EverQuest Game Update Notes for March 11, 2026

March 11, 2026
_____________________

*** Highlights ***

– Added level 115 Heroic Characters that will be available in the Marketplace starting March 16, 2026.
– The game client now supports borderless fullscreen windowed mode.

*** Items ***

– The drop item confirmation dialog should now disappear when any type of auto inventory occurs.
– Updated pre-Shattering of Ro worn focus spells with a different damage effect that will yield increased direct damage output and improve buff compatibility, bringing them in-line with the previously updated Shattering of Ro spells.
– Adjusted loot tables for Enraged Shattering of Ro raid chests.
– Scalp of the Ghoul Lord can now be used by all classes.

*** Tradeskills ***

– Fixed an issue with crafting using items from the Personal Tradeskill Depot.

*** Quests & Events ***

– Altered the pet tanking behavior to “default” in a large number of mission NPCs in Torment of Velious, Claws of Veeshan, Terror of Luclin, Night of Shadows, and Laurion’s Song.
– Ruined Relic (Raids) – Added a Null Vortex to both raids and removed the zone-based levitation suppression.
– Year of Darkpaw – Oasis of Fear: Fixed an issue where progress could break when Kill and Investigate steps trigger simultaneously.

*** Spells ***

– Bard – Moved Selo’s Accelerating Canto into the Movement memorization category.
– Bard – Reduced the mana cost of all Shattering of Ro songs.
– Bard – Corrected the timer of Yaran’s Disdain from 6 to 3.
– Beastlord – Corrected the timer of Ankexfen Lance from 7 to 11.
– Beastlord – Adjusted mana costs of Shar`Drahn’s Chill and Spiter Blood to better reflect their actual power increase. Reduced the cost of Shar`Drahn’s Chill significantly. Increased the cost of Spiter Blood slightly.
– Druid – Corrected an error with Duskthorn and Frondbarb that caused the “Wild” versions of those spells to remove the spell entirely instead of replacing the lower-damage version.
– Necromancer – Added a No Twincast flag to the spells Livianus’ Grip of Decay and Mourgis’ Grip of Decay to match the behavior of later spells in that line.
– Shadow Knight – Lowered the mana cost of Dire Constriction XI.
– Paladin and Shadow Knight – Moved the availability of Deflection Discipline from Seeds of Destruction to Depths of Darkhollow. Corrected data that allowed it to be available earlier via autoscribe.
– Fixed a bug where spell AAs wouldn’t work after running the spell auto-grant.
– Added a help message if /autogrant spells is used and the setting is not enabled.

*** AA ***

– All Classes – Unwritten Glyph items can now properly grant level 130 ranks of Mythic Glyphs.
– All Classes – The Special AAs Curse of Blood, Affliction of Blood, Torment of Blood, Temptation of Blood, and Invitation of Blood are now persona shared.
– Wizard – All ranks of The Focus AAs Focus: Chaos Scintillation and Focus: Rimeblast Cascade now correctly focus the Fire and Cold spells, respectively, in the Wildmagic Strike spell line.

*** Progression Servers ***

– Enabled free transfers off Rizlona and updated it to be free to play.

*** Miscellaneous ***

– Added a fix for client crashes related to NVIDIA graphics drivers.
– Fixed an issue that prevented the Preview Item Window from rendering transparent items.
– Fixed 2.0 pixel shaders that were overly bright and shiny on actors and items that have bright white colors.
– Made the following changes to resurrection:
– – Resurrection failure should respond with more detail if the dead player declines, if the offer times out, if the player is zoning, or if the player has already been offered a resurrection.
– – Resurrection AA abilities should properly reset in more failure cases, such as a player exiting the zone or declining.
– – Added the deceased player’s name to several resurrection chat messages.
– – Targeting a dead player with multiple corpses who has not yet respawned should now properly target the corpse over which they are hovering.
– – Resurrections that restore experience now show the percentage gained.
– – Updated NPC death messages to be slightly different from player death messages.

*** UI ***

– The Bazaar Search Window’s Find Items button will now more accurately show when a search can be performed again regardless of how the previous search was initiated.
– Hotbutton item links will now be more visually consistent.
– Converted the Group Window to use the new UI engine.
– With New UI Engine display option enabled, in-game windows that are supported by the New UI Engine will now save their positions distinctly for each desktop window mode: restored, maximized, and fullscreen.
– The game client now supports borderless fullscreen windowed mode. A Borderless Fullscreen checkbox has been added to the Options Window Display tab.

