Pantheon, Rise of the Fallen Beta Testing Update

Exciting news about Pantheon: Rise of the Fallen! It’s great to hear that the game is progressing well and that the details are being refined. Given my NDA constraints, I can’t share too much, but it’s still thrilling to get a glimpse of what’s happening.

Pantheon: Rise of the Fallen is a high fantasy MMORPG set in the world of Terminus, which is known for its rich lore and challenging gameplay1The game emphasizes social interaction, encouraging players to form groups and guilds to tackle difficult encounters1.

The development of starting points for races is a significant milestone. In Pantheon, players can choose from nine races and twelve classes, each with unique abilities and roles1. The starting zones will likely enhance the immersive experience, providing a unique backdrop and storyline for each race.

I can share these screenshots.  And if you have any other insights or experiences from your beta testing that you can discuss, feel free to share. How are you finding the gameplay and community so far?

Game Updates for August 21, 2024

*** Items ***

– Changed the icons of some gem items to match the color specified in the item’s name.
– Inner Turmoil (Raid) – Fixed the ‘Destroy the rubbish’ effect on the Trash item. The cast and recast times were removed and the number of charges has been set to 1.
– Daily hotzone quest rewards for levels 100 and 105 now have stats and sockets.

*** Quests & Events ***

– Altered the way rares spawn in the Dranik Sewers, Catacombs, and Hollows instances. After killing a number of NPCs in the zone, the chance for the rare to spawn will be activated. They will not spawn 100% of the time, but their chance to spawn has been increased.
– Altered the way that Xenevorash spawns and activates so it will now be loot-locked.
– Missions from The Burning Lands that take place in Plane of Fire will no longer send corpses to the graveyard.
– Added a calendar event that highlights when the Extra Life bonus period will happen.
– Final Fugue (Raid) – The Tertiary Echo will now break Margator out of his spin and break his speed increase. This means that the ‘Speed Limit’ achievement can be achieved using this method.
– The following achievements have been restored as the underlying quests have been fixed:
– – The Hero’s Journey – Surefall Glade Quests – Gnoll Paws
– – The Hero’s Journey – Ak’Anon Quests – Tinmizer’s Fabulous Compactor

*** Spells ***

– Shrink spells will no longer cause pets to grow if they are already smaller than the new spell would make them.
– Spells that triggercast the highest rank of another spell should no longer consume an extra Frenzied Devastation counter.

*** Miscellaneous ***

– Added the item quantity, item name, and sender’s name to the chat message when receiving a parcel delivery.
– Auras will no longer cast shadows.
– Improved zone server performance to reduce lag spikes during raid wins.
– Reduced world server lag during raid events.
– Fixed an issue that caused the Expansion column on the Server Select screen to be blank for servers with Laurion’s Song unlocked.
– Fixed an issue where attempting to enter a house or guild hall would send you to a different neighborhood.

*** UI ***

– Added a minimum height to the Task Selection window’s list of offered tasks.
– Added commas to the DoN currency, coin, and Alternate Currency quantities in the Inventory window.
– Adjusted the default column widths of the Alternate Currency list in the Inventory window.

– Changed –

EQUI_BlockedBuffWnd.xml
EQUI_BlockedPetBuffWnd.xml
EQUI_Inventory.xml
EQUI_TaskSelectWnd.xml
InventoryWindowAltCurr.html
InventoryWindowInv.html
main.css

*** Previously Updated ***

– In-game window positions should be as expected when launching the game, for the first time, with a maximized desktop window.
– Fixed an issue that was causing display device reset failures with a fullscreen window.
– Made a speculative fix to correct the game window’s rendering resolution.
– Fixed a bug that prevented the client from opening a fullscreen mode window.

– The EverQuest Team

Been A While Since Last Post

I’ve had an amazing summer! A trip around Northern California has been incredible, especially with visits to iconic places like Sequoia and Yosemite National Parks, the Redwood forests, and the beautiful wine regions of Sonoma and Napa. The Charles Schultz Museum was a nostalgic treat too!

