Been A While Since Last Post

I’ve had an amazing summer! A trip around Northern California has been incredible, especially with visits to iconic places like Sequoia and Yosemite National Parks, the Redwood forests, and the beautiful wine regions of Sonoma and Napa. The Charles Schultz Museum was a nostalgic treat too!

As for Qindar, it seems like he’s been patiently waiting in the Plane of Knowledge. Hopefully, I’ll have some time soon to resume his hunt for Grizzleknot..

 

EQ Updates for July 17, 2024

July 17, 2024
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*** Highlights ***

– The Thornblade server has been merged into Mischief.

*** Items ***

– Sodden Staff of the Kedge’s teleport to Dagnor’s Cauldron no longer places players underwater. The new location is still potentially dangerous for players lower than level 15, but should now be less drown-y.
– Eye of Fear and all tiers of Rain of Fear armor template items (Dread Touched, Dread, Dread Washed, and Dread Infused Armguards, Boots, Bracer, Gloves, Helm, Leggings, and Tunic) have been flagged as Quest Items.
– The type 7/8 augments available from Miacallie Herlsas in Tides of Time will now be in Lore-Equip groups based on the predominant stat they give.
– Fixed an issue where “The Golden Pick” has been doing more damage than intended.
– Updated Beryl Hero’s Forge Ornaments to drop in all of the hotzones. Additionally, there are new updated hotzones that can be picked up to level 105.

*** Quests & Events ***

– Fixed an issue where Sienn Kastane doesn’t respond correctly if the player did the the epic 1.5 pre quest.
– Fixed an issue with “The Rise of Marnek” quests not correctly registering the death of Skeleton L`rodd.
– Fixed an issue with the “Predators of the Sea” quest not registering the location of the goblin camp after the zone was changed.
– Fixed an issue with “Into the Leviathan’s Lair” that wouldn’t allow you to accept the quest with the correct amount of people in your group.
– Reduced the melee and spell damage done by NPCs from level 30 to 75 in heroic adventures, including the Tides of Time, that use the “Normal” heroic adventures table.
– Tides of Time (Heroic Adventures): Reduced the damage of spells cast within the Tides of Time. The level 60 range will see the most significant change.
– Fixed an error in the spell damage scalar for NPCs above level 120. This will result in increased spell damage in heroic adventures when an NPC is above level 120.
– Added a minimum level to Franklin Teek hotzone quests.

*** Mercenaries ***

– Buffs that are too powerful for a mercenary will now be removed when it is unsuspended.

*** Progression Servers ***

– Removed the additional rules acceptance dialog box from Aradune and Rizlona.

*** Miscellaneous ***

– Task replay and request timer chat messages will now show seconds remaining.
– Corrected an issue with the Tribute Gain Modifier not affecting guild tribute donations.
– Improved world performance when a large number of players are online.
– Weapons will no longer give a damage bonus if they are equipped but unusable.
– Optimized spell processing which should result in increased zone performance.
– Made performance improvements to the Tradeskill Depot.
– Added the option to use /who on a player by clicking their name in a chat window.

*** UI ***

– Minimizing the game’s desktop window no longer causes the client to become unresponsive.
– The game client’s desktop window correctly saves its state when camping out by clicking the close window button.
– The game client once again saves the size and position of its desktop window immediately after manually moving/resizing the window.
– Updated the server select screen to fit a resolution of 1024×768.
– With the New UI Engine display option disabled, most in-game windows will now save their positions distinctly for each desktop window mode: restored, maximized, and fullscreen. Notable exceptions that are not yet fixed include: Main Chat Window.
– Fixed an issue where some game windows would reopen automatically after the player closes them.
– Fixed a visual artifact where the cursor would incorrectly display the previously held item.
– Reduced game hitching when using ALT+TAB while in full screen mode.
– Fixed a bug that unmaximized the game’s desktop window if it was minimized.
– Fixed a bug that caused the game’s desktop window to unminimize when it was deactivated.

*** Previously Updated ***

– The game’s desktop window once again correctly toggles between maximized and minimized state.
– The game client no longer crashes when spamming the WINDOWS+D key.

– The EverQuest Team