are now ranks 2-8 of Heart of Ice. Extended Ice Core has been renamed Extended Heart of Ice and has been updated to work on all ranks of Heart of Ice.
– – Magician – Stone Core ranks 1-10 are now ranks 2-11 of Heart of Stone. Extended Stone Core has been renamed Extended Heart of Stone and has been updated to work on all ranks of Heart of Stone.
– – Necromancer – Army of the Dead ranks 1-27 are now ranks 4-30 of Wake the Dead. Graverobbing has been renamed Hastened Wake the Dead and has been updated to function on all ranks of the combined ability line. Quickened Army of the Dead has been renamed Quickened Wake the Dead and has been updated to function on all ranks of the combined ability line.
– – Necromancer – Improved Death Peace is now rank 3 of Death Peace.
– – Necromancer – Perfected Dead Man Floating is now rank 2 of Dead Man Floating.
– – Paladin – Hand of Disruption is now rank 1 of Force of Disruption, ranks 2-15 of Force of Disruption are equivalent to what were previously ranks 1-14.
– – Shadowknight – Improved Death Peace is now rank 3 of Death Peace.
– – Shadowknight – Improved Explosion of Hatred is now rank 3 of Explosion of Hatred. All ranks have been made no-resist.
– – Shadowknight – Improved Explosion of Spite is now rank 2 of Explosion of Spite. All ranks have been made no-resist.
– – Warrior – Enhanced Area Taunt is now rank 2 of Area Taunt. Hastened Instigation has been renamed Hastened Area Taunt and has been updated to function on all ranks of the combined ability.
– – Warrior – Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.
– – Wizard – Mana Blast, Mana Blaze and Volatile Mana Blaze are now ranks 2-12 of Mana Burn. Hastened Manaburn has been updated to function on all ranks of the combined ability line.
– – Wizard – Prolonged Destruction ranks 1-15 are now ranks 4-18 of Frenzied Devastation. Sustained Destruction has been renamed Sustained Devastation. Improved Sustained Destruction is now rank 7 of Sustained Devastation. Hastened Prolonged Destruction has been renamed Hastened Devastation and has been updated to function on all ranks of both Frenzied Devastation and Sustained Devastation.
– – Wizard – Frenzied Devastation and Sustained Devastation have been modified so that only the spells focused by these abilities will use charges and receive the focus effect. The mana cost component of these abilities has been adjusted to make them intentionally less mana efficient. The number of charges has been improved slightly for Frenzied Devastation and substantially for Sustained Devastation. The chance to critically cast granted by ‘Sustained Devastation’ has been improved. Two additional ranks of Sustained Devastation have been created to better match the available ranks of Frenzied Devastation.
– – Wizard – Atol’s Unresistable Shackles is now rank 2 of Atol’s Shackles.

– Modified the timer data for the following activated AA abilities so that they should no longer conflict:
– – Berserker – Furious Leap with Battle Leap and Battle Stomp.
– – Berserker – Savage Spirit with Identify.
– – Cleric – Call of the Herald with Harmonic Dissonance.
– – Cleric – Blessed Chains with Drakkin racial breath abilities.
– – Cleric – Innate Invis to Undead with Celestial Regeneration.
– – Enchanter – Beguiler’s Banishment and Beguiler’s Directed Banishment with Drakkin racial breath abilities.
– – Necromancer – Self-Sacrifice with Banestrike.
– – Necromancer – Encroaching Darkness with Bind Affinity.
– – Necromancer – Cloak of Shadows and Innate Invis to Undead with Death Peace.
– – Necromancer – Scent of Terris with Identify.
– – Paladin – Radiant Cure with Heroic Leap.
– – Shadowknight – Bobbing Corpse with Bony Grasp of Death.
– – Shadowknight – Cloak of Shadows with Death Peace.
– – Warrior – Furious Leap with Battle Leap.
– – Wizard – Translocate with Summon Clockwork Banker.

– Corrected the following issues with the AA abilities Projection of Doom, Projection of Fury, and Projection of Piety:
– – Multiple projections can now be used on a single target. Previously, if multiple projections were used on the same target only the most recently summoned pet would transfer aggro to the caster.
– – Corrected a bug where the caster would have their aggro value with the target set to the amount of hate generated by the pet rather than increased by the amount of hate generated by the pet. Previously, if the ability was used late into a fight, it could result in a net loss of hate with the target.
*** Progression Servers ***

– Removed the maximum player limit for the following Kunark zones: Karnor’s Castle, The Dreadlands, Skyfire Mountains, The Ruins of Sebilis, The Emerald Jungle, Timorous Deep, and Howling Stones.
– The Plane of Fear and the Plane of Hate now load balance when populated by enough adventurers. Raid targets will only spawn in the base version of the zone.
– Increased the intensity of the effects of Mark of the Old Ways, which is applied to Magician and Necromancer pets that are engaged in combat with raid bosses, to values that are more in line with intended tuning.
*** Miscellaneous ***

– If you are currently bound in a zone that no longer allows Bind Affinity to function, that bind point will be reset to your starting location the next time you enter your current bind zone.
– Monk – The skills Eagle Strike and Dragon Punch (or Tail Rake) now share the same timer as Tiger Claw so that they will no longer conflict with the reuse timer for Kick, Round Kick and Flying Kick.
– The auto-follow command no longer requires you to be grouped with your targeted player.
– Corrected a bug that prevented the Add Funds function in the Marketplace window from working.
– Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.
*** UI ***

– In a future release, marketplace purchases will be able to complete directly without having to open the Marketplace window. Created a new window that contains only information about the specific marketplace item to support this.
– Corrected a bug where NPC wild rampage messages were being filtered as pet wild rampage messages and vice versa.
– Changed –

EQUI.xml
EQUI_PurchaseWnd.xml
*** Previously Updated ***

– Trakanon in Sebilis will drop additional Veeshan’s Peak key pieces (Trakanon’s Tooth) on progression servers.
– a dracoliche in pre-revamp Plane of Fear is no longer teeny tiny. He is three times his previous size, and the same size as his post-revamp version. a dracoliche in pre-revamp Plane of Fear now has a 100% chance to drop an item, up from 30%.
– The experience rewards for all bone chip quests have been retuned. Half of the bone chip quests had their reward increased dramatically. However, with the current ease of collecting bone chips in the modern game, the reward was very high in some cases, and so those quests have had the reward reduced.
– The Keg of Vox Tail Ale is now available for purchase from various merchants across Norrath.
– An Undead Bard will only spawn in the base version of Old Sebilis.
– The EverQuest Team

 

Still Stuck in this Hell Level

EQ 16th AnnivBeen working on getting out of this Hell Level, been spending about an hour a day to get one percent XP towards level Ninety Seven.  Eighty One Percent complete so far, but at this rate it will require another nineteen hours to move on.  Qindaar seems to be stuck in a spot that he cannot move up and try till kill higher level without death, but even level MoB’s he has no issue with but they do not seem to be giving enough XP.

So that is the latest update, still killing in Shard’s Landing

2015-07-24_22-20-15