As for Qindar, it seems like he’s been patiently waiting in the Plane of Knowledge. Hopefully, I’ll have some time soon to resume his hunt for Grizzleknot..

 

EQ Updates for July 17, 2024

July 17, 2024
_____________________

*** Highlights ***

– The Thornblade server has been merged into Mischief.

*** Items ***

– Sodden Staff of the Kedge’s teleport to Dagnor’s Cauldron no longer places players underwater. The new location is still potentially dangerous for players lower than level 15, but should now be less drown-y.
– Eye of Fear and all tiers of Rain of Fear armor template items (Dread Touched, Dread, Dread Washed, and Dread Infused Armguards, Boots, Bracer, Gloves, Helm, Leggings, and Tunic) have been flagged as Quest Items.
– The type 7/8 augments available from Miacallie Herlsas in Tides of Time will now be in Lore-Equip groups based on the predominant stat they give.
– Fixed an issue where “The Golden Pick” has been doing more damage than intended.
– Updated Beryl Hero’s Forge Ornaments to drop in all of the hotzones. Additionally, there are new updated hotzones that can be picked up to level 105.

*** Quests & Events ***

– Fixed an issue where Sienn Kastane doesn’t respond correctly if the player did the the epic 1.5 pre quest.
– Fixed an issue with “The Rise of Marnek” quests not correctly registering the death of Skeleton L`rodd.
– Fixed an issue with the “Predators of the Sea” quest not registering the location of the goblin camp after the zone was changed.
– Fixed an issue with “Into the Leviathan’s Lair” that wouldn’t allow you to accept the quest with the correct amount of people in your group.
– Reduced the melee and spell damage done by NPCs from level 30 to 75 in heroic adventures, including the Tides of Time, that use the “Normal” heroic adventures table.
– Tides of Time (Heroic Adventures): Reduced the damage of spells cast within the Tides of Time. The level 60 range will see the most significant change.
– Fixed an error in the spell damage scalar for NPCs above level 120. This will result in increased spell damage in heroic adventures when an NPC is above level 120.
– Added a minimum level to Franklin Teek hotzone quests.

*** Mercenaries ***

– Buffs that are too powerful for a mercenary will now be removed when it is unsuspended.

*** Progression Servers ***

– Removed the additional rules acceptance dialog box from Aradune and Rizlona.

*** Miscellaneous ***

– Task replay and request timer chat messages will now show seconds remaining.
– Corrected an issue with the Tribute Gain Modifier not affecting guild tribute donations.
– Improved world performance when a large number of players are online.
– Weapons will no longer give a damage bonus if they are equipped but unusable.
– Optimized spell processing which should result in increased zone performance.
– Made performance improvements to the Tradeskill Depot.
– Added the option to use /who on a player by clicking their name in a chat window.

*** UI ***

– Minimizing the game’s desktop window no longer causes the client to become unresponsive.
– The game client’s desktop window correctly saves its state when camping out by clicking the close window button.
– The game client once again saves the size and position of its desktop window immediately after manually moving/resizing the window.
– Updated the server select screen to fit a resolution of 1024×768.
– With the New UI Engine display option disabled, most in-game windows will now save their positions distinctly for each desktop window mode: restored, maximized, and fullscreen. Notable exceptions that are not yet fixed include: Main Chat Window.
– Fixed an issue where some game windows would reopen automatically after the player closes them.
– Fixed a visual artifact where the cursor would incorrectly display the previously held item.
– Reduced game hitching when using ALT+TAB while in full screen mode.
– Fixed a bug that unmaximized the game’s desktop window if it was minimized.
– Fixed a bug that caused the game’s desktop window to unminimize when it was deactivated.

*** Previously Updated ***

– The game’s desktop window once again correctly toggles between maximized and minimized state.
– The game client no longer crashes when spamming the WINDOWS+D key.

– The EverQuest Team