EverQuest Updates from October 16, 2019

October 16, 2019
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*** Items ***

– Increased the proc rate of the item spells Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, Blazing Euphoria Defending Magic.
– Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night’s Endless Terror.
– Corrected the spell descriptions for Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
– Corrected Sebilisian ornaments to reflect the correct descriptions when you examine them.

*** Quests and Events ***

– Antraygus, the Sporali King – Antraygus will only spawn once in the instance.
– General Reparm (Raid) – Put in a speculative fix for the Bone Burners spawning more than 3 times.
– The Darkness Howls and Ironing Out the Legion – Aggressive NPCs will grant experience where they were not before.
– Guntrik’s quests – Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.

*** Spells ***

– All melee classes – Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
– Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.
– Ranger – Drifting Smoke is now flagged outdoor-only as intended.
– Rogue – All three ranks of Waylay can now be found under Combat Abilities->Stun.

*** AA ***

– All – AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes’ escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
– – Pet Users – Summon Companion – Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (previously a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.
– – Bard – Fading Memories – Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader’s Invisibility regardless of your proximity to attackers.
– – Beastlord – Falsified Death – This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader’s Invisibility, and has a 2.5-minute reuse time.
– – Berserker – Self Preservation – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader’s Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
– – Cleric – Divine Peace – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader’s Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Druid – Veil of the Underbrush – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Enchanter – Friendly Stasis – Increased the level difference to +5 (up from +3). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee’s Invisibility regardless of your target’s proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Enchanter – Self Stasis – Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Magician – Drape of Shadows – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Monk – Imitate Death – Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader’s Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
– – Necromancer – Death’s Effigy – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
– – Paladin – Balefire Burst – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
– – Ranger – Cover Tracks – Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.
– – Rogue – Escape – Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now applies Evader’s Invisibility / Evader’s Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
– – Shadowknight – Death’s Effigy – This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
– – Shaman – Inconspicuous Totem – Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– – Warrior – Howl of the Warlord – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader’s Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
– – Wizard – A Hole in Space – Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader’s Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
– All – AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
– – Bard – Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
– – Beastlord – Reduced the level required to purchase Cheetah’s Pounce and made the ability available in Underfoot.
– – Berserker – Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
– – Cleric – Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
– – Druid – Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
– – Enchanter – Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
– – Monk – Reduced the initial reuse time of Neshika’s Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
– – Necromancer – Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
– – Paladin – Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
– – Ranger – Reduced the level required to purchase ranks 2-6 of Gladestrider’s Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
– – Rogue – Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
– – Shadowknight – Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
– – Shaman – Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
– – Warrior – Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
– – Wizard – Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
– Multiple – AA abilities that reduce that chance that your root spells will break (ex: Druid – Enhanced Root, Enchanter – Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to ‘all’ root spells on that target.
– Bard – Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
– Enchanter – Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
– Magician – Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer’s Efficiency were consolidated.
– Necromancer – Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer’s Efficiency were consolidated.
– Shadowknight – Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer’s Efficiency were consolidated.
– Paladin – Hand of Tunare – Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast but the initial mana cost of these spells will be increased to compensate.
– Wizard – Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.

*** Miscellaneous ***

– When sending and receiving tells using tell windows, the messages logged to the log file now match the messages when not using tell windows.
– /pick will now send players and group members to the evac point of a zone.

*** UI ***

– Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainterIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
– Corrected a crash bug from moving a tab left of Main Chat.
– Removed some no longer used UI elements from the Marketplace window.
– When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
– When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum), will not be displayed.
– Fixed a bug where you could not disable tribute benefits when running out of favor.

– Changed –
EQUI_MarketplaceWnd.xml

– The EverQuest Team

 

Producer’s Letter: Torment of Velious Beta

Happy days, Norrathians!

It’s that time of year again! We’ve got a lot coming up, so let’s get right to it.
EverQuest: Torment of Velious

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The team has been heads-down on the latest expansion for quite some time now and we’re
heading into Beta next week! That means pre-orders will begin next Wednesday, Oct. 23, between 10 AM and 12 PM (Noon) PDT. If you pre-order, you will get access to Beta.
As the expansion name suggests, we’re heading back into Velious though events there have significantly altered the landscape. After 20 years, the devs have brought you a new ice shader – for obvious reasons. What a difference it makes! More on the story and events of Velious as we continue.

Torment of Velious brings you a level increase from 110 to 115 with new spells and AAs, gear, and content with 6 new zones, and quests, raids and more. The team will share more info as we go through Beta and get through the final stages of finishing up this expansion which will launch in December. We’ll firm up the final launch date as we get closer.
We have added a new expansion bundle option you’ll see next week that is geared toward Family and Friends. In addition to getting all the items included with the StandardCollector’s, and Premium editions, it also includes:

  • TRADABLE Standard Torment of Velious Expansion
  • TRADABLE versions of the Collector’s and Premium Edition mounts
  • TRADABLE heroic character boost
  • Gnomish Legendary Bundle which will grant you:
    • Clockwork rhino mount
    • Gnomework illusion
    • And your choice of all three of the following:
      • A full suit of gnomish appearance gear
      • A gnomish heritage teleporter
      • A gnomish heritage familiar
    • 40-slot bag
    • 2 shared 50% experience potions.

The bundle is set at a high price point but is a good deal as a package overall. We made it because we’ve been asked for this type of package for years and wanted to try it out for those players who have multiple accounts, play with families, guildmates who support friends, and others. It’s an experiment and we’re interested to see where you go with it as players.

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Miragul Server: A New Type of Progression!

Looking to join a new community on a new type of server?

On November 5, in support of EverQuest II’s 15th anniversary, we are going to be launching a new type of progression server, named Miragul, that will start at the House of Thule expansion that launched in 2010. What does that mean?

You start as a Level 85 Heroic Character with live server experience rates, and all the trappings of a server that starts with a level cap of 90 with in-game housing, loads of raids, over 800 AAs, and more.
The server requires a membership to play and that’s it!

What Else?

Keep an eye out for other news in November. We’ve got EQ2’s 15th Anniversary as well as other announcements around that time that will further define our commitment to EverQuest and EverQuest II! We’re also toying with selling limited edition EQ and EQ2 anniversary shirts on the internets. More on that soon!

See you in Velious, friends!

Sincerely, as always,

Holly “Windstalker” Longdale

Still Plugging Away in Gnome Mountain

Vamlice, Qindaar and clan battling in Gnome mountain

Qindaar and his Buddy Vmalice continue to battle in Gnome mountain, collecting gear for out alts, even though they cannot use them yet.  The previous week we ventured back into Burning Lands Stratos to see if we can make some progress there, but it appears the combination of characters we usually battle with are not sufficient or the wrong compilation of toons we need.

We will continue to try and gain access at least before the new expansion comes out.