EverQuest Live · Empires of Kunark · Veteran Hunter
Hunter of Chardok
Use this checklist to track the named targets for the Hunter of Chardok achievement.
Your Progress
Use the checkboxes as your personal hunting record. Confirm every kill in the in-game Achievement window.
0 of 19 listed targets completed
Zone Summary
Chardok’s hunting areas include cavern passages, bridge crossings, large constructed halls, royal chambers, and isolated side rooms. Several hunting areas overlap, so identify camps by placeholder name as well as location.
- Expansion: Empires of Kunark
- Hunter grouping: Veteran
- Role in progression: Veteran Hunter of The Empires of Kunark
- Zone type: Indoor city and cavern network
Upper, lower, left, and right describe the orientation of the supplied images rather than verified compass directions. Overlapping passages may occupy different elevations. This guide covers the Empires of Kunark version of Chardok.
Named Mob Checklist
| Done | Named Target | Placeholder / Spawn Clue | Location / Notes |
|---|---|---|---|
| Battle Master Ska`tu | a reanimated berserker, a reanimated dragoon, or a reanimated partisan | Cavern approach to the bridge junction. Check the lower-left passage, the left end of the broad bridge chamber, and the opposite end beside the crossing. An additional reported camp shares the circular pit room used by Shai`din Warmaster Roh`ki; inspect the undead near the foot of its ramp. | |
| Crackjaw | a starving beetle or a frenzied beetle | Winding cavern route leading toward Fractured Shard’s constructed rooms. Locations extend from the lower curved approach, through the narrow bend, to the rounded cavern immediately below the building entrance. | |
| Deathfang | a chokidai bonecrusher or a cholidai lacerater | Left approach to the cross-shaped constructed hall. One location is in the small rectangular room beside the hall’s left entrance. Another is farther left, beside the small circular platform shared with Kennel Master Al`ele’s hunting area. | |
| Dread Overseer Akalod (HA) | a weary overseer | The supplied layout indicates the lower arm of the cross-shaped hall, beside the lower interior platform. Retained as an HA entry from the supplied target list; verify the corresponding instance location before hunting. | |
| Dry Rot | a moldering fungusman | Cavern loop above the cross-shaped hall. Check the upper bend, the right-hand bend below it, and the lower-left connecting passage. The right-hand bend is marked as a roaming area. | |
| Flight Master Hak`ouz | a flight coordinator | Large irregular cavern shared with The Sokokar Matron. Locations occupy the upper approach, the lower-right interior, and the lower-left edge near the narrow bottom section. | |
| Fractured Shard | a magic tear | Constructed rooms at the end of Crackjaw’s cavern route. Check the upper rectangular room, the small left-side alcove off the main room, and the lower portion of the large central room. | |
| Grand Advisor Zum`uul | a Shai`din scribe | Large constructed complexes. One location is in the small far-left room adjoining the upper square courtyard. Another is at the upper-right corner of the lower large hall, and a third is in the right-hand room beyond its central connecting passage. | |
| Grand Herbalist Mak`ha | a Di`zok herb gardener or a chokidai herbdigger | Garden approach beside the long blue-outlined basin. Two locations are immediately above and below the small rectangular garden structure. Another is farther up the cavern passage, beside the upper end of Dry Rot’s loop. | |
| Kennel Master Al`ele | a kennel mucker or a kennel keeper | Small circular platform at the far-left end of the passage leading to the cross-shaped hall, beside Deathfang’s outer hunting location. | |
| Observer Aq`touz | a Di`zok watcher | Long upper bridge route. One location is beside the small structure at the left end. Another is on the central bridge platform and is marked as roaming. The third is at the far-right end of the winding approach. | |
| Overseer Dal`guur | a Di`zok foreman or a Di`zok slavemaster | Branching cavern route to the right of Crackjaw’s passages. Check the upper rounded pocket, the middle junction below it, and the lower pocket at the bottom of the descending route. | |
| Queen Velazul`s Aide | royal escort | Isolated square royal chamber below the large lower constructed hall. The location is near the lower entrance of the chamber containing the circular central feature. | |
| Royal Guard Kakator (HA) | a weary royal guard | The supplied layout indicates the small rounded alcove below the large upper constructed hall, opposite the courtyard connection. Retained as an HA entry from the supplied target list; verify the corresponding instance location before hunting. | |
| Selrach`s Regent | royal guard | Small room at the far-left side of the upper constructed complex. Check beside the inset platform at the room’s left end, beyond the square courtyard. | |
| Shai`din Warmaster Roh`ki | a Di`zok strategist | Circular pit room at the end of a short cavern branch. Two locations are inside the circular room, near its left approach and right-hand ramp structure. Another, marked as roaming, is in the cavern pocket below-left along the connecting route. | |
| The Bridge Keeper | a bridge guardian | Bridge junction adjoining Battle Master Ska`tu’s cavern approach. Check the upper approach, the left end of the short crossing, and the right side of the crossing. The left-end location is marked as roaming. | |
| The Sokokar Matron | a sokokar consort or a sokokar welpling | Large irregular cavern shared with Flight Master Hak`ouz. Check the upper-left interior, the lower-left section, and the bottom pocket near the cavern’s narrowing end. | |
| Watch Captain Hir`roul | a Di`zok watchman | Approaches surrounding The Bridge Keeper’s junction. One location is above the upper approach, another is beside the right-hand passage, and a third is below the junction near the descending crossing. The lower location is marked as roaming. |
Hunter Notes
Achievement Progression
Completing Hunter of Chardok contributes to Veteran Hunter of The Empires of Kunark.
Before You Hunt
- Use the listed placeholder names to identify the correct mobs, especially where hunting areas overlap.
- Where multiple placeholder names are listed, individual names have not been assigned to specific spawn positions.
- Some locations for Dry Rot, Observer Aq`touz, Shai`din Warmaster Roh`ki, The Bridge Keeper, and Watch Captain Hir`roul are marked as roaming.
- Battle Master Ska`tu also has reported spawns in the circular pit room used by Shai`din Warmaster Roh`ki.
- Dread Overseer Akalod and Royal Guard Kakator retain their HA labels from the supplied list. Verify instance access, spawn conditions, and achievement requirements.
- The checklist tracks all 19 supplied targets. Confirm required kills in the in-game Achievement window.
- Location descriptions identify hunting areas, not exact coordinates, elevations, or complete roaming paths.
- Use the comment section to submit corrections or missing spawn information.
