EverQuest Live · The Burning Lands · Tier 1
Hunter of Esianti: Palace of the Winds
Complete this checklist to defeat every rare required for the Hunter of Esianti: Palace of the Winds achievement.
Your Progress
Use the checkboxes as your personal hunting record. Confirm every kill in the in-game Achievement window.
0 of 12 named targets completed
Zone Summary
Esianti: Palace of the Winds is a zone in The Burning Lands. Named placeholders are spread across the western compound, central palace grounds, southern buildings, and eastern waterways. Search the listed PH areas and nearby paths where roaming placeholders are indicated.
- Expansion: The Burning Lands
- Tier: 1
- Role in progression: Hunter of Esianti: Palace of the Winds
- Access: Requires The Burning Lands progression to enter.
Named Mob Checklist
| Done | Named Target | Placeholder / Spawn Info | Location / Notes |
|---|---|---|---|
| Blessed Wind | a djinn teacher | Three areas: the northwestern edge near the upper path, the open ground just northwest of the central palace, and the eastern end of the main cross-zone path before the waterways. The northwestern PH is marked as a roamer. | |
| Copper Star | a jopal warder | In the northwest: one location on the open slope northeast of the western compound, one just northwest of the compound, and one along its western side. The western-side PH is marked as a roamer. | |
| Depth of Iron | a vekerchiki warder | Across the southern open ground: southwest of the central road junction, farther south near the zone boundary, and beside the road leading toward the southeastern circular building. The far-southern western PH is marked as a roamer. | |
| Iron Lance | a pyratic armor | Inside the large western rectangular compound. Check the northern interior room, the central western room, and the southern interior section. | |
| Jericog Merkin | a norrathian mage | In and around the southeastern circular building. Check inside the building, the open ground immediately west of it, and just beyond its southern edge. The western and southern outside PHs are marked as roamers. | |
| Leaping Eyes | an efreeti noble | Along the far western edge of the large rectangular compound. Check near its northwestern corner, the middle of the western side, and the southwestern outer edge. | |
| Rusted Stalactite | a cliff armor | In and around the small southwestern rectangular building. Check the northern and southern interior sections and the open ground immediately east of the building. The eastern outside PH is marked as a roamer. | |
| Sapphire Hammer | a breeze armor | One location west of the central palace, one near the eastern bend of the main path, and one on the northern side of the small blue-outlined pond southeast of the palace. The PH near the eastern path bend is marked as a roamer. | |
| Seeping Gladness | a crest armor | Along the southern half of the eastern waterways. Check the eastern bank below the central water channels, the ground southwest of that bank, and the small southern blue-outlined pool. | |
| Sky Blade | a gusting mephit | Around the central palace complex. Check its southwestern and southeastern sides and the open ground northeast of the palace. The northeastern PH is marked as a roamer. | |
| Veiled Sage | a djinn teacher | Roams the western approaches to the central palace: the northwestern path, the area just northwest of the palace, and the ground farther west near the main path. All three PH locations are marked as roamers. | |
| Warrior’s Cleft | a triloun warder | In the northern half of the eastern waterways. Check the northern blue-outlined pool, the western side of the upper channels, and the eastern bank beside the upper channels. The northern pool and western-channel PHs are marked as roamers. |
Hunter Notes
Achievement Progression
Defeat each named target and confirm its completion in the in-game Hunter of Esianti: Palace of the Winds achievement.
Before You Hunt
- Hunt the listed placeholder names in the described areas.
- Roaming placeholders may move away from the indicated spawn area; check nearby paths and open ground.
- The western compound and central palace are separate landmarks. Use the location descriptions to distinguish them.
- Use the comment section to submit corrections or missing spawn information.
Before You Hunt
- Use the comment section to submit corrections or missing spawn information.