– Changed –

EQUI_CharacterCreate.xml
EQUI_CharacterListWnd.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
index.html
main.css

– Added –
GroupWindow.html

– The EverQuest Team

Pantheon Game Update for March 9, 2026

Build 0.18.345
Released: March 9, 2026
Bug Fixes
• Fixed some crashes.
• Fixed some group issues, including one that was causing people to get disconnected and then unable to log back in sometimes after being invited to a group or when zoning while in a group.
• Fixed mana costs for some ranks of pet abilities (upgrades to skills didn’t have updated costs from the original 2 mana). Mana costs remain low but didn’t properly progress.

 

Pantheon Game Update for March 6, 2026

Build 0.18.333
Released: March 6, 2026
Hotfix Version 0.18.333.19879
General
« Updated all invisibility effects to have a proper chance to break early. These abilities will telegraph to the player when they are starting to fade, giving the player a chance to get to safety or recast the effect. The only exception to this is the Druid Mantle of Leaves spell Iijne, since this spell functions differently and does not have a chance to break.
Bug Fixes
« An issue that was causing some NPCs in the Eastern Plains to continually evade attacks has been corrected.
« An issue that prevented “combo” abilities from working properly with ability loadouts has been corrected.
Classes
Druid
« Reduced the duration of Druid Mantie of Leaves (all ranks) to balance against other class invisibility spells.
Summoner
« Summoner ability tooltips have been updated to show the modifying stat.
« Many old summoner abilities that are no longer meant to be used have been removed from the Codex
« Fixes for some summoner ability scrolls that were scribing the wrong spell into the Codex.
« Updated the naming of the Clash Bomb and Mana Bomb ranks to be less confusing.
« Fixed Summoner invisibility to function like the Wizard and Enchanter versions.

 

