Pantheon, Rise of the Fallen Beta Testing Update

Exciting news about Pantheon: Rise of the Fallen! It’s great to hear that the game is progressing well and that the details are being refined. Given my NDA constraints, I can’t share too much, but it’s still thrilling to get a glimpse of what’s happening.

Pantheon: Rise of the Fallen is a high fantasy MMORPG set in the world of Terminus, which is known for its rich lore and challenging gameplay1The game emphasizes social interaction, encouraging players to form groups and guilds to tackle difficult encounters1.

The development of starting points for races is a significant milestone. In Pantheon, players can choose from nine races and twelve classes, each with unique abilities and roles1. The starting zones will likely enhance the immersive experience, providing a unique backdrop and storyline for each race.

I can share these screenshots.  And if you have any other insights or experiences from your beta testing that you can discuss, feel free to share. How are you finding the gameplay and community so far?

Game Updates for August 21, 2024

*** Items ***

– Changed the icons of some gem items to match the color specified in the item’s name.
– Inner Turmoil (Raid) – Fixed the ‘Destroy the rubbish’ effect on the Trash item. The cast and recast times were removed and the number of charges has been set to 1.
– Daily hotzone quest rewards for levels 100 and 105 now have stats and sockets.

*** Quests & Events ***

– Altered the way rares spawn in the Dranik Sewers, Catacombs, and Hollows instances. After killing a number of NPCs in the zone, the chance for the rare to spawn will be activated. They will not spawn 100% of the time, but their chance to spawn has been increased.
– Altered the way that Xenevorash spawns and activates so it will now be loot-locked.
– Missions from The Burning Lands that take place in Plane of Fire will no longer send corpses to the graveyard.
– Added a calendar event that highlights when the Extra Life bonus period will happen.
– Final Fugue (Raid) – The Tertiary Echo will now break Margator out of his spin and break his speed increase. This means that the ‘Speed Limit’ achievement can be achieved using this method.
– The following achievements have been restored as the underlying quests have been fixed:
– – The Hero’s Journey – Surefall Glade Quests – Gnoll Paws
– – The Hero’s Journey – Ak’Anon Quests – Tinmizer’s Fabulous Compactor

*** Spells ***

– Shrink spells will no longer cause pets to grow if they are already smaller than the new spell would make them.
– Spells that triggercast the highest rank of another spell should no longer consume an extra Frenzied Devastation counter.

*** Miscellaneous ***

– Added the item quantity, item name, and sender’s name to the chat message when receiving a parcel delivery.
– Auras will no longer cast shadows.
– Improved zone server performance to reduce lag spikes during raid wins.
– Reduced world server lag during raid events.
– Fixed an issue that caused the Expansion column on the Server Select screen to be blank for servers with Laurion’s Song unlocked.
– Fixed an issue where attempting to enter a house or guild hall would send you to a different neighborhood.

*** UI ***

– Added a minimum height to the Task Selection window’s list of offered tasks.
– Added commas to the DoN currency, coin, and Alternate Currency quantities in the Inventory window.
– Adjusted the default column widths of the Alternate Currency list in the Inventory window.

– Changed –

EQUI_BlockedBuffWnd.xml
EQUI_BlockedPetBuffWnd.xml
EQUI_Inventory.xml
EQUI_TaskSelectWnd.xml
InventoryWindowAltCurr.html
InventoryWindowInv.html
main.css

*** Previously Updated ***

– In-game window positions should be as expected when launching the game, for the first time, with a maximized desktop window.
– Fixed an issue that was causing display device reset failures with a fullscreen window.
– Made a speculative fix to correct the game window’s rendering resolution.
– Fixed a bug that prevented the client from opening a fullscreen mode window.

– The EverQuest Team