Pantheon Game Update for March 5, 2026

Build 0.18.328
Released: March 5, 2026
Summoner Update
The summoner class has received a major update and restructure of its abilities. Players will now begin the game with access to the Fury pet and the Zephyr pet, and skillful control of the pet will be emphasized during combat Highlights:
• Fury and Zephyr pets are available starting at level 1, with upgrades every 10 levels. The Zephyr is a melee-oriented, Rogue-like pet, while the Fury is a spell-oriented, Wizard-like pet
• The Undine is available starting at level 20, with upgrades every 10 levels. The Undine is still the only pet that can be out at the same time as either the Zephyr or the Fury
• The Titan pet is currently unavailable, but will be returning to the Summoner arsenal with the Spring update
• Summoners will now deal the majority of their damage through their pets, using a combination of Wind Blade, Galestep and Tempest lines with the Zephyr, and Mana Bolt, Mana Flame and Mana Burst lines with the Fury. Additionally, Summoners have had their personal spell arsenal updated to include the Aether Dart, Mana Bomb and Clash Bomb lines.
• On the Utility side, Summoners will be able to make themselves invisible, as well as summoning a potion that will make others invisible. They have a full suite of summoned food and drink, gate stones, bandages, the Eye of Zohm for scouting and the ability to summon Toxic and Frigid glyphs.
• Summoners retain their beloved damage shields, a selection of buffs for their pets, and the ability to summon higher quality weapons and armor for their pets as they level up. *Note: the summoned weapons and armor for Summoner pets will be the only source of these items with this patch. Expect pet itemization to expand significantly with the Spring update.
This is a massive step forward for the Summoner class. But remember, the Summoner will be receiving even more updates alongside the other classes with the Combat and Progression update in the Spring. We can’t wait for you all to give the revamped Summoner a try and we look forward to the feedback!
Nightfall Crypt
• The first of several planned Nightfall Crypt dungeons has been added to the game. Nightfall Crypts are built to support a different style of dungeon experience, which you can read about in more detail at (link). Should you discover the entrance to this dungeon, gather your friends and prepare well, for a harrowing trial awaits you within its halls.
General
• Added the “Show In-world Combat Text For Your Pets” option to the General tab of the Settings window, which, when enabled, will show the damage and healing that your pets do in the floating combat text
• It’s now possible to click and drag your pet’s cast bar to undock it from the pet’s window and drop it wherever you’d like on screen. If you’d like to re-dock it to the pet window, drag and drop the pet’s cast bar on top of its pet window. You can also adjust the size/scale and opacity of the cast bar by holding Control and right-clicking the pet’s cast bar
• With pets that can equip items, if you have their pet sheet open, you can equip/unequip items on them using Ctrl+right- click
• Skills are now grouped by their categories in the character sheet skills lists, and the skills lists are now collapsable by clicking the small tab with the arrow icon on the right edge of the skills list
• If a group member has pets, and you are close enough to see those pets in the world, their health bar and name will now be displayed on the group member’s Ul element Left clicking on these pet health bars will defensively target that pet
• Added “Keep Cast Bars Visible” option to the general settings, which forces your cast bar and the cast bar of your pet(s) to remain visible to make it easier to adjust their settings (ctrl+right-click on the cast bar to adjust its scale and opacity settings) and left-click and drag on the cast bars to adjust their position on screen
• Added a Master Volume slider to the partial settings window that is used prior to entering the world
• Added support for ability loadouts. You can now set up to four different loadouts, each with a different set of abilities. You can also rename each loadout (by right-clicking the loadout name) and set a hotkey for it.
Bug Fixes
• Fixed an issue with NPC dialogues sometimes prematurely closing or kicking players.
• Fixed an issue where pet stats, such as armor, weren’t updating when the player equipped/unequipped armor on their pet
• Fixed an issue where cancelling the taming process was leaving it in a bad state
• Corrected the model for the Scorched Adventurer’s Hat
• Fixed an issue where players would sometimes get stuck in the air when they got feared.
World
• The strange reality warping affecting parts of the city of Sorhiryth has been resolved, and the affected platforms have returned to their original size and position.
• The zoneline between the Silent Plains and Eastern Plains has been adjusted to resolve some areas where players were crossing between zones multiple times.
• Missing collision on several rocks in the world has been restored. The rocks should now properly behave as tangible objects
• The first Nightfall Crypt dungeon has been added to the game, somewhere in the world. Explorers seeking to brave this location should be warned: Few who have ventured there have ever returned to tell the tale.
Items
• Added an additional section to Tel’Daedras’s loot table to house some extra items
• The keys used to unlock various doors in Halnir Caves are now lifebound.
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update
• Many robes may not animate properly while swimming.

 

Pantheon Game Update for January 22, 2026

Build 0.18.37
Released: January 22, 2026
General
• When the chat input field is open, you can now use the tab key to cycle through a list of names of the characters you have interacted with via whisper/tell in the current game session, which makes it easier to send a whisper/tell to them.
• Further adjustments have been made to the game’s lighting. Day/Night cycles in most areas should now transition better overall.
• Upgraded the WWISE audio engine that the game uses to improve overall performance and offer better control over audio levelling.
Bug Fixes
• Fixed an issue where mobs would start attacking a pet’s master if the pet was ordered to back off.
« Fixed an issue where it was possible to swap a saddle bag in the saddle bag slot with another item in the player’s inventory.
« Fixed an issue where it wasn’t possible to split stacked items that were in a mount’s saddle bag.
« Fixed issue where wizard familiars were doubled while mounted.
« Fixed some issues with the Leonus encounter in Black Rose Keep that were keeping Leonus from respawning property again after he had been killed.
« Fixed an issue where hunger and thirst were increasing more quickly than they should have been while mounted.
« Fixed an area in Silent Plains where players were incorrectly considered to be under water while on land.
« Addressed an issue that contributed to players falling through the world when logging in. This scenario should now happen much less frequently.
VFX
« Removed some particles that used custom shaders in the Tel’Daedras fight to improve performance until they can be better supported.
« Fixed an issue with the Bindstone VFX that was causing performance loss when near it
Items
« Swapped in the intended model for the Cursed Shriekbane
• Haste has been removed from the few remaining items that still had for now it due to haste functionality changes
• Corrected name of one variant item from Sister Palia
Known Issues
• Haste of all types has been temporarily disabled and will be re-enabled in a future